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Sony Creates New Company To House Computer Entertainment And Network Entertainment

Sony has announced the creation of a new limited liability corporation that brings together the operations responsible for gaming hardware, software, content, and network services. Sony Interactive Entertainment LLC will be officially incorporated on Friday, April 1, 2016.

Andrew House (pictured above), who is currently CEO of Sony Computer Entertainment, will lead the new business. Shawn Layden, who is currently head of Sony Computer Entertainment America will handle Worldwide Studios.

This leaves us to ask where this leaves current president of worldwide studios Shuhei Yoshida. We’ve inquired about his role in the new corporate structure and will update should we receive a response.

In addition to hardware, game software, and PlayStation Network operations, Sony Interactive will also handle PlayStation Vue, PlayStation Now, PlayStation Music, and original content like the show Powers.

We’ve also asked Sony to clarify if this impacts the current regional structure upon which the PlayStation unit operates. Again, we’ll update once we understand how the new LLC impacts global operations.

The new business is targeting an increase in operating income of five to six percent by the close of fiscal year 2018. The company anticipates sales ranging from ¥1.4 trillion ($ 11.8 billion) to ¥1.6 trillion ($ 13.5 billion) for that same 12-month period.

Sony Interactive Entertainment will be based in San Mateo, California. 

Update: Shuhei Yoshida has shared via Twitter that his title, president of worldwide studios, will not be changed. He will now report to Shawn Layden, who appears on the organizational chart above as lead for that area. 

 

Our Take
This is a significant shake-up for Sony, but one that evidences the power of the company’s gaming operations. Putting everything under one roof will facilitate strategic decisions that consider the wider PlayStation ecosystem. The only questions that remain are about staffing, as there are clearly some adjustments being made at the start of Sony’s next fiscal year on April 1.

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Jade Empire Free (Again) Via EA’s Origin On The House Program

Last month, BioWare’s martial arts RPG Jade Empire briefly popped up as a free title on EA’s Origin platform. It disappeared quickly, leaving only a small slice of fans with a shiny new (old) action RPG.

It turns out the trigger was likely just pulled early. The game has cycled into EA’s On the House program, a section of the Origin storefront that features a free game for a limited time.

You can nab it free right now, and there isn't an expiration date yet. It could disappear at any time. Don’t sleep on it, especially if you haven’t played it yet. 

Fans have been clamoring for a sequel for ages (you can read our rundown of what we've seen and would like to experience). Give it a go and let us know what you think.

[Source: EA Origin]

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Get a job: Publishers Clearing House seeks a Unity Game Developer

The folks at Publishers Clearing House (yes, that Publishers Clearing House) are looking to hire a developer with Unity experience to work on mobile games at the company’s New York offices. …


Gamasutra News

Play Your Steam Games On Any TV In The House With Valve’s New Steam Link Trailer

Sometimes playing Team Fortress 2 on your PC just isn't good enough – you've got to show the whole house (or the bubbles in your bathtub) all the action as your Scout bonks and your Heavy eats sammiches. Valve has released a new trailer featuring the cast of their iconic team shooter to help illustrate some of the functionality of the new Steam link. Check it out below!

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Our Take
I'm not sure if it's ever going to be something for me, but more options are always better and I'm eager to see the uses players find for Steam Link

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Bloodstained port house Armature to freely offer its UE4 Wii U/Vita code base

Thanks to Bloodstained’s Kickstarter success, Unreal Engine 4 will support two more platforms, unofficially. Gamasutra speaks to the studio’s tech director. …


Gamasutra News

What’s The Verdict On Destiny: House Of Wolves?

Since its launch in September, Destiny has always encouraged social engagement as the key to full enjoyment of the game. Raids and Nightfall strikes acted as end-game experiences squarely targeted at group play, but demanded you do your own work to form and solidify the teams that would enter those spaces. With House of Wolves, Bungie has doubled down on this strategy, offering two brand new gameplay modes that are a ton of fun, along with some of the most interesting gear and weapons yet seen, but the best of the new content demands a pre-formed group.

House of Wolves opens with several new story missions, taking Guardians into some pitched battles that nonetheless unfold in mostly familiar locales. While several of these missions reuse old areas, it’s often in compelling ways – particularly a memorable descent into the Vault of Glass, this time with different goals than the last time you visited. We also finally get to explore a few long-locked new areas, like Kings’ Watch and the top of the Vex Citadel, both of which made my list a few months back of locations we most wanted to visit in the game. The story mission battles are smartly paced, with some fevered combat encounters against large numbers of Fallen foes, and these encounters are friendly to both lone wolf Guardians and fully formed Fireteams.

