Kongregate co-founder and current COO Emily Greer will take over as CEO, while her brother Jim will continue to serve part-time as CTO while he works on launching a non-profit political action group. …
Warner Bros. Games Montréal, the developer behind the latest entry in the Batman Arkham franchise, has no plans for an additional bug-patch, and instead has moved all of its focus onto single-player story-DLC.
In a post on the official message boards for the game, Arkham Origins' community manager offered the following statement:
The team is currently working hard on the upcoming story DLC and there currently are no plans for releasing another patch to address the issues that have been reported on the forums.
If we do move forward with creating a new patch, it will try to address the progression blocking bugs for players, not the minor glitches that do not prevent one from continuing to play. The issues that are not progression blockers will unfortunately no longer be addressed.
We apologize for any inconvenience this has caused for some of you, and want to thank you for having been patient.
Warner Bros. Games Montréal hasn't revealed full details on what will be covered in Arkham Origins' DLC, but it is hinting strongly at an appearance from Mr. Freeze. Last month, Warner Bros. Games Montréal announced the cancellation of the Wii U port of the DLC.
For our review of Arkham Origins, head here.
This is disappointing, especially for anyone currently faced with the decision of restarting their game after running into a progression-preventing bug. I actually just finished the game and I did run into a few hiccups. On more than one occasion, I had to restart my game after it froze, or when I had to interrogate an enemy who just sat their cowering while I waited for a prompt to appear on the screen. Hopefully, if you are running into bugs, a simple restart will fix it, as was the case with me. If not, you're going to have to wait until after the DLC is complete, and even then there is no guarantee it will get fixed.
EA has confirmed to Game Informer that EA Salt Lake is undergoing downsizing. The studio is responsible for Monopoly Streets, Risk: Factions, and a number of expansions for The Sims series.
“EA Salt Lake is becoming largely focused on mobile development, including The Sims and other projects,” an EA representative told us via email. “Recent shifts unfortunately resulted in the reduction of a few teams. As we look to match skills with opportunities, some staff will be offered other positions at EA, while others will leave the company.”
The publisher did not comment on the extent of the layoffs, but does assure that the studio will remain open. EA recently reported its third quarter earnings, with the company performing below expectations. The publisher’s retail revenue was down nearly $ 200 million, and while digital is growing, it did not make up the difference.
Our thoughts are with those that find themselves unemployed, and with those that have made the difficult decision to relocate. EA continues to shake up its direction, especially after creative departures at the top of a number of studios. The company continues to cut expenses, especially in light of flagging revenue, leading to unfortunate layoffs such as this.
PlayRaven, a new studio focused on creating strategy games for tablets, just picked up $ 2.3 million in funding for its first game. We talked to the studio’s CEO for more details. …
Last year, Insomniac took a dive into the social games space with browser game Outernauts. Now the company has been forced to close down the online game, in favor of working on a mobile version of the game. …
Rift developer Trion Worlds is taking a different approach to online games with its new project, Trove — a voxel-based game that features procedural generation and user-gen content. …
Nintendo has announced that it will be hosting a Direct presentation tomorrow morning. This time out, the company will be focusing on the 3DS and games that will be coming out for it through early 2014.
No doubt, The Legend of Zelda: A Link Between Worlds will get some air time, but appearances from Pokemon X/Y, Yoshi's Island on 3DS, Kirby, and Bravely Default wouldn't be surprising. The 3DS is solidly positioned going into the holiday season and has performed well for Nintendo this year on the back of Luigi's Mansion: Dark Moon, Pokemon X/Y, and Mario and Luigi Dream Team.
There's no doubt that Nintendo should be pushing the 3DS to make as much of the handheld as possible. The timing of this Nintendo Direct is very unfortunate, though. There is a lot of attention on PlayStation 4 and Xbox One right now, and that might drown out the Nintendo Direct buzz.
After leaving triple-A, Josh Sutphin struck out as an indie — but several failed projects later, he reflects on the true difficulty encountered when treading that road. …
Capcom’s forthcoming flagship fighter update Ultra Street Fighter 4 will introduce two new gameplay mechanics, which add an additional layer of defensive and offensive utility to the game’s existing stable of meters and gameplay systems.
“Ultra Combo Double,” the first new mechanic, allows players to select both of their character’s Ultra Combos, rather than one or the other, as has been the case since the original Street Fighter 4. The price paid for this strategic advantage is that each Ultra Combo does less damage than it would under normal circumstances, trading raw power for the added utility of multiple Ultras. Classical, single-Ultra options are still available, of course.
“Red Focus Attack,” the other new addition, is a modified form of the game’s existing Focus Attack system. Whereas regular Focus Attacks can absorb the damage from a single attack, Red Focus Attacks can absorb damage from multiple attacks, at the cost of Super Meter. Beyond the fact that Red Focus Attacks can still be dash cancelled, however, no further information was provided with regards to how a Red Focus Attack is executed, or how much meter the technique costs.
As part of its restructuring efforts, the company canceled a previously unannounced Iron Man-licensed game that had entered production. Disney Interactive additionally passed on its option to produce multiple Star Wars-licensed games following its parent company’s purchase of Lucasfilm earlier this year.
According to the Wall Street Journal’s report, Disney Infinity cost the company more than $ 100 million to produce. The risk is great, but Disney counts on a big payoff, as Activision’s competing Skylanders series has raked in more than $ 1.5 billion in sales since its launch in 2011.
Disney positions Infinity as a boost for its faltering Interactive division, which has incurred more than $ 1.41 billion in losses since its formation in 2008.
“If Infinity does well, it bodes very well for the bottom line of this unit,” Disney CEO Robert Iger told the Wall Street Journal. “If it doesn’t do well, the opposite will be the case.”
“It’s a Hail Mary with a tremendous amount of pressure to be a hit,” said an unnamed source who recently left Disney’s video game division.