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Darkest Dungeon Hits PS4 And Vita On September 27

Darkest Dungeon hits PS4 and Vita on September 27, and Red Hook Studios has released a new trailer showcasing some of the action players can expect as they unearth the horrors lurking beneath. The trailer includes accolades from the PC launch much earlier this year  and some gameplay.

(Please visit the site to view this media)

Darkest Dungeon is definitely one of my favorite games that hit this year, an uncompromising dungeon dive with a unique aesthetic and unforgettable characters. I'm excited to see how some of the improvements that have trickled out into the PC version resonate with a whole new audience as the title comes to console and handheld. Check out my review of the PC version here! (Any game that lets me use the word aphotic is automatically awesome in my book.)

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Game Industry Parody Dawn Of The Devs Hits Kickstarter

Underdog studios has announced a Kickstarter for a strange project: a puzzle-platforming game featuring famous game designers as the leads.

Well, not quite. Instead of using the actual likenesses of the game designers themselves, Dawn of the Devs lets you play as Hiro Komiya (Hideo Kojima), Biff Klozinski (Cliff Bleszinski) and Tom Schiffer (Tim Schafer), solving puzzles and using each character's unique traits to overcome obstacles. Tom has an adventure game-style cursor and inventory, Biff uses a gun with a chainsaw affixed to its barrel, and Hiro can hide in a cardboard box and lure enemies near him.

Dawn of the Devs also has characters resembling Shigeru Miyamoto, Gabe Newell, Peter Molyneux, as stretch goals. It also features villains which revolve around gaming stereotypes such as internet trolls, software pirates, and mindless fans. The game is currently at around $ 6,000 of its $ 60,000 goal with 29 days to go as of this writing.

 

Our Take
It's hard to know if the game will turn out well from the trailer (or if the project will even get funded). That said, everyone's going to have their roster omissions to fuss over. Where's Roberta Williams? Suda Goichi? Amy Hennig? The more designers included, the better.

www.GameInformer.com – The Feed

Game Industry Parody Dawn Of The Devs Hits Kickstarter

Underdog studios has announced a Kickstarter for a strange project: a puzzle-platforming game featuring famous game designers as the leads.

Well, not quite. Instead of using the actual likenesses of the game designers themselves, Dawn of the Devs lets you play as Hiro Komiya (Hideo Kojima), Biff Klozinski (Cliff Bleszinski) and Tom Schiffer (Tim Schafer), solving puzzles and using each character's unique traits to overcome obstacles. Tom has an adventure game-style cursor and inventory, Biff uses a gun with a chainsaw affixed to its barrel, and Hiro can hide in a cardboard box and lure enemies near him.

Dawn of the Devs also has characters resembling Shigeru Miyamoto, Gabe Newell, Peter Molyneux, as stretch goals. It also features villains which revolve around gaming stereotypes such as internet trolls, software pirates, and mindless fans. The game is currently at around $ 6,000 of its $ 60,000 goal with 29 days to go as of this writing.

 

Our Take
It's hard to know if the game will turn out well from the trailer (or if the project will even get funded). That said, everyone's going to have their roster omissions to fuss over. Where's Roberta Williams? Suda Goichi? Amy Hennig? The more designers included, the better.

www.GameInformer.com – The Feed

Axiom Verge Finally Hits The Wii U In September

Developer Thomas Happ's Metroid-inspired indie game Axiom Verge finally has a Wii U release date. The game lands on Nintendo's home console on September 1.

In a lengthy blog post, Happ detailed the long struggle to get the game to Wii U, the platform he feels has always been the game's home. He explained the game's distinct Nintendo influences as well as why the Wii U version is the one to play if you haven't yet experienced Axiom Verge:

Even though the game’s been out for a little while on other systems, the
Wii U version is probably the best one. It’s the only console version
to support leaderboards for the dedicated Speedrun Mode. And the Wii U
GamePad will allow people to have the world map viewable at all times
without pausing the game – or to play Off-TV.

The game made its way to PlayStation Vita earlier this year, and is available on PlayStation 4 and PC as well. For more on Axiom Verge, check out our glowing review from its initial release.

[Source: Thomas Happ]

 

Our Take:
The development process for Axiom Verge was tough for Thomas Happ, as detailed here and here. However, the game turned out very well. Everything about Axiom Verge has always been appealing to me, but I never picked it up. I will be grabbing the Wii U version, as Happ himself says it is the best.

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New Street Fighter V Update Hits Rage-Quitters Hard

Victory is sweet, and being robbed of that satisfaction by sore losers is disappointing. The August update for Capcom’s flagship fighter puts new measures in place to keep players from leaving an online match before it has concluded.

