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Meet The English Voice Actors Behind Final Fantasy XV’s Large Cast

With Final Fantasy XV recently delayed two months, Square Enix is continuing to roll out new information about the game. Today, we get to meet the cast handling the English localization.

The actors introduced today are no strangers to gaming. And there are some surprises in there, especially if you’ve learn to fear the sentence, “It’s high noon.”

  • King Regis – Jim Pirri (Mirror’s Edge Catalyst as Noah)
  • Noctis – Ray Chase (Deus Ex: Mankind Divided as Louis Gallois)
  • Prompto – Robbie Daymond (Lego Marvel’s Avengers as A-Bomb)
  • Ignis – Adam Croasdell (Middle-earth: Shadow of Mordor as Torvin)
  • Gladio – Chris Parson (Overwatch as Junkrat)
  • Lunafreya – Amy Shiels (Divinity: Dragon Commander as Ophelia)
  • Ardyn Izunia – Darin De Paul (Doom as Samuel Hayden)
  • Cor Leonis – Matthew Mercer (Overwatch as McCree)

(Please visit the site to view this media)

While De Paul returns to the role of Izunia, Niffleheim’s oily chancellor, from the Kingsglaive animated film, King Regis has a different actor in the game. He’s voiced by Jim Pirri in the game, taking over for Sean Bean, who handled the role in the film.

Final Fantasy XV will be out on November 29 on PlayStation 4 and Xbox One. For more, check out our coverage hub from the May 2016 issue.

www.GameInformer.com – The Feed

Meet The English Voice Actors Behind Final Fantasy XV’s Large Cast

With Final Fantasy XV recently delayed two months, Square Enix is continuing to roll out new information about the game. Today, we get to meet the cast handling the English localization.

The actors introduced today are no strangers to gaming. And there are some surprises in there, especially if you’ve learn to fear the sentence, “It’s high noon.”

  • King Regis – Jim Pirri (Mirror’s Edge Catalyst as Noah)
  • Noctis – Ray Chase (Deus Ex: Mankind Divided as Louis Gallois)
  • Prompto – Robbie Daymond (Lego Marvel’s Avengers as A-Bomb)
  • Ignis – Adam Croasdell (Middle-earth: Shadow of Mordor as Torvin)
  • Gladio – Chris Parson (Overwatch as Junkrat)
  • Lunafreya – Amy Shiels (Divinity: Dragon Commander as Ophelia)
  • Ardyn Izunia – Darin De Paul (Doom as Samuel Hayden)
  • Cor Leonis – Matthew Mercer (Overwatch as McCree)

(Please visit the site to view this media)

While De Paul returns to the role of Izunia, Niffleheim’s oily chancellor, from the Kingsglaive animated film, King Regis has a different actor in the game. He’s voiced by Jim Pirri in the game, taking over for Sean Bean, who handled the role in the film.

Final Fantasy XV will be out on November 29 on PlayStation 4 and Xbox One. For more, check out our coverage hub from the May 2016 issue.

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PSA: The Ultimate Collector’s Edition Of Final Fantasy XV Does Not Come With A Season Pass

Today at Gamescom 2016 during some questions from the fans regarding the upcoming Final Fantasy XV, some clarity was offered regarding the season pass and the Ultimate Collector's Edition of the game. In a tweet, the official Final Fantasy XV account stated that the season pass is not included in the Ultimate Collector's Edition.

If you are able to get one of those limited edition copies, you get an angler set, travel pack, Noctis figure and a whole lot more, but not the season pass for the title.

Check out much much more on Final Fantasy XV in our cover story coverage hub!

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RPG Grind Time – My Conflicted Feelings About The Final Fantasy XV Delay

The longer
something remains out of reach, do you start to lose interest? I've never been
more conflicted about a game than I am about Final Fantasy XV. It's put us on
quite the journey, especially since the Final Fantasy XIII Versus days. If
you're keeping track, it's been now over a decade that the project has lingered
in our minds, every so often popping up and tantalizing us with how great it
could be, while also making us skeptical about the actual experience. The past
E3 presentation at Microsoft's press conference had some technological hiccups,
which didn't instill any confidence, but at least it played better on the E3 show floor. At this point, I feel
like I've been on a constant loop of excitement and disappointment with this
game, which might be why I've been tackling myriad feelings over the
recent delay
.

