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Crytek USA and Vigil expats unite to form Gunfire Games

A group of former Vigil Games and Crytek Austin developers have founded Gunfire Games, a new indie studio in Texas. …


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Ex-Irrational devs form new studio, reveal ‘The Black Glove’

Irrational may have drastically cut its staff to focus on narrative-driven games, but some of those that were laid off have their own ideas for a narrative experience. Enter Day For Night Games, a new studio founded by ex-Irrational developers, many…
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Life Size Titanfall Kraber-AP Sniper Rifle Recreated In Lego Form

After creating Titanfall's EVA-8 shotgun with Legos, master builder Nick Brick has returned to show off his Titanfall Kraber-AP sniper rifle.

You can see a huge collection of images of Brick's Titanfall sniper on his Flickr account, and in the YouTube video below, which adds a few special effects to the Lego rifle's capabilities. It has a working trigger, and an accurate reload made with moving parts.

(Please visit the site to view this media)

[Source: Nick Brick on Flickr]

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Rumor: From Software’s Project Beast emerges in video form

Speculation is mounting over a rumored From Software game codenamed Project Beast, after what appears to be gameplay footage hit the web today. The video, spread over four separate clips (combined into one above), tallies with screenshots posted a…
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Report: Neversoft Merging With Infinity Ward To Form Larger Studio

After helping Infinity Ward with the development of Call of Duty: Ghosts, reports have surfaced pointing to a merger between the two studios and the abandonment of the Neversoft name.

Giant Bomb reportedly uncovered an internal memo detailing the merger from Activision Publishing CEO Eric Hirshberg. In the memo, Hirshberg writes how successful the partnership between the two studios was for Call of Duty: Ghosts and how, "it seemed like a single 'super-studio' could emerge."

The resulting partnership means the name Neversoft will be abandoned. The newly expanded Infinity Ward hasn't been confirmed to be working on the next Call of Duty, but it's a fair assumption considering Hirshberg's reasoning behind the two studios taking the name Infinity Ward. Hirshberg wrote, "Since the Infinity Ward brand is indelibly tied to the Call of Duty franchise, it is the sensible choice."

According to the memo, the merger also marks the retirement of Neversoft studio head Joel Jewett and studio director Scott Pease. The two will remain with the studio during the transition, but are expected to leave later this year.

For more details on the reported merger, including additional quotes, check out Giant Bomb.

During our coverage of Call of Duty: Ghosts, we filmed an interview with Infinity Ward's executive producer Mark Rubin and Eric Hirshberg about bringing in multiple studios to assist in development. You can check it out below.

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For more Call of Duty details, check out the latest on the upcoming Call of Duty: Advanced Warfare.

[Source: Giant Bomb]

 

Our Take
As Call of Duty development costs expand into the new-generation of consoles, it's no surprised to see larger studios become necessary for the development of AAA titles. I'm a little disappointed to see the Neversoft name fall by the wayside as I associate the studio with my fondest Tony Hawk memories, but I am happy the creative side of the developer will continue on, even if it has a different name.

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Titanfall EVA-8 Shotgun Recreated In Lego Form

Wonderfully named Lego builder Nick Brick has long had a history of recreating life-size video game weapons out of Lego. His latest creation is Titanfall's EVA-8 Shotgun, complete with a working trigger, sliding pump, and removable drum.

The video below shows these features in action. For more images of this amazing build, check out Nick Brick's Flickr page. Make sure you check out his other video game creations.

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Frozen Synapse to form strategies on iPhone this year

Frozen Synapse, Mode 7 Games’ top-down, turn-based tactical strategy game that challenges players to not get shot, is using its next turn to head toward your iPhone. Mode 7′s Paul Taylor shared the news on Twitter, adding that while he wasn’t sure of…
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Pokémon Battle Trozei Review – Form Steps On Function In Mediocre Match-Three

Pokémon trainers have something new to fill the time when they’re not busy taming wild beasts in the series’ main entries. However, players won’t likely feel compelled to match ‘em all in this puzzle spin-off thanks to Pokémon Battle Trozei’s repetitive nature.

You drag icons around a grid, and matches of three or more are removed from the screen. If you can follow up a match of four or more with another valid match, you enter a special “trozei chance” mode. Matches of two or more count in this state, and the frenzy continues as long as you quickly keep your combo going or clear the screen. All of these successful matches weaken the wild Pokémon that appear, and the defeated critters are added to your Pokédex.

The game features hundreds of Pokémon, which can be problematic. There’s a reason why match-three games use easy-to-identify iconography like gems, candy, and colorful blocks. Pokémon Battle Trozei’s visual clutter needlessly obscures the playfield when you’re looking for combos. That’s where most of the difficulty comes from; once I settled into the rhythm of activating trozei, clearing the screen, and repeating, it became less of a challenge and more of a chore. 

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Players who know their Aurorus from their Emboars have a slight advantage. Pokémon have elemental weaknesses and alignments, and knowing what a ghost Pokémon is weak against is helpful. You can bring support Pokémon into matches, which adds a bit of strategy to the proceedings. Some have special abilities, like hitting with extra damage in matches of five or more, or healing the player’s trozei box (wild Pokémon regularly attack, and when the box is destroyed, it’s game over). 

I’m a firm believer that a puzzle game needs to stand apart from whatever license or theme it has slapped on it. The game is the mechanic, after all. This is a case where characters are really the only really appealing thing there is. Games like Puzzle & Dragons have successfully juggled a similar mechanic and character-collection elements, proving that it can be done – and done well. Pokémon Battle Trozei is too superficial to remain interesting in the long term.

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Runic Co-founders Form New Studio Double Damage Games

Travis Baldree and Erich Schaefer formed Runic games and helped bring the Torchlight series into the world. Now they're starting a new journey at a new studio called Double Damage Games.

Earlier today, Baldree took to Runic's forums to talk about his upcoming departure on April 2, "I should say from the outset that this is an amicable departure, that I consider the amazing team at Runic my friends and family, and that it is a privilege that they've let me get away with running the place for this long. I love them all, and the biggest downside to all of this is that I won't get to see them every day. They are the reason that Runic has succeeded, and are the best group of people you could hope to meet or work with."

Baldree didn't talk about what game he'll be working on, but did say that it would be a smaller title "within the boundaries of limited means and resources."

Baldree and Schaefer co-founded nearly six years ago and helped bring Torchlight and Torchlight II to market.

 

[Source: Runic Games via Joystiq]

 

Our Take
I think this sounds exciting for Travis Baldree and Erich Schaefer. Sometimes you have to follow your dreams and all that junk. I thought both Torchlight games were a lot of fun, and I look forward to seeing what these two cook up in the future.

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Runic co-founders leave Torchlight dev to form Double Damage Games

Runic Games co-founders Travis Baldree and Erich Schaefer are leaving the Torchlight studio to start Double Damage Games.

“I should say from the outset that this is an amicable departure, that I consider the amazing team at Runic my friends and…
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