Master of The Free World Productions | Jumpcut Entertainment Network

Call of Duty: Ghosts has Kinect voice commands on Xbox One

Activision Publishing CEO Eric Hirshberg has confirmed that the Xbox One version of Call of Duty: Ghosts will have some form of Kinect voice commands. Speaking to VentureBeat, Hirshberg said, “I made a passing comment that you’re going to see voice integration, voice commands via Kinect, which is something that we haven’t done in the past with Call of Duty.” He added that the improvements made to Kinect for Xbox One “really excite” the publisher.

Hirshberg also reassured fans that Kinect support won’t be careless. “We’ve always made sure that we don’t just use new technology for novelty’s sake, he said. “We always make sure that it makes the gameplay better. In this case, we think it will.”

He didn’t elaborate on what the voice commands might be, but we imagine they will be something along the lines of, “Come here! Who’s a good boy? Are you a good boy? Yes, you are. Yes, you are!

JoystiqCall of Duty: Ghosts has Kinect voice commands on Xbox One originally appeared on Joystiq on Fri, 24 May 2013 20:40:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
Joystiq

New Kinect For Windows Coming In 2014

A new version of Kinect is included with every Xbox One. Microsoft's other version of Kinect – the one focused on computing and business applications – is also in development. Kinect for Windows uses the same technological foundation as the Xbox One's Kinect, and is slated to release next year.

On the Kinect for Windows blog, Microsoft outlined some of the features of the PC-based version of Kinect. The highlights include a color camera, a noise-reducing microphone, improved skeletal tracking, and an infrared sensor that improves detection in less-than-ideal lighting. Of course, a lot of these features sound familiar to what gamers are getting, but with greater emphasis on real-world application.

For more on Microsoft's motion-sensing strategy, read about how the company is going all-in with Kinect for Xbox One.

[Source: Kinect for Windows Blog]

www.GameInformer.com – The Feed

Next-gen Kinect for Windows gesticulating in 2014

Microsoft has announced Kinect for Windows will receive the updated Kinect sensor shown at the Xbox reveal event for the Xbox One. The rub: it won’t arrive until some time in 2014.

We already knew Kinect for Windows would be updated with the new sensor and a new software development kit (SDK). The improved Kinect sports a 1080p RGB camera, capable of 30 FPS in full color, and can even see in the dark through infrared. The new Kinect also has a greater field of depth which Microsoft promises will cut down on the required distance from the device. It can also read your heartbeat but we try not to think about that too much because it’s scary.

JoystiqNext-gen Kinect for Windows gesticulating in 2014 originally appeared on Joystiq on Thu, 23 May 2013 16:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
Joystiq

Xbox One requires Kinect connection

Xbox One requires Kinect connection

Owners of the original Kinect on Xbox 360 had the ability to unplug the device, but that won’t be the case with the ever-vigilant and always-listening Xbox One version, Corporate VP of Microsoft Studios Phil Spencer told Joystiq.

“Kinect has to be connected to Xbox One,” Spencer said. “That, from a creator standpoint, I love, because I like to have a common platform that I can target.”

Spencer did take the opportunity to note that just because Kinect is always connected now, it doesn’t mean Xbox One games are going to integrate physical activity at every opportunity.

“What I’m seeing in the creation process is more subtle uses of Kinect. I think when Kinect first came out on 360 everybody felt if you weren’t doing jumping jacks in the middle of the room it wasn’t a Kinect game,” he said, going on to describe various everyday uses, such as watching television, for the product.

If you have concerns about Microsoft installing an always-on microphone and camera in your living room, better invest in a veil for the camera and some way of muffling Kinect’s “ears.” Owners of the next-gen console will need to accept Kinect is watching thee and there’s little privacy.

