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PSN hacking suspect sentenced to house arrest for destroying evidence

2008 PSN hacking suspect sentenced to house arrest for destroying evidence

This week, 23-year-old Ohio resident Todd M. Miller was sentenced to a year of house arrest for destruction of evidence and obstructing a federal investigation into a 2008 hacker-led PlayStation Network breach.

The Columbus Dispatch reports that US District Judge Peter C. Economus said Miller was a member of the KCUF hacking clan in 2008 when the group organized an attack on the PlayStation Network, potentially compromising user data.

The FBI contacted Miller while investigating another hack in 2011 that resulted in an extended PSN outage. After obtaining a search warrant, the FBI entered Miller’s home to find that his computers were smashed and his hard drives were missing. Lacking evidence to bring up Miller and another suspect on hacking charges, the FBI instead charged Miller with obstructing the investigation.

While Miller faced up to 20 years in prison and a $ 250,000 fine, he was sentenced to three years of probation and a year of house arrest for obstruction of justice. The judge additionally ordered Miller to obtain a high-school equivalence certificate, as part of his sentencing.

JoystiqPSN hacking suspect sentenced to house arrest for destroying evidence originally appeared on Joystiq on Wed, 15 May 2013 18:00:00 EST. Please see our terms for use of feeds.

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Diablo 3 Auction House back online sans bug, exploiters punished

Diablo 3‘s Auction House is back online after Blizzard took it down earlier this week, following an update bug that allowed players to duplicate trillions in gold. Blizzard found the bug, exterminated it, and will now donate all proceeds generated from the exploit to Children’s Miracle Network Hospitals.

Blizzard will not roll back the servers across the board, but will instead target specific accounts that used the exploit, banning or rolling back those users depending on their activity.

“Only a relatively small number of players had the billions of gold necessary to exploit the bug, and only 415 of those players chose to use this exploit for personal gain,” Blizzard Production Director John Hight writes in the Battle.net forums.

As of yesterday, Blizzard had recaptured 85 percent of the erroneous gold and was working to track down the remaining currency.

JoystiqDiablo 3 Auction House back online sans bug, exploiters punished originally appeared on Joystiq on Sun, 12 May 2013 18:00:00 EST. Please see our terms for use of feeds.

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Diablo III Auction House Back Online After Exploitative Bug Forced Blizzard To Suspend It

Recently, Diablo III received an update that accidentally allowed players to exploit the auction house in profitable ways. The bug has been identified, and taken care of, and has resulted in money that will be donated to charity.

John Hight, Diablo III's production director, took the game's message boards to let everyone know what happened, how Blizzard fixed it, and how it is dealing with the aftermath. Shortly after the game was updated earlier this week, "Players discovered a bug that allowed gold to be duplicated via the real-money Auction House," says Hight, "This resulted in an overflow on cancelled auctions that yielded a greater amount of gold in return." Apparently 415 players took advantage of this exploit between the time it was discovered and fixed by Blizzard. Those who were caught, had their accounts locked.

Blizzard considered a rollback of the Auction House, which would have cause many players to loose items and progress, but it decided against it of it because it would have punished all Diablo III players for the actions of of a few players.

As far as the extraneous gold that resulted from players exploiting the bug, it will be going to a good cause. Hight says, "We'll be donating all proceeds from auctions conducted by the suspended or banned players—including all of THEIR sale proceeds that we intercepted as well as our transaction fee—to Children’s Miracle Network Hospitals."

For a full breakdown of exactly what happened, you can check out Hight's posting on the Diablo III message boards.

We spoke with Diablo III's director Jay Wilson (who has since moved on to a different internal project at Billard), and he said that the the auction house, "really hurt the game." You can check out the full interview here.

www.GameInformer.com – The Feed

Shinobi, Vectorman join mobile House of the Dead: Overkill cast

Shinobi, Vectorman battle zombies in mobile House of the Dead addons

Sega targets 16-bit superfans with two new character-themed upgrade packs for the iOS and Android versions of its first-person zombie shooter The House of the Dead: Overkill – The Lost Reels.

The Ninja Star pack replaces the game’s standard Colt gun with an unlimited supply of shuriken, resulting in gameplay that resembles an extended bonus stage from the 1987 Shinobi arcade game. The Vectorman’s Ball Gun upgrade, on the other hand, switches out the minigun for Vectorman’s lime-green weaponry, and adds Genesis-like particle effects to your zombie massacre.

While Shinobi‘s protagonist Joe Musashi has made scattered showings in Sega-published games over the years (including a cameo as an unlockable character in 2011′s 3DS title Shinobi), these upgrades mark a rare appearance for Vectorman. Fans of Sega’s prerendered robotic hero had their hearts broken in 2003 following the cancellation of a planned Vectorman reboot for the PlayStation 2, and the franchise has remained dormant since.

Both items are available for purchase using in-game “Ka$ h,” which can be earned during gameplay or via microtransactions.

JoystiqShinobi, Vectorman join mobile House of the Dead: Overkill cast originally appeared on Joystiq on Sat, 04 May 2013 03:30:00 EST. Please see our terms for use of feeds.

