Master of The Free World Productions | Jumpcut Entertainment Network

Building thousands of tiny interactions into Hidden Folks

“We were overwhelmed by this desire for everything to be interactive. It took us maybe a whole year to understand how we could shape the game in a way that that no longer was a problem.” …


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Leap Motion’s new engine aims to make VR interactions more human

Motion controller manufacturer Leap Motion has released the first iteration of its ‘Interaction Engine,’ which promises to give virtual reality users a “more human experience.” …


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Devs Answer: What are your favorite emergent social interactions in games?

Dark Souls 3 is reminding us how players can reinvent multiplayer mechanics to suit their own unconventional ends. We polled game developers for their favorite multiplayer social interactions …


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Don’t Miss: Valve’s tips for designing great VR game interactions

At GDC Europe last year Valve’s Yasser Malaika shared some key lessons learned about making great VR game interactions by both Valve’s own devs and external dev partners like Owlchemy Labs. …


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Video: Valve’s advice for designing great VR game interactions

At GDC Europe 2015 Valve’s Yasser Malaika shares what Valve has figured out about how to create VR experiences that are fun to interact with, noting some surprising lessons learned along the way. …


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Watch Dogs Demo Walkthrough Shows Off Companion App Interactions

One of the elements of Ubisoft's Watch Dogs that hasn't yet been fully detailed is how the companion app will function as a multiplayer tool. We've got a new glimpse of that straight from E3, in a new video courtesy of the Ubi Blog.

In this scene, anti-hero Aiden Pearce must navigate his way to rescue his ally, T-Bone. Once on scene, Aiden puts his hacking skills to use distracting guards and creating cover for T-Bone. One thing we noted that didn't make much sense is that a helicopter spotlight was able to identify Aiden from the air. Assuming that the player were smart enough to change cars stealthily, we're not sure how the pilot or crew would be able to spot him driving.

Once his friend is safe, Aiden's own getaway is aided by a mysterious stranger using the title's companion app. You can see for yourself exactly how that works in the video below.

Watch Dogs will be out on November 19th for PC, Xbox 360, and PlayStation 4. Xbox One and PlayStation 4 versions are planned, and some retailers are offering a PlayStation 4 Watch Dogs launch bundle.

(Please visit the site to view this media)

[Source: Ubi Blog]

www.GameInformer.com – The Feed

Kojima: ‘we will see’ about Deus Ex-style social interactions in Metal Gear Solid 5

Kojima Metal Gear Solid 5 is a thing, 'not yet finished with Solid Snake'

Metal Gear Solid 5 is definitely a thing and is set to use Kojima Productions’ new Fox Engine, Hideo Kojima told French games magazine IG, CVG reports. Kojima sneaked in a few gameplay and story details as well:

“About Metal Gear Solid 5, I can tell you two things,” Kojima said. “There will be much question of infiltration, espionage, and convincing people to give you ‘a favor’ like in the last Metal Gear Solid.

“I liked the idea of social interactions in Deus Ex: Human Revolution, but we will see. And if I say more, the female ninja public relations officer, who is behind the door, I will be carved up into pieces.”

Kojima also cleared up any remaining confusion (not related to grammar) about Metal Gear Rising: Revengeance and its place in the Solid franchise: “Metal Gear Rising: Revengeance never claimed to be a Metal Gear Solid,” he said. “This is not a game about our beloved Solid Snake. It is a spinoff that tries something different. We have not yet finished with Solid Snake, despite the fact that I wanted to let him die at the end of Guns of the Patriots.”

Now that’s tough love.

JoystiqKojima: ‘we will see’ about Deus Ex-style social interactions in Metal Gear Solid 5 originally appeared on Joystiq on Wed, 20 Jun 2012 14:30:00 EST. Please see our terms for use of feeds.

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