JoystiqXbox One requires Kinect connection originally appeared on Joystiq on Wed, 22 May 2013 17:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
Joystiq

Next-gen Kinect coming to PC

Microsoft says it’s bringing the newly unveiled next-gen Kinect to PC as well as the Xbox One. The company disclosed its plans to Polygon and Shacknews. Microsoft Corporate VP of Interactive Entertainment Business Ben Kilgore told Polygon the device will come to PC “at some point down the line,” while Kinect Program Manager Scott Evans told Shacknews Microsoft will have “more information soon.”

The new Kinect features a 1080P HD RGB camera, 30 FPS color, Time of Flight technology, and microphone arrays. It has a greater sense of depth and field of view compared to the original Kinect, and thanks to infrared tech it can see in the dark. Microsoft showed us how the sensor can track two player profiles, each tied to a controller, and also demonstrated how it can estimate players’ heart rates.

Each Xbox One ships with the device. The console launches later this year.

JoystiqNext-gen Kinect coming to PC originally appeared on Joystiq on Wed, 22 May 2013 08:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
Joystiq

Microsoft Going All-In With Kinect

Microsoft revealed the next Xbox at an event this morning, and Kinect is here to stay. This time, it’s not being seen as just a peripheral. It’s a fundamental tool in the company’s battle for your living room.

When you open up your Xbox One for the first time, the Kinect is included alongside the console, controller, and cords. The hardware has been rebuilt from scratch, using a completely different technology. “If you think about the way that the original Kinect worked, it used this technology called structured light, which is where we send out a pattern of light onto the world and then we do a lot of complex math to measure the deformations of light in that space and understand what’s going on,” says Mark Whitten, Microsoft’s chief product officer. “It’s really cool, and it’s the first time you’ve really seen a consumerized depth in the world when we brought that out with Kinect, but it’s not as precise as we want. Our new tech stack is called time of flight. Time of flight measures the amount of time it takes a photon to hit you and get back to the sensor. Now, light travels really, really fast, so that doesn’t take much time at all. The ability to do that, the rocket science-level tech to be able to do that is what gives us unprecedented precision and unprecedented ability to understand your world and create these cool control experiences.”

The new Kinect features a better field of view, which means that it can be used in smaller rooms and also better support games with players of varying heights. Additionally, the system uses IR illumination tech, so the system reads the action accurately whether players are in a darkened room or next to a window on a sunny day.

Players are detected and rendered with greater in-game precision, too. The system can detect fingers, smiles, blinking, and joint rotation. For example, players could fire an in-game gun by pointing two fingers at the sensor and firing by pressing their thumb to their index finger. In a technical demo featuring a first-person shooter, we saw how Kinect worked in conjunction with a controller. The player leaned from cover to take a shot at a cluster of enemies. Once they were alerted, she pulled up a shield by holding her arm up, deflecting shots. She followed up by calling in a birdlike companion using her voice. While it seemed like a series of rudimentary concepts, the fact that Kinect 2.0 is packaged in the box makes us think it’s more likely that developers will incorporate these kinds of motions into core experiences.  

Microsoft says that the new Kinect can even detect player emotion and engagement. We saw the system flag a woman as being disengaged by turning and interacting with her phone. Whether this is merely a proof-of-concept display or something that developers can incorporate into games remains to be seen.

Seeing the two iterations of Kinect side by side, it’s hard not to appreciate the advances. The new sensor clearly outperforms the original in every imaginable way, and it looks as though it could come closer to delivering what was promised with the original Kinect.

The unit boasts four microphones, which is critically important for the unit’s interface. Microsoft says the system needs to be able to filter through audio noise such as people talking and ambient sounds in order to detect voice prompts. The new microphone array allows for that kind of clarity, the company says. 

 

Visit our Xbox Reveal Headquarters for complete coverage of today's news. 

www.GameInformer.com – The Feed

Xbox One’s Kinect discerns heartbeat and who has the controller

The Xbox One’s next-generation Kinect has a greater interest in your facial features, and is capable of discerning your identity, even if you hand off the controller.

