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Hearthstone’s Year Of The Mammoth Delivers Big Changes With First 2017 Expansion

Hearthstone's Year of the Kraken is coming to an end with the release of the first 2017 expansion. With it, standard expansions and adventures like Blackrock Mountain, The Grand Tournament, and League of Explorers (Go away, Reno Jackson) will move to the Wild format. Blizzard is making some other big alterations as well.

Adventures are OUT in 2017. Instead, Blizzard plans to release three 130-card expansions. The storytelling and single-player missions typically associated with adventure content will be rolled into expansion content. This merging of adventure and expansion content concept begins with the second expansion of 2017 (So don't expect any adventure content in the upcoming expansion).

Six Classic cards from the core set are rotating out into the Hall of Fame set. Although these cards are in the Classic set, they will only be allowed for use in Wild play. So what are the big six?

Azure Drake
Sylvanas Windrunner
Ragnaros the Firelord
Power Overwhelming
Conceal
Ice Lance

Players will receive full dust value for these cards and they will not have to leave their collections either. You'll simply be awarded the full dust value for the cards (up to the maximum number you can include in a deck) when the Year of the Mammoth begins, and the cards will stay in your collection.

Login rewards will lead up to the next expansion's release in Year of the Mammoth, including dust, gold, and packs. Players can also win a new Rogue hero – Maiev Shadowsong – by winning 10 games in Hearthstone in Standard Ranked or Casual mode after the first expansion launches. When will this expansion launch? We don't have a date yet, but with all this information regarding Year of the Mammoth happening, expect that it won't be too far away.

Check out the full details and more on the official Hearthstone blog

Our Take
Seeing Classic cards rotate out into the Hall of Fame set seems like an inevitability that they've decided to address head on. I'm glad they're offering players full dust value and not requiring they even disenchant the cards, so that should take the sting out of seeing some of your favorites in Standard. The new concept of three expansions a year early mid and late with baked in adventure content seems like a cool way to focus on bigger chunks of content and still offer some of the neat single player fun that made the adventures a cool, flavorful addition. Regardless, these changes look like they are going to shake things up. Now, how about some information on that first expansion of 2017? (Maiev seems like she might be a pretty big clue…)

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Blog: The quest for the first FDA-approved video game

An excerpt from the book ‘Power Play: How Video Games Can Save the World’ by Asi Burak and Laura Parker. …


Gamasutra News

Conan Exiles Sells 320,000 In First Week Of Early Access, Development Costs Recouped

Funcom's Conan Exiles has taken the number-one 1 spot on Steam's global top-sellers list in its first week in the wild, selling more than 320,000 copies. The survival title is still in early access, but players are flocking in droves to experience the gritty world of Conan in one of PC's most popular, community-oriented genres.

“We are deeply humbled and very grateful for the
initial success of Conan Exiles,” says Funcom CEO Rui Casais. “Funcom has gone
through some challenging times in recent years and seeing the game we have
poured so much time and effort into gain this amount of traction so quickly is
very invigorating for everyone who works here." 

Funcom released a Conan Exiles mod kit today that allows players and creators to craft mods and upload them to the Steam Workshop.

Conan Exiles will be featured at GDC and PAX East this year.

 

Our Take
Conan Exile's early success can likely be attributed to not only being a solid survival experience, but also the sheer spectacle of the "dong slider" making waves on streaming communities like Twitch. The game has been prominently featured on major channels as players experience the game and show off the whole package. Whether or not the game will have legs after the giggles wear off and the title moves from early access into a full-fledged survival game with many competitors on Steam remains to be seen, but for now, fending off crocodiles in the nude is making a significant splash.

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Never Played Shenmue II? Watch Us Play The First 16 Hours

Last year, over the course of four months, we played through Shenmue for the Dreamcast in its entirety. It was an experimental video series, with an undefined schedule that allowed us to take in all the feedback for each episode by reading and responding to comments in (almost) real time. The experiment was a success! So we immediately decided (after playing through Dark Souls III, Tex Murphy: Under A Killing Moon, Shadow of the Colossus, and Resident Evil 4) that there was no time like the present to return to Yu Suzuki's masterpiece. For the sequel, we're playing the Xbox version that was published by Microsoft in 2002.

