Master of The Free World Productions | Jumpcut Entertainment Network

Super Game Jam’s final episode now on Steam

The fifth and final episode of Devolver Digital’s Super Game Jam is now available on Steam. Super Game Jam tells the stories of five pairs of developers that craft games during a 48-hour game jam. The final episode follows London-based developers Tom…
Joystiq RSS Feed

Theatrhythm Final Fantasy issues its final DLC pack

Publisher Square Enix has revealed that yesterday’s burst of Theatrhythm Final Fantasy: Curtain Call downloadable content is the last planned for the excellent 3DS rhythm game.

As with prior DLC releases, this final push includes nine additional…
Joystiq RSS Feed

Final Fantasy XIV’s First Expansion Heavensward Coming In Spring 2015

Announced during Final Fantasy XIV Fan Festival this weekend, Heavensward, Final Fantasy XIV's first expansion, is coming spring next year.

Square Enix announced the expansion with a tweet reading, "Announcing FINAL FANTASY XIV: Heavensward! The 1st expansion for FFXIV set to release in Spring 2015! #Heavensward."

The expansion takes place in a very cold climate, but other than that no additional details have been offered yet. You can find a trailer for the the oppressively icy expansion below.

(Please visit the site to view this media)

[Source: @FF_XIV_EN, via: NeoGAF]

www.GameInformer.com – The Feed

Final Fantasy creator finds much to learn from mobile game design

Hironobu Sakaguchi speaks to why he’s made the jump to iOS and Android development as Mistwalker gears up to launch its first free-to-play mobile RPG with a unique download promotion. …


Gamasutra News

Theatrhythm Final Fantasy: Curtain Call gets weekly DLC

Theatrhythm Final Fantasy Curtain Call

Square Enix’s second musical celebration of the Final Fantasy series is set to have weekly DLC, starting this week.

The rhythm-action game already has a whopping 200 songs, including all the DLC from the last Theatrhythm, as well as a bunch of playable characters from across the series, such as fan favourites Cloud, Cecil and Terra.

The new tracks available to download include Final Fantasy VIII – Premonition and Vivi’s Theme from Final Fantasy IX. The rest of the tracks will come from spin-off titles Romancing Saga, Final Fantasy Fables and Final Fantasy Tactics.

There is also a new character on offer: Cloud from the movie sequel to Final Fantasy VII, Advent Children - perfect if you’re either a fan of the film or you’re not happy with only having one Cloud to play as.

Every track and character will only cost £0.89, and more songs and characters are set to appear every week, with next week already a character from the aforementioned Tactics.

Theatrhythm Final Fantasy: Curtain Call is available exclusively on the Nintendo 3DS.

The post Theatrhythm Final Fantasy: Curtain Call gets weekly DLC appeared first on That VideoGame Blog.


That VideoGame Blog

Amanda Ripley Dies Four More Terrible Deaths In Final Batch Of Alien: Isolation Vignettes

Earlier today, we shared our verdict on Alien: Isolation. Creative Assembly’s take on the franchise is fraught with peril, and you’re likely to die quite a lot as you make your way through it.

Sega has offered some pointers on what not to do in a series called “How Will You Survive” (which we’ve highlighted before here and here). Today, the last four fatal mistakes have been offered up for you viewing pleasure.

(Please visit the site to view this media)

(Please visit the site to view this media)

(Please visit the site to view this media)

(Please visit the site to view this media)

Having played the game in preview, I can confirm that the androids are just as creepy as you’d expect. You’ll be able to see for yourself on October 7, when the game comes to Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC.

www.GameInformer.com – The Feed

Amanda Ripley Dies Four More Terrible Deaths In Final Batch Of Alien: Isolation Vignettes

Earlier today, we shared our verdict on Alien: Isolation. Creative Assembly’s take on the franchise is fraught with peril, and you’re likely to die quite a lot as you make your way through it.

Sega has offered some pointers on what not to do in a series called “How Will You Survive” (which we’ve highlighted before here and here). Today, the last four fatal mistakes have been offered up for you viewing pleasure.