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Sega Assaults Mobile Platforms With House of the Dead: The Lost Reels

Sega's House of the Dead has always been a cult favorite for
its over-the-top zombie slaying action. Now, you'll be able to play it on your
phone or mobile device.

House of the Dead: The Lost Reels, features three "remixed"
worlds from House of the Dead: Overkill cast (Papa's Palace of Pain, Ballistic
Trauma, and Naked Terror) and reunites the game's stars Isaac Washington, Agent
G, Varla Guns, and Sandi Stryper.

In addition to these three story-mode worlds, you can also
tackle an endless Survival Mode, which pits you against waves of zombies. The
game's controls have been tailored to touch-screen interfaces, and features
accelerometer control as well as a virtual control pad.

Finally, you'll be able to purchase upgrades to your arsenal
as well as unlock combo extenders and other skills with the in-game currency.

House of the Dead: The Lost Reels is available now for $ 4.99
on both iOS and Android.

www.GameInformer.com – The Feed

House of the Dead: Overkill lines up iOS in its crosshairs

House of the Dead Overkill aims for iOS launch

Sega’s profanity-laden on-rails shooter House of the Dead: Overkill will make its way to iOS when the App Store refreshes tonight. Dubbed House of the Dead: Overkill – The Lost Reels, the universal iOS app is a remixed version of the 2009 Wii game broken down into three different “movies” – an initial purchase unlocks the first movie and finishing that will unlock the second, with an in-app purchase of $ 2 required to access the final campaign.

Controls are handled through three different methods. There’s a virtual stick-and-reticle set-up and another using accelerometer controls, but the third option is most odd – a locked Frenzy Tap setting. Touch Arcade has been playing the game today and says it hasn’t figured out how to unlock that third option yet, nor what exactly it is, but posits that it may be a tap-to-shoot style of play.

House of the Dead: Overkill – The Lost Reels should be available after iTunes updates tonight at 11 p.m. ET. The app is already live in the New Zealand territory and priced at $ 6.50 in New Zealand dollars, which comes out to about $ 5.50 here in the US.

JoystiqHouse of the Dead: Overkill lines up iOS in its crosshairs originally appeared on Joystiq on Wed, 24 Apr 2013 18:45:00 EST. Please see our terms for use of feeds.

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Random House gets interactive with StoryNexus tech and ‘Black Crown’

Random House working on Black Crown narrative game

Book publisher Random House is putting Failbetter Games’ StoryNexus platform to good use with a free-to-play browser-based narrative project dubbed Black Crown. So far Black Crown has a website, which features a gas mask icon and describes the endeavor as “an infectious new kind of narrative experience.” A phrase in latin on the top of the page translates roughly to “now comes truth, God, truth comes now.”

Whatever it is, Black Crown is scheduled to go live in May, and Random House plans to run it for a full year, first hoping to generate “thousands rather than hundreds” of registered users before launch. The author behind the project remains a mystery until May, and this whole thing might result in a physical book and ebook down the line, Digital Publisher Dan Franklin tells The Bookseller.

Failbetter Games is behind such narrative games as Fallen London, and its StoryNexus platform is available in public beta for anyone who wants to create browser-based, interactive stories, right here.

JoystiqRandom House gets interactive with StoryNexus tech and ‘Black Crown’ originally appeared on Joystiq on Sun, 14 Apr 2013 15:00:00 EST. Please see our terms for use of feeds.

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World of Tanks house Wargaming acquires ailing Gas Powered Games

Out of almost nowhere, the publisher and developer behind the free-to-play success story World of Tanks has acquired Chris Taylor’s Gas Powered Games. …


Gamasutra News

Free-to-play house SOE closing down Bullet Run after six month stint

Sony Online Entertainment went all-in with free-to-play games in 2012 — a move that has proven successful in some cases, but not all, as first-person shooter Bullet Run can attest. …


Gamasutra News

Fans (?) Petition White House To Have Devil May Cry Removed From Shelves

Fresh off his election win and inauguration, President Obama faces a number of challenges: the fiscal cliff, defining his second term, gun legislation, and helping to improve the lives of the citizens of this country only being a few. But according to a handful of petitioners, he also should remove Ninja Theory's new Devil May Cry from store shelves.

The petition below (posted on TechnoBuffalo) was submitted and removed from the White House petition site with only 66 signatures.

We present it in all its unedited glory, because sometimes you just can't make this stuff up.

WE PETITION THE OBAMA ADMINISTRATION TO:

Get Ninja Theory’s DmC: Devil May Cry pulled off the shelves.

Dear Mr. Obama: As a consumer to the Video Game Industry there is one Video Game that has caused a lot of controversy over the past few month’s.

The name of the game is DmC: Devil May Cry made by Ninja Theory and Capcom. A majority of gamer’s are aggravated that this game has changed so much from it’s past predecessors and the game actually insults the consumers in-game.

We, as consumers did not want nor need this reboot and we believe it violates our rights to have a choice between the original’s or the reboot. This game is violating our rights as a consumer and we believe it should be pulled off shelves from game stores due to it’s insulting nature and the fact that it violates our rights.

Please Mr. Obama, look into your heart and make the decision that will please us Gamers.

 

[Thanks to Marc for the news tip!]

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