In the first episode we explore the city a little bit, make a friend with a fellow capsule toy collector, and get all our stuff stolen. There's also a lady who forgot to finish getting dressed who really likes her motorcycle. In episode two, we make some progress by giving a hungry guy who loves naps some money, and getting a job that's almost as cool as being a forklift driver. We punch a tree in episode three. In episode four we break a rock with our hand because a homeless porcupine asked us to. In episode five we follow a lady to her apartment in the middle of the day and sleep on her couch. In episode 6 we look for a book. Spoiler alert: we don't find it. In episode seven we calm our revenge nerves by catching some leaves, you know, as one does. In episode eight, we pursue duck races with every ounce of our being. In episode nine, we attend a Fight Club. In episode 10 we achieve something amazing. In episode 11 we punch a tree so hard a duck falls out. In episode 12, we get back to the actual game. I don't remember what we did in episode 13, but I am sure it is entertaining. In episode 14 we fight a caveman for way too long. In episode 15 we spend all the money we spent episode 14 trying to earn. In episode 16, we go to Kowloon and act out that one scene from Once Upon a Time In Mexico.

Stay tuned for more episodes at some point, and leave us lots of comments! We'll probably read yours on the next episode.

Episode 16
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Head here to watch on YouTube!

For more episodes of Replay, check out our Replay hub, or click on the banner below to watch episodes on YouTube.


    www.GameInformer.com – The Feed

    Funcom recoups Conan Exiles development costs in first week

    Funcom’s open-world survival effort Conan Exiles has shifted 320,000 copies in its first week, allowing the developer to recoup all of its development costs.  …


    Gamasutra News

    E3 opens its doors to the public for the first time in history

    E3 is about to open its doors to the general public for the first time ever, with 15,000 tickets scheduled to go on sale in under a week.  …


    Gamasutra News

    Never Played Shenmue II? Watch Us Play The First 15 Hours

    Last year, over the course of four months, we played through Shenmue for the Dreamcast in its entirety. It was an experimental video series, with an undefined schedule that allowed us to take in all the feedback for each episode by reading and responding to comments in (almost) real time. The experiment was a success! So we immediately decided (after playing through Dark Souls III, Tex Murphy: Under A Killing Moon, Shadow of the Colossus, and Resident Evil 4) that there was no time like the present to return to Yu Suzuki's masterpiece. For the sequel, we're playing the Xbox version that was published by Microsoft in 2002.

    In the first episode we explore the city a little bit, make a friend with a fellow capsule toy collector, and get all our stuff stolen. There's also a lady who forgot to finish getting dressed who really likes her motorcycle. In episode two, we make some progress by giving a hungry guy who loves naps some money, and getting a job that's almost as cool as being a forklift driver. We punch a tree in episode three. In episode four we break a rock with our hand because a homeless porcupine asked us to. In episode five we follow a lady to her apartment in the middle of the day and sleep on her couch. In episode 6 we look for a book. Spoiler alert: we don't find it. In episode seven we calm our revenge nerves by catching some leaves, you know, as one does. In episode eight, we pursue duck races with every ounce of our being. In episode nine, we attend a Fight Club. In episode 10 we achieve something amazing. In episode 11 we punch a tree so hard a duck falls out. In episode 12, we get back to the actual game. I don't remember what we did in episode 13, but I am sure it is entertaining. In episode 14 we fight a caveman for way too long. In episode 15 we spend all the money we spent episode 14 trying to earn.

    Stay tuned for more episodes at some point, and leave us lots of comments! We'll probably read yours on the next episode.

    Episode 15
    (Please visit the site to view this media)
    Head here to watch on YouTube!

    For more episodes of Replay, check out our Replay hub, or click on the banner below to watch episodes on YouTube.


      www.GameInformer.com – The Feed

      Never Played Shenmue II? Watch Us Play The First 14 Hours

      Last year, over the course of four months, we played through Shenmue for the Dreamcast in its entirety. It was an experimental video series, with an undefined schedule that allowed us to take in all the feedback for each episode by reading and responding to comments in (almost) real time. The experiment was a success! So we immediately decided (after playing through Dark Souls III, Tex Murphy: Under A Killing Moon, Shadow of the Colossus, and Resident Evil 4) that there was no time like the present to return to Yu Suzuki's masterpiece. For the sequel, we're playing the Xbox version that was published by Microsoft in 2002.