Part of me
feels like I should be angry. If there was one milestone not to miss on this
project after all its trials, it was the final release date, which had a whole
event centered on it
. At the same time, I don't want to play an unpolished
game. I always prefer a developer take the extra time to make sure a game is
stable. Nothing is worse than having glitches, especially when a game crashes
on you, causing you to lose progress. I don't want to feel frustration while
playing games or be taken out of the experience because of issues that should
have been ironed out during development. As games continue to get more
ambitious and complex, I suspect it will become harder for developers and
publishers to nail down release dates. It's one of the first questions that
comes up when a game is announced, but how can you factor in unknown obstacles
until you're in the nitty gritty? Announcing a project too early can be a
recipe for disaster, and we've seen that firsthand with Final Fantasy XV. Since
its announcement, things have been poorly planned, which makes me all the more
nervous when there's another bump in the road.

Still,
there's nothing I want more than this game to be wonderful after I've waited so
long for it. The Final Fantasy series is so ingrained with my love for the
genre that I want to see it thrive again, and Final Fantasy XV has more riding
on it than any other entry in the series. It's Square Enix's chance to show it
can still compete in the triple-A RPG market and captivate a new generation of
gamers who didn't grow up with the franchise like I did. Can it handle a more
open world? Can it deliver on action combat? The stakes have been raised; the
genre has evolved a lot since Final Fantasy XIII with games like The Witcher 3:
Wild Hunt and Fallout 4.

I like how director Hajime Tabata has the
handled the project since he stepped in, taking over for Tetsuya Nomura, so he
can focus on Kingdom Hearts III. Tabata inherited a game that was steeped in
controversy and high expectations. He's interacted with the fans more than I've
seen any other Final Fantasy director outside of XIV's Naoki Yoshida. He's
delivered two demos just to ensure the game is living up to expectations and so
he can correct any glaring issues and improve the project. I feel like Tabata
has been very open and upfront about what's going on with his Active Time
reports. I feel like he's been a fresh change for the series, and that's
exactly what this high-stakes entry needed.

When we went
on our cover story for the game, I was impressed and optimistic by what
I saw. During my hands-on time, the awe and wonder I hadn't experienced with
the series in some time was there. Every time I see a new summon I get excited
by how badass they look; the larger-than-life Titan is all kinds of amazing.
When I see a new town, I can't wait until I'm able to explore it. I dig the
action combat, which I think is a change the series at least needed to try. I
like the idea of just a group of old friends coming together to save the world.
The characters all seem to have their own roles; Prompto tries so hard to pick
the group up and Ignis is so protective over Noctis that he makes sure he's
eating right. Noctis always has the weight of the future on his shoulders, and
I'm curious how the game tackles this dilemma and makes him into the king he
needs to be. I keep getting surprised by how much I see that's actually in the
game, from the side quests to various locales whenever a new trailer debuts.

Right now,
there's promise, but I'm a little over just possibilities at this point. I need
to actually be in the world. I'm done with hopes. I need reality, and the
reality is that the game needed to be pushed back. I accept that, but it
doesn't mean after all that's been said and done that I'm thrilled about it. My
biggest hope is that Square Enix has learned a lot of lessons to apply to
future projects. Because I can't handle another entry that's like Final Fantasy
XV's development – and don't even get me started on Kingdom Hearts III. Now all
I can do is wait until November 29 to experience the end result of this long,
long journey for another entry in an RPG series that's meant a hell of a lot to
me through the years.

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See More Of Brotherhood, Kingsglaive, And Final Fantasy XV With Three New Trailers

Square Enix has released new trailers for three of its Final Fantasy XV-related projects: Final Fantasy XV, Brotherhood: Final Fantasy XV, and Kingsglaive: Final Fantasy XV..

The new 60-minute trailer for Final Fantasy XV dives deep into the game's systems, revealing some of the new monsters, quests, equipment, and magic systems. Most notably, it showcases the game's "Wait Mode," which allows players to pause the game's battles to target enemies and command teammates. You can watch the full gameplay clip below.

(Please visit the site to view this media)

There is also a new trailer for the fourth episode of Final Fantasy XV's anime series, Brotherhood. Episode four, "Bittersweet Memories," premieres tomorrow on Youtube, but the trailer reveals the episode will center around the relationship between Ignis and Noctis.

(Please visit the site to view this media)

Finally, the opening for the Final Fantasy XV CG film, Kingsglaive, is now available on YouTube. The opening is narrated by Princess Luna (played by Game of Throne's Lena Headey) and introduces the titular Kingsglaive unit. You can watch the opening below.

