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Bring A Dragon Age Morrigan Figure Home Without Breaking The Bank

The world of video game collectibles isn’t an inexpensive one. Often, there isn’t much available for those who want to fill their shelves on a budget.

Diamond Select Toys is hoping to change that for fans of one of Dragon Age’s iconic characters. An upcoming Morrigan figure due for release June carries an MSRP of $ 25, but can be found on a number of hobby retailer sites for a few dollars less.

This figure is seven inches tall and features sixteen points of articulation. It come with a staff and a diorama base (pictured). The packaging is designed for display should you wish to leave the figure in pristine condition.

This is significantly more affordable than the limited edition Morrigan statuette that we featured in 2014. That item was limited to 1,200 units and cost $ 330. It's also less expensive than the $ 120 Alistair figure designed by ThreeZero. 

[Source: BigBadToyStore via IGN]

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Star Wars: The Force Awakens’ Home Release Won’t Be An Extended Cut

For those who left the theater chatting excitedly about The Force Awakens and what a director's cut version of the film might contain, J.J. Abrams has some bad news for you. According to Entertainment Weekly, the director has confirmed there will be no extended cut of The Force Awakens when it hits DVD, Blu-ray, and digital.

However, there is some silver lining: in that same interview he confirms there will be deleted scenes, so y'know, we might finally get to see a scene that reveals Jar Jar Binks' fancy lightsaber moves. Or not. One of those.

Abrams also took some time to say some nice things about Rian Johnson, who's taking the reins for Episode VIII: " “I will say that Rian’s an amazing writer and director. I’m obviously really excited about what he’s going to do.” Johnson previously directed critical darlings Brick and Looper.

[Source: Entertainment Weekly]

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Gone Home Is Finally Coming To Consoles Next Month

After being announced, and then seemingly abandoned, Gone Home is coming to Xbox One and PlayStation 4 in January.

The port was developed in-house by Fullbright and the game has been updated to use the Unity 5 engine. It was originally built and released in the Unity 4 engine. The console version of the game will include 90 minutes of developer commentary and Fullbright is still partnered with Midnight City for its release.

Gone Home will be available on January 12 for Xbox One and PlayStation 4. For our review of the PC version of Gone Home, head here.

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For more on Fullbright's next game, Tacoma, click the banner below for a number of exclusive features.

 

As part of that coverage, we played through Gone Home in its entirety with its creators. You can can check out that video below.

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Our Take
Glad to see the game finally come to consoles. It's a game that would definitely work well on a couch with people watching you play type of setting. I hope a Vita version is in the works as well.

www.GameInformer.com – The Feed

Former Gone Home Dev Debuts Trailer For New Project Where The Water Tastes Like Wine

Johnnemann Nordhagen helped co-found The Fullbright Company and was the sole programmer on indie darling, Gone Home. He's since left the company to form his own studio called Dimbulb Games. During the The Game Awards, he debuted the trailer for his first venture, a game called Where the Water Tastes Like Wine.

The game focuses on surviving the aggressive expansion of manifest destiny, but also puts an emphasis on telling and sharing stories. In it, you travel all over the United States through a century of history, uncovering a slew of different people's tales. Dimbulb Games was inspired by many different famous works, from Jack Kerouac's On The Road to Mark Twain's The Adventures of Huckleberry Finn.

The debut trailer focuses on a train traveling across the land and what looks like a lonely soul. It also gives you a glimpse at the unique art style and beautiful music. Check it out below to see for yourself. 

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Where the Water Tastes Like Wine is due out in 2016 for PC and Mac. 

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SKTelecom Takes Home The 2015 League Of Legends World Champions’ Summoner’s Cup

The 2015 League of Legends World Champions tournament has declared its winner.

SKTelecom defeated KOO Tigers in the final rounds this morning making it the first team to ever win two League of Legends World Champions. SKTelecom also won in 2013. SKTelecom's Gyeong-hwan "MaRin" Jang was awarded the Worlds 2015 MVP. For more on the winning team you can check out the video below.

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[Source: LoL eSports]

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How NES creator Masayuki Uemura brought Nintendo’s first home console to life

“I was kind of at my wits’ end and people were leaving my team to go to Mr. Yokoi’s team because there was such popularity around the Game & Watch. I was left with just three people on my team.” …


Gamasutra News

[Update] You Can Make Destiny’s Festival Of The Lost Masks At Home

Update: In addition to the in-game goodies, Bungie is giving you a way to celebrate the Festival of the Lost at home. You can dress up as one of four different things from the Destiny universe.

You can don the visage of The Taken King himself, Oryx, the three-eyed Eris Morn, the Speaker, or an engram. You can download templates on Bungie's website.

Original Story:

Bungie and Activision are celebrating Halloween in Destiny with candy, masks, and frightful screams. Oh, and if you’re into the whole paid cosmetic thing, there are three new emotes to purchase.

The Festival of the Lost starts today, with the Tower decorated for the holiday. A spooky purple hue, candles, and paper engrams are scattered about the plaza. 

You’ll also hear bits of jaunty holiday music and blood-curdling screams. And if you visit Eva Levante in the Tower’s North section, you’ll get a Treasures of the Lost bag that has a random mask and the start of a trick-or-treat style quest.

Tess Everis is selling three new emotes. The “Boo” emote will cost you 300 silver. Monster Dance will run you 500. Zombie Dance, modeled after Michael Jackson’s Thriller, is a whopping 700. Silver will cost you $ 5 for 500, $ 10 for 1,100, or $ 20 for 2,300. That puts the Zombie Dance at a minimum buy-in of $ 10 if you have no silver.

You can also purchase more Treasures of the Lost bags at three different price points. They come in 200, 500, and 900 Silver varieties.

Click to enlarge.

Note: The zombie dance price was originally listed incorrectly in the story. It's been fixed. Buy-in to get that emote is still $ 10 if you have no silver.

Note 2: There is also a new Crucible map made available as part of the Festival of the Lost. Cathedral of Dusk is set on the Dreadnaught.

www.GameInformer.com – The Feed

Her Story takes home the top honor at IndieCade 2015 awards show

Last night indie dev Sam Barlow’s Her Story earned the Grand Jury Award at the annual IndieCade 2015 award show, which also recognized game makers like Brenda Laurel, Ben Esposito and Naomi Clark. …


Gamasutra News

Kickstart This: Home Free

In Kevin Cancienne’s Home Free, you play a lost dog trying to find its way home in the big city. Each city is procedurally-generated, not each time you play, but once for your entire game. Although it’s unclear whether you can really win (by finding home?), lose (by starving?), or restart your game, or what happens when you do, I think this is a pretty cool and bold way to make each player’s game feel personalized.

I’m also impressed by the quality and variety of the dog animations in the game, even in this early pre-alpha stage. Hopefully it’s as fun as it looks to run, jump, and socialize with other canines when the game releases in a year or so.

TIGSource

Kickstart This: Home Free

In Kevin Cancienne’s Home Free, you play a lost dog trying to find its way home in the big city. Each city is procedurally-generated, not each time you play, but once for your entire game. Although it’s unclear whether you can really win (by finding home?), lose (by starving?), or restart your game, or what happens when you do, I think this is a pretty cool and bold way to make each player’s game feel personalized.

I’m also impressed by the quality and variety of the dog animations in the game, even in this early pre-alpha stage. Hopefully it’s as fun as it looks to run, jump, and socialize with other canines when the game releases in a year or so.

TIGSource