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Magnesis Ability Showcased In The Legend of Zelda: Breath of the Wild

Nintendo has unveiled a new video showcasing the Magnesis ability in Shrine Oman Au from The Legend of Zelda: Breath of the Wild.

While many mysteries remain regarding the upcoming Zelda title, this video gives players a good idea of what to expect with this ability, which appears extremely handy for manipulating the environment and moving things into critical positions.

Magnesis appears to be great for solving puzzles, opening up new areas, and collecting those hard to reach treasures.

Check out the video below for a look at Magnesis in action!

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The Legend of Heroes: Trails of Cold Steel II Arriving In North America September 6

XSEED revealed an official North American release date for The Legend of Heroes: Trails of Cold Steel II. The RPG will be arriving on western shores on September 6.

The game will be available on both PlayStation 3 and Vita. It's priced at $ 39.99 and will be available later in the Fall for European players. It originally released in Japan in 2014. 

Cross-save functionality between both available platforms will be supported, with save data from the original title The Legend of Heroes: Trails of Cold Steel offering special in-game bonus stats and extra items. The sequel takes place one month after the conclusion of the first and utilizes the same turn-based combat as its predecessor. 

The third game in the series, Trails in the Sky The Third has been announced for a 2017 western release as well, but we have no details on specifically when or what platforms it will be hosted on.

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Flying Dragon: The Secret Scroll And Legend of the Mystical Ninja Added To Virtual Console

This week's Virtual Console update offers two lesser-known releases with Flying Dragon: The Secret Scroll and Legend of the Mystical Ninja.

Flying Dragon: The Secret Scroll is available on Wii U . Originally released on the NES in 1987, it is a side-scrolling platformer that follows Ryuhi in his journey in the mastery of Kenpō marital artsLegend of the Mystical Ninja will be available on the 3DS. It first released on the SNES in 1991 and has players fighting to save Princess Yuki by battling Kid Ying and Dr. Yang through 2D and 3D zones. 

You can buy Flying Dragon: The Secret Scroll on Wii U for $ 4.99 here and Legend of the Mystical Ninja on 3DS for $ 7.99 here.

Nintendo has been adding new Virtual Console to its systems
every week allowing a new generation of players the chance to play the classics
from past systems. You can follow the links for more on Yoshi's Story, Paper Mario, and Mario Tennis from the N64 or The Legend of Zelda: A Link To The Past from the SNES.

[Source: Nintendo via Business Wire

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Don’t Call This Legend Of Zelda: Breath Of The Wild Figure A Doll

Medicom is making a The Legend of Zelda: Breath of the Wild figure for it's Real Action Heroes series. Another way to say that is: get ready to spend some money.

Medicom's Real Action Heroes are highly detailed figures that often come equipped with real clothing. This upcoming figure of Link looks highly game accurate and will be 1/6 to scale. No word yet on if this is coming stateside or if you'll have to import it, but if you can't wait then this Wind Waker version of Ganon from First 4 Figures might also be up your alley.

[Source: @figsoku via NintendoInquirer]

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Hip-Hop Legend RZA Composes New Album Based On Atari Game Music

Wu-Tang's RZA recently announced a partnership with Atari to produce a collection of new music based and inspired by the sounds of Atari’s collection of games.

You're not the only one who love classic Atari games. RZA, one of the original members of the Wu-Tang Clan, is prepping to release a set of songs based on classic Atari titles like Asteroids, Centipede, and Pong. RZA previously worked with Atari when he provided the voice over for Atari 2006 title Getting Up: Contents Under Pressure (watch us replay that game here).

“We are thrilled to partner with RZA, one of the greatest hip-hop producers of all time,” said Atari CEO Fred Chesnais. “RZA is a multi-talented artist and soundtrack virtuoso and we cannot wait to hear the new tracks he creates based on Atari’s iconic video game sounds and music.”

 

Our Take
I'm not a huge RZA fan, but I know some people who are, so that makes me cool. I might not be the target market for this, but I'm interested to see what RZA ends up producing. How about a Space Invader's song first?

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Xenoblade dev Monolith Soft co-developing The Legend of Zelda: Breath of the Wild

In order to perfect its open-ended version of Hyrule, Nintendo has enlisted the help of Monolith Soft, the team behind open-world action RPG, Xenoblade Chronicles. …


Gamasutra News

Monolith Is Helping Work On The Legend Of Zelda: Breath Of The Wild

Update: Nintendo has clarified how it is working with Monolith on The Legend of Zelda: Breath of the Wild.

Last week we learned that Nintendo was working with Xenoblade Chronicles X developer Monolith Soft on the new The Legend of Zelda: Breath of the Wild when Shigeru Miyamoto told us that over 100 people were on the team. This week, we were able to confirm that the entire Zelda team is over 100 people, which includes both Nintendo and Monolith Soft, as opposed to 100 from Monolith alone.

Original Story: The developers of Xenoblade Chronicles X are helping Nintendo with the massive task of building The Legend of Zelda: Breath of the Wild’s open world. 

Last year while speaking with Xenoblade Chronicles X’s directors Tetsuya Takahashi and Genki Yokota we learned that the team at Monolith Soft was interested in taking its expertise with open world games and helping develop the next Zelda. This didn’t seem too unreasonable since the team at Monolith Soft had previously worked on Skyward Sword as well. This year we learned that Monolith Soft would continue this tradition by helping shape The Legend of Zelda: Breath of the Wild.

During an interview at E3, legendary developer Shigeru Miyamoto told us, “Yes they are involved in this Zelda. People from Tokyo and Kyoto are working together on this. There is a team of over 100 helping work on this project, and their work has really been helpful.”

