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[UPDATE] 343 Industries Says Halo 3: ODST Listing Not Final

It looks like the Xbox.com posting hinting at Halo 3: ODST's digital release on Xbox One is placeholder. The official Halo twitter account tweeted the following.

[Original story posted May 26, 2015 at 07:31 PM]

According to its listing on the Xbox.com marketplace, Halo 3: ODST remastered for Xbox One is only a few days away.

You can find the listing here, as well as a screenshot of listing above. It shows that the game will be available on Friday May, 29 and will be 8.1 GB to download.

Following the botched online multiplayer launch of Halo: The Master Chief Collection, 343 promised it would give the Halo 3 follow-up campaign, ODST, the same remaster treatment and make it available for free to Master Chief Collection owners. We've known the game wouldn't be too far off, and even that it would release in May, but this is the first hint of a solid release date.

[Source: Xbox.com]

 

Our Take
This could certainly be a mistake or an inaccurate release date as it doesn't appear 343 has confirmed the date anywhere else, but it has said the game would be available in May and considering the last day of May is this coming Saturday, a Friday release seems like a pretty solid bet.

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More Final Fantasy XV Information Coming On June 4

While there won't be a major Final Fantasy XV E3 presence this year, director Hajime Tabata will be responding to fans next week. Square Enix has announced the date and time for the next episode of Active Time Report.

Tabata and global marketing manager Akio Ofuji will be back to offer another development update. In previous episodes, we learned about plans to update the Episode Duscae demo

It was also during Active Time Report that Tabata shared that the game won't be making a splash at E3. The program is fully subtitled, so you can understand everything, even if you don't speak Japanese.

Active Time Report will air on June 4 at 6 a.m. Pacific / 9 a.m. Eastern. You can watch on YouTube or Twitch. For more on Final Fantasy XV, check out our most recent preview.\

 

Our Take
I've spoken with Tabata before and have enjoyed how enthusiastic and open he is. The Active Time Report is a great way to keep fans in the loop, especially after Final Fantasy XV seemingly made no progress for years. Tabata seems like the right person to bring Final Fantasy XV through to the end, and I especially enjoy that Square Enix subtitles the Active Time Report so we can enjoy and learn from it. 

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The Evil Within Executes In First-Person For Final DLC Add-On

The Evil Within’s third and final piece of add-on content is out today. And instead of playing as a feeble human wracked by nightmarish visions, you get to play the big, hulking, monster out to inflict terror and pain.

The Executioner DLC changes the perspective to first-person, as players take on the role of the hulking Keeper. You’ll be fighting against the same monsters you’ve seen, but with new weapons and upgrades.

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Throughout the combat and the exploration, you’ll learn more about this pitiable creature and who he was before his transformation. The Executioner DLC is part of the season pass ($ 19.99) and available individually ($ 4.99).

For more on The Evil Within, check out our review.

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History Of A Final Fantasy Summon: Alexander

When it comes to the summoned beasts of the Final Fantasy series, Bahamut is probably the first that comes to mind. That's for a good reason: He's awesome. However, several other cool Eidolons have made multiple appearances throughout the course of the series. In this feature, we take a look at the video history of one of the most underrated recurring summons, and the only one that looks like a giant robotic cathedral: Alexander.

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Final Fantasy VI
It isn't a coincidence that Alexander looks like a church in his inaugural appearance; he's the only Esper that can teach your characters the spell Holy. This sequence establishes many of Alexander's hallmarks for later games, including rising from the ground and shooting a tiny laser that erupts into a field of flame.

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Final Fantasy VII
The move to 3D was good for Alexander, giving players a better idea of his enormous size. While Final Fantasy VII is infamous for dragging out its summoning animations, Alexander's is pretty short and to-the-point; he draws a weird glyph on the ground, but otherwise, it's pretty similar to his previous incarnation.

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Final Fantasy VIII
This version breaks from tradition a little, since Alexander trades his signature laser beam for a salvo of explosive energy missiles. He also rises out of the ocean this time, but he still comes across as some sort of ancient, subterranean machine.

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Final Fantasy IX
Though Alexander is a key part of a pivotal moment in Final Fantasy IX, you don't get to summon him in battle. That might have something to do with the fact that he's the size of an entire city. Anything that can defeat Bahamut with no more than a flash of its wings is definitely too overpowered to put in players' hands.

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Final Fantasy XI
In addition to being the final boss of the Treasures of Aht Urhgan expansion, players can also summon this Celestial Avatar themselves. Instead of dealing his usual brand of fiery doom, this version of Alexander casts "Perfect Defense," increasing your resistance to damage and status effects.

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Final Fantasy XIII
Seeing one of Final Fantasy's coolest creatures saddled to one of its lamest characters is painful, but Alexander is a professional and doesn't complain (That won't stop me from complaining, though: Hope is terrible). 

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(Warning: Do not watch if you haven't finished Final Fantasy Type-0, but plan to) 
Final Fantasy Type-0 HD
It may not be an official numbered entry, but Alexander's appearance in Type-0 is too cool not to mention. He's not just a robo-buddy who helps you out on the battlefield; he is a pure weapon of mass destruction this time around. 

What Final Fantasy summon would you like to see featured next? Leave your suggestions in the comments below!

