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U.S. government looks for help defining ‘game designer’ job role

The O*NET Data Collection Program is seeking the input of expert video game designers to help ensure that the profession is described accurately in the O*NET Database for the American public. …


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Funny To A Point – God Help Me, I Can’t Stop Playing Stardew Valley

The end of the year always offers a huge opportunity for
G.I. editors – once we've finished arguing
over our Top 50 list and sent the issue off to the printers, we abandon the
office for Christmas and don't come back until our calendars are officially
obsolete. Like any well-adjusted person, I spend the majority of my holiday
break with my family video games, tackling the great big pile of shame
that I've built up over the year. Doom, Dark Souls III, and Overwatch* were
just a few of the unfinished games I was looking forward to playing while
waiting for 2016
to finally die
. Then Stardew Valley came along and blew those plans all to
hell.

Forgoing a stack of triple-A games for 10 straight days of
Stardew Valley might sound like the gaming equivalent of kids chucking their
new toys aside on Christmas morning to play with the empty cardboard boxes
instead. However, beneath Stardew Valley's simple
16-bit graphics
lies a devilishly addictive simulator. Like literally
addictive. Like, I can't stop playing it. Or thinking about it. I need help.

If you haven't heard of Stardew Valley, here's a quick
explainer: It's Harvest Moon.

What, you haven't heard of Harvest Moon either? Sheesh.
Fine, here's another explainer: It's a simulation game where you get up and do
chores on a farm all day.

I'm not sure what it is or how it operates, but video games
have a magical quality that can make even the most mundane tasks entertaining.
Take for instance the recent survival-game fad, an entire genre devoted to
emulating the struggles of early man, where players wander around harsh
environments in their underwear
, beating
each other with rocks
and pooping everywhere.
Sure, there's excitement to be had in being chased through a jungle by
dinosaurs, but I'm pretty sure our cavemen ancestors didn't find their
continual quest to not die from everything quite as fun as gamers do. The same
is undoubtedly true for anyone who has real-world farming experience, which
Stardew Valley presents as a cutesy, carefree affair.

I started Stardew Valley a few days before our holiday
break, and even though it's basically the embodiment of an old Simpsons gag, I was instantly and
inexplicably hooked by the farming grind. Like every Harvest Moon, you start
the game by inheriting a rundown farm in the titular valley (the one difference
being that you don't wake up with amnesia, as only Japanese games are contractually obligated to start that way). After meeting a few of
your kooky neighbors and learning about the villainous scourge that is
JojaMart, you're thrown right into yardwork, which at this point entails
clearing out a plot of land so you can get to the real work.


The farm you inherit
is a real craphole in the beginning. Thanks for nothing, grandpa!

There were few things I hated more as a kid than yardwork,
and Stardew Valley pretty much covers all the most detestable outdoor duties
from my childhood. Before you can plant anything, you'll need to dig up rocks,
break down and collect sticks, and cut the grass (granted you at least get to
use a scythe in Stardew Valley, which probably would have made cutting the
grass more appealing as kid – at least until I sliced one of my siblings in
half).

While adulthood has endowed me with a certain appreciation
for mowing the lawn (it gets me out of the house and is one less day I have to do
real exercise), Stardew Valley elevates these chores into a kind of zen-like
cleansing ritual; each tap of the button effortlessly erases one more square of
clutter from your life, at the cost of a small sliver from your stamina bar (a
way better gauge for physical exertion than the sweat stains emanating from my
armpits). Deciding how you want to lay everything out on your farm scratches a
similar itch as building a castle to your exact specifications in Minecraft –
only I don't give up and wander off after blocking out the first couple rows of
crops.


Setting up your
farm exactly the way you want it is part of the fun…if you have OCD.

Once you're happy with the small plot you've carved out, you
can plant the seeds you bought from Weiner Pierre's General Store and water
them, one seed at a time (you're gonna want to upgrade that watering can as
soon as possible). With the chores done for the day, you can get to the truly
exciting activities, like picking up seashells on the beach, engaging other
villagers in pleasant small talk, and renovating the community center. Just
make sure you're home and in bed by midnight, otherwise you'll be tired in the
morning!

