Last year a group of ex-Ubisoft devs quietly formed a new Parisian indie studio, Sloclap, and now they’ve signed a deal with Devolver Digital to publish their inaugural ‘online combat RPG’ Absolver. …
The Battleborn open beta kicks off on April 8 for PlayStation 4 owners and April 13 on PC and Xbox One. If you’re not sure what to expect, there’s a 12-minute trailer to catch you up.
Within, you’ll learn about the story, the different factions, and the competitive multiplayer modes. You may have heard the term “MOBA” used to describe Battleborn, but that’s only one mode.
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The open beta will include two story mode episodes, two multiplayer modes, all 25 heroes, and the progression systems. Battleborn will be out on May 3 for PlayStation 4, Xbox One, PC. For more, check out a hands-on preview.
Lego Master Builder Nick Brick has a new impressive Halo 5-themed creation.
Mr. Brick put together a Lego berison og the Nornfang Sniper Rifle from the latest Halo. You can find a collection of images of the sniper rifle by heading here, or by check out the video below.
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For more on Jensen's creations check out his Lego Halo M45 Tactical Shotgun, the Halo 5 Assault Rifle, and his 40-inch long replica of Halo: Reach’s UNSC Savannah.
[Source: Nick Brick]
Developers in Quebec have formed La Guilde des développeurs de jeux vidéo indépendants du Québec, an independent game development cooperative — representing 75 independent studios in the region. …
Last week, long-time game designer David Brevik gave a post-mortem on Diablo, a game that went from his original design to one of Blizzard's biggest franchises. If you missed his talk, never fear; he's posted the original design document on his site. While you don't get any of his additional commentary, it's a great, early look at the game.
It's a fascinating way to see how much of the game evolved, and also demonstrates just how much of it was there from the beginning. The original cast may have been whittled down from five or six races and three classes to the final three classes, but its strong Gothic setting was already a big part of the vision. There are also examples of the game's turn-based beginnings, which were thankfully scrapped in favor of the real-time action the series is known for. Curiously, some elements of the game's loot system was planned to be distributed via expansion discs. As proposed, they would have cost $ 4.95 and included a variety of rare, uncommon, and common items; monsters; hallway types; and other gameplay elements.
You can download the document here.
[Source: David Brevik]
I've been a Diablo fan since the first one came out, and it's great to see the game from its earliest days. It's interesting to imagine an alternate timeline, where players beefed up their core Diablo games by plunking down cash on expansions sold by the cash register. Knowing what hackers and dupers did in the actual game, it's easy to say now that such an idea would have been doomed.
Ubisoft and leading eSports outfit ESL have joined forces to give the developer’s tactical shooter, Rainbow Six Siege, its own dedicated eSports league. …
Just Flight is evidently the “new company” former Mastertronic MD Andy Payne mentioned would be spun out of the firm last week as Mastertronic sold it off to a new buyer amid bankruptcy proceedings. …
While Telltale’s The Walking Dead is very much Clementine’s story, discounting Lee Everett’s role would be a tragedy. It’s through his eyes that we experience the tale, watching the young girl mature in a harsh world.
Now, the Dave Fennoy-voiced character is finally getting his own figure. The McFarlane Toys piece comes in two different varieties: full color and blood-splatter.
If you haven’t played all the way through, you might not want to look at the pictures in the gallery. There is a spoiler in how the figure is designed.
The figure also comes with an axe and a meat cleaver. You can pick this up exclusively at New York Comic Con next week in Skybound’s booth, number 1544. No price has been listed.
The might of Iron Man and Captain America weren’t enough to save Disney Infinity from a substandard showing in the Marvel universe last year. The play sets based on The Avengers, Spider-Man, and Guardians of the Galaxy were case studies in repetition and what not to do with open worlds. Disney Infinity 3.0 arrives just a year after that superhero-sized blunder, and once again expands in size and scope, this time adding the Star Wars universe to a growing roster of characters from Disney, Pixar, and Marvel.
After watching Disney Infinity get off to a roaring start with its inaugural release, seeing it struggle mightily with a great cast of super heroes was unexpected and a little shocking. Remember, this is the same video game series and developer that successfully adapted the atrocious Lone Ranger movie into a fun interactive play set. From the sudden shift in quality between series entries, I didn't know what to expect from Disney Infinity 3.0. Would it continue trending downward and fail to capitalize on one of the most beloved entertainment properties in the world? Or could developer Avalanche Software turn this ship around and rediscover the complexity and joy of that first game? I was eager to find out. Within roughly an hour of play, it became clear that Star Wars and Disney Infinity fans alike have little to worry about.