The Legend of Zelda: Breath of the Wild’s world is massive, so we’re not surprised to hear that Nintendo has so many people helping bring this new interpretation of Hyrule to life. For more on Breath of the Wind, be sure to read our hands-on impressions of the game from the show floor.

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Monolith Is Helping Work On The Legend Of Zelda: Breath Of The Wild

The developers of Xenoblade Chronicles X are helping Nintendo with the massive task of building The Legend of Zelda: Breath of the Wild’s open world.

Last year while speaking with Xenoblade Chronicles X’s directors Tetsuya Takahashi and Genki Yokota we learned that the team at Monolith Soft was interested in taking its expertise with open world games and helping develop the next Zelda. This didn’t seem too unreasonable since the team at Monolith Soft had previously worked on Skyward Sword as well. This year we learned that Monolith Soft would continue this tradition by helping shape The Legend of Zelda: Breath of the Wild.

During an interview at E3, legendary developer Shigeru Miyamoto told us, “Yes they are involved in this Zelda. People from Tokyo and Kyoto are working together on this. There is a team of over 100 helping work on this project, and their work has really been helpful.”

The Legend of Zelda: Breath of the Wild’s world is massive, so we’re not surprised to hear that Nintendo has so many people helping bring this new interpretation of Hyrule to life. For more on Breath of the Wind, be sure to read our hands-on impressions of the game from the show floor.

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Hands-On With The Legend Of Zelda: Breath Of The Wild

During an early Nintendo E3 booth tour we got almost 45 minutes with Link’s newest adventure. The Legend of Zelda: Breath of the Wild is something of a wild departure from the formula established in Ocarina of Time, but it still feels true to the spirit of the franchise, established with the original Legend of Zelda on the NES.

The Legend of Zelda: Breath of the Wild opens with a disembodied voice (possibly Zelda) telling Link to wake up and open his eyes. It’s worth noting that this voice over is in English, a first for the series. Series producer Eiji Aonuma told us the game would feature more voice over, but wouldn’t say if the game would be fully voiced. Series fans will also be happy to know that Link is still a silent protagonist.

English voice-over is far from the only new addition to this Zelda. As previously seen in past trailers, Breath of the Wild is an open world game, and it reminded me of games like Skyrim or the The Witcher, in that Link can travel to any point in the world that he can see. All told, Breath of the Wild’s world is 12 times the size of Twilight Princess’ Hyrule.

Thankfully, navigating that world seems relatively interesting, with various enemies, animals, and other points of interest scattered about. The world is dense with activities, and Nintendo hopes players will experiment with the world in various ways. After cresting a hill, we noticed a few Moblins at the bottom of a valley. Instead of jumping down to battle them, we pushed one of the boulders off the edge and crushed them underfoot. Players will also be able to climb trees, hunt animals, and chop down trees to create makeshift bridges across rivers.

Another thing we quickly noticed while navigating the world is Link can now jump at will. That’s right, there is an actual jump button. This makes navigating the world a lot easier. By pressing and holding the jump button, players will also be able to scale cliff faces and other vertical walls. Link also has a stamina meter that slowly depletes while climbing, running, or doing any other physical activity.

One thing we didn’t notice while exploring Breath of the Wild’s massive world, we noticed another interesting details: cutting grass doesn’t reveal rupees or hearts. In order to replenish Link’s health in Breath of the Wild, players can cook food. We foraged a few mushrooms and a steak from killing a wild boar and then cooked them up at a bonfire to make a kebob that replenishes several more hearts than we would have gotten if we’d eaten the ingredients separately. Ingredients can also be added together to create elixirs that boost Link’s stats or give him temporary bonus health. 

At bonfires, Link can also rest which advances the clock. We waited until midnight to see how the world would change. Some enemies go to sleep at night, and we were able to sneak into an enemy camp and take out several enemies without alerting reinforcements. However, new enemies also sometimes arrive at night, and I encountered a few bands of skeleton warriors not long afterwards.

One of Zelda’s biggest tent poles are its dungeons filled with environmental puzzles and gigantic boss fights. Aonuma hints that there are still a few dungeons scattered across the world, but we didn’t get to see any of them this time around. However, in order to supplement dungeons, Nintendo has also added smaller dungeon-like environments called shrines, which are more compact puzzle-solving areas that will reward Link with various items and upgrades. After Link enters one of these Shrines, he’ll be able to use them as fast travel points.

The Legend of Zelda: Breath of the Wild makes some bold changes to the Zelda formula, but in many ways it also feels like a logical progression of the gameplay set forth in the original Legend of Zelda. Nintendo said during our time on with the game that we barely scratched the surface and saw less than one percent of the game’s over world. The final game looks to be full of worthwhile distractions. Unfortunately, we still have to wait at least until next year for the game’s release.

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The Legend Of Zelda: Breath Of The Wild Is 12 Times The Size Of Twilight Princess

Nintendo has previously said its next Legend of Zelda would be big, but we didn’t know how big until getting our hands on it at E3. During our 40-minute play session we wandered a long way across Hyrule, but we barely scratched the surface.

While creating Breath of the Wild’s giant open world, Nintendo was inspired by Japanese animation and gouache art in particular, which is a kind of opaque watercolor used in animation cells.

“As you progress in the game, the scale will get even bigger. So there’ll be mountains, really, really high mountains,” says producer Eiji Aonuma. “I think for people, especially the Zelda fans, they have a curiosity to find out what happens in those places where you can’t go, where you’re not supposed to go. So we wanted to create a world where you can further that investigation, you can go further and further and continue to search for places where you can’t go.

Breath of the Wild looks to recapture the same sense of open exploration players first experienced in the original NES Legend of Zelda. For more on how the game has shaken up the Zelda formula, be sure to read our hands on impression.

For our hands on impressions on the game head here. To see the game's E3 trailer, head here.

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