If you're wondering what the hell is wrong with me, join the
club (my wife is the founding member and president, FYI). However, I will say
that part of Stardew Valley's appeal lies in its sheer volume of items and
activities. Once you've sold your first few parsnip crops, you can invest in a
barn and buy a cow, or get a coop for raising chickens (well, maybe not, based
on the price those lousy dirt vegetables get you…stinkin' parsnips). If you'd
rather eat a cow than milk one, you can make extra cash by spelunking in the
mines for precious ore or catching some fish in Stardew Valley's many rivers
and lakes. Your first house upgrade lets you experiment with the dozens of
cooking recipes you learn from watching T.V., providing stamina-replenishing
meals or just a higher selling price. You can even play some arcade games at
Stardew Valley's bar, which are about as fun as the kind of arcade games you'd
find in a real bar (i.e., not).


You can also get
crabs. *rimshot*

Stardew Valley features tons of other rabbit holes to lose
yourself in, but the real magic lies in the fact that there aren't enough hours
in the day to do everything. A strict day/night cycle leaves you scrambling to
make the most out of every day – it's just like real life, except I don't mind waking
up at 6:00 a.m. to go to work (also, I pass out in caves less often in real life. I'm
not saying never, but less often for sure…).

If you're like me (and for your sake I hope you're not), you
deal with Stardew Valley's time crunch by planning out what you'll do the
following day right before you go to bed; what activities you want to pursue,
what items you'll need to bring along, and what you can safely store for later.
You end each day by dumping whatever you want to sell in the magic drop-box
outside your house (good lord, how can I get one of these in real life?), then
hopping in bed to save your game.

Playing out "just one more day" is a hopelessly enticing
prospect, as you constantly jump between interests ("It's raining today! Time
to go fishing!"). Each day only takes 15 minutes or so, but they rack up
quickly – suddenly a festival is on the horizon, spurring you on for another
hour of late-night gaming. Then a new season comes along with the promise of
new seeds and surprises. Before you know it, you're trudging to bed at 6:00 a.m. (real-world time!) while still thinking about the half-grown crop of pumpkins you're sitting on,
and those shiny gold tool upgrades you're going to buy with the profits. All
the while you're collecting and crafting items to fill bundles at the community
center, which renovate the building (the closest thing you have to a story arc)
and ply you with rewards that only make you want to play even more.


Another exciting
feature? Checking the daily weather report!

Stardew Valley may not be the most realistic farming sim on the market, but it is
a realistic enough life sim to hold up an unflattering mirror to some of my
real-life problems and compulsions. First and foremost: hoarding. If I had a
gold coin for every item I jammed in a trunk instead of selling it, I'd be
richer than the greedy crapbag who owns JojaMart. In fact, my most-crafted item
in the game is storage chests – and that's not even a joke!

Even worse, all of my stashed items are meticulously
categorized according to my OCD needs. Refrigerator space is reserved for fish,
eggs, and dairy (so they won't spoil…even though there's no spoiling mechanic
in the game), plus prepared meals and frozen vegetables that you forage during
winter (they probably have to stay cold too, right?).

Chest number two contains all the silver- and gold-star
fruits and veggies I've grown and not sold for some inexplicable reason –
because hey, maybe my future love interest will demand three dozen potatoes
before she agrees to marry me!

Chest number three contains tree seeds (enough to grow my
own forest), gifted seeds (which I've deemed unimportant enough to not plant but
still important enough to hold onto forever), and flowers. I also shove my jams,
mayonnaise, honey, and other jarred items in here, because they have to go
somewhere.

Chest number four (seriously, there are a lot of chests, so
get comfortable) contains all my resources: wood, stone, coal, tree sap,
copper, silver, and gold (in both ore and bar form), bat wings (not sure why I
initially considered them a resource, but here we are), and about two dozen
other resource types that I have way too much of.


Not even Bruce
Wayne needs that many bat wings…

Chest five is devoted to obsolete tools, weapons, fishing
bobbers, and clothing. Funny side note: I actually tried to sell my duplicate
clothing items once, only to find out that your magic drop-box won't take them.
So looks like I will continue being the proud owner of six pairs of winter
boots that look like they were stolen off of an elf that froze to death.

Still going: Chest six is miscellaneous crap that doesn't
fit anywhere else, and chest seven contains my most expensive possessions
(including a full line-up of items to win the fall festival's grange competition
every year – suck on that, Pierre!). If you're thinking that the miscellaneous
chest should come after the expensive-item chest, you're absolutely right, and
it annoys me every time I have to open one of them up (one of these days I'll
get around to reorganizing everything – I might even clean up my real house
too!).

