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Miyazaki Offers New Info About Dark Souls III’s Magic System

From Software's Dark Souls III graces the cover of Game
Informer's October issue
, and we traveled to the studio's Tokyo, Japan location
to pick series creator Hidetaka Miyazaki's mind about the sequel. One of our
big questions revolved around how magic works in Dark Souls III, and Miyazaki
offered some insight into new strategic options for spells and how magic systems will be governed.

Miyazaki confirms that fans can look forward to staple magic
abilities returning, like fireball-slinging pyromancy and miracles. However,
From Software is working hard to distinguish spells from one another as you
improve your character.

"We will make sure that they are
not just the same type of spells with different attributes (i.e. Spear type,
lightning type) but actually have specific characteristics that can enhance the
players' play styles and strategies," Miyazaki says. "Players will be able to
have more criteria to accurately choose the different types of spells to best
fit their tactics and strategies. This is similar to the thinking behind the
characterization of each weapon and their specific battle arts."

Similar to battle arts, Miyazaki hinted that magic would have its own system that would provide players new options with core spells.

Another change coming to the magic system affects
limitations on usage. In the previous two Dark Souls games, magic was limited by
the number of available charges, which refresh when you sit at a bonfire. Magic
in Dark Souls III will be ruled by a more traditional MP bar, similar to Demon's
Souls. "By changing the magic management
system to an MP scheme, options and freedom of utilization should increase.
This way we can better clarify the differences in managing items and magic," Miyazaki

Unfortunately, we didn't get to see magic in action during
our trip to From Software, but this new information offers some great insight
into how players with a penchant for spell casting can choose to approach encounters. For more info on what's changing in Dark Souls III and what's staying the same, read this article.

Keep visiting the site throughout the month, as we’ll be rolling out several interesting Dark Souls features, including more insight into the mind of Miyazaki, a special Let’s Play of the original game, and more. Click on the banner below to visit our Dark Souls III hub and follow our coverage. – The Feed

EA Confirms Mirrors Edge Catalyst, With More Info Coming At E3

Update: EA has confirmed that the next Mirror's Edge game is titled Mirror's Edge Catalyst. As you might have guessed with a release planned for this fiscal year (ending March 31, 2016), we'll be getting more information at E3.

The publisher pushed live a new website for the game, complete with how Faith is conceptualized to appear. Based on the "tattoo trailer" from E3 2013, we already suspected this game is about Faith's earlier years. We know a bit more thanks to a letter from producer Sara Jannson.

"The team has spent a lot of time re-evaluating every aspect of the game and making it a new experience," Jannson writes. "This is not a sequel, this is not Mirror's Edge 2. We have landed on a vision that honors the first game — pushing the boundaries of first person movement and diving deeper into the story behind our heroine Faith — but also brings a lot of great new, interesting gameplay and features to the experience for our players."

Original Story:

Some savvy internet sleuths have uncovered a breadcrumb trail that may lead to the title of the next Mirror's Edge game.

NeoGAF member Rösti tracked down a trademark filing in Europe for Mirror's Edge Catalyst by a J A Kemp, a patent and trademark firm that has a history of working with Electronic Arts. Further sleuthing led to the discovery of a domain name filing of the same name by EA.

The timing would align with an official announcement for the game at E3 next week. The game is currently slated for a 2016 release on PlayStation 4, Xbox One, and PC

[Source: NeoGAF]


Our Take
We should find out at E3 whether or not this is the official title of the planned release (which would make it sound like a prequel) or an offshoot of some sort. Tune into the Electronic Arts press conference livestream right here on Monday to find out. – The Feed

Rockstar Games Still Exploring GTA V Story Content, No New Info Yet

A year ago, Take-Two president Karl Slatoff mentioned that Grand Theft Auto V would be receiving add-on story content. After a bit of confusion on today's earning call, it was unclear whether that had changed. While there isn't more information, hope is not yet lost.

