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Bungie Teases Tomorrow’s House Of Wolves Reveal With Short Teaser Trailer

Tomorrow, Bungie is taking to Twitch to detail Destiny's upcoming expansion, but today you can get a sneak peek in the form of a short teaser trailer.

The teaser shows off the new social space, some of the new characters, and some of the gear upgrades. Tomorrow on Twitch at 11 a.m. PT, creative director Christopher Barrett and special community guest Gothalion will dive into the House of Wolves in more detail to show off The Reef and some of the expansion's upgrade paths.

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For more on House of Wolves, head here. To read about House of Wolves will not include a new raid, head here.

www.GameInformer.com – The Feed

Destiny House Of Wolves Expansion Gets A Release Date [Trailer Added]

The second of Destiny's expansions finally has a released date. We only have a bit over a month to wait for Destiny to feel fresh again.

House of Wolves will arrive on May 19 for all four platforms. Prior to its release, Bungie will release a major patch (1.1.2) that includes changes to matchmaking, improvements to two of the existing strikes (to make them a bit less painful), an extra layer of protection for your precious gear, more vault space, and colorblindness correction modes.

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It seems the Awoken have been betrayed by the formerly subservient Fallen. The Reef is in ruins, and the Queen has decided she needs the help of the Guardians. New lands to explore certainly makes House of Wolves more appealing. We anticipate learning more soon.

www.GameInformer.com – The Feed

Bungie’s Luke Smith Discusses Crota’s End Mistakes And Possible House Of Wolves Improvements

Bungie game designer Luke Smith recently took to NeoGAF to offer some hints at what kind of changes are coming to Destiny in the future and for its House of Wolves DLC.

In the post, which you can read here, Smith admits some mistakes like Vanguard vendor gear invalidating the effort of Vault of Glass Raiders, and exotic weapon resets that came along with upgrades. In response, Smith wrote – without making any announcements or explicit promises – "We will continue to improve acquisition stories and frequency, lessen the grind and get players to the fun parts of their arsenal faster."

Currently, leveling up to 32 is a complicated process reliant on the random drops of radiant shards received from the Crota's End raid, which you can only earn once per week for each character. Smith suggests that tying raid gear upgrades to drops only available in those raids won't carry over to House of Wolves, meaning we might be able to level raid gear (or at least obtain required materials) through other means. 

In regard to resetting exotic weapons, currently you have the potential to get a more powerful version of those you earned before The Dark Below's launch. You'll need to level it again, though. Smith writes that House of Wolves will likely re-examine that process and possibly not force players to build those armaments back up a third time.

Smith also wrote that the "Forever 29" meme, which calls out the difficulty of pushing to level 30, was "killer" for Bungie and forced the team to meet and talk about the rewards for Vault of Glass and increase material drop rates in Crota's End.

If you're interested in reading the full post, you can head here.

[Source: NeoGAF]

 

Our Take
It's always nice to hear developers genuinely absorb feedback from players, and Destiny is a game likely receiving an enormous amount of loud feedback. I don't know how much of what Smith is saying here will affect the future of Destiny, but this is good news.

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Barely Related: Damn good coffee and House of Cards

No one and no thing can make you feel a certain way. You’re in control of yourself, your life and your reactions. Proceed as you will.

Welcome to Barely Related, a conversational Friday column that presents the non-gaming news stories that we, the J…
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Art workflow: Creating a cake-themed house for casual games

“It’s quite popular to use a dessert theme for game graphics recently. You can find lots of match-3, bubble shooter, and puzzle games in the App Store which have gingerbread houses and whipped cream trees.” …


Gamasutra News

Here Are All Thirteen House Forrester Characters From Telltale’s Game Of Thrones

Telltale Games has revealed a number of characters for its Game of Thrones series. Earlier today, we exclusively revealed the exiled son of House Forrester, Asher.

Other sites also participated in the reveals, and we’ve got the list of where you can find them.

Lord Gregor Forrester
The lord of House Forrester is pledged to House Glover, which is in turn pledged to House Stark. You can read Lord Gregor's full bio at USA Today. 