Another real-life character flaw Stardew Valley has made me
painfully aware of? I suck at socializing! A good villager in Stardew Valley
will make the rounds every day, talking to their fellow citizens and giving
them gifts to discover their likes and dislikes. A lazier villager will simply
look up said information on
the Stardew wiki
, and save the gift-giving for each NPC's birthday when it
nets you bonus friendship points. I'm a sizable step below even that: most of
the time when I remember it's someone's birthday, I'll just hand over whatever
random crap I'm carrying at the time. In hindsight, I can see how a raw fish
isn't a great birthday gift for a potential love interest, but in my defense,
Tiger Trouts are kind of rare(ish)! The truth is I care way less about my
relationship level with Stardew Valley's eligible bachelorettes than my
relationship level with my cow (the first day she squirted out a large milk I
knew she was the one).**


I swear this is a
picture of me milking my cow, not making love to it.

That said, it's nice playing a Harvest Moon-type game where
the characters aren't bogged down by dumb JRPG clichés. From the loveably lame
Mayor Lewis (whose idea of a wild night includes putting a coin in the tavern's
jukebox) to Penny's alcoholic trailer trash mom, Pam (who someone actually
hired to be the town's bus driver), every character has their own quirks and
surprises, and is worth getting to know. Well, except for Shane, the grumpy
loser who works as a stockboy at JojaMart and probably thinks Dane Cook is
hilarious.***

And that's the best thing about Stardew Valley: It never
stops surprising you, with one totally mundane milestone after another. I was thrilled
when I harvested my first big crop of blueberries, which propelled me from poor
dirt farmer to the Mister Monopoly guy overnight. Seriously, no one has been
that excited about blueberries before, unless they have some kind of sick Violet
Beauregarde
fetish.

Just when you think you've got a handle on your schedule, a new
tool or item unlocks: a preserves jar lets you make your own pickled vegetables
and jellies; a recycling machine lets you turn the trash you catch while
fishing into useful items (I knew I
didn't throw away that garbage for a reason!); a slime press lets you…press
slime, for some perverted reason. Sprinklers, scarecrows, bee houses, cheese
presses, looms – the list goes on and on. Hell, I'm one clump of wool and a duck
egg away from unlocking my own greenhouse, and the suspense is killing me!


You still want action? Fine, there are enemy-filled mines that seemingly go on forever. Happy?

I won't blame you if don't "get" Stardew Valley – my
hopeless addiction hasn't blinded me to how absurd the game sounds, especially
when described by a total fanatic like myself. I'm surprised myself by how
taken I am with the game, but I love that a simple indie sim can still dethrone
the biggest triple-A blockbusters for my gaming time once and a while. So if
this description hasn't sounded like
a complete waste of time, I highly recommend you check it out. I've already
spent countless hours**** building up my dumb little farm, and
I don't think I'll be stopping anytime soon. Even if I wanted to.

*By "finish" Overwatch, I mean play it until I don't want to
anymore. Which will never
happen
. (back to top)
**That said, if I had to pick a romantic interest at this
point, it would probably be Maru – but only to spite her jerk dad who told me
to leave her alone. (back to top)
***So much for that
resolution
. (back to top)
****The number of hours I've played Stardew Valley is
literally countless as I've fallen asleep numerous times while playing the game,
rendering my save file counter inaccurate. Thankfully, even in a
quasi-narcoleptic state I've still managed to open a menu to stop the in-game
days from progressing, so I haven't woken up on a desolated farm 10 years in
the future…yet. (back to top)

Need more laughs? Click the banner below to check out Funny To A Point's fancy-pants hub!

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12 Tips To Help You Master Titanfall 2′s Multiplayer

Titanfall 2 is out today. It's pretty great! Alongside having a fantastic campaign, the robust multiplayer mode that was essentially the entire original game has returned, along with some adjustments and additions. I've been chewing through the multiplayer over the past few days, stomping and being stomped myself, and have returned from the front lines with a few tips to help you carve out a path to victory.

Experiment With Both Pilot Loadouts and Titan Perks
You can have up to 10 custom pilot loadouts in Titanfall 2. You get 6 for free and have to buy the rest with currency earned through matches. With pilots, your best bet is to have a loadout for every occasion. Want to go stealthy sometime? Have a loadout equipped with the cloak ability and a weapon of your choosing (shotgun or sniper work pretty well depending on your play style). Also have a class with an assault weapon and frag grenades. And another with an explosive weapon as your pilot's primary. During matches you can switch between loadouts in order to change things up, so take advantage of that if your current loadout isn't working.

