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The secret of The Legend of Legacy

Gamasutra editor Christian Nutt writes: “The Legend of Legacy is absolutely is one of my favorite games of 2015, and it is overlooked, misunderstood, and maligned.” …


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Enemy design in The Legend of Zelda: A Link to the Past

“This time we’re going to zoom out a bit and talk about enemy design at large. And by ‘at large’ I mean we’re going to examine every single enemy present in the game.” …


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Combat breakdown: The first encounter in The Legend of Zelda: A Link to the Past

“We are going to step through the level design, the enemy design, and the overall combination of these elements to determine what Nintendo was trying to teach us in this moment of the game.” …


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Group Plays The Legend of Zelda For 150 Hours For Charity

Looking for more proof that playing games can help people? A group of gamers known as Zeldathon in Erie, Pennsylvania will be playing The Legend of Zelda for 150 hours this weekend to fundraise for HelpHOPELive, a national nonprofit that helps raise money to help those in need pay their medical bills.

Zeldathon kicks off on December 27 and continue through January 2. Anyone can watch them play online and donate to HelpHOPELive's efforts. Playing games for charity can be fun, just check out our archived live stream of our Extra Life marathon where we raised $ 38,108 for Gillette Children’s Specialty Healthcare.

[Thanks to Emily Webb for the news tip]

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Check Out The First Shaq Fu: A Legend Reborn Gameplay Trailer

Shaquille O'Neal promised a “Shaq Fu” surprise for the Game Awards, and that’s exactly what we got. Shaq Fu: A Legend Reborn is in the works.

The game looks to be a colorful 2.5 D brawler with O'Neil laying the Shaq-down (sorry) on enemies. Check out the trailer below.

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The Legend Of Zelda Re-imagined As Studio Ghibli Movie Posters

The Legend of Zelda series and Studio Ghibli's animated films are among the most celebrated works to come out of Japan, but what if the two properties came together? Illustrator Matt Vince uses that hypothesis as the basis for movie posters that prove the collaboration would be a match made in heaven.

Vince created three Miyazaki-esque movie posters featuring Link, Zelda, and Ganondorf that leave us wanting an actual crossover film that we never knew we wanted. In true Ghibli fashion, the fantasy flick has already garnered several awards despite not being a real thing. 

Admire his beautiful pieces below, and visit his website for other impressive illustrations. As for Zelda news, the Wii U entry is still happening, as is a remaster of Twilight Princess

[Source: Matt Vince via Tumblr via Kotaku]

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Aonuma Hints At An Open World ‘Twist’ For Next The Legend Of Zelda

Details have been sparse of late on the next entry in The Legend of Zelda franchise. It wasn’t that many months ago that fans were looking forward to playing it in 2015, though.

We still don’t know when The Legend of Zelda will arrive, if it will even be in 2016 or, for that matter, on the Wii U at all. However, series director Eiji Aonuma revealed a small nugget of information that might please some fans.

“I can’t go into details but I’m hoping to put a surprise, or kind of a twist, on my view of an open world game,” Aonuma told IGN. “I hope that you’ll look forward to it.”

We will indeed look forward to it, Mr. Aonuma. For our most recent look at The Legend of Zelda, wind back the clock to December of 2014.

[Source: IGN]

 

Our Take
The mantra I keep hearing is that people want a Skyrim-like adventure in Hyrule. While I’d certainly want more of a Nintendo touch on that approach, I’d be willing to sink 100 or more hours into an open world Zelda game.

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The Legend Of Zelda’s Weird (And Sometimes Bad) Offshoots

The Legend of Zelda is one of video games’ darlings. It has set many gameplay standards and created numerous innovations for video games over the course of its tenure, and is cited by many as being their favorite franchise. The series isn’t perfect, however, and a few disappointing or just plain bad offshoots with the Zelda name on them have made it into the wild. Thankfully, even the duds do little to tarnish the Zelda legacy, but that doesn’t mean we can’t talk about them.

Link: The Faces of Evil, Zelda: The Wand of Gamelon, And Zelda's Adventure

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Perhaps the most infamous (or legendary if you prefer) of Zelda’s missteps – three Zelda games released on Phillips’ ill-fated CD-i console. Nintendo was not involved in the development of these games at any capacity and it is rumored that they exist thanks to a loophole in a contract between Phillips and Nintendo that came about while Nintendo was exploring the idea of creating a console that used discs as opposed to cartridges.

The games are universally reviled, and it only takes a few minutes of playing any of the games (which you can see in an episode of Replay above) to see why. The animation is atrocious, the games play poorly, and very little of what makes Zelda special or interesting is inserted into any of the games. Zelda’s Adventure is the least hated among the three missteps as it is a fair bit different from The Faces of Evil and The Wand of Gamelon, and actually uses the traditional overhead perspective, but it’s still a terrible game.

Link’s Crossbow Training

Link’s Crossbow Training smartly removed the name Zelda from its title, but it’s still a weird, not particularly fun entry in the library of Zelda games. Packaged with a plastic gun-like shell for the Wii Remote, the Wii Zapper, the game was built using Twilight Princess’ assets and places Link in a shooting gallery without much else to do. It doesn’t add anything to Zelda’s canon and gave Link a crossbow capable of firing at high-speeds, which just felt like an odd, uncharacteristic item for him to use.