During its year-end earnings call, the question of story-based content for Grand Theft Auto V came up from analyst Doug Creutz of the Cowen group. Creutz asked about the story content that had been mentioned approximately a year ago during the fiscal year 2014 earnings call.

“We haven’t discussed any story-based downloadable content,” replied Take-Two chairman and CEO Strauss Zelnick. “We did talk about heists. We have different recollections."

We referred back to the transcript from last year's year-end earning call held on May 13, 2014 to confirm Creutz's memory, and found a statement from company president Karl Slatoff. 

“In addition, Rockstar Games plans to release more updates throughout the spring, holiday themed event updates and story mode content,” Slatoff said. “We will have more to share about our unannounced fiscal 2015 releases in the coming months.” (Emphasis added)

When reached for comment, Take-Two provided a statement that brings everything back to where we were one year ago. "“Strauss misspoke during today’s call, as over a year ago Rockstar Games had said that they were exploring story mode content for Grand Theft Auto V," Take-Two vice president of corporate communications and public affairs Alan Lewis told us via email. "However, no further information has been released since. As always, we leave it to Rockstar Games to share information about their games when they’re ready.”


Our Take
Given the casual mention of story content on May 13, 2014, it's no surprise that Zelnick didn't remember what Slatoff said a year ago. The good news is that it got ironed out and that hope for Grand Theft Auto V story content is still alive. – The Feed

Final Fantasy XV Livestream Reveals New Info About Episode Duscae

Today in the latest Active Time Report, Final Fantasy XV director Hajime Tabata showed off more than 40 minutes of the demo that releases alongside Final Fantasy Type-0 HD on March 17.

Unlike previous livestreams, this Episode Duscea demo is largely uninterrupted. Tabata showed the transition of day into night, and gave players a glimpse of the combat and flow. While some gameplay is shown early in the video, the demo begins in earnest at the 34 minute mark. Here you get your first substantial look at what Final Fantasy XV looks like after nearly nine years of off and on development.

(Please visit the site to view this media)

Gematsu has the full report of what was shown in the demo and the information from the Q&A that took place after the demo concluded. Of special note is that in addition to picking up a first run copy of Final Fantasy Type-0, you can also secure your chance to play Episode Duscae by downloading a copy of Final Fantasy Type-0 in the first two months of its availability. – The Feed

NetherRealm Spits Up Info On Mortal Kombat X’s Reptile

The Mortal Kombat X roster is filling up with new faces and familiar foes alike. The latest announcement brings sneaky serpent Reptile back into the fray.

IGN has the exclusive video reveal, which shows the acid spitting monster in combat with Kung Lao.You can check it out on their site.

Mortal Kombat X is due out on April 14 for Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC. For more, check out the recent reveal of Kung Lao and Kitana. You can also read our most recent hands-on impressions.

[Source: IGN]


Our Take
Reptile has evolved quite a bit since his green palette swap days. He’s become more bestial, setting him apart from the ninjas he used to emulate. Make sure to stick around for the X-Ray and Fatality. – The Feed

New info revealed in latest Nintendo Direct for Super Smash Bros., Greninja makes their debut

There was a new Nintendo Direct video last night dedicated exclusively to the upcoming Super Smash Bros., and many TASTY TIDBITS regarding the title were revealed. In case you missed it, here are some of the most important announcements made:

Mega Man, shortly before croaking at the hands of Greninja

New Challenger Greninja – the final evolution of Froakie from Pokémon X and Pokémon Y makes their debut in Super Smash Bros., and, based on the footage from the Nintendo Direct, looks like they will MURDER EVERYONE.

Old Challengers Return With New Abilities – fan favorites Zero Suit Samus, Charizard, Yoshi, and Sheik make their return, with some differences: Zero Suit Samus is her own character separate from regular armored Samus, and now has jet boots; Charizard is no longer part of Pokémon Trainer’s team and presumably ate him, Squirtle, and Ivysaur; Yoshi is no longer hunched over and stands completely upright, making him stronger than before; and Sheik is their own character separate from Zelda and has new moves like Burst Grenade and Bouncing Fish (?).

