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Modder Recreates GoldenEye 007 Level In Doom

Modder demo_the_doomer has taken on the task of recreating Nintendo 64's 1997 classic GoldenEye 007 in Doom. 

The mod reimagines GoldenEye's dam level, and is an updated version of a previous Doom mod, Goldeneye007tc. This time around, the modder is adding in some changes to the source material and original architecture, such as "the changing of the setting to a nighttime environment, and the changing of the guard towers and adding structures that utilize 3d floors, as well as chairs that explode." Alongside these additions, he plans to include comic-style cutscenes and more Bond one-liners.

A short video preview of the mod can be viewed below, which shows the modder blasting through the recreated level.

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According to demo_the_doomer, the project is 75% done, and a demo is available for download if you want to test it out yourself. For more on neat mods, check out how to add a splash of Fire Emblem to XCOM 2 and Stardew Valley's best most thus far.

[Source: YouTube via Reddit]

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For the month of March, intrepid Diablo III players can hunt down a secret area. This is no ordinary portal, though. It’s a new, secret cow level.

The area in question was installed to remember Kevin Kanai Griffith, a Blizzard artist who passed away due to a rare form of cancer two years ago. One of the game’s most precious artifacts, the Kanai Cube, is also named for Griffith.

YouTube user MadTom capture the process of entering Kanai’s Stomping Grounds, where you’ll be tasked with slaughtering the Infernal Bovines. The location depicted below is Act III’s Infernal Throne in the Ruins of Sescheron:

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You have a few weeks to check this out for yourself. Once March, Kevin Kanai Griffith’s birth month, ends so does the event.

[Source: Blizzard, MadTom on YouTube via Kotaku]

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Test Chamber – We Play John Romero’s Surprising New Doom Level

After a 21-year hiatus, John Romero has crafted a new level for the original Doom. Join us at we try it out.

Andrew Reiner and I play through the first few sections of Romero's new map, Tech Gone Bad, which serves as a replacement for the finale of episode one. Despite still being limited by the technological restraints of the original Doom, Romero manages to make the new level feel fresh: Red cracks sprawl through the hallways of the overrun installation and deal damage if you stand still on them, paths of stepping stones have you hopping over poisonous pools (despite the lack of a jump button!), and myriad buttons shift the environments in surprising ways. Whereas the original E1M8 level was rather short and straightforward, Romero's new level feels like a worthy finale, requiring players to thoroughly explore a large and winding installation that's packed with detail while also traversing its outskirts in a massive outdoor environment. The level still ends with the iconic battle against the two barons of hell, but ratchets up the intensity even further. The level is a remarkable technical feat, and a reminder of Romero's design expertise. 

While we sprint our way through the first few minutes of the level, Reiner shares some more of his thoughts on the upcoming Doom reboot. View the video below to learn more and see Romero's level in action.

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Those interested in playing Romero's new map for themselves can find the necessary files and instructions here. Old-school Doom fans should also check out our retrospective on the game, as well as Romero's playthrough and dissection of Doom's episode one, which he did with Double Fine. For more on the new Doom, click on the banner below.

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