Master of The Free World Productions | Jumpcut Entertainment Network

White House hosts Girls Make Games game dev workshop

Last Wednesday the White House hosted ~20 girls in a special Girls Make Games workshop in an effort to support women in game development and inspire girls to consider careers as game makers. …


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The White House, Shaq To Host Gaming Marathon Next Monday

In order to raise awareness about getting healthcare before next week's December 15 deadline, the White House (yes, that White House) will hosting a gaming marathon this coming Monday.

The marathon will feature a number of prominent streamers taking part in the event, a Pro-Am match of Rocket League, and a show match featuring fighting game legends Justin Wong and Mike Ross facing off in Street Fighter V. 

You can watch a trailer for the event here. You'll be able to watch the stream here.

[Source: Twitch official blog]

 

Our Take
This is a pretty cool, if strange, collaboration. As someone who's followed both Wong and Ross for a while, it's going to be pretty cool to watch them play at the White House.

www.GameInformer.com – The Feed

White House plans eSports event to raise health insurance awareness

Twitch announced today it’s heading to the White House next week for a 4-hour livestreamed “Competitive Gaming Event” to draw people’s attention to an upcoming health care enrollment deadline. …


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Resident Evil 7 Biohazard’s Collector’s Edition Includes Tiny House, USB Finger

Over the years, collector's editions have been responsible for a number of a strange gaming tchotchkes. Thanks to the newly-unveiled Resident Evil 7 Biohazard collector's edition, you can add a house to the list.

Technically, the house is a music box, and it plays a sample of the song "Go Tell Aunt Rhody," a cover of which is the game's main theme. The house stands 8 inches tall and includes flashing LED lights.

Along with the house music box and the actual game, the collector's edition (which is only available through GameStop), also includes:

  • Dummy Finger 4G USB Drive
  • Exclusive Metal Case
  • VHS Tape Box
  • Exclusive Lithograph
  • Creepy Note

The whole thing retails for $ 179.99.

[Source: GameStop]

[Full Disclosure: GameStop is Game Informer's parent company.]

 

Our Take
The house is a nice little curio, I guess, but for $ 180? No thanks. 

www.GameInformer.com – The Feed

House Of The Dying Sun Review – Short, Sweet, And Somewhat Sentimental

While the space flight simulation genre continues to find support and solace in what promises to be a new era of multi-faceted offerings with games like Elite: Dangerous and Star Citizen, sometimes you just want that feeling of dogfighting in your local arcade cockpit with a slice of pizza dripping onto your shirt as you blast an enemy starfighter to smithereens, watching the pixels burst. House of the Dying Sun taps into a lost era of starfighting simulation, successfully evoking the feeling of a classic space shooter like X-Wing, TIE Fighter, or Starlancer. If you’re looking for a story, forget it; it’s as cliché and barebones as they come. If you’re looking for tight gameplay, great music, and intense dogfighting, you’ve come to the right place.

A minimalistic story could be a serious detriment to other games, but the focus is clear here: Gameplay and space combat take center stage. Arcade-style movement with the ability to drift and brake on a dime after boosting to dodge a locked-on enemy combatant is satisfying, and you don’t need a HOTAS setup to enjoy it either – the core mouse and keyboard controls work great. 

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With an upgradable arsenal of autocannons, heavy weapons, and sleek maneuvering around asteroids and other craft, you unleash hell on the enemies of the Emperor. The concept is simple and so are the missions, tasking the player to destroy enemy ships, defend allied assets, or run escort duty. Dogfighting in your craft with enemy fighters zipping around asteroids is intense fun, and missions are a quick restart if you run into an errant piece of space debris. The constant pace of combat is immersive and exciting, with the threat of enemy reinforcements always moments away, forcing you to complete your task and warp away before more difficult opponents join the fray.

It takes a a few mid-tier missions to really get the hang of ship control, assigning your other pilots tasks while shooting around the sky, and hopping into your allied vessels when your first option is turned into scrap, but the challenge summons a nostalgic feeling I enjoyed, though there’s little variety in mission structure or tasks.