After the much decried story of the original game, the story content that unfolds in these House of Wolves missions continues to make strides in the right direction. It’s increasingly apparent that Bungie recognizes the cool elements of the science-fantasy world it’s created, and is capitalizing on the potential through intriguing locations like the Reef and a couple of memorable characters, like Petra and Variks. Even so, House of Wolves still leaves the Destiny player base hanging, with the bulk of the most interesting fiction locked away in out-of-game grimoire cards and rarely fleshed out through the missions themselves. From a storytelling perspective, House of Wolves’ biggest triumph is the way the evil aliens are beginning to interact with each other in surprising ways. This expansion’s big bad, Skolas, recognizes the tremendous power of one of the other races’ technology, and tries to capitalize on it. 

The new strike is a worthy addition to the growing catalog of 3-man, match-made experiences. Shadow Thief takes us up onto a Fallen ship for a running fight against a powerful Fallen mercenary. The mid-level tank battle is fun, and I like the opportunity to explore another Fallen spaceship. Especially if you play on PS4, the nine distinct missions now available make the strike playlist experience varied, easy to enjoy with or without friends, and available for a broad swath of levels. 

[Next Page: Entering the Crucible, and the new approach to equipment]


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What Remains Of Edith Finch Trailer Highlights A Macabre House Of Mystery

Giant Sparrow has been doling out little seeds of info regarding its upcoming game What Remains of Edith Finch for more than two years now. The studio, which also developed The Unfinished Swan, released a trailer for the new project at last year's PlayStation Experience, which only helped to add to the sense of mystery. Now, they've unveiled a new look at the game and some additional details on what players can expect from the PlayStation 4 exclusive.

As Giant Sparrow explains on a post on the PlayStation Blog, What Remains of Edith Finch tells the story – or stories – of the Finch family. Players will explore the family home, including bedrooms that contain scraps of information about its previous occupants. The game is divided into stories based on family members, with a focus on their deaths. 

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As you probably gleaned from the trailer, the home itself is a focus of the overall narrative, too, The studio says the Finches have lived there for about 100 years, and that it's a "crazy" place. It's meant to have a lived-in look that reflects the idiosyncrasies of the individuals who lived there. As family members lived and died there, they left their own marks on the home.

Giant Sparrow says they'll be showing more of the game at E3, including the game's beginning and its first story, so be sure to check back with us next month for our impressions.

[Source: PlayStation Blog]

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Watch Us Play Three Hours Of Destiny: House of Wolves

Update: You can now watch our full three-hour live stream for Destiny: House of Wolves below. Thanks to those who tuned in, but if you missed the chance to join in the conversation, you can see all our adventures below. Stay tuned for additional live streams in the future!

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Original Story:

For the Destiny faithful, it’s been a long wait since the December release of The Dark Below. Today sees the release of House of Wolves, the second major expansion for Destiny, so the wait is finally over. We’re inviting you to join us in celebrating the release, as we hop in and play the new content live and on air. 

We’ll be taking your comments throughout the live stream, beginning at 4pm CST. We plan to play through the new story missions, check out the strike, explore the nooks and crannies of the new competitive maps, and take a shot at the Prison of Elders. We’ll also be taking your questions throughout the stream, and discussing the new areas as well as exploring the lore introduced by this expansion. 

If you’d like to learn more about the expansion in advance of the stream, you can read our 14 Ways Destiny Is Changing For House of Wolves

www.GameInformer.com – The Feed

Live Stream – Destiny: House of Wolves

For the Destiny faithful, it’s been a long wait since the December release of The Dark Below. Today sees the release of House of Wolves, the second major expansion for Destiny, so the wait is finally over. We’re inviting you to join us in celebrating the release, as we hop in and play the new content live and on air.

We’ll be taking your comments throughout the live stream, beginning at 4pm CST. We plan to play through the new story missions, check out the strike, explore the nooks and crannies of the new competitive maps, and take a shot at the Prison of Elders. We’ll also be taking your questions throughout the stream, and discussing the new areas as well as exploring the lore introduced by this expansion. 

If you’d like to learn more about the expansion in advance of the stream, you can read our 14 Ways Destiny Is Changing For House of Wolves

When the stream starts, you can click here to tune in, or just click the banner below. See you this afternoon!

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Bungie Drops House Of Wolves Gameplay Trailer, Provides Update On Patch Issues

Bungie has delivered a new trailer showing off some of the new spaces, weapons, and armor coming in Destiny’s House of Wolves expansion. Most importantly given yesterday’s news about a significant problem with a patch, the release date is still listed as May 19.

Additionally, community manager David “Deej” Dague has provided an update on the patch issues. “Solutions for technical issues that have delayed the delivery of updates have been identified,” Dague writes. “Work is ongoing and we'll release the new content and the Patch Notes as soon as we can. Stand by for more information on timing.”

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House of Wolves is schedule for release on all four platforms on Tuesday, May 19. For more, check out our previews of the multiplayer Trials of Osiris and co-operative Prison of Elders modes.

[Source: Bungie]

 

Our Take
In his update, Dague directly mentions releasing “the new content” as soon as possible. It’s unclear here which “new content” Dague is referring to, but the most obvious connection is the looming expansion only days away.

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