(Video credit to all of the original uploaders)

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Blog: The final days of a game’s development could be the hardest ones

“Never underestimate the last stage of the development of a game: Whether is called promotion, polishing, testing or all of them they are necessary and they take time (a lot).” …


Gamasutra News

See Square Enix’s DirectX 12-powered Final Fantasy graphics in a new video

It’s become a game industry tradition that the Final Fantasy developer shows off its latest and greatest realtime facial animation as tech demos, and this one’s a doozy. …


Gamasutra News

Square Enix Discusses Laundry List Of Final Fantasy VX Fan Complaints

Earlier this year Square Enix released Final Fantasy Type-0 HD, bundled together along with a Final Fantasy XV demo. The demo, titled Episode Duscae, is a standalone adventure that allows players to explore a lush, open area on the hunt for a deadly Behemoth in order to become familiar with the new characters and combat. Fans who played the demo responded to Square Enix with myriad criticisms, ranging from the camera lock-on to issues with the difficulty.

Square Enix plans to make good on all these complaints. Director Hajime Tabata and marketing manager Akio Ofuji ran down 15 of the biggest pieces of feedback in a translated video released yesterday. The video was originally recorded on April 10, the day Square Enix announced it moved over 1 million copies of Final Fantasy Type-0 HD. Only fans who purchased FF Type-0 HD were able to complete a survey about FF XV, so only those bits of feedback from folks who've played the game were taken into account.

Some of the fan criticism and proposed fixes involve unintelligent A.I., frame-rate drops, the dashing system, and sluggish animations. Square Enix plans to integrate all the fixes into both the Episode Duscae demo and of course FF XV itself. For the whole list of fan complaints, read this article by Kotaku outlining the main points of the video.

You can watch the presentation in its entirety below.

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Final Fantasy XV is currently in development for PlayStation 4 and Xbox One. A release date hasn't been confirmed yet, but you can keep up with beat-by-beat the development of the game here.

[Source: Kotaku]

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Exclusive: Metal Gear Composer Covers Final Fantasy VI Track On New Album

Last week, we detailed a new album called Prescription for Sleep: Game Music Lullabies Volume II, which features relaxing arrangements by Metal Gear and Bayonetta composer Norihiko Hibino. Now, we're exclusively revealing one of the tracks on the album.

The album has arrangements from Skyrim, Shovel Knight, Final Fantasy, and more, but Scarlet Moon Records has been slowly trickling out the track listing. Today, we're revealing that Final Fantasy VI's "Kids Run Through The City Corner" will be one of the songs covered on the album. Better yet, we also have a sample of it, so you can get a taste of what's in store. 

So far the following tracks have been revealed: 

  • Troian Beauty – Final Fantasy IV
  •  The Streets of Whiterun – The Elder Scrolls V: Skyrim
  •  The One Who Is Torn Apart – Xenogears
  •  Courage Under Fire –Shovel Knight
  •  The Moon – DuckTales
  •  Scattering Blossoms – Chrono Trigger
  • Snake Eater – Metal Gear Solid 3: Snake Eater

 

You can listen to part of the track below.

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For more information and to pre-order, visit Scarlet Moon Records' site

Also, if you purchase volumes I and II on Loudr together, you get the Gentle Love single from Monarch: Heroes of a New Age Arrangements & Variations ("GENTLE OBLIVION").

What do you think? Does the album have your interest? Let us know in the comments below!

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Here’s Mewtwo’s Final Smash Executed Against Seven Other Fighters

Mewtwo is available today for players who bought and registered both versions of Super Smash Bros., so we decided to take a look at the new fighter's final smash.

You can actually see it performed twice in the video below – once against a single opponent, and once against seven during our 8-player Mewtwo Test Chamber (which you can see here). Mewtwo appeared as a fighter in Super Smash Bros. Melee, but not in Brawl, so while we have played as him before, this is the first time he has had a final smash.

For his final smash, Mewtwo transforms into his Mega Evolved version from Pokémon Y and sends a giant energy ball across the stage that captures and fling opponents off the stage.

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You can also watch the video on YouTube here.

Mewtwo is available for free to players who bought and registered Super
Smash Bros. on Wii U and 3DS. If you're one of those folks, check your e-mail for a pair of download codes from Nintendo. Alternatively, you can purchase him for $ 3.99, or you can pay $ 4.99 to get him on both platforms starting April 28.

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Final Fantasy VI Opera Song Receives Music Video Tribute

Vocalist Jillian Aversa's new video has her teaming up with cellist Tina Guo to perform a beautiful rendition of Final Fantasy VI’s Aria di Mezzo Carattere, an iconic opera song originally composed by the famed Nobuo Uematsu.

Today marks Final Fantasy VI’s 21st anniversary, and Jillian’s new video is the perfect tribute. It began as a collaboration with her husband, Andrew Aversa, a game composer who has worked on titles such as Soulcalibur V and Super Street Fighter II. The cover was originally created for the Final Fantasy VI: Balance & Ruin project on OverClocked Remix, an online video game music community.

Most notably, Jillian has performed the song during the Video Games Live international tour, and the track is featured on the concert's newest album, Video Games Live: Level 4.

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To hear more of Jillian’s music, check out her recent music video dedicated to The Legend of Zelda, as well as her YouTube channel.

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