(Please visit the site to view this media)

Final Fantasy XV was recently delayed and is now expected to launch on November 29 for PlayStation 4 and Xbox One.

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Where is Final Fantasy XV?

Many gamers are looking ahead to the next generation for exciting games, but for one of Square Enix’s most anticipated upcoming titles, we have to look backward. Final Fantasy Versus XIII was unveiled in 2006, but remained seldom-seen and mysterious until it reappeared as Final Fantasy XV. Even then, concrete answers about the game’s status are rare, so we’ve assembled this timeline of its progress, major appearances, and related comments from original director Tetsuya Nomura, current director Hajime Tabata, producer Yoshinori Kitase, and brand director Shinji Hashimoto.

Update 8/15/16: New entries added to reflect the continued developments, as well as the game's delay to November 29, 2016.

May 2006 
At E3, Final Fantasy Versus XIII is announced as part of Fabula Nova Crystalis, as is Final Fantasy XIII and Final Fantasy Agito XIII. Along with Final Fantasy XIII, it is revealed as a PS3 exclusive. 

January 2007 
Nomura says Versus XIII will feature some kind of unique support for the PlayStation 3’s Sixaxis controller.

July 2007 
Versus XIII is absent from E3.

September 2007 
Versus XIII is absent from the Tokyo Game Show.

December 2007 
Square Enix releases a new video adding more content to the original reveal trailer, showing a stylish fight and more of the protagonist’s powers in action. 

June 2008 
Nomura says Versus XIII is on hold while the team helps complete Final Fantasy XIII. Square Enix later denies this, attributing Nomura’s statement to mistranslation.

July 2008 
Square Enix announces that Final Fantasy XIII is going multiplatform at E3. The company claims it has no plans to change the PS3 exclusivity of Versus XIII, which is otherwise absent from the show.

August 2008
A new trailer debuts at a Square Enix fan event, showing a new female character battling the protagonist.

October 2008
At the Tokyo Game Show, the protagonist’s name is revealed to be Noctis, and the woman he was fighting in the previous trailer is named Stella. The first in-game footage is revealed in the form of a conversation between Noctis and Stella. The video shows no exploration or combat.

June 2009 
Versus XIII is absent from E3.

September 2009 
Gameplay footage in a closed theater at the Tokyo Game Show depicts Noctis running around in various environments, but no combat is shown.

December 2009 
Final Fantasy XIII (now multiplatform) releases in Japan. The North American release follows three months later.

March 2010 
Nomura reveals via Twitter that players can navigate the world of Versus XIII with an airship.

June 2010 
Versus XIII is absent from E3. Nomura claims that the game’s storyline, character designs, and clothing designs are finished.

August 2010
Voice casting begins in Japan. Yoshinori Kitase says that Versus XIII might not release in 2011.

September 2010
Nomura affirms via Twitter that Versus XIII is being developed exclusively for PlayStation 3, saying: “The debate over porting is decided by the management based off the current market and the costs. All I can say right now as a developer is that Versus is being developed specifically for the PlayStation 3.”

What Else Has Happened Since Versus XIII’s Announcement?
  • All three Mass Effect games released
  • The entire Assassin’s Creed franchise
  • The rise and fall of music games
  • Five other main Final Fantasy titles:  XII, XIII, XIII-2, Lightning Returns, and XIV
  • BioShock, BioShock 2, and BioShock Infinite released
  • Every Call of Duty game after Call of Duty 2, including World at War, Ghosts, Black Ops 1 and 2, and all three Modern Warfare titles released
  • The PlayStation 3’s entire life
  • The Wii craze
  • Sony and Microsoft introducing/releasing their own motion controllers
  • Sony, Microsoft, and Nintendo each designed and released a new generation of hardware
  • Duke Nukem Forever released

October 2010 
Listings for battle planner and level design plannerpositions appears on the recruitment page on Square Enix’s website.

January 2011
Square Enix releases a six-minute trailer highlighting the story, new characters, and the battle system in action. Nomura confirms that Versus XIII will not release in 2011.

June 2011
Versus XIII is absent from E3.

July 2011
Versus XIII is still in the pre-production phase, though Nomura says that  the team is making preparations to screenshots are shown to selected press, but are not published or otherwise released to the public.

August 2011 
Square Enix files a new trademark application for Final Fantasy Versus XIII, indicating that the company still intends to move forward with the game under its current name (rather than dropping the XIII, as many had speculated).