Charizard is a malicious little bastard

Sexy Smooth 3D – most of the gameplay elements from the 3DS version of Super Smash Bros. will run at 60 frames per second, all in stereoscopic 3D.

Launch Windows – the 3DS Super Smash Bros. is planned for the summer, while the Wii U Super Smash Bros. is due in the winter (that gap fills me with a seething rage).

“Smash Run” – a new mode made exclusively for the 3DS Smash, “Smash Run” sees four players enter a dungeon filled with enemies from a variety of Nintendo series, beat the stuffing out of them, gain power-ups for their fighters, and then fight each other with said enhancements in a battle arena. As expected, multiple 3DS handhelds are required for multiplayer modes.

Online Play – both versions of Smash will feature online play. When playing with buddies, full customization is available – gamers can set the rules, stages, and items however they want. When playing with random peeps, two modes can be chosen: “For Fun” and “For Glory.” “For Fun” sees that all stages are picked randomly and all items and power-ups are available, while “For Glory” has no platforms, elevated areas, or items, and only Final Destination stage variations are available (apparently all stages have a Final Destination variant, but no Fox-Only Mode).

Stage Variety – while the Smash roster of fighters will be the same on both the 3DS and Wii U, the stages will be different; the Wii U will draw on console Nintendo games for level inspiration, while the 3DS will rely on handheld games.

Boss Character Stage Hazards – some bosses, like the Yellow Devil in the Wily Castle stage, will act as hazards, and players will have to either team up and fight them or use them to maul each other, STRATEGICALLY.

Items, Trophies, and Pokémon – all of these items make their return, while Master Balls are introduced (these contain Legendary Pokémon like Arceus and Xerneas).

Link Your 3DS And Wii U Versions – more info on this development will be revealed at a later date.

Custom Moves – for the first time, gamers can customize move sets when playing locally or online with friends.

PHEW. If you want to watch the Super Smash Bros. Nintendo Direct in its entirety, you can below (it is full of even more info than reported here, so definitely check it out!). More info on everything Smash can be found here. I am so hyped for this; what about you guys?!

Oh, also, Mega Man’s Final Smash:

Suddenly, everything is right in the universe

That VideoGame Blog

Final Fantasy XIV: A Realm Reborn release info for PS4

Square Enix has dropped the due date on Final Fantasy XIV: A Realm Reborn. PlayStation 4 users can expect this bundle of joy to be available on April 14, 2014. The official online service for the game will also start that very same day. This is what the official box art for the game looks like:

30 days for free… GOOD.

Starting today, however, you can pre-order both the Standard Edition or the Collector’s Edition of the game through the Square Enix Online Store. Included with both pre-orders will include two in-game items (Mog Cap & Cait Sith Doll minion) and the ability to participate in Early Access starting on April 11. The limited CE will come with lots of other goodies at the cost of $ 79.99. The SE is priced at $ 39.99.

Here’s what you get with the FFXIV:ARR CE:

  • Special box featuring artwork by Yoshitaka Amano
  • Art Book – The Art of Eorzea: A Realm Reimagined
  • Special Soundtrack -The Sounds of Eorzea-
  • Seventh Umbral Era Special Movie Content Disc – The Waning of the Sixth Sun
  • Art Card Set
  • Themed Security Token
  • In-Game Items – Coeurl Mount, Behemoth Barding, Baby Behemoth minion, Helm of Light, Fat Chocobo Mount and Wind-up Moogle minion

Additionally, players who already have a registered copy of FFXIV:ARR, or utilized the digital CE upgrade service, will automatically receive the two new in-game items (Fat Chocobo Mount & Wind-up Moogle minion) for free.

PS4 owners will be able to join the FFXIV:ARR Beta Test at no cost starting on February 22. If you have been playing on the PS3, you will be able to transfer your accounts to the PS4 version for free starting April 11. But be advised that once you do this, there is no going back to the PS3 version (not that you would anyway).

