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Postcards from WildStar: I’m a level 50 interior designer

Welcome to Postcards from WildStar, a look at Carbine’s new MMO. Catch up on our previous postcards, and stay tuned for more in the coming weeks.

Welcome again space adventurers, to another installment of Postcards from WildStar, where I dissect…
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Stealth Inc 2 to slink in October’s shadow with returning level editor

When Curve Studios told us about Stealth Inc. 2, its Wii U-exclusive return to a series that never reached Nintendo platforms with its debut title, 2014 was the targeted release window. A month later, during a meeting with Nintendo Life, Stealth Inc….
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Sports-platformer #IDARB takes Twitch chat trolling to a new level

The last thing I expected to see during my playthrough of Other Ocean’s #IDARB at E3 last week was an airbrushed Rick Astley strolling across the screen, but that’s exactly what happened, ruining a likely goal for my chicken-and-duck team. Shortly…
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Get a job: Black Tusk seeks a Lead Multiplayer Level Designer

Black Tusk is looking for someone with multiplayer level design experience and enthusiasm for the Gears of War franchise to join them in Vancouver, British Columbia. …

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Rockstar raises the wanted level in Los Santos

Developer studio Rockstar seems pretty determined to keep the crime level raised in the city of Los Santos with the studio’s new update to Grand Theft Auto Online, titled The High Life.

One of the more exciting features of the update is the mental state feature which will help in identifying whether a player is friend or foe. It works by changing a player’s blip to red or white. The more red a player’s blip is, the more psychotic they may be (killing pedestrians, killing friendly players, mass murder, etc.). The whiter a player’s blip is indicates the friendlier they may be. Additionally, this system will also play a role in matchmaking by having players grouped with those who share compatible mental states.

The update also encourages players to soak in their wealth by allowing them to own two properties at the same time. This perk comes along with new real-estate options and property sales. Additionally, the update adds some new cars such as the Enus Huntley S, Dewbauchee Massacro and the Pegassi Zentorno.

For more information, you can check out the GTA Online website.

That VideoGame Blog

Roll your own adventure with the free Age of Wonders 3 level editor

Following the debut of the excellent turn-based strategy game Age of Wonders 3 on March 31, developer Triumph Studios has simultaneously announced and launched a map editor for those who prefer crafting their own worlds to relying on the game’s…
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Level Design In A Day bootcamp returns to GDC 2014

GDC 2014 staff highlight one of many bootcamps and tutorials happening during next week’s conference, featuring speakers from Bethesda, Naughty Dog and Epic Games. …

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Breaking down infinite runner hit NBA Rush’s level design

Balancing the design of an infinite runner isn’t simple — but if you want to learn how, this post shows how the successful NBA Rush’s design works. …

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The Last of Us adds new difficulty level in upcoming DLC

The final DLC for The Last of Us’ Season Pass will contain a new difficulty mode for the game’s single-player mode, as well as new maps, weapons and skills for the game’s multiplayer component. Naughty Dog only described the upcoming difficulty mode…
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Blizzard Explains Selling Level 90 Character Boost

When Blizzard announced the pre-order campaign for World of Warcraft expansion Warlords of Draenor, they revealed that players would be able to boost their character to level 90. Furthermore, additional level 90 boosts would be for sale. Now a developer from the studio has explained the move.

Speaking to Eurogamer, Ion Hazzikostas, lead encounter designer, said that Blizzard decided to sell additional level 90 boosts (at $ 60) so that players with more than one character didn't have to re-purchase the expansion. "We realized as soon as we came out with Warlords of Draenor boost to 90, we knew that there was going to be demand for more than one. It's tremendously awkward to tell someone that you should buy two copies of the expansion just to get a second 90. That's odd," he explained. 

As for the price of the boost, Hazzikostas says it was done so as not to "devalue the accomplishment of leveling," for those that choose to take that route.

Warlords of Draenor does not have a release date yet.

[Source: Eurogamer]


Our Take:
While Hazzikostas' explanation of the price and Blizzard's wish to make leveling worth something makes sense, the fact that the level boost costs the same as the expansion itself makes his first statement odd. By charging $ 60 for the boost and expansion, you are effectively telling someone to by the expansion twice. I guess at a minimum you're saving them a trip to the retail or digital store. – The Feed