The core game and missions can be completed in just a few hours, but many additional unlocks and challenges can keep the journey through space rolling for those seriously looking for more. Short length is not necessarily a negative point to a game, but it’s a noticeable detriment here, offering a tiny taste of what a full-fledged title could be within the same framework and strong mechanics.

Within the brief campaign, content offerings are sparse and consist mainly of tougher difficulty encounters or a challenge mode – simple, barebones stuff with graphics that don’t really live up to today’s standards. While the visuals are functional and crisp, they don’t need to be as blast-from-the-past as the rest of the title.

House of the Dying Sun is light on content offerings and depth, but big on giving players a modern day chance to experience the great gameplay that defined classic space shooters of an era long past.

Dogfighting In VR
House of the Dying Sun’s lightweight graphics and laser-focus on crisp combat lend themselves admirably to a VR experience. If you have either a Rift or Vive, those should be your first choice for hopping into the pilot’s seat.

www.GameInformer.com – The Feed

Ubisoft opens book publishing house to ‘propel’ brands forward

Assassin’s Creed and Watch Dogs creator Ubisoft is looking to boost its cross-media brand power with the opening of its very own publishing house, Ubisoft Publishing.   …


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EA forms new division to house Bioware, Maxis, and more

Update In a bit of corporate shuffling, Bioware, EA Mobile and Maxis will now operate under a new organization called EA Worldwide Studios. …


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Andrew House: PS4′s main competitor isn’t the Xbox, it’s the PC

“I saw some data that really influenced me. It suggested that there’s a dip mid-console lifecycle where the players who want the very best graphical experience will start to migrate to PC.” …


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New Jersey Man Sues Niantic Because Kids Are Asking To Catch Pokémon Near His House

For those of us playing Pokémon Go, living right next to a Pokéstop or gym might be a dream come true. But for those untouched by the craze who find themselves in that situation, it may be less appealing.

Jeffrey Marder of West Orange, New Jersey, is pursuing a class action lawsuit against Niantic Labs. His complaint doesn't specifically state that his house is labeled in the game as either, though. Regardless, should the class action be certified, it would include any property owner whose land is listed as Pokéstop or gym. It would also cover those whose property abuts land listed as one of those.

In his filing, Marder says that multiple people have knocked on his door asking to catch Pokémon in his back yard. "Plaintiff discovered as much when, during the week of Pokémon Go’s release, strangers began lingering outside of his home with their phones in hand," the complaint reads. "At least five individuals knocked on Plaintiff’s door and asked for access to Plaintiff’s backyard in order to “catch” Pokémon that the game had placed at Plaintiff’s residence in West Orange, New Jersey—without Plaintiff’s permission."

What's unclear is why anyone would need to enter a specific area to catch a Pokémon that already appeared on the map. Once the icon is visible, users need only tap on it to enter the Pokéball minigame to collect the creature.

The complaint also attempts to leverage tweets from a homeowner named Boon Sheridan, who tweeted about his house (a former church) being listed as a gym. When contacted by ABC News, Sheridan said that it was "barely a nuisance" and that he was "shocked by being named in someone's lawsuit, because I had no problem with it." 

Marder's court filing also points out that sensitive locations, like the United States Holocaust Memorial Museum, included in-game locations. Niantic has taken steps to remove those Pokéstops and Gyms. It also has been handling requests for removal, like one filed by Sheridan, quickly. He told ABC that it took only 48 hours to have the gym removed from his house.

We've reached out to Niantic for comment. We'll update should we receive a response.

[Source: United States District Court, Northern California]

 

Our Take
I find it suspicious that the filing doesn't specifically state that Marder's home is located within the activation radius of a gym or Pokéstop. The facts also don't seem to quite line up, though while Pokévision was operational, it's possible that users knew there was a Pokémon, but couldn't get close enough to activate it. This complaint could just be poorly worded by someone with no understanding of the game, but as it stands, it seems suspicious.

Pokemon Go Class Action Privacy Suit by Michael Futter on Scribd

www.GameInformer.com – The Feed

Growing up with game devs for parents: Life at the Romero house

“There’s nothing as good as being able to share your deepest love with somebody and have them look into the same little obscure glass with 35 years of games industry experience and say ‘I get it.’ ” …


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