In a brief demonstration in one of its Kinect testing rooms, Microsoft showed press how the Kinect kept track of two player profiles, each tied to a controller in use. When Player 1 and Player 2 swap controllers, the Xbox One is able to recognize which profile is the new Player 1. The Kinect also monitors the position of players, meaning it can match portions of split-screen games to the side of the screen at which that player is looking. This may also translate to fighting games, which is good news if you’re the sort to get confused when your spot in the couch isn’t aligned with your character.

Microsoft also demonstrated a few more tricks made possible by the new Kinect’s enhanced sense of depth, its greater field of view – which does make closer gaming in smaller apartments a more feasible – its ability to see in the dark via infrared, and its flattering scrutiny of facial features. By examining your face’s skin color and transparency, the Kinect and Xbox One are able to estimate your current heart rate. Whether or not someone puts that information to good use in Kinect games or fitness programs is another matter, as we’ve learned from Nintendo’s flatlined “vitality sensor.”

Valve has experimented with biometric data in games too, adjusting game difficulty, objectives and timers in response to the player’s physical state. With a Kinect shipping alongside every Xbox One, and assuming the camera is relatively accurate, biometric influence over gameplay may become less esoteric in the near future.

JoystiqXbox One’s Kinect discerns heartbeat and who has the controller originally appeared on Joystiq on Tue, 21 May 2013 20:15:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
Joystiq

The Best Of The Kinect

On the eve of what’s coming next for Microsoft and the Xbox on Tuesday, May 21, we reflect on one of 360’s experiments: the Kinect. It’s debatable whether it was a successful or not. Finding items for this list wasn’t easy once you got past the few greatest hits, but it currently holds the record as the world's fastest-selling consumer electronics device of all time. Gamers snapped it up right away, but developers still haven’t figured out what to do with it.

Dance Central 1, 2, and 3 – If you were smart, when you picked up a Kinect at its 2010 launch, you also scooped up a copy of Dance Central. Other dance games are available for the peripheral, but Dance Central tops them easily with the best soundtrack, cross compatibility between sequels, and Harmonix’s special level of polish. The concept wouldn’t work without the Kinect, and encourages even the most timid non-dancers to get up and at least give it a shot. It’s the Kinect's killer app, and you can’t go wrong with any of these three games.

Gunstringer – Once we get past Dance Central, we get into the flawed, but interesting experiences. Gunstringer comes from the comedic minds of Twisted Pixel, the developer behind games like ‘Splosion Man and its sequel, Ms. ‘Splosion Man. The funny premise is laced with hilarious dialogue, and it’s not overly complicated. Unfortunately, fighting with the Kinect offers the same frustrations as fighting its toughest enemies.

Child of Eden – The spiritual successor to Rez, Child of Eden offers an abstract body-controlled experience that brings together rhythm and shooting in a way that will overload your senses. Using your hands to control your two reticules, you lock-on and fire at enemies. You can play with a controller, but the Kinect offers an advantage.

Double Fine Happy Action Theatre and Kinect Party – Happy Action Theatre and its sequel, Kinect Party, both from developer Double Fine, aren’t exactly video games. They are more like highly entertaining technology experiments that take full advantage of the Kinect's abilities. There's interactive environments, weird costumes, and heavy dose of Double Fine’s brand of humor, which you can never have too much.

Kung-Fu High Impact – King-Fu High Impact takes the player and shrinks them down into a two-dimensional world where your untrained karate chops and kicks translate into impressive butt-kicking on screen. Between combat, the Kinect requests poses from the player and inserts their image into a ridiculous comic-book story. The ridiculous and hilarious premise is best played with friends.

Sesame Street: Once Upon a Monster – Another Double Fine Kinect creation, Once Upon a Monster is geared towards children, and places you in a world where you interact with Sesame Street’s colorful and furry cast. Interacting with the game is simple for the sake of child engagement, and it doesn’t penalize you when the Kinect isn’t being cooperative.