So I think Square Enix has you covered, in more ways than one.

That VideoGame Blog

Hitman Devs Reveal First Info On New Game

There's been some confusion about the fate of the Hitman series, and developer IO Interactive has released a statement that clears a few things up. In the open letter to fans, the studio explains that they're hard at work on the next AAA installment and provided some tantalizing details about the game.

As the letter states, the still-unnamed game will be running on the Glacier 2 engine, the same engine as Hitman: Absolution. IO Interactive says the game will feature the largest environments yet, which will support checkpoint-free, sandbox-style gameplay. The lack of checkpoints could be a relief for players who grew frustrated with some of the hairy situations checkpoint respawns could create in previous games. 

Contracts mode is also returning, allowing players to build their own assassination scenarios and challenge their friends – or the world – to beat their scores. 

In addition to that, IO says they're getting rid of Agent 47's "magic pockets." In other words, you won't be able to carry around a seemingly unlimited supply of gear when you're hunting down your prey. Considering that the series has always put such an emphasis on being resourceful in the field and taking advantage of your surroundings, it's not likely to make or break this new game.

We'll have more information on the game in the coming months.

[Source: IO Interactive, via a news tip from 47]


Our Take
I've enjoyed the series since I played the first game, and I'm always eager to jump into Agent 47's skin. The games have provided players with sandbox-style choices, though the box was admittedly small, and I'm eager to see what these larger worlds mean to the game. – The Feed

You Think Video Game Schedules Are Tough? New Info On Star Wars Films

New information has emerged about the upcoming Star Wars film trilogy helmed by J.J. Abrams. Get ready for a new Star Wars movie every year.

The news comes by way of Variety’s Marc Graser reporting from the publication’s Dealmakers Breakfast where Disney Studios chairman Alan Horn was speaking.

According to Graser, Disney is expecting a script for the next Star Wars film in January. No budget is currently set, but Graser suggests that it could be as much as $ 200 million (up from $ 115 for Episode II: Attack of the Clones, which has been the highest so far).

Additionally, Horn says that Disney is expecting a new Star Wars movie every year, inclusive of spin-offs. Recently, EA revealed that its licensing agreement with Disney to make Star Wars games includes an important provision. The publisher is not required to make movie tie-in games.

[Source: @MarcGraser (1), (2), Box Office Mojo via]


Our Take
EA dodged a bullet with it’s “no movie tie-in” agreement. Games based on films are typically rushed to meet deadlines. In this case, it would have meant scrambling every year.

The returns likely wouldn’t have been worth it, and the games could have further damaged EA’s reputation. I’m a bit skeptical about even getting a new Star Wars movie every year. Annualization hasn’t been flawless in the video game industry, and I wonder how the movie-going crowd will react. – The Feed

New Xbox Live terms of use wants your most current contact info – for safety

Microsoft announced it will roll out a new Xbox Live terms of use this week, which will require users to “commit to keeping their contact information up to date.” For example, this means users must keep their linked email addresses and phone numbers updated on their Xbox Live accounts.

Those that accept the new terms of use will also allow Microsoft to share personal information “such as your name, address, email address and date of birth” with services that users link accounts with on Xbox Live such as Netflix, Hulu and ESPN. The current terms of use uses similar language in describing how Microsoft already shares private information:

“If you choose to link your Services account with the account of a Microsoft party on the Xbox LIVE service (for example, a game publisher or app provider), you agree that Microsoft may share limited account information with that Microsoft party. Such account information may include name, address, email and age but will not include any credit card or other payment information.”

Those “Microsoft parties” are the company’s “affiliates, resellers, distributors, service providers, partners and suppliers,” so the new terms of use appear to stretch beyond that to these third-party services. As it stands now, users can access their account settings on to opt-out of sharing contact information with Xbox partners.

JoystiqNew Xbox Live terms of use wants your most current contact info – for safety originally appeared on Joystiq on Tue, 29 Oct 2013 12:00:00 EST. Please see our terms for use of feeds.

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