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EA Sports’ next-gen Ignite Engine shown off in trailer form

EA Sports’ next-generation Ignite Engine was on display at the Xbox One reveal event at Microsoft’s Redmond campus today. We have four trailers that demonstrate the engine’s capabilities, three of which can be found after the break.

EA Sports Executive Vice President Andrew Wilson told attendees of the Xbox One event that the Ignite Engine will perform “four times more calculations per second” than the publisher’s current offerings. Wilson said the engine will allow for 3D crowds and dynamic sidelines.

EA will launch four sports games alongside the console later this year, namely FIFA 14, Madden NFL 25, EA Sports UFC and NBA Live 14. Each game will be powered by the Ignite Engine.

Continue reading EA Sports’ next-gen Ignite Engine shown off in trailer form

JoystiqEA Sports’ next-gen Ignite Engine shown off in trailer form originally appeared on Joystiq on Tue, 21 May 2013 14:58:00 EST. Please see our terms for use of feeds.

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Video games are a legitimate form of cultural expression… right?

The European Commission doesn’t officially recognize video games as a form of cultural expression. Guillaume de Fondaumiere, co-CEO at Heavy Rain developer Quantic Dream, wants to change that. …


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QUBE Coming To Wii U In Director’s Cut Form

Last weekend Toxic Games, the developer behind the first-person PC puzzle game QUBE, tweeted an image of the game running on Wii U. It has confirmed a Wii U release is on the way, and it will be a director's cut of the game.

Toxic Games doesn't have an exact release date for the game yet, but said that the game has been revamped for console in the form of a director's cut. It's unclear exactly what that means, whether it's just small tweaks to ease the game's transition from PC to WIi U, or some new content.

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Mega Man’s Bass and Treble in figure form this summer

Mega Man Bass and Treble figures join the fight this summer
Capcom is celebrating the 25th anniversary of Mega Man in every way it can think of outside of video games. Next up is a US release of Bandai’s D-Arts Bass and Treble figures, based on the sorta evil robot and his dog from Mega Man & Bass and Mega Man 8, coming this summer as a two-pack for $ 42.99.

They look pretty cool, for the Mega Man universe “giant-footed anime robots” definition of cool. They join a D-Arts Mega Man/Rush set released in January.

JoystiqMega Man’s Bass and Treble in figure form this summer originally appeared on Joystiq on Wed, 10 Apr 2013 14:15:00 EST. Please see our terms for use of feeds.

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Disney veterans form Hyper Hippo, a new kids’ games studio

Two former Disney Online Studios executives have formed a new game studio, with a focus on creating children’s games for digital platforms. …


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Pixar artists form Steel Wool Games, Flyhunter due out in 2013

Pixar artists form Steel Wool Games, Flyhunter due out in 2013

So five people from Pixar start a game studio, and no, that’s not the beginning of an off-color joke. Steel Wool Games was founded by Sequoia Blankenship, Andrew Dayton, Jonathan Hoffman, Joshua Qualtieri and Jason Topolski, all of whom work at Pixar by day and now develop games by night. Steel Wool’s first game, Flyhunter, is due out in 2013 from PC and PlayStation publisher Ripstone.

“We have an internal phrase that we use to describe our style: ‘Grimsical,’” says Dayton, Steel Wool’s executive producer. “It’s our fundamental principle as a company. We create worlds that are funny and whimsical but dipped in gritty tones.” That certainly sounds like Pixar.

Steel Wool has an additional team of 12 working on Flyhunter and all things grimsical, so while it’s an after-hours studio for the founders, this is a full-time operation.

Continue reading Pixar artists form Steel Wool Games, Flyhunter due out in 2013

JoystiqPixar artists form Steel Wool Games, Flyhunter due out in 2013 originally appeared on Joystiq on Tue, 19 Mar 2013 19:15:00 EST. Please see our terms for use of feeds.

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WayForward staffers form Yacht Club Games

WayForward staffers form Yacht Club Games
Sean Velasco, director of WayForward games including Double Dragon Neon, A Boy and his Blob, and BloodRayne: Betrayal, has formed a new studio called Yacht Club Games, along with other “top talent” from WayForward.

The studio has yet to announce its first project, but teased it with a silhouetted horned sprite on the background of its Twitter page. “Our serious and solemn goal is to make really awesome original games that fuse modern and retro sensibilities, and we have the pedigree to prove it!” reads a statement on the developer’s website.

We’ll learn more about their progress toward this “serious and solemn goal” at PAX East.

JoystiqWayForward staffers form Yacht Club Games originally appeared on Joystiq on Thu, 07 Mar 2013 14:30:00 EST. Please see our terms for use of feeds.

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Turning touch control into an art form

Can the touchscreen best the controller? Tim Rogers, developer of ZiGGURAT and TNNS, explores his and other games to figure out the best methods for working with touch control. …


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Japanese mobile giants Gree, Yahoo Japan form new ‘GxYz’ studio

Japanese mobile gaming giant Gree has formed a new company with Yahoo! Japan, with the aim to focus on development of social games for smartphones. …


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Sine Mora vets form ‘Prior Games,’ mobile series to precede shmup

'Prior Games' formed from Sine Mora staff, iOS series to precede shmup
Prior Games is a new developer composed of former Digital Reality creative director Theodore Reiker, along with “key talent” from the Hungarian studio and other new staff. At Digital Reality they were most recently known for the excellent side-scrolling shooter Sine Mora, developed and published as a collaboration with Grasshopper Manufacture.

In an interview with Joystiq, Reiker revealed that the new team will return to the shmup genre in 2014, with another “Japanese-Hungarian co-development” codenamed Project Verona. “It will be more conservative in its gameplay and less ambiguous in its storytelling,” Reiker notes, though he adds that it will also branch out from the conventions of the genre.

But before that larger-scale project, Prior is working on a series of “microgames” for phones and tablets, with presentation inspired by Nintendo’s minimal bit.Generations and Art Style series. The first game is Rotolla (above), coming to iOS in early February. As Reiker describes it, it’s “a hybrid of Tetris‘ gameplay and our mad love of hexagons since Super Hexagon.” The title is a dual-language portmanteau of “rotation” and motolla, the Hungarian word for a spinner’s weasel. It also features an original soundtrack from “company friend” Akira Yamaoka.

“Our plan is to release four microgames this year and a second wave of three titles next year,” Reiker told us – all with simple visuals, to keep the scope of the project manageable.

“We are a small company and we do not want to grow beyond 15 persons,” Reiker explained. “We would like to keep the ‘manufacture’ feeling even if the company size is limiting the scope of our output.”

JoystiqSine Mora vets form ‘Prior Games,’ mobile series to precede shmup originally appeared on Joystiq on Tue, 29 Jan 2013 13:30:00 EST. Please see our terms for use of feeds.

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