Master of The Free World Productions | Jumpcut Entertainment Network

Learn how roguelike design can level up your game at GDC 2015

At GDC 2015 next week, Riot Games VP of Game Design Tom Caldwell will break down what the League of Legends company has learned about roguelike appeal in its game design R& D work. …

Gamasutra News

Here’s What A Jak & Daxter Level Looks Like Remade In CryEngine

YouTube user Floordan is working on a project called Jak II Renegade: Reborn, and has recreated the pumping station from Jak II using CryEngine.

You can check out the screens above and below comparing the the new and old versions of the game. If you're unsure which screen belongs to which version (which would be surprising), the lower screen is the original game.

Floordan also put together a video showcasing the remade memorable pumping station level, complete with shiny Precursor orbs and ammo boxes strewn about. You can see the video below.

(Please visit the site to view this media)

Naughty Dog toyed with the idea of creating a new Jak & Daxter game before diving into The Last of Us, but decided against it. Neil Druckmann showed some of the project's progress before it was abandoned at an IGDA talk, which you can see here.

Floordan isn't the only fan attempting to remake a classic PlayStation 2/Xbox era game in a new engine. Earlier today we reported on a Unreal 4 remake of Bully's Bullworth academy.

[Source: Floordan on YouTube, via Reddit, Kotaku] – The Feed

Quit the grind: New ways to ‘level’ in RPGs

“The problem is that grinding is hard to avoid in the standard RPG formula where each battle pushes you closer to the big ‘level up.’ Many classic RPGs have explored alternatives here, too.” …

Gamasutra News

Don’t Miss: Level design tips from John Romero and other experts

In this classic Game Developer feature, the world’s top level designers (including developers of Doom, Quake and more) offer advice on what makes or breaks level architecture in 3D game design. …

Gamasutra News

Just a level solver: Why my puzzle game took over a year to complete

“I was stumped. Out of optimization ideas, I considered giving up. Maybe I could just put in the best solutions I found on my own and make it a competition for my players to beat those scores?” …

Gamasutra News

Warcraft reaches max level in adorableness with Funko toys

Funko’s Pop! Vinyl series of collectibles is recruiting heroes, villains and creatures alike for its second run of figures based on Blizzard’s Warcraft universe, Toy News International reports.

The series will include three standard, 3.75-inch tall…
Joystiq RSS Feed

Race The Sun Arrives On PlayStation With Exclusive Labyrinthia Level

For Race the Sun's upcoming PlayStation 3, 4, and Vita release, an exclusive world that plays quite a bit differently from the main game has been added.

Typical Race the Sun gameplay involves chasing the setting sun as you avoid obstacles and shadows. This new mode gets rid of the setting sun, and imposes all kinds of difficult obstacles on the player like closing gates or tight hallways. You can check out an overview of Labyrinthia below.

(Please visit the site to view this media)

Race the Sun may have missed its summer playstation release, but it will be coming to PlayStation 3, 4, and Vita on October 21.

[Source: PlayStation Blog] – The Feed

Trine series tops 7 million sales, shares its level editor

The Trine series has surpassed 7 million sales worldwide, Frozenbyte announced today. That includes sales of Trine and Trine 2 across PS3, PS4, Xbox 360, Wii U, PC, Mac, Linux and Android. To celebrate seven figures, Frozenbyte has launched the level…
Joystiq RSS Feed

Destiny logs first level 30 character

Guardian “BGTV N3AC3Y” is the first Destiny player in the world to hit level 30 after more than 100 hours of playtime, Bungie reports.

BGTV N3AC3Y racked up 107 hours, 15 minutes, and 22 seconds with Destiny in the weeks after its launch, spending…
Joystiq RSS Feed

Bungie Celebrates The Destiny Community & Level 20+ Players

Bungie has unveiled another weekly Q&A, and in it the developer talks beta nameplates, special badges, high-ranking adventures, and more.

The developer revealed that beta nameplates will be given out for those that participated, and Bungie community members can also earn special badges for their contributions including their forum status and having played multiple Bungie titles. Gamers can pick up these goodies in-game by visiting Tess in the Tower.

Bungie also gave a snapshot of what awaits players after level 20: Heroic mode progressions for Daily Heroic Story Chapters and Weekly Heroic Strikes. These require exceptional gear in order to defeat high-level enemies. Strikes' modifiers also increase the difficulty such as making arc weapons even deadlier. This is good for players, but also makes enemies with those type of weapons harder, too. Bounties are also important for post-level 20 players due to the high amount of XP they deliver.

If you're level 25 on September 16, you can break into the Vault of Glass on Venus for a special run. As Bungie usually does, there will be plenty of other post-release content that will reflect what the developer has learned based on players' experiences so far.

For more info from the Q&A, head over to the Bungie page.

Destiny comes out for PlayStation 4, Xbox One, PlayStation 3, and Xbox 360 on September 9.

In other recent Destiny news, find out how you can upgrade to the new-gen version of the game for free. Also check out the trailer for the PS4-exclusive Dust Palace strike.

[Source: Bungie] – The Feed