Master of The Free World Productions | Jumpcut Entertainment Network

Video: Understanding the technique behind Spelunky’s level design

Want to understand why Spelunky’s procedurally generated levels are so compelling and playable? This video breaks down exactly how Derek Yu got the game so good. …

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Level design in Rogue Legacy: Down-scrolling and leaps of faith

“While none of these design decisions are groundbreaking, thanks to a wise balancing Rogue Legacy successfully manages to reshape a design issue or limitation into a gameplay element.” …

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Score A Free Level 100 Darkrai, Three Legendary Pokémon, More This Month

This month, palyers can fill out their Pokédexes with several promotions, tied to the release of a new trading card-game expansion and several video downloads.

Trainers can visit GameStop stores (Disclaimer: GameStop is Game Informer’s parent company) to get a free code card that can be used to download a level 100 Darkrai, the star of the remastered movie Pokémon: The Rise of Darkrai, which is now available for download on iTunes, Amazon, and Google Play. Pokémon the Series: XYZ was also recently added to the Pokémon TV app, and players can download level 100 versions of Xerneas, Tveltal, and Zygarde from the Nintendo Network for one week in May. This week, through May 8, you can download Zygarde. From May 11-17, you can score shiny Xerneas. Finally, from May 20-26 you can add shiny Yveltal to your collection.

The latest expansion for the Pokémon TCG: XY – Fates Collide launches today, too, adding 120 new cards, as well as a new BREAK Evolution mechanic to the game.

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Our Take
Free Pokémon? What's not to love? Well, aside from nearly breaking your tailbone on a pile of cards that your kids have left on the kitchen floor. Anyone else? – The Feed

Modder Recreates GoldenEye 007 Level In Doom

Modder demo_the_doomer has taken on the task of recreating Nintendo 64's 1997 classic GoldenEye 007 in Doom. 

The mod reimagines GoldenEye's dam level, and is an updated version of a previous Doom mod, Goldeneye007tc. This time around, the modder is adding in some changes to the source material and original architecture, such as "the changing of the setting to a nighttime environment, and the changing of the guard towers and adding structures that utilize 3d floors, as well as chairs that explode." Alongside these additions, he plans to include comic-style cutscenes and more Bond one-liners.

A short video preview of the mod can be viewed below, which shows the modder blasting through the recreated level.

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According to demo_the_doomer, the project is 75% done, and a demo is available for download if you want to test it out yourself. For more on neat mods, check out how to add a splash of Fire Emblem to XCOM 2 and Stardew Valley's best most thus far.

[Source: YouTube via Reddit] – The Feed

Jim Brown’s level design workshop: The illusion of choice

Jim Brown of Epic Games advises providing players with an “illusion of choice.” Bringing a behavioral science perspective, he argued for making choice illusory while preserving player autonomy. …

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Get a job: IO-Interactive is hiring an experienced Level Designer

The Copenhagen-based studio behind Hitman is seeking a senior level designer to manage large portions of the latest Hitman project. …

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A New, Secret Diablo III Cow Level Honors A Blizzard Dev In Memoriam

For the month of March, intrepid Diablo III players can hunt down a secret area. This is no ordinary portal, though. It’s a new, secret cow level.

The area in question was installed to remember Kevin Kanai Griffith, a Blizzard artist who passed away due to a rare form of cancer two years ago. One of the game’s most precious artifacts, the Kanai Cube, is also named for Griffith.

YouTube user MadTom capture the process of entering Kanai’s Stomping Grounds, where you’ll be tasked with slaughtering the Infernal Bovines. The location depicted below is Act III’s Infernal Throne in the Ruins of Sescheron:

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You have a few weeks to check this out for yourself. Once March, Kevin Kanai Griffith’s birth month, ends so does the event.

[Source: Blizzard, MadTom on YouTube via Kotaku] – The Feed

Terrifying players with unstable level design in Layers of Fear

” It all boils down to psychology. We get scared in claustrophobic spaces, and we are terrified when we know something is about to happen but we can’t pinpoint what it will be.” …

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Spend a day sharpening your level design skills at GDC 2016

From the remarkable wilderness of Firewatch to how level designers are adapting their skills to the world of VR game development,Here’s a preview of the Level Design In A Day tutorial which will help kick off GDC 2016 in San Francisco next month. …

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Level design basics from a Call of Duty modder turned pro

Treyarch’s Muhammad Ayub: “I have been making multiplayer maps in the Call of Duty modding community for past 8 years. Over the years, I have learned a lot of design rules and principles.” …

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