“We were overwhelmed by this desire for everything to be interactive. It took us maybe a whole year to understand how we could shape the game in a way that that no longer was a problem.” …
At GDC 2017 Anki engineers will explain how, in animating the real-life robot Cozmo, Anki used real-world physics so there was no “cheating” — and they had to adjust their process accordingly. …
In a new feature on how the game industry is overlooking its older members, game designer and Indiecade cofounder Celia Pearce tells Polygon “this isn’t a utopian dream; it’s a business opportunity.” …
Thanks to approved changes in Securities and Exchange Commission regulations, you’ll soon be able to invest in crowdfunding projects on platforms that support the initiative. Fig, founded by Inxile’s Brian Fargo, Double Fine’s Tim Schafer, and Obsidian’s Feargus Urquhart plans to set aside $ 1 million in unaccredited investment for its next campaign.
The developer and project for the campaign launching in December haven’t yet been announced, but you can start setting aside $ 1,000 to $ 10,000 if you’ve ever dreamt of earning a return on a small business investment. Up until now, only accredited investors ($ 1 million net worth and $ 200,000 annual income for the past two years) were allowed to participate in such efforts.
Thanks to Regulation A+ of the JOBS Act, those who don’t meet accreditation requirements can fund up to 10 percent of the greater of their annual income or net worth. The minimum amount of investment on Fig will vary by campaign, with the next project setting the lowest buy-in at $ 1,000. Because Fig hasn’t yet been approved by the SEC it will take non-binding reservations pending review.
Fig has currently offered campaigns for two games. The first, Mobius Digital’s Outer Wilds raised $ 75,000 in investment and $ 51,000 in traditional crowdfunding backing against a goal of $ 125,000. The second game, 5th Cell’s Anchors in the Wild, fell flat. That title only raised 21.4 percent of its $ 500,000 funding goal, with only $ 5,000 coming from traditional backers.
I urge in the strongest sense that before you decide to invest in anything, whether on Fig or via other Regulation A+ efforts, that you speak to a financial advisor. Know what you’re getting into. Know the risks. Don’t expect a return, and if you do get one, it won’t happen quickly.
Jellygrade, a new indie studio dedicated to creating simulation experiences on mobile platforms, has been formally announced today. Jellygrade is made up of former EA Maxis creative director Ocean Quigley, former engineering lead Andrew Willmott and former lead gameplay engineer Dan Moskowitz.
In a tweet, Quigley says this first mystery project is about the dawn of life. “We’re making a simulation about the dawn of life on earth; about lava, water, rock and the emergence of the first primordial creatures.” Nothing else about this first project is known, though Jellygrade promises it’ll have something to show soon.
Yup, that’s about as exciting as it sounds – a United States politics-based fighter from Infinity Blade developer Chair Entertainment. Call it “Ignominy Blade,” if you will (we will). Or call it “Vote: The Game,” which is its actual name.
Epic and Chair announced the iOS entry this afternoon as a “cartoon-style political slugfest.” The game was produced alongside the Rock the Vote folks in an effort to appeal to unregistered gamer voters – you can register to vote from right within the game.
Cartoon versions of both President Barack Obama and former Massachusetts Governor Mitt Romney appear in the title, where they battle Infinity Blade-style to win debates. It may trick a few potential voters into thinking that’s how the debate process works, but that doesn’t sound like too bad of a byproduct to us.
The game isn’t available in the US iTunes App Store just yet, but it’s already popping up in other territories. It should arrive on the North American store shortly.
Gallery: Vote!!! The Game
The second screen possibilities that Microsoft’s SmartGlass will provide once it launches later this year have us plenty interested. The question is, who will make the extra content? Where’s the developer support?
Microsoft has already confirmed that it will be using the tech in all of its own first-party games, and it looks as if the first third-party has just publicly thrown their weight behind it now as well. And they’re a biggie.
Publishing giant EA is the one in question, calling SmartGlass “very important.”
Says EA Labels boss Frank Gibeau: “I think it’s a killer initiative. I really like it a lot. It ties into what we’re trying to do as a company.
”What we’re trying to do as a developer of games is – we’re looking at multi-screen environments as being really key in what’s happening in gaming. You play games on your mobile. You play games on your PC. You play games on your console. So giving people more access points through multiple screens is a great thing.”
EA Sports head Andrew Wilson shares the excitement: “I think it’s very important for a couple of reasons. SmartGlass will bring in a whole new audience to gaming, but with respect to SmartGlass integration with a console experience it is changing the way people interact with consoles.
“If you look at Madden or FIFA this year, they have a series of multi-screen applications that allow you to manage your connected career or manage your FIFA Ultimate team while you’re in front of the screen or while you’re away from the screen. What that’s enabling is people to engage in a world that’s very, very important to them that they’re very passionate about even while they’re away from their 60-inch television.”
SmartGlass will be available sometime this fall. Watch the announcement video Microsoft showed at E3 again below:
For those of you excited about dusting off the ol’ ME1 Shepard and giving those Reapers what for, know that there may be one more hurdle between you and Mass Effect 3‘s intergalactic glory. Apparently, the patch that fixed the face import bug has broken things elsewhere – specifically, some players are experiencing crashes when connecting to EA’s servers.
Shepards encountering this issue are encouraged to post about it in this BioWare thread, where development is currently farming user data in order to better understand the problem and find a solution. The good news is that the error appears to be periodic rather than consistent, with some affected players able to connect via persistence and willpower. There are also reports that re-patching can resolve the issue, but for heaven’s sake please be careful when deleting ME3‘s system cache from your Xbox’s harddrive. Save files are precious, fragile things.