September 2011
Versus XIII is absent from the Tokyo Game Show. Yoshinori Kitase confirms that the game has entered full production.

October 2011 
Final Fantasy Agito XIII (the second of the three announced Final Fantasy XIII titles) releases in Japan under the new name Final Fantasy Type 0. No North American release plans are announced (though a renewed trademark keeps hope alive).

May 2012 
When asked about Versus XIII in an interview, Nomura tells Game Informer: “We would like to ask for your patience on an official announcement for this title. It always takes time when tackling the challenge of doing something completely new, but we are doing our best to bring information to the fans as quickly as we can. Your patience is greatly appreciated.”

June 2012 
Versus XIII is absent from E3. Square Enix gives Game Informer the following comment: “We appreciate the excitement for this title, but at this time, we do not have any new information to share on its development. We are extremely thankful for the continued support for the Final Fantasy franchise and Final Fantasy Versus XIII.”

July 2012
On Twitter, Square Enix CEO Yoichi Wada denies rumors of Versus XIII’s cancellation, explaining that he was recently in a regularly scheduled meeting for the game and that the visuals of the city are particularly impressive.

February 2013
Shinji Hashimoto says that a new Final Fantasy entry is coming to the PlayStation 4. He is not specific, leading to speculation that the title is related to the next-gen Final Fantasy tech demo (shown below).

(Please visit the site to view this media)

April 2013
Nomura describes the development of Final Fantasy Versus XIII as “a delicate situation within the company” on a podcast. He says that the date has been set for the next big reveal.

June 2013
E3 2013 brings with it the most substantial news since the game’s unveiling. At Sony’s press conference, Square Enix reveals that Final Fantasy Versus XIII is now Final Fantasy XV. In addition, the game drops the PS3 and goes next-gen multiplatform, now coming exclusively to PlayStation 4 and Xbox One. No specific release date is given, but it is not soon, whatever it is.

June 2013
Shortly after the re-reveal, Square Enix provides new art and character info.

September 2013
Apart from a very familiar trailer, Final Fantasy XV has no significant presence at the Tokyo Game Show.

February 2014
In an interview, Kitase says Final Fantasy XV is “quite far into development now and it is being given a very high priority within the company itself.” He also says that it is not competing with Kingdom Hearts 3 for resources, implying that KH3 is further out on the release schedule.

April 2014
Official product pages for Final Fantasy XV describe how it has been “designed as an action game,” highlighting stylized combat over traditional turn-based mechanics.

June 2014
A year after the announcement of the name change, fans were hoping to see the game reappear at E3. That didn't happen, with Hashimoto explaining that fans will have to wait until after E3 for more information.

September 2014
During the Tokyo Game Show, Square Enix made two important announcements regarding the status of FF XV. The first was the changing of the director role; Hajime Tabata took over for Tetsuya Nomura as the head of the project. The second piece of news was that a Final Fantasy XV demo entitled Episode Duscae is scheduled to release in 2015. 

December 2014
A new trailer and Q&A with director Hajime Tabata comes out of Jump Festa.

February 2015
Square Enix releases new screens for the upcoming demo. 

March 2015
Gamers get some hands-on time with Episode Duscae at PAX East. For the first time, we get some solid, playable proof that this game is moving along toward release.  

March 2015
As promised at the previous TGS, the Episode Duscae demo is released with Final Fantasy Type-0 HD. After so many years, the public has its first playable taste of Final Fantasy XV.

May 2015
Square Enix announces plans to release a substantial update to Episode Duscae, adding new combat options and quests.

June 2015
Final Fantasy XV does not have a presence at E3, but the updated Duscae demo releases. Tabata reveals that the previous heroine and love interest, Stella, was dropped from the story. In her place, the plans for the character were reforged and she was renamed Luna.

August 2015
Gamescom brings with it new story details, along with a new trailer entitled “Dawn” that paints a picture of the characters’ lives 15 years prior to the events of Final Fantasy XV.

August 2015
At a PAX Prime panel, Square Enix confirms that Final Fantasy XV will launch in 2016.

September 2015
Square Enix releases a new, shorter “Dawn 2.0” trailer.

January 2016
On the game’s official forums, lead game designer Takizawa Masashi discusses how the two battle settings – one active and one more relaxed – are essentially the equivalent of difficulty settings.

January 2016
During an Active Time Report development update, Tabata confirms that an official event will be held in March to announce Final Fantasy XV’s release date. In addition, he shares that a free tech demo separate from Episode Duscae will be released.

