Master of The Free World Productions | Jumpcut Entertainment Network

The Disco Generator: Procedural level generation in All Walls Must Fall

Isaac Ashdown, former senior programmer at Yager, offers a detailed rundown of the procedurally-generated discotheque levels in the upcoming game from his new studio, Inbetweengames. …


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Hotline Miami 2 gains a full-fledged level editor

After roughly seven months of beta testing, indie developer Dennaton Games today released the full-fledged level editor for its 2015 top-down shooter Hotline Miami 2. …


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Blog: Level design in Halo 5′s multiplayer map, ‘Plaza’

A study and overview of the Halo 5 multiplayer map “Plaza,” and how it showcases Halo 5 multiplayer’s design strengths. …


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First Level Of Doom Free, Upcoming DLC Detailed

Id Software announced that several free updates are on the way for the studio's Doom reboot that released earlier this year.

Doom's user-generated content and level-creator Snapmap is going to receive free updates, including new construction models, props, weapons, and items. New options will allow users to create their own single-player experiences. Two new modes will also arrive next month, including Exodus and Sector, as well as a free-for-all mode that will be a classic deathmatch. These updates will be available to all players on all existing maps. 

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The studio also announced a new multiplayer DLC on its way titled Unto the Evil which will feature three new maps, such as Offering, Cataclysm, and Ritual. A brand new demonic enemy called the Harvester will also be introduced. This DLC will also include new guns, taunts, armor, and more. Finally, the first level of Doom will be free for this week starting now on PlayStation 4, Xbox One, and PC.

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One Tamriel To Let Elder Scrolls Online Players Explore Entire World At Any Level

One of the biggest challenges of MMOs is going through the grind of leveling to get to the best content. With a new feature called One Tamriel, ZeniMax Online Studios hopes to remove level zoning.

With One Tamriel, once players get through the tutorial, they'll be able to explore the entire world at any level. This not only gives them the ability to explore the entire world without fear of being mismatched, but also play with other quest-goers regardless of how much more experienced they are.

One Tamriel is set to come to Elder Scrolls Online this fall.

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New Neo Tokyo Level Announced For Rocket League

Psyonix has announced a new free level for Rocket League called "New Tokyo." It will be available on June 20.

Available on July 18 will be two new premium DLC cars, one called Masamune and the other Esper – the latter being a possible nod to the Espers from the film Akira, which also takes place in a city called Neo Tokyo. The two new cars will be available as a timed exclusive for anyone who bought the upcoming retail version of the game releasing on July 5. 

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Psyonix recently announced two cars from Rocket League's predecessor, Supersonic Acrobatic Rocket Powered Battle-Cars, would be coming to the game on July 18.

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Update For Bloodstained: Ritual Of The Night Shows Off The Nautical First Level

The latest project from Castlevania: Symphony Of The Night producer Koji Igarashi, Bloodstained: Ritual of the Night, has a new development update showcasing the game's first stage. The game was successfully Kickstarted just over a year ago, when Igarashi teamed up with developer Inti Creates after leaving Konami in 2014.  

The game is a side-scrolling platformer that includes crafting and RPG elements within a 3D world with a 2D aesthetic. In the development video, character Miriam traverses a galleon dubbed Minerva heading towards a castle.  

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The level in the video is planned to appear at E3 as a playable demo, and will be available on PC through Steam for everybody who pledged at a $ 60 tier or higher in their Kickstarter and filled out their backer survey by June 13. More info can be found on their Kickstarter page

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Get a job: Be a Level Designer on Respawn’s Star Wars game

The studio that made Titanfall is now working on a 3rd-person Star Wars game, and it’s looking for level designers to join the team working on that project at its Chatsworth, CA offices. …


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Video: Understanding the technique behind Spelunky’s level design

Want to understand why Spelunky’s procedurally generated levels are so compelling and playable? This video breaks down exactly how Derek Yu got the game so good. …


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Level design in Rogue Legacy: Down-scrolling and leaps of faith

“While none of these design decisions are groundbreaking, thanks to a wise balancing Rogue Legacy successfully manages to reshape a design issue or limitation into a gameplay element.” …


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