Master of The Free World Productions | Jumpcut Entertainment Network

Rovio expanding into Sweden; next, the world

Angry Birds originator and eventual ruler of all mankind Rovio is widening its grasp upon the world by opening a new studio in Stockholm, Sweden. Should all go according to plan, the presently unnamed new studio will be staffed by 20 to 30 folks within a year.

This announcement follows Rovio’s recent acquisition of Futuremark Games Studio (Unstoppable Gorg, Shattered Horizon), as well as its highly successful launch of Angry Birds Space. “2012 is going to be a big year in gaming for us, and we’re constantly on the lookout for great new talent,” said Rovio’s executive VP of games Petri Järvilehto in a statement to CVG. “We’re excited to expand to Stockholm and work in one of Europe’s gaming and innovation hotspots.”

From what we’re able to tell from the pictures on Wikipedia, Stockholm looks like a beautiful place, but we can understand that not everyone interested in working for Rovio will immediately fall for the city’s Scandinavian charm. Don’t worry though, future Rovio Stockholm employees. You’ll learn to love it.

JoystiqRovio expanding into Sweden; next, the world originally appeared on Joystiq on Fri, 30 Mar 2012 04:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
Joystiq

Closure review: Go into the light

Light is a fundamental part of existence. It pulls forms out of the dark, giving them shape, distance and color. Without light, everything we know would perish, leaving behind a barren, invisible world. Closure takes the fundamental nature of light one step further: where there is no light, there is oblivion.

Continue reading Closure review: Go into the light

JoystiqClosure review: Go into the light originally appeared on Joystiq on Thu, 29 Mar 2012 14:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
Joystiq

AirMech stomps and flies into PAX East

Carbon Games’s AirMech is working its way through alpha testing and will be playable at PAX East next week. It’ll be the first “proper” showing of the game, which debuted at last year’s PAX Prime in a very early build. The developers will be on hand to distribute exclusive in-game items, which also grant access to the game’s closed beta.

“It’s important to note that we are happy with the core of the game, and it’s balanced enough that we are not wiping accounts or progress,” Carbon Games founder James Green wrote on the company’s site. “We don’t mind if people earn a bit more XP or kudos because they can exploit the AI or found a bug-we’re glad to let people benefit in that way because it helps us make the game better. So all of our early testers tend to do quite well, and can rest assured that they can keep their progress and unlocks.”

Carbon Games was formed by members of Titan Studios, creators of Fat Princess. The team is currently working on a list of improvements before they consider the game in beta.

JoystiqAirMech stomps and flies into PAX East originally appeared on Joystiq on Wed, 28 Mar 2012 10:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
Joystiq

Trials Evolution takes a dark turn into the world of Limbo

Either the dude took one too many spills and has a major concussion, or he really needs to be more aware of where he’s driving. Trials Evolution transports the masochistic main character to the world of Playdead’s Limbo.

RedLynx created the track using Trials Evolution‘s built-in track editor, XBLA Fans reports. Now, instead of only dodging pitfalls and explosions, dirtbike dude can also look forward to dodging giant cogs and saw blades when Arcade NEXT kicks off on April 18 with the launch of Trials Evolution.

Also of note: the first batch of screens show no spider, but it’s there. Trust us.

JoystiqTrials Evolution takes a dark turn into the world of Limbo originally appeared on Joystiq on Fri, 23 Mar 2012 23:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
Joystiq

How the power of 700 goes into one Epic Mickey 2

Warren Spector recently told GamesIndustry.biz that over 700 people worldwide were working on his next game, which of course turned out to be Disney Epic Mickey 2: The Power of Two. To us, that seemed unfathomably vast — it’s larger than Capcom’s estimate for Resident Evil 6 by 100 heads. So, in order to get a handle on it, we asked Spector how that roster breaks down.

“‘Breakdown’ is a good word for it, actually,” he joked. “The internal team size at Junction Point is about the same as it was on the first game. To have any chance [with an AAA game] — I’m not saying we did succeed or will succeed, that’s for you guys to decide — you need 150-200 people these days. You just can’t do it with less.”

Continue reading How the power of 700 goes into one Epic Mickey 2

JoystiqHow the power of 700 goes into one Epic Mickey 2 originally appeared on Joystiq on Fri, 23 Mar 2012 17:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
Joystiq

Max Payne 3 ‘crews’ carry over into Grand Theft Auto V multiplayer

The “crews” Max Payne 3 players form in mulitplayer mode will transfer directly to Grand Theft Auto V multi, Rockstar co-founder and fancy mansion owner Dan Houser told IGN. Grand Theft Auto V will share Max Payne 3‘s crews via Rockstar’s Social Club.