The update is scheduled to be applied on August 16 during server maintenance. After that, new consequences will be applied for players that try to unfairly avoid a loss by quitting. “We are aware of the Rage Quitting issue, and this update will continue our efforts toward resolving it,” reads an update on Capcom-Unity. “We will make a second update to the existing Rage Quitting system with stricter guidelines for players who disconnect before the match is over. Players who are penalized will lose League Points and be locked out of online matching for a set time.”

This is Capcom’s latest (but not the first) step toward rectifying the rage-quitting epidemic, which was especially bad closer to launch.

[Source: Capcom-Unity]


Our Take
Rage-quitting is a terrible behavior in any game, but the heart of Street Fighter V is online competition. If Capcom can't police that environment and make it rewarding for hardcore players, that's a serious problem. Thankfully, the steps the company is taking seem to be having an effect – though they probably won't stop the practice completely.  

www.GameInformer.com – The Feed

Cunning Stunts Update Hits GTA Online Today, More Thrills To Come

Racing fans have a slew of new options today in GTA Online, thanks to the new Cunning Stunts update. It brings 16 new stunt races, 13 new vehicles, and much more to the game, in advance of a suite of creative tools designed to bring out your inner stuntman coming in early August.

Rockstar says that new vehicles and races will be coming every week, so you might want to hit the road (and skies) today and warm up your tires. The Cunning Stunts update adds new racing blips to your in-game radar, to make it easy to jump into a race. The races themselves are split between stunt races and high-stakes premium races. 

You can check out the complete details below, straight from Rockstar.

Stunt Races

16 Rockstar-created Stunt Races will debut with the launch of Cunning Stunts on July 12. Races will run the gamut with unique locations across San Andreas and feature harrowing heights, incredible speeds and a dazzling spectacle of fireworks, lights, sounds, and stomach-churning twists and turns. Rockstar-created Stunt Races at launch include:

  • Maze Bank Ascent
  • Racing Alley
  • Over and Under
  • Plummet
  • Turbine
  • Downtown Loop
  • Vinewood Downhill
  • Canyon Crossing
  • Threading the Needle
  • City Air
  • Nightlife
  • Duel
  • Splits
  • Rally
  • Trench I
  • East Coast

And keep an eye out for weekly drops with new races and vehicles.

Stunt Series and Premium Races

Cunning Stunts brings with it the release of both a new Stunt Series and Premium Races.

Stunt Series

The Stunt Series aims to keep players racing together and reduce overall downtime. All Stunt Race blips on the map now direct players to the same active Stunt Series. The Stunt Series is a sequence of Rockstar-created Stunt Races on an automatic refresh timer. Players can approach any Stunt Race corona and match-make into the current Active Race, or go on call to continue cruising in Free Mode until the Active Race is ready to launch.

When the race is completed players can use the Next Job Vote Screen to vote to play another race in the Active Series. Players can also manually queue into any race in the current Race Series using the in-game phone’s Quick Job option, regardless of the Active Race. 

Premium Races

Premium Races are high stakes, winner-takes-all events that require a $ 20,000 buy in from all participating players. The winner receives the entire combined cash pool ($ 100,000) while second through last place finishers do not receive GTA$ payout. All players are rewarded with triple RP for completing a Premium Race, even players who DNF.

Premium Races launch with eight players, no more or less. Players who win a Premium Race must wait one in-game day (48 minutes) before entering again.

There is only ever one active Premium Race at any time and to help keep the competition sharp, players are required to own specific vehicle or vehicle within a designated class to participate. Due to the nature of Premium Races, the lobbies operate differently from a normal race. No player is designated Host; lobby options are removed; invites are not allowed; no betting options; and all players are returned to Free Mode at the completion of the race.

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Stunt Race Creator (August 2nd)

Brand-new Creator specifically for the Stunt Race Category. Using the Stunt Race Creator, players can layer Stunt Props to build their own custom race. This robust Creator gives players the tools to design and build spectacular heart-stopping races. With access to hundreds of props and new race modifiers players can build a race limited only by their imagination.