      In the first episode we explore the city a little bit, make a friend with a fellow capsule toy collector, and get all our stuff stolen. There's also a lady who forgot to finish getting dressed who really likes her motorcycle. In episode two, we make some progress by giving a hungry guy who loves naps some money, and getting a job that's almost as cool as being a forklift driver. We punch a tree in episode three. In episode four we break a rock with our hand because a homeless porcupine asked us to. In episode five we follow a lady to her apartment in the middle of the day and sleep on her couch. In episode 6 we look for a book. Spoiler alert: we don't find it. In episode seven we calm our revenge nerves by catching some leaves, you know, as one does. In episode eight, we pursue duck races with every ounce of our being. In episode nine, we attend a Fight Club. In episode 10 we achieve something amazing. In episode 11 we punch a tree so hard a duck falls out. In episode 12, we get back to the actual game. I don't remember what we did in episode 13, but I am sure it is entertaining. In episode 14 we fight a caveman for way too long.

      Stay tuned for more episodes at some point, and leave us lots of comments! We'll probably read yours on the next episode.

      Episode 14
      (Please visit the site to view this media)
      Head here to watch on YouTube!

      For more episodes of Replay, check out our Replay hub, or click on the banner below to watch episodes on YouTube.


        www.GameInformer.com – The Feed

        Never Played Shenmue II? Watch Us Play The First 13 Hours

        Last year, over the course of four months, we played through Shenmue for the Dreamcast in its entirety. It was an experimental video series, with an undefined schedule that allowed us to take in all the feedback for each episode by reading and responding to comments in (almost) real time. The experiment was a success! So we immediately decided (after playing through Dark Souls III, Tex Murphy: Under A Killing Moon, Shadow of the Colossus, and Resident Evil 4) that there was no time like the present to return to Yu Suzuki's masterpiece. For the sequel, we're playing the Xbox version that was published by Microsoft in 2002.

        In the first episode we explore the city a little bit, make a friend with a fellow capsule toy collector, and get all our stuff stolen. There's also a lady who forgot to finish getting dressed who really likes her motorcycle. In episode two, we make some progress by giving a hungry guy who loves naps some money, and getting a job that's almost as cool as being a forklift driver. We punch a tree in episode three. In episode four we break a rock with our hand because a homeless porcupine asked us to. In episode five we follow a lady to her apartment in the middle of the day and sleep on her couch. In episode 6 we look for a book. Spoiler alert: we don't find it. In episode seven we calm our revenge nerves by catching some leaves, you know, as one does. In episode eight, we pursue duck races with every ounce of our being. In episode nine, we attend a Fight Club. In episode 10 we achieve something amazing. In episode 11 we punch a tree so hard a duck falls out. In episode 12, we get back to the actual game. I don't remember what we did in episode 13, but I am sure it is entertaining.

        Stay tuned for more episodes at some point, and leave us lots of comments! We'll probably read yours on the next episode.

        Episode 13
        (Please visit the site to view this media)
        Head here to watch on YouTube!

        For more episodes of Replay, check out our Replay hub, or click on the banner below to watch episodes on YouTube.


          www.GameInformer.com – The Feed

          Resident Evil 7 Ships 2.5 Million In First Week

          Capcom announced that it has shipped more than 2.5 million copies of Resident Evil 7 to retail worldwide across PlayStation 4, Xbox One, and PC.

          To put that number in perspective, let's look back at Resident Evil 6. A few days after its Oct. 2, 2012, release, Capcom announced that it had shipped 4.5 million copies of the game. There were about 150 million PlayStation 3 and Xbox 360 consoles around worldwide at the time, compared to the roughly 75 million PS4s and Xbox Ones in homes today. It's not the most elegant comparison, but proportionally it appears RE7 is keeping pace with its last-gen counterpart.

          Thanks in part to the release of Resident Evil 7, Capcom says the series has sold a combined total of 75 million copies since its 1996 debut on PlayStation. 

           

          Our Take
          Capcom played a tantalizing game of "What is this thing, anyway?" in the months leading up to Resident Evil 7's release. Was the demo representative of the actual game? Was this even a "real" Resident Evil game? These questions have been answered (in short, yes to both), but I can't help wonder if people would have been even more excited about the game if they'd had more information to go on earlier.

          www.GameInformer.com – The Feed