“Multiplayer is an ever-more important part of all our games moving forward,” Houser said. “And by creating crews through Social Club, the crews that you create in Max Payne 3 will be ready and available for you to play in Grand Theft Auto V from day one.”

After news of this crossover, we can imagine other Social Club integration possibilities — Red Dead Redemption would have majestic horses galloping through the glittery streets of Los Santos, dodging bullets and rampaging cars alike. Horses; horses everywhere.

JoystiqMax Payne 3 ‘crews’ carry over into Grand Theft Auto V multiplayer originally appeared on Joystiq on Thu, 22 Mar 2012 12:53:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
Joystiq

Walking Dead’s Zombies Shamble Into Action In Debut Trailer

Telltale Games has released the first glimpse of its Walking Dead game in action in its debut trailer. It’s mostly an exercise in building atmosphere – the in-game content only appears near the end of the clip – but it does show how Telltale is incorporating the strong graphic style of the comics in its adaptation.

“This trailer really shows off how our artists have managed to take the 2D art style of the comic books and create a 3D world allowing fans to truly interact with Robert Kirkman’s world for the very first time,” said Dan Connors, Telltale co-founder and CEO. “We hope that fans will like what they see and be excited by the chance to join the cast of the game; we promise they’ll die horribly!”

“Telltale has done a phenomenal job in making a game that meets the expectations of fans,” added Robert Kirkman, creator of The Walking Dead. “Running around with a gun isn’t what The Walking Dead is about; it’s about how people caught in an apocalypse deal with facing their own death every day, and the horrible choices they have to make to survive. Telltale’s game series has captured the spirit of the comic books perfectly.”

(Please visit the site to view this media)
The game is being released in late April on the Xbox 360, PlayStation 3, PC, and Mac. Each of the five monthly episodes will set you back 400 Microsoft Points/$ 4.99, or you can purchase a season pass for the PC and Mac versions for $ 24.99. If you preorder the game from Telltale, you can save 10 percent, and also have a chance to be modeled in the game as a human who is killed and then returns in zombie form. Yikes!

www.GameInformer.com – The Feed

Into the Pixel Submissions Now Open

The Academy of Interactive Arts & Sciences and the Entertainment Software Association announced submissions for the 2012 Into the Pixel exhibit are now open.

 Into the Pixel is described as an exploration and celebration of the art of video games. The art is chosen by a group of judges ranging from several game companies like Blizzard Entertainment and Epic Games. Winners will have their work displayed at events like E3, D.I.C.E, and the Toronto International Film Expo.

Submissions close April 20, 2012. For more on Into the Pixel, head over to the official website.

(Please visit the site to view this media)

www.GameInformer.com – The Feed

First gameplay trailer for The Walking Dead lurches into view

IGN premieres the first trailer for Telltale’s The Walking Dead, and writer Gary Whitta joins afterward to discuss the challenges of crafting the game’s story. You’ll want to jump to 8:50 in the video for all the good stuff.

JoystiqFirst gameplay trailer for The Walking Dead lurches into view originally appeared on Joystiq on Mon, 19 Mar 2012 19:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
Joystiq

Thank Kojima’s son for getting Snake into Smash Bros. Brawl

Metal Gear creator Hideo Kojima and Sora Ltd. head Masahiro Sakurai are friends. So when Hideo Kojima wanted one of his most famous characters, Solid Snake, put into Sakurai’s fighting series, Super Smash Bros., all the two had to do was talk. “When I was developing Super Smash Bros. Melee for GameCube, Hideo Kojima contacted me and practically begged me to put him in there, but at that time we were deep in dev and it was too late,” Sakurai told Kotaku back in 2006. Snake didn’t end up in Melee, but did appear in the Wii’s iteration of Super Smash Bros.: Brawl.

So what drove Kojima to “practically beg” Sakurai to get Snake in the game? “My child likes Super Smash Bros., so we play it a lot together. And he told me that there’s no character that you made in that game,” Hideo Kojima told a group of interviewers late last week ahead of the Smithsonian’s “The Art of Videogames” exhibit. Aside from his son’s pleading, Kojima pointed to Metal Gear’s low profile on Nintendo consoles as a second reason.

“As you know, we did make Twin Snakes, but generally speaking, there hasn’t been a lot of Metal Gear on Nintendo platforms. So from that perspective, I thought it was a good way to expose younger people to this character, Snake,” he said. It must be working, as Snake is one of Brawl’s most popular characters.

JoystiqThank Kojima’s son for getting Snake into Smash Bros. Brawl originally appeared on Joystiq on Mon, 19 Mar 2012 20:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
Joystiq