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Dwarf Fortress dev: ‘It’s kind of funny, we never achieved our original goals’

“This random side project suddenly becomes our fantasy game,” Dwarf Fortress co-creator Tarn Adams told PC Gamer, reflecting on the game’s development. “And it’s been strange to adapt to that.” …


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Dwarf Fortress dev: ‘It’s kind of funny, we never achieved our original goals’

“This random side project suddenly becomes our fantasy game,” Dwarf Fortress co-creator Tarn Adams told PC Gamer, reflecting on the game’s development. “And it’s been strange to adapt to that.” …


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In 1989, Miyamoto laid out his original design goals for Zelda

“I wanted to create a game world that conveyed the same feeling you get when you are exploring a new city for the first time,” said Miyamoto in a recently-translated interview from the ’80s. …


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Comcept Details Red Ash Kickstarter ‘Stretch’ Goals

After yesterday’s announcement that Fuze stepped in to fund all of Red Ash, Comcept has detailed what backer funds will support. This is, of course, predicated on the campaign recovering its losses from yesterday and raising an additional $ 300,000 in the next three days.

The good news is that with Fuze backing the project, Red Ash will be a full game (instead of only a few of the chapters guaranteed). The stretch goals, funded at the $ 800,000 level, include one post-game dungeon, one additional playable character, and a loosely detailed post-game “village reconstruction” mode.

Comcept is also remaining silent on retailers listing a delay for Mighty No. 9. We’ve reached out to the company and have not yet heard back on the matter.

[Source: Kickstarter]

 

Our Take
These stretch goals are very loosely defined, and it took Comcept 25 percent of the remaining campaign time to update with this information. At this point, it doesn’t look like it matters much. Unless an angel backer swoops in, this campaign has little chance of success.

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Banjo-Kazooie Successor Yooka-Laylee Kickstarter Surpasses All Stretch Goals, New One Added

At the time of this posting, Yooka-Lalyee – the Banjo-Kazooie spiritual successor being developed by former Rare employees – has achieved all of its stretch goals.

Right now, the Kickstarter has raised £1,234,399 (about $ 1,868,695), which means it has surpassed all of its initial stretch goals, plus two that were added shortly after the game's Kickstarter launch. In response, developer Playtonic Games has added another stretch goal for the £1,500,000 mark – the addition of an orchestral score.

The team also addressed a fair concern that the Kickstarter is getting too big and insists that the stretch goals are going exclusively to the game, as opposed to things like buying a larger office space. In the most recent update Playtonic writes, "we’re acutely aware of the concerns surrounding Kickstarter ‘bloat’. Backers can be assured that the Playtonic team is comprised of vastly experienced game developers, and we’ve carefully planned our stretch feature pledges to ensure that they won’t negatively impact on the creation of our game."

It's important to remember that all Kickstarters are a gamble on the part of the backers, as Mike Futter wrote about earlier this year, but it's hard not to be excited about Yooka-Laylee. For more on the game, head here.

[Source: Kickstarter, @PlaytonicGames]

www.GameInformer.com – The Feed

Yoichi Wada lays out Shinra’s cloud gaming goals

Gamasutra talks to Shinra Technologies president Yoichi Wada about what developers need to know about making games for the platform, where it’s going, and why he was wrong about the death of consoles. …


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Shadowrun: Hong Kong soars through funding, stretch goals

Developer Harebrained Schemes has become the go-to case study for using Kickstarter as part of a sustainable business model, having received over $ 400,000 since putting up its page yesterday for Shadowrun: Hong Kong. The game pulled in its $ 100,000 f…
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Blog: Set achievable goals to avoid over-engineering your game

Drawing on his own experience developing Ludus, one programmer showcases the production benefits that come from regularly building prototypes of subsystems within your actual game prototype. …


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Mighty No. 9 gets additional stretch goals, animated series, pre-orders open

Mighty No. 9 developer Comcept USA gathered more than $ 4 million in its initial fundraising campaign for the Mega Man-esque sidescroller, but that pile of money could grow a little mightier. Comcept has announced a second, PayPal-powered funding…
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La-Mulana 2 Kickstarter Closes With Four Stretch Goals Met

After achieving its Kickstarter goal a few days ago, the campaign to fund La-Mulana 2 has come to a close raising a little over $ 50,000 past its $ 200,000 goal.

With 5,200 backers, La-Mulana 2 raised $ 266,670 of its initial $ 200,000 goal. The additional funds unlocked four stretch goals. The first two, Curry Party and Curry Hell, don't actually add content to the game. Instead, the team will enjoy a party where they eat curry live on Twitch for Curry Party. Curry Hell will have La-Mulana 2 director Takumi Naramura eat curry three times a day for three days, which apparently allow him to make a better game. Father's Diary will add to the game a section revealing what happens between the first game and the sequel. Finally, the Monster Guide will add an in-game bestiary detailing all the new monster for La-Mulana 2.

For our review of the original La-Mulana, head here. For more information on the Kickstarter campaign, head over to the official page.

[Source: Kickstarter]

 

Our Take
The first two stretch goals for the game were definitely odd and atypical – but I like it. Hopefully, developer Playism Games can work out some kind of marketing deal with a curry company to help promote the game.

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