“We were overwhelmed by this desire for everything to be interactive. It took us maybe a whole year to understand how we could shape the game in a way that that no longer was a problem.” …
The Legend of Zelda: Breath of the Wild's story is completely optional, but it's a good one worth seeking out. You will encounter a number of story moments by simply pursuing the dungeons and following the main path, but for the complete picture, you will need to find a number of hidden cutscenes throughout the land of Hyrule. You won't see any of those cutscenes below, but it's not a bad idea for me to include a spoiler warning here, just in case.
Below you will find the reference picture for each of the story moments, a larger map picture, a zoomed in map picture, and a picture of exactly where the moment is.
Sacred Ground Ruins
Kara Kara Bazaar
Spring of Power
Sanadin Park Ruins
Lanayru Road – East Gate
The final story moment is a little bit different, and demands you recover the first 12 moments before you can go after it.
Sun and Moon demo that released today has been datamined for a treasure trove of new information. Besides the final forms of the three starters, the rest of the Ultra Beasts and several unannounced Pokémon
If you don't want to be spoiled I suggest closing this article and hiding in a cave until next month.
The videos below confirm the final evolutions leak was indeed true. According to that leak, the final typing for the starters will be Grass/Flying for Rowlet's evolution, Water/Fairy for Poppolio, and Fire/Dark for Litten. Also revealed are new Alolan forms for the Geodude family and an extremely round-faced Persian.This time around it seems the legendaries have pre-evolutions, which is a series first. Besides that you can see models for evolutions of previously announced Pokémon
in the first video and shiny colors in the second.
(Please visit the site to view this media)
(Please visit the site to view this media)
[Source: Kaphotics Youtube]
The confirmed starter evolutions reinforces my decision to go with Rowlet, though I swear that Litten better not turn into a Fire/Fighting. Overall the new designs are spectacular as they're varied but not terribly silly.The demo already makes a strong case for buying the game and this leak solidifies it for me.
SMU Guildhall production student Andrew Curley breaks down the good, the bad, and the lessons learned from managing an educational game project for eight weeks. …
Id Software hasn’t forgotten Doom’s 23-year legacy. In advance of the new game due out in May, the studio has revealed a set of easter eggs for which you can (and should) be on the look out.
Speaking with IGN, id’s Marty Stratton and Hugo Martin revealed that each level will have a lever that opens a hidden door. Once you find it, you’ll be treated to a snippet of a classic Doom or Doom II level.
They won’t be the entire things, but once you uncover them, you’ll be able to play the whole map from the menu. Some of these include original music, and all have monsters in the appropriate location.
You can check out the entire video to see how these are seamlessly integrated. Doom will be out on May 13 for PlayStation 4, Xbox One, and PC.
For more, check out our coverage hub from February 2016.
[Source: IGN on YouTube]
I love that the callbacks when found in the level won't disrupt from the flow of the mission but can be played in full on their own. I'm looking forward to hunting these down.
Lego Dimensions was one of last year's best toys-to-life games, and has the series' irresistible allure of taking pop-culture staples and Lego-fying them to comedic effect. The game has an added dimension of charm because it melds different properties together, putting the likes of Portal, The Simpsons, and The Lord of the Rings all under the same roof. Get in the Easter mood by taking a look at some of the hidden Easter eggs scattered throughout Lego Dimensions.
In the gallery below Tt Games reveals some of the weird pairings, like the Ghostbusters coming across a skeletal Jack and Rose (Spoiler alert: Jack doesn't quite make it into one of the Titanic's lifeboats). Doctor Who stands before a wall defaced with "Bad Wolf" graffiti, which itself is a famous Doctor Who Easter Egg that appears throughout episodes.
Do you recognize anymore references in the gallery below? If you're a fan of finding Easter eggs hidden in the nooks and crannies of games, check out the abundant nods to fans in Transformers: Devastation. Also check out the Harry Potter reference hiding beneath the stairs in Dying Light: The Following here.
UFC commentator and comedian Joe Rogan is secretly added to the roster in UFC 2's recent update, and you can unlock him if you input the Konami code.
Earlier this week, EA Sports detailed its UFC 2 update on its website, revealing three new fighters being added to the roster: Sage Northcutt, Jessica Aguilar, and a mystery fighter, which is now revealed to be Joe Rogan. You can unlock Rogan by using the Konami code, which is put in as Up, Up, Down, Down, Left, Right, Left, Right, O, X, Options on PlayStation 4, and Up, Up, Down, Down, Left, Right, Left, Right, B, A, Menu on Xbox One.
If you're wondering, yes, Rogan comments on what's happening while he fights, which should prove to be entertaining. You can read more about UFC 2 in our review by heading here. The game is currently available on PlayStation 4 and Xbox One.
“We are in control of the way we make and sell our games. We are much more in control than most other industries. For most people that play our games, there is no escape. They cannot invent new ways to price their work.” …
Some of the most intriguing stories in video games aren’t told directly to the player. You can make it to the end of Dark Souls with no grasp on an overarching plot – left only with the thin narrative thread of surviving brutal boss encounters with sparkling bonfires in between. Some tales can only be read between the lines.
A lot of the time, it’s possible for stories to hang out on the sidelines because there are other factors drawing the player to the end of the game. Poorly constructed plotlines fall to the wayside while an alluring progression system draws the player to the end of an RPG. Some fighting games lay character backstories to rest in the pages of a manual in favor of sound fighting mechanics.
As it turns out, these sparse nuggets of storytelling end up sparking passionate fan theories and wild speculation. Are you still searching for answers to why you’re on a strange puzzle-filled island in The Witness? Have you been disassembling Undertale to uncover the mysteries of W.D. Gaster? Do you lie awake at night wondering why the G-Man stalks you in Half-Life 2?
Our minds definitely race with these possibilities, and here are some of our favorite hidden stories in games (spoilers ahead).
Braid – The atomic bomb
On its surface, Braid looks to be a painterly take on Mario’s damsel in distress story. A widely accepted theory is that Tim, the protagonist, isn’t racing to rescue the helpless princess. Instead, the princess can be interpreted as a metaphor for the invention of the atomic bomb.
Braid’s narrative is dealt out in storybooks placed in between levels, which all have slices of exposition. Fans stitched together this theory when they noticed that some of the quotes in the storybooks were from people involved with the invention of the world’s first nuclear weapon.
In the epilogue of the game is a quote from William Laurence, the only journalist allowed at Trinity – a codename for the first test nuclear bomb detonation. Laurence writes:
“On that moment hung eternity. Time stood still. Space contracted to a pinpoint. It was as though the earth had opened and the skies split. One felt as though he had been privileged to witness the Birth of the World…”
The storybooks that follow talk about how the princess “stood tall and majestic,” and how she “radiated fury.” Further evidence supporting the atomic bomb metaphor comes from other Trinity quotes in the story, and if you manage to touch the princess in the final sequence she explodes in a flash of light.
Jonathan Blow himself has all but confirmed that this theory is true, but he claims there’s more to Braid’s story than just that. "I'm not really talking that much about the story, but [that quote is] most certainly in there. It's something to take into account when reading the text,” Blow said at Nottingham’s GameCity Festival. “But how much does it come into the actual story? It's a very tightly focused game, I spent three years working on details.”
Jonathan Blow's latest game, The Witness, has some equally compelling mysteries embedded in its story. You can read our thoughts on Blow's latest brain teaser here.