Bethesda will be in attendance at GDC to talk a bit more about Fallout 4’s development. The focus will be on how the studio created a number of unique environments in a relatively short amount of time.
The session, titled “Fallout 4’s Modular Level Design,” will feature senior designer Joel Burgess and lead artist Nathan Purkeypile. The two will discuss how modular tools allow them to create complex, varied open worlds.
They’ll also discuss how the process can be applied to smaller teams. GDC will be held in San Francisco from March 14 through 18.