(Please visit the site to view this media)

(Please visit the site to view this media)

(Please visit the site to view this media)

(Please visit the site to view this media)

Having played the game in preview, I can confirm that the androids are just as creepy as you’d expect. You’ll be able to see for yourself on October 7, when the game comes to Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC.

www.GameInformer.com – The Feed

Bungie: Leaked Destiny DLC descriptions are real, not final

The nuggets of information about coming Destiny DLC packs have been verified by Bungie Community Manager DeeJ in the Destiny forums. Some players this weekend hit an in-game glitch that revealed information about two DLC bundles, The Dark Below and…
Joystiq RSS Feed

Final Fantasy XV director: Game must be amazing or ‘it’s meaningless’

“Before I joined Square Enix, I always looked at Final Fantasy games as the benchmark for game consoles. Each new game showed what was possible on video game hardware.” …


Gamasutra News

Final Fantasy XV’s New Director Talks About Release Date And Demo Length

During TGS last week, Square Enix announced that Hajime Tabata is now directing Final Fantasy XV. That wasn’t the only big news about the game; the publisher also revealed a playable demo called Episode Duscae will be available for free to those who buy Final Fantasy Type-0 HD. If Square Enix wants to reignite enthusiasm for Final Fantasy XV and demonstrate the game is moving in the right direction, these announcements are a perfect start.

However, even with two big pieces of news hitting recently, we still wanted to know more about Final Fantasy XV. We sat down with Tabata to get his thoughts on a wide range of topics pertaining to the highly anticipated RPG and its associated demo releasing in 2015.

On The Name “Episode Duscae”:
Duscae is the name of an area within the world of Final Fantasy XV. So, we took that as the name of the episode for the playable demo.

On The Reason For A Demo:
It is the first time that fans who have been waiting for XV get a chance to try out the game. I can’t say what their reaction is going to be. The reason I wanted to make a demo is to let players see whatever portion is available right now and to understand that XV is still coming and we’re still working on it.

On The Length Of Episode Duscae:
If you just play straight through the story, it’s about one hour worth of gameplay. If you go and explore the world map or go into a dungeon, it would be somewhere upwards of three to four hours.

(Please visit the site to view this media)

On FF XV’s Progress:
In terms of development, about 50 to 60 percent of the game is complete. We kind of started from the beginning of the game, so the first part is more complete than the others.

On The Open World:
Not literally everything is open world, but it is pretty vast, and you will be able to freely explore. You may have noticed that they’re traveling in a car. You can technically walk around the world, but we recommend using a vehicle, and it’ll be a journey driving through the continent.

On Encounters:
In XV, it’s all seamless; you’ve got enemies that are roaming around in all areas…there’s not an “encounter,” per se. It’s all seamless.

On Stances:
We won’t go into too much detail, but you can switch between an offensive stance and a defensive stance with the push of a button.

On The Final Fantasy Icons:
In creating a new game, if you throw in familiar elements just to please the fans, it gives an impression that we’re very shallow. I’m very careful that. With each element of a familiar Final Fantasy icon that I include, I have to think about how it applies to the setting of the particular Final Fantasy numbered title, and make sure that it’s there because it’s necessary. In Episode Duscae, there is a sort of surprise element incorporated toward the end.

On Release Dates:
During the “Versus era” – though it might be weird to refer to it that way – we weren’t able to reveal any information on release timing because that was a project in which we had to overcome so many different problems that arose. Unfortunately, while we were trying to work through the issues, the timing never matched. But about two years ago, when I officially joined the project, we did a pretty major directional change when we decided not to go with the previous generation. I also had to talk with Nomura-san about the direction FF XV is going to take. Unfortunately, it’s still going to take a while, but I’m hoping people will reset their timers from when I joined the team and restart the count from there.

On Fan Reaction To XV:
We can’t gauge very well quite yet. Now that we have decided to put out a demo version, I’m hoping that the fans will come back to us with their input and feed us the passion that everybody has and let us know how they feel about the game.

www.GameInformer.com – The Feed