The opening moments of Disney Infinity 3.0’s gameplay are filled with excitement and polish, teasing players with brief gameplay snippets stripped from Inside Out, Star Wars: The Empire Strikes Back, and a race between Mickey Mouse and a hilariously out-of-control Donald Duck. This tour of Disney Infinity 3.0’s new experiences gives way to a rejuvenated and wonderfully upbeat game that brings back the creative spark that made the series’ first release such a wonder to play.
The Toy Box is once again the main attraction, offering a wide selection of fun new props and mechanics. You use them in worlds designed for adventuring, platforming, racing, combat, and whatever else your imagination allows. I built a Rube Goldberg-like machine designed solely to fling Jar Jar Binks into deep space. The Star Wars selection in the Toy Box is a little light – especially given the wealth of toys in the real world – but includes the hallmark vehicles and monsters from the films and cartoons. I constructed a fairly detailed Tatooine, complete with Jabba’s Palace, the Sarlaac Pit, and a sprawling Mos Eisley spaceport using all of the available Tatooine-themed buildings and props. My finishing touches were three Star Destroyers hanging ominously in the sky, and a valley filled with as many banthas as I could place without going over the data limit.
The Toy Box is streamlined for creatively challenged people like myself to generate a wealth of content quickly, including new pathing options that keep NPCs moving where you want them to. I don’t have the requisite skills to properly analyze the advanced building options, but I did learn a lot of things exploring other people’s Toy Boxes last year, and the new theater and matchmaking options should help players make these types of connections quicker. With most of the building items transferring from the first two Infinity games, there's plenty of fun stuff to interact with and use to build worlds and interior environments.
Many of the best Star Wars Toy Box pieces are not included in the basic version of the game, and are instead unlocked in the Rise Against the Empire play set (available now in the Saga Edition of the game, and sold individually starting September 29). This set is good fun, excelling in lightsaber combat and offering plenty of challenges and enemy types. Fetch quests are used a little too often, and some locations (like the Death Star’s interior) are uneventful pit stops in place to wrap up the story as quickly as possible. The play set offers about two to three hours of gameplay, and is nowhere near as fleshed out of a retelling as we’ve seen in the Lego games, but delivers big Star Wars thrills, plenty of fan service, and some amusing missions like reassembling the cantina band, and exploring the frozen wastes of Hoth. Most of the big Star Wars moments are a part of this experience, including the Death Star run. This mission offers impressive visuals, but little in terms of challenge, and the flight controls don't deliver a great deal of precision.
Twilight of the Republic is the play set you get right out of the box. It’s a new Clone Wars-era tale that parallels Rise’s strengths and weaknesses, but just doesn’t have the charm or humor of the classic trilogy content. Ahsoka and Anakin are great additions to Infinity’s lineup, and are just a few of the standouts in 3.0’s amazing selection of new characters. I highly recommend picking up both Tron characters for combat purposes and the Inside Out emotions for Toy Box navigation. The Inside Out set is all about platforming, but is the weakest of the launch play sets, clinging too tightly to balloon collecting across the nicely designed platforming sections.
The surprising star of Disney Infinity 3.0 is Toy Box Takeover, a separately sold adventure that unites the Disney, Star Wars, and Marvel universes in a crazy adventure in which the strangest conflicts can arise – such as Minnie Mouse throwing explosive purses at stormtroopers. This set is nicely paced and loaded with exciting combat challenges. It also puts one of Disney Infinity 3.0’s coolest enhancements, sidekicks, into the spotlight. As you play, these computer-controlled helpers fight at your side, and level up as they go. You even get to hunt down a nice selection of loot for them.Moving forward, I’d love to see more sets like this released.
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Disney Infinity 3.0 is a return to form for this series and developer Avalanche Software. With the assistance of Sumo Digital and Ninja Theory, the racing and combat are vastly improved. A strong emphasis is placed on variety; hopefully signaling an end to scenarios like seemingly endless waves of frost giants. With Star Wars, Marvel, Disney, and Pixar already integrated into the Infinity experience, one has to wonder where Avalanche goes from here. No matter what the future may bring, this series is once again in tip-top shape, and is a place where adults and kids alike should be able to indulge in a wealth of fun.
A recent Pew Research Center exploring the new contours of friendship in the digital age has found that video games are becoming a fundamental part of teenage friendships. …