Master of The Free World Productions | Jumpcut Entertainment Network

Take your career in games to the next level at GDC 2017!

GDC is happening next week, and show officials want to remind you about the great career growth and networking opportunities attendees can take advantage of at the show! …

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Learn level design tricks from an Arkane designer at GDC 2017!

Arkane’s own Steve Lee, a level designer on Dishonored 2, will be giving a fantastic talk on holistic level design as part of the GDC 2017 Level Design Workshop. …

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Blog: Procedural level generation in Unity, part 2

For M.E.R.C. we relied on procedural level generation to add more content and randomness to our game. Here’s how we built our procedural level system in Unity. …

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Attend GDC 2017 and spend a whole day honing your level design skills

Designers who have worked on everything from Dishonored 2 to Hyper Light Drifter to Deus Ex: Mankind Divided will be speaking as part of GDC 2017′s excellent day-long Level Design Workshop! …

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Video: How game devs can use level design tools expressively

At GDC 2015 game developer Forrest Dowling delivers an intriguing, succinct talk on how level design tools can be used to both express ideas or moods and afford players spaces to express themselves. …

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Come to GDC 2017 and level up your community management skills!

GDC 2017 organizers highlight a handful of great game community management GDC 2017 talks from seasoned talent around the industry! …

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Blog: A Watch Dogs 2 level design breakdown

Over the course of a 6-minute gameplay video, I discuss level design concepts and considerations that went into making the “Man Vs. Machine” mission in Watch Dogs 2. …

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From ‘Coastal Town’ to Sapienza: Designing a Hitman level

“We used this feeling that we built a volume filled with connections, and these connections mean that you will never get lost,” Hitman creative director Christian Elverdam tells PC Gamer. …

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Test Chamber – Super Mario Run’s Hardest Level

Super Mario Run only has 24 levels, but if you find each level's 15 bonus coins, you can up the number of levels from 24 to 27.

Of those three additional levels, the final bonus level is easily the most difficult. It's filled to the brim with buzz saws, only has two mushrooms, and no enemies, surprisingly. You can check out a playthrough of the level below.

For our review of Super Run, head here. For a video detailing the highs and lows of the game, head here.

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Understanding Titanfall 2′s ‘action block’ level prototyping process

“We say, ‘Don’t get attached to this, because it might go nowhere, but go make something,’” Respawn boss Vince Zampella told Glixel. “Take a week, take a few days to make something fun.’” …

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