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Titanfall EVA-8 Shotgun Recreated In Lego Form

Wonderfully named Lego builder Nick Brick has long had a history of recreating life-size video game weapons out of Lego. His latest creation is Titanfall's EVA-8 Shotgun, complete with a working trigger, sliding pump, and removable drum.

The video below shows these features in action. For more images of this amazing build, check out Nick Brick's Flickr page. Make sure you check out his other video game creations.

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Frozen Synapse to form strategies on iPhone this year

Frozen Synapse, Mode 7 Games’ top-down, turn-based tactical strategy game that challenges players to not get shot, is using its next turn to head toward your iPhone. Mode 7′s Paul Taylor shared the news on Twitter, adding that while he wasn’t sure of…
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Pokémon Battle Trozei Review – Form Steps On Function In Mediocre Match-Three

Pokémon trainers have something new to fill the time when they’re not busy taming wild beasts in the series’ main entries. However, players won’t likely feel compelled to match ‘em all in this puzzle spin-off thanks to Pokémon Battle Trozei’s repetitive nature.

You drag icons around a grid, and matches of three or more are removed from the screen. If you can follow up a match of four or more with another valid match, you enter a special “trozei chance” mode. Matches of two or more count in this state, and the frenzy continues as long as you quickly keep your combo going or clear the screen. All of these successful matches weaken the wild Pokémon that appear, and the defeated critters are added to your Pokédex.

The game features hundreds of Pokémon, which can be problematic. There’s a reason why match-three games use easy-to-identify iconography like gems, candy, and colorful blocks. Pokémon Battle Trozei’s visual clutter needlessly obscures the playfield when you’re looking for combos. That’s where most of the difficulty comes from; once I settled into the rhythm of activating trozei, clearing the screen, and repeating, it became less of a challenge and more of a chore. 

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Players who know their Aurorus from their Emboars have a slight advantage. Pokémon have elemental weaknesses and alignments, and knowing what a ghost Pokémon is weak against is helpful. You can bring support Pokémon into matches, which adds a bit of strategy to the proceedings. Some have special abilities, like hitting with extra damage in matches of five or more, or healing the player’s trozei box (wild Pokémon regularly attack, and when the box is destroyed, it’s game over). 

I’m a firm believer that a puzzle game needs to stand apart from whatever license or theme it has slapped on it. The game is the mechanic, after all. This is a case where characters are really the only really appealing thing there is. Games like Puzzle & Dragons have successfully juggled a similar mechanic and character-collection elements, proving that it can be done – and done well. Pokémon Battle Trozei is too superficial to remain interesting in the long term.

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Runic Co-founders Form New Studio Double Damage Games

Travis Baldree and Erich Schaefer formed Runic games and helped bring the Torchlight series into the world. Now they're starting a new journey at a new studio called Double Damage Games.

Earlier today, Baldree took to Runic's forums to talk about his upcoming departure on April 2, "I should say from the outset that this is an amicable departure, that I consider the amazing team at Runic my friends and family, and that it is a privilege that they've let me get away with running the place for this long. I love them all, and the biggest downside to all of this is that I won't get to see them every day. They are the reason that Runic has succeeded, and are the best group of people you could hope to meet or work with."

Baldree didn't talk about what game he'll be working on, but did say that it would be a smaller title "within the boundaries of limited means and resources."

Baldree and Schaefer co-founded nearly six years ago and helped bring Torchlight and Torchlight II to market.

 

[Source: Runic Games via Joystiq]

 

Our Take
I think this sounds exciting for Travis Baldree and Erich Schaefer. Sometimes you have to follow your dreams and all that junk. I thought both Torchlight games were a lot of fun, and I look forward to seeing what these two cook up in the future.

www.GameInformer.com – The Feed

Runic co-founders leave Torchlight dev to form Double Damage Games

Runic Games co-founders Travis Baldree and Erich Schaefer are leaving the Torchlight studio to start Double Damage Games.

“I should say from the outset that this is an amicable departure, that I consider the amazing team at Runic my friends and…
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Evolution, Studio Liverpool expats form new UK studio Starship

Martin Kenwright, the founder of Evolution Studios and the progenitor of Motorstorm, is talking up his new digital entertainment studio: Starship. …


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Ex-Disney Interactive devs form Shark Punch, reveal The Masterplan

A trio of former Disney Interactive developers founded Shark Punch this year, and their first project, The Masterplan, is a heist game set in the 1970s, due out for PC, Mac and Linux in 2014.

The Masterplan has players gather a team and resources to…
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Oculus, EA, others form Immersive Technology Alliance

Does worrying about the viability of virtual-reality enhanced gaming keep you up at night? Of course it does! You’re probably wasting your time fretting about it though, because several companies, including Oculus VR, Electronic Arts and … printer…
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Former PS All-Stars devs form Dead Alien Cult, introduce Viking Ghost

Indie developer Dead Alien Cult introduced its first game on Steam’s Greenlight service this week, Viking Ghost. The developer comprises four people, two of which are former PlayStation All-Stars Battle Royale developers: Andrew Marquis and John…
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Guacamelee! gets an enhanced port in the form of a Super Turbo Championship Edition

DrinkBox Studios announced today that their previous PS3/Vita/PC title, Guacamelee!, is headed to the PS4, Xbox One, 360, and Wii U in the form of Guacamelee! Super Turbo Championship Edition. This enhanced port will have a new boss, content, and areas to explore. One question: how come the Vita and PS3 aren’t getting no love for this update?

Here is what’s new with this turbo deliciousness:

- Expanded Story: the main campaign gets bloated with DLC content from the original automatically included.

- New Areas: gamers will ride boats through the Canal of Flowers and feel spicy heat as they dodge lava in the new Volcano level.

- New Boss: a three-headed skeleton named The Trio of Death awaits you in the Volcano, make no bones about it.

- New Abilities: a new INTENSO combat mode awaits, as well as the delightful-sounding Chicken Bombs and Independent Dimension Swapping.

- New Enemies: elite-class baddies are itching to put Juan Aguacate in a permanent sleeper hold.

- Multiple Save Slots.

- Dual currency system that supports permanent item unlocks.

Want a trailer that shows off Guacamelee!‘s gorgeous artwork? Want no more!

Ryan MacLean, Co-Founder of DrinkBox Studios, had these words to share as he applied the figure four leg lock on an unsuspecting victim:

“It’s always been our plan to bring Guacamelee! to additional platforms in order to share the game’s unique world with as many gamers as possible; however, we wanted to go one step further and provide fans with new content and features. We feel that Super Turbo Championship Edition’s new levels, enemies and abilities (did somebody say explosive eggs?) will provide armchair luchadores with the richest Guac experience ever.”

Check out more Guacamelee! goodness at its website.


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