  • Players can now use up to 150 props per race
  • Stunt Props snap together to allow seamless positioning
  • Speed Strip Props to provide speed boosts or slow vehicles down
  • Option to allow vehicles with speed boosts
  • Secondary Checkpoints: Split players in a race and send them in two different directions
  • Circular Checkpoints: Similar to those found in Air Races, helpful for checkpoints inside tubes
  • Fireworks Placement: Players have the option to place fireworks to trigger at certain times during a race
  • Audio Props: Audio-emitting props that players can tune to trigger specific sounds at certain ranges
  • Animated Props: moving signs, rotating tubes, and more
  • RP Bonus for performing stunts such as flips, 180s, 360s, etc during a Stunt Race

Stunt Props

Props are the building blocks of Stunt Races. They are easy-to-use, snappable structures such as ramps, loops, wall rides, tubes, raised tracks, and dynamic objects such as oversized soccer balls and bowling pins that allow for over-the-top, unpredictable racing. From subtle flourishes like a perfectly placed ramp or wall ride to elaborately designed spectacles featuring flaming rings, steep drops, and dizzying loops, Stunt Props offer players tremendous creative freedom to design wholly unique races. 

 Prop categories include:

  • Stunt Set Pieces: Single, Half, and Multi-loops; Small and Large Spirals; Wall Rides and Wall Ride Spirals
  • Stunt Tubes: Variations of tubes including Short, Medium, Long, and Forked; Rotating Tubes, Speed Boost Tubes, and more
  • Stunt Ramps: Collection of ramps ranging from Small, Medium, Large, XL, XXL, Giant, and Quarter Pipes
  • Stunt Raised Track: Collection of Straights, Turns, Forks, U-turns, Funnels, and more to create tracks high above the streets
  • Stunt Track: Various track pieces with rumble strips, caution areas, and other racing flourishes
  • Stunt Special: Speed Boosts, Slow Downs, Fireworks, Targets, Landing Zones, Hoop of Fire, Soccer Goal, and more
  • Stunt Signs: Stop Signs, U-turn Signs, Hairpin Turn Signs, Numbered Signs, Branded Signs, and more
  • Stunt Building Blocks: Blocks of various dimensions for layering and building
  • Dynamic: Bowling Ball, Bowling Pins, Soccer Balls, and more

New Vehicles

13 vehicles new to GTA Online for sale on July 12th, including:

  • Annis RE-7B
  • Emporer ETR1
  • Progen Tyrus
  • Grotti Brioso R/A
  • Lampadati Tropos Rallye
  • Obey Omnis
  • Vapid Trophy Truck
  • Vapid Desert Raid
  • Nagasaki BF400 (motorcycle)
  • Western Gargoyle (motorcycle)
  • Pisswasser Dominator
  • Burger Shot Stallion
  • Redwood Gauntlet

New Clothing

Hundreds of new clothing and accessory options including leather jackets, bomber jackets, racing jerseys, racing jackets, helmets, hats, alongside new racing suits and stuntman suits.

Other Additions and Features

  • 50 new tattoos
  • New Adversary Mode Entourage
  • Re-organization of the Player Interaction Menu
  • Players can now select an outfit in Stunt Race lobbies or choose a default Race Outfit
  • New helmet visor animations
  • New idle animations while sitting on a motorcycle

www.GameInformer.com – The Feed

PlayStation Plus hits 20.8 million subscribers

The number of PlayStation Plus subscribers has almost doubled since January 2015, with the service now boasting 20.8 million members. …


Gamasutra News

G2A hits back at TinyBuild after studio claimed it lost $450k to key reseller

“Finding a better medium price here would give a true overview. TinyBuild should explain to the media why they omitted their sales data from the revenue projection.” …


Gamasutra News

Overwatch player count hits 10 million after three weeks

Over 10 million players have flocked to play Blizzard’s online hero-shooter, Overwatch, since the game launched on May 24. …


Gamasutra News

Free Halo 5 DLC Hog Wild Hits May 31, Updates Come To Warzone Firefight

Halo developer 343 Industries announced in its blog that Halo 5: Guardians' next free DLC, Hog Wild, will release next week on May 31.

While the expansion won't include any new maps, it instead comes with a host of REQ drops, including vehicles such as new warthogs, a hybrid scope, and additional armor.

Some of the "bigger items" will release alongside Warzone Firefight at the end of June. "Just in case you missed it last week, a few of the bigger items that were slated for the Hog Wild update have been given a bit more time for finishing touches and polish," 343 Industries says in its post.  

For everything releasing on Tuesday in the Hog Wild update, check below.

The blog also mentions that updates are coming to Halo 5's Warzone Firefight, such as more "dynamic" bosses and better payoffs for Legendary bosses. You can read the full post here.

Hog Wild follows Halo 5's previous free DLC Memories of Reach which released earlier this month. Memories of Reach included Infection, a zombie-infested multiplayer mode which you can take a look at here. Additionally, Halo 5's Forge mode, which allows players to create their own maps, is coming to PC.

[Source: Halo Waypoint]

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