Freshly-Picked Tingle's Rosy Rupeeland

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Released only in Japan and Europe, Freshly-Picked Tingle's Rosy Rupeeland stars arguably Zelda’s strangest character. It’s a character few felt like they didn’t spend enough time with between Majora’s Mask and Wind Waker, which might explain why it never came to North America. In the game, players play as Tingle as he collects rupees and feeds them to a lake at the request of a man with a giant rupee for a head. Rupee-head man promises Tingle that if he offers enough rupees, he will be able to make his way to Rupeeland. It’s weird, silly, and ultimately doesn’t have much to do with The Legend. You can see us play the game in the video above starting at the 27:34 mark.

The Legend Of Zelda Animated TV Show

An animated show inspired by the first two Zelda games aired in 1989 as part of The Super Mario Bros. Super Show! It featured a sarcastic Link with the catchphrase, “Well, excuuuse me Princess!” and a self-sufficient Zelda who rarely needed help from the hero with a green tunic. It did nothing remarkable compared to most animated cartoons of the late ‘80s, and had little to do with the game that inspired it, outside of names of the characters and the medieval fantasy setting. It did give Link his first chatty fairy partner, though, which we wouldn't see again until the release of Ocarina of Time.

The Legend Of Zelda Comic Books And Manga


There have been a number of Zelda comic book and manga series, some based on specific games, and some taking place outside of the main Zelda game series. The very first series was published in 1990, and shares some character designs with the animated TV show, most obviously with the design of Princess Zelda. Some strange details from the first comics that do not appear in the games include Link’s horse being named Catherine, the inclusion of Zelda’s father, King Harkinian, and a character named Captain Krin – a character who has not appeared in any Zelda video games. The comics have rarely seen mainstream acclaim, but they aren't disliked. This might be because most of them are direct re-tellings of the games they are based on as opposed to original stories.

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Test Chamber – The Legend Of Zelda: Tri Force Heroes

Tri Force Heroes marks Zelda's return to a multiplayer focus, and we gathered three players to try out the cooperative
play.

Join myself, Wade Wojcik, and intern Marcus Stewart as we argue over the Zelda timeline (more on that here), compete over the bow and arrow, yell about Deku Scrubs, and generally work together as a team when the mood strikes us.

The Legend of Zelda: Tri Force Heroes is out today for 3DS and you can head here to read our full review.

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For more Test Chamber, click the banner below, or check out our hub.

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The Legend Of Zelda: Tri Force Heroes Review – Welcome To The Drablands

With A Link Between Worlds firmly placed in our rearview mirror and the release of Zelda’s next console adventure currently existing in an ambiguous future, Nintendo decided to return to A Link Between World’s art style and mechanics for a new title to hold fans over. Nintendo pulled this same trick back in 2000 with Majora’s Mask to phenomenal results, and while the intention is admirable here, the outcome isn’t quite as good.

Tri Force Heroes takes place in the world of Hytopia. The princess has been cursed by a witch and is forced to wear a black leotard in lieu of her typical high fashion. A call for heroes is put out to save the princess’ style, and this is where you (and others) step in. The setup is silly, and Tri Force embraces the vibe, poking fun at some of Zelda’s tropes and offering a cast of humorous characters who all understand that in terms of Zelda adventures, this one is pretty low stakes. The tone and matching music are some of the game’s highlights.

You can play through a series of levels in the Drablands by yourself or as part of a group of three (unfortunately, there is no option for two-player outside of a versus mode) to collect items that can be used to craft new outfits with assorted abilities. I liked unlocking new outfits, and each one is a substantial reward, but the frequency of and route to acquiring them is where the game hits a snag.

The levels straddle the line between a typical Zelda dungeon with puzzles and straight-on action to varying degrees. To get the items needed to unlock outfits, you must replay these levels repeatedly, but the dungeons – as much as I admire them – are not particularly fun to replay. When you know the solutions, they become repetitive, and because Zelda’s 2D action has never been the series’ draw, the more action-focused levels tire quickly. It takes a long time to get to the reward at the end of each series of levels, and there is no guarantee you will get the piece you need at the end.

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By the time I finished the game, I had only unlocked about a third of the costumes, and their bonuses (like increased attack power or imperviousness to certain obstacles) were too little too late. You can add additional challenges to your replays for different items, but these mostly made me want to revisit levels less.

Tri Force Heroes never hooks into a satisfying loop of playing the same levels over and over for increased reward, but it does do three-player cooperative play very well. Every level takes advantage of the necessity of three players, whether you’re creating the stacked totem of Links to reach high areas, hitting switches in the right order, or working together to dispatch enemies quickly. The built-in communication tools, which are a gallery of images you can call onto the screen for specific interactions, works surprisingly well. Even playing locally, we found ourselves relying on the icons to make it through the levels without issue. Thankfully, playing by yourself also offers a satisfying experience. You lose the speed and job distribution of three players, but you gain total control as you switch between the three Links.

Tri Force Heroes does co-op well, but the repetitive gameplay loop simply isn’t satisfying. The rewards are worthwhile, but the journey gets tiresome before making it to the final boss. Tonally, the game has a great style and welcoming sense of humor, but I found little reason to continue to revisit the Drablands after my initial ventures.

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