March 2016
At the Uncovered: Final Fantasy XV event, Square Enix reveals an array of new information, including a September 30 2016 release date, the Platinum Demo, a full-length CG movie, a short anime series, a mobile game, a new trailer. 

April 2016
We here at Game Informer launch a month of in-depth features from when we visited Square Enix’s Tokyo headquarters for our Final Fantasy XV cover story. Highlights include interviews, character insights, and hands-on impressions.

May 2016
What are the birthdays of Noctis and his buddies? Now you know.

June 2016
Square Enix brings Final Fantasy XV to E3 in force, with multiple trailers and a stage presentation during Microsoft’s press conference. The presentation had some technical errors, but felt much better when we played it ourselves.

August 2016
Square Enix details its DLC plans for Final Fantasy XV, giving players a general idea of what to expect from the season pass, as well as various pre-order bonuses.

August 2016
With a little over a month until the announced release, Square Enix confirms rumors that the game has been delayed to November 29, 2016. The explanation revolves around the desire to avoid a substantial day-one patch, instead putting all of those critical updates on the disc.

 

A portion of this feature originally appeared in issue 232 of Game Informer.

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Reader Discussion: What Do You Think About The Final Fantasy XV Delay?

Following a wave of rumors and leaks over the weekend, Square Enix confirmed that Final Fantasy XV has been delayed two months, with a new release date of November 29. After waiting so long for this game, does this latest push make a difference to you?

Delays are inevitable in the video game industry, and they aren't necessarily a bad thing. However, in the case of Final Fantasy XV, the project has been in development for 10 years, so finally getting a solid release date felt a bit more serious than your typical announcement. Are you disappointed? Optimistic? Do you have faith in the team to deliver to use the time well and deliver a quality product?

What are your thoughts? Share them in the comments below! 

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Explore The Fantastical World Of Final Fantasy XV In New Trailer

Square Enix unveiled a new trailer for the upcoming Final Fantasy XV, highlighting its fantastical beasts and creatures that inhabit the world. Florence and the Machine's haunting song "I Will Be" plays in the background, which is one of three tracks that the band recorded for the upcoming game.

(Please visit the site to view this media)

Final Fantasy XV releases for Xbox One and PlayStation on September 30. A movie tie-in to the game, titled Kingsglaive, is out in select theaters as of August 19. Click the banner below to see our hub of exclusive content surrounding the RPG.

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Rumor: Final Fantasy XV Delay Announcement Imminent

Evidence has emerged that Final Fantasy XV might be headed for a two-month delay. While Square Enix isn't commenting yet, reports are surfacing from multiple outlets suggesting a bit more time is needed to get things right.

The rumor first surfaced via Gamenesia, which later added photographic evidence. The image the outlet provided shows a standee with the current September 30 release date and instructions to GameStop employees to use a provided sticker with the new release date. (Disclosure: GameStop is Game Informer's parent company.) Kotaku is also reporting its own sources have confirmed the delay.

If accurate, the highly anticipated game would now be slated for a November 29 release. This puts it outside the typical holiday season, with major releases wrapping up by Black Friday in the United States.

However, Final Fantasy XV has the power to still perform extremely well after the Thanksgiving holiday. The game has been 10 years in the making. We can probably (grudgingly) wait another two months if the reports are accurate.

I spent part of my day in my local GameStop, where employees were kind enough to look through the marketing materials they've received. We flipped through the marketing guide for the week and there was nothing about Final Fantasy XV included. The store also has not received a standee for the game.

We reached out to Square Enix yesterday regarding the rumored delay and have not heard back. We'll update should we receive a response.

[Source: Gamenesia, Kotaku

 

Our Take
Evidence is starting to mount that a delay is on the way. We're still not calling it a done deal given the information doesn't seem to be ubiquitous and retailers haven't updated inventory systems, but brace for impact. 

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Florence + The Machine Releases Three Final Fantasy XV Songs

We’re under two months away from Final Fantasy XV’s release. To get you in the mood, Square Enix has announced three songs from the game are available now.

All three were recorded by Grammy-nominated Florence + The Machine. The songs include:

  • "Too Much is Never Enough"
  • "I Will Be"
  • "Stand by Me"

The latter is a new recording of Ben E. King’s original. It was debuted at the Uncovered: Final Fantasy XV event in March.

You can download the three songs via iTunes.

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