Wreckateer – It’s not without its flaws, nor is it particularly innovative, but Wreckateer deserves a spot on this list because it is an enjoyable experience. Throwing rocks at virtual collapsing buildings is fun, and when you can do it with your whole body, it makes the experience that more interesting. It’s light on physical exertion, and gives you a good sense of loading and firing a ballista – something we all wish to get a chance to do in real life.

Fruit Ninja – Fruit Ninja is a huge mobile success story. The controls and rules are easy to grasp, and just about everyone has it on their phone. Taking it to Kinect may not be the best way to play (the touchscreen is definitely superior), but as a way to re-experience the familiar fruit-chopping phenomenon, it’s a nifty experience. Wildly gesticulating your way through a barrage of fruit is fun, and if someone is there to laugh at you, it makes it all the better.

Kinect Adventures – Pack-in games, especially ones included with new technology, should show off what your new technology can do. In this regard, Kinect Adventures is successful. The experience isn't  deep, and you can see just about everything the game has to offer in a few hours, but learning about the Kinect is fun.

Other Kinect games

If you were wondering why games like Hulk Hogan's Main Event, Kinect Nat Geo TV, Top Hand Rodeo Tour, Fable: The Journey, Kinect Star Wars, and Blackwater weren’t included here, it’s because they are all terrible.

www.GameInformer.com – The Feed

Students Use Kinect To Prevent Kids Suffering Heatstroke In Cars

A trio of Johns Hopkins students has adapted Microsoft's Kinect sensor for use in a system that would prevent heatstroke related deaths of children trapped in hot cars.

The students, Anshul Mehra, Yejin Kim, and Jeffery Kamei, started the project for a two-month senior mechanical design course at Johns Hopkins University. They were tasked with coming up with a device to combat a major health risk, and chose heatstroke-related deaths in children due to being accidentally left in an overheated vehicle. There have been 527 such deaths in the U.S. since 1998.

After looking at studies that said that the devices designed to alert parents of their children being trapped in a hot car currently on the market are unreliable, they came up with a plan to use the Kinect to detect the motion of a child trapped in a vehicle. They specifically chose Kinect because its infrared sensor made it less likely to be interfered with by motion outside of the vehicle. The students envision the system eventually being linked to an alarm, or even a service like OnStar, to alert parents that they have forgotten a child in their car.

The students hope that someday their experimental work on this project could be carried out by a commercial company that could make it available to consumers.

(Photo courtesy of Johns Hopkins, pictured above (left to right): Anshul Mehra, Yejin Kim, Jeffery Kamei, and faculty advisor Eileen McDonald)


www.GameInformer.com – The Feed

Rumor: Freefall Racers for Kinect being published by Deep Silver, headed to XBLA [update]

Rumor Freefall Racers, Kinect racer for XBLA, being published by Deep Silver

Deep Silver will publish an upcoming gesture-based racing game for Kinect called Freefall Racers. The first breadcrumb in this trail comes from an Australian rating that has surfaced, outing Deep Silver as publisher.

The developer is Smoking Gun Interactive, whose most recent work includes two Kinect experiences, Mars Rover Landing and Home Run Stars, so a new Kinect project would make sense. The Vancouver-based studio at least partly funded Freefall Racers with help from the Canadian government, as evidenced by the $ 461,243 contributed through the Canada Media Fund (PDF) last year.

Our first glimpse of the game is courtesy of environmental artist Anthony Leonati, who published six screens from Freefall Racers on his personal website. [Update: The images have been pulled from Leonati's website.] In addition to the screens, he also pegs Freefall Racers for Xbox Live Arcade, though his LinkedIn profile indicates he has since moved on from Smoking Gun to become a senior environment artist at EA.

We’ve followed up with Deep Silver and Smoking Gun Interactive for comment and will update this post accordingly.

[Thanks, lifelower]

Gallery: Freefall Racers

JoystiqRumor: Freefall Racers for Kinect being published by Deep Silver, headed to XBLA [update] originally appeared on Joystiq on Thu, 16 May 2013 15:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
Joystiq