Lady Elissa Forrester
Lady Elissa is the matriarch of House Forrester, wed to Lord Gregor following the defeat of the mad king, Aerys Targaryen. Read her full bio at Mashable.

Rodrick Forrester
The eldest son of House Forrester is held home to protect Ironrath. You can read his full bio at Entertainment Weekly. 

Talia Forrester
Named for Lady Elissa’s mother, Talia is the twin sister of Ethan Forrester. You can read her full bio at Gamesradar.

Mira Forrester
The eldest daughter of House Forrester was sent to learn the ways of the Southron court by her mother. She serves as a handmaiden to Margaery Tyrell. You can read her full bio at Polygon.

Ethan Forrester 
Ethan is the twin of Talia. He is drawn to educational pursuits but has been thrust into the War of Five Kings. You can read more about him at Gamespot.

Ryon Forrester
Ryon is the youngest child of the house and spends his days chasing the twins around Ironrath. You can read his full bio on The Escapist

Royland Degore
The quick-tempered master-at-arms for House Forrester saw his family wiped out at the hands of the Greyjoy rebellion. You can read his full bio at The Verge. 

Maester Ortengryn
Ortengryn serves the Forresters and is advisor to Lord Gregor. You can read his full bio at Wired

Gared Tuttle
Lord Forrester's squire has risen from lowborn origins to serve House Forrester. You can read his full bio at IGN

Duncan Tuttle
Duncan is a close friend of Lord Gregor Forrester and serves as the house castellan. You can read his bio at Yahoo Games

Malcolm Branfield
Lady Forrester's brother is the only other survivor of his house. He's also the last of his line. You can read his full bio at The Nerdist

For more on Telltale's Game of Thrones, check out the first trailer. The first episode will be out for Xbox One, Xbox 360, Playstation 4, Playstation 3, iOS, and PC soon.

Note: When this story first appeared, it indicated there were only five reveals today and that those were the playable characters. As you can see above, we've learned a lot since then and apologize for the error.

www.GameInformer.com – The Feed

Throw the couch, there’s a Fly In The House

A new trailer for Fly In The House shows just why lone developer Mykhail Konokh calls it an “exploration and destruction” game that parodies Fullbright Company’s own exploration game, Gone Home. In Fly In The House, you become obsessed with a…
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Call of Duty: Advanced Warfare review: House of CoDs

You get just a novel snippet of peace in Call of Duty: Advanced Warfare. In this shooter’s future, technology has trumped terrorism, rooted out the last evil masterminds and flexed its bionic muscles in total defiance of lead-footed politicians who’d…
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Three devs, one house, a corgi and a dream

After a dozen or more years apiece kicking around the AAA side of the games industry, the three men behind Ragtag Studio embraced independence. They’ve spent the last two-plus years working on Ray’s the Dead, a cartoonish zombie adventure that is…
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Gone Home House Becomes A Multiplayer Map In Counter-Strike Mod

A Counter-Strike modder going by the name Nipper on Steam Workshop has recreated the Gone Home's familiar house for use with Valve's shooter.

You can find the map here, and it looks to be (without actually playing the mod) complete. Above you can see the TV room where you learned of the family's obsession with The X-Files, and other screens showcase the familiar bedrooms, the front porch where the game begins, and the clearly underused dining room.

The map can be played with up to 32 players, but Nipper recommends significantly fewer.

[Source: Steam, via @brandonnn, Joystiq]

 

Our Take
I absolutely love that this exists. I remember after playing Gone Home, I remarked to Jeff Cork that I would love to see the house appear as a map in a shooter. I wanted it to exist mostly because it would be hilariously ironic since Gone Home is nearly the polar opposite of a shooter, but I also wanted to see it because over the course of the game, you learn the layout of the home so well. I also love the idea of players calling out things like, "They're in the room where you learned about your father's failed attempts to become a respected novelist!" or "I'm stuck in the room where you stopped halfway through reading the note of your sister's first sexual experiences!" That would make for an interesting game of Counter-Strike.

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