Titans don't technically have loadouts, but they do have buffers and perks you can equip, like having your Titan's core go nuclear upon its destruction, killing anything that happens to be close, or starting with a shield encased around it when it drops onto the battlefield. There's a lot of mixing and matching to be done here, so be sure to experiment.

Play The Objective
Playing the objective isn't too hard in Titanfall 2. Most of the time it revolves around killing enemies in order to build up your team's score. However, certain modes, like Bounty Hunt or Amped Hardware, exist outside of that basic premise, forcing you to do extra things in order to score points for the team. In Amped, you need to capture a point then stay there in order to hold it for your team, which means you can't run off willy-nilly, hunting down other pilots, if you want to be an asset to your team.

In Bounty Hunt, you should be more focused on picking off grunts and other AI enemies roaming the environments in order to build up a bonus you can deposit in the team's bank between rounds. Time spent hunting down other players is usually wasted money.

Pick Your Boost Carefully
The Burn Cards from the original Titanfall have been replaced with Boosts. These are ultimate abilities you get access to during the match once your Titan meter hits whatever percentage is attached to your selected Boost. For example, Amped Weapons, which increase the damage of your primary and secondary weapons, require you to have 80 percent of the meter filled while Ticks (walking explosive mines that hunt down enemies) only cost 65 percent. You can only have one Boost active at a time and can't switch between them during matches, so figure out some of your favorites and stick to them.

Check Your Inbox Often
As you level up in the game, a mysterious figure known as The Advocate will send messages to your in-game inbox. These often include special callsigns, emblems, and camos for both your Titan and pilot so if you're into that sort of thing, keep an eye on that inbox.

Grab Those Batteries!
Glowing green batteries are littered across the battlefield in Titanfall 2. As a pilot, you can scoop these up and feed them to your own Titan or an ally's Titan to help it recover health. You can also rodeo an enemy Titan, steal their battery, and deliver it to a friendly one, which is always fun. 

You can also call out to friendly Titans to catch their attention when you have a battery on you that you can give to them. Do this. In return, they will love you. They will cherish you. And then they will leave you for the next pilot with a pretty glowing battery.

This is life.

Never Try To Take On Multiple Titans Yourself
Do I really have to explain this one? It's just a bad idea. Don't do it. Get out of there, wait for backup, or circle around until one of them is distracted by something else happening in the environment.

Take Out Grunts, Spectres, and Reapers
Matches in Attrition and Bounty Hunt are often decided by single digits, so every little bit helps. Killing AI enemies that roam the map during these modes bump up your team's score bit by bit,  so if you're having trouble facing off against other pilots or titans, it might be better to dedicate your time to mowing down these AI foes.

Grenades Are Your Friends…Until They Aren't
You get several varieties of grenades to choose from. There's your typical frag grenade, an electric grenade that distorts enemy vision and puts robots out of commission, as well as my personal favorite: the incendiary throwing star. More varieties of grenades are probably one of the first things you should unlock with currency since they're one of the more useful items and offer you new strategies during matches. Just don't cook them too long or throw them too close or your portable pal might splatter you all over the room.

Always On The Move
With few exceptions, it is almost always better to be on the move in Titanfall 2: wall-running, sliding, creeping through a house–whatever. Do not stop. It makes you a prime target. Even if you fancy yourself a sniper, you should learn how to use that weapon on the move. Trust me.

Learn Every Map
A little basic, but the idea rings true here as much as it does for every other multiplayer game: learn the maps. Get to know every nook and cranny. Figure out where you can lay ambushes or chokepoints to try and take on Titans when you're Titanless.

Anti-Titan Weapons Are Rarely Worth The Trouble
In my experience, I've always found a sidearm dedicated to taking out other pilots is far more useful in the long run than any of the anti-Titan weapons, especially since they don't really do that much damage. You're better off rodeoing Titans and stealing their batteries.

Sometimes Being A Pilot Is More Useful Than Being A Titan
You might feel the temptation to hop in your Titan whenever your meter is full and you can call it down, but take every situation on a case-by-case basis. If your team is better served with you on the ground, swiftly making your away across the battlefield to steal flags or deliver cash bonuses to the bank, it's probably best just to call your Titan down and it set it to autopilot.

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