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Final Fantasy 14: A Realm Reborn surpasses 2 million registrations

This week’s PS4 launch of Final Fantasy 14: A Realm Reborn helped the MMO pass the 2 million mark for registered accounts. Square Enix didn’t reveal any hard figures for how many players are exploring Eorzea on PS4, but we know six months ago the…
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Final Fantasy 14 – A Realm Reborn enters second PS4 beta today

The MMOs are coming. Just as The Elder Scrolls Online enters full launch, Final Fantasy 14: A Realm Reborn is prepping for PS4 with the second phase of its beta, and it’s live right now. Just to remind you that it’s completely open to all, and free…
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Square Enix Website Inserts Thief’s Garrett Into Playable Final Fantasy [April Fools' Day]

One nice part of Square Enix owning the Thief license is
they can do fun stuff with it on days like today. If you go to the official Japanese
Thief site
, you will be taken to a Final Fantasy battle where you can only play
as the "Master Thief" class, who has way lower HP than the other classes.

Thief has eight options to choose from, seven of which are steal ('nusumu' in Japanese) and the other one is run away ('nigeru'). With that information, you ought to be able to puzzle your way through, even if you can't read Japanese.

It’s pretty funny as it is, and even more funny if you can read Japanese. There are dozens of lines in Japanese about what the thief
was successful or unsuccessful in stealing. Some of the lines I saw read “You
stole car keys,” “The bike you stole could not run well,” “You stole something
useless!” and “What’s yours is mine.”

[Source: Siliconera]

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Square Enix Holds Final Fantasy X/X-2 Auction For Charity

Square Enix recently helped celebrate the launch of Final Fantasy X/X-2 HD Remaster with a charity art exhibit, and art director Yusuke Naora and producer Yoshinori Kitase made an appearance.

As a special surprise to guests, Naora performed a live art demonstration, creating an original piece just for the exhibit. "I usually don't have this many people watching me work, so if my hand gets a little shaky because of nerves, I'd appreciate it if you let it slide," Naora said with a laugh during the demonstration.

(Please visit the site to view this media)

You can check out the video above to hear some of the questions fans asked Naora as he worked, such as whether he would rather have a chocobo or moogle in real life. All of the art from the exhibit, including the original piece created by Naora, is being auctioned off here. The proceeds from the auction will be going towards Typhoon Haiyan relief efforts.

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Final Fantasy IV hits the Amazon App store out of nowhere (just like a randomized battle)

Square Enix has let the world know that their beloved classic, Final Fantasy IV, is now available on the Amazon App store for $ 15.99, for second generation or later Kindle Fire series/ Smartphones and Tablets supporting Android 2.3 or later (I get technical so you gentle readers can make an informed decision!).

Released originally back in 1991 on the SNES as Final Fantasy II and remade IN 3D! for the DS in 2008, Final Fantasy IV remains one of the most popular entries in the FF series, and one of my personal faves.

The Amazon version of FFIV has 3D graphics like the DS release, only optimized for mobile devices, touch screen controls, enhanced audio and voiceovers from the 2006 remake (how many versions of FFIV are there?!), and a difficulty level selection so even newbs can enjoy this blast from the past.

Gamers can download Final Fantasy IV: You Guys Have Been Waiting Forever For This To Hit Android here and can read up on all the Smartphone Final Fantasy titles here. Check out this screenshot with amazing dialogue:


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Final Fantasy X/X-2 HD launch trailer re-reveals the world of Spira

Welcome to Spira, where dreams come alive! Literally! Also, we have killer fashion sense. Again, not being metaphorical here, our dresses give you the power to kill. Whether you’re preparing for a return trip to Spira or visiting for the first time,…
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“The Summoner’s Journey” launch trailer shows off the HD graphics and summons of Final Fantasy X/X-2 HD Remaster

Square Enix has just released a launch trailer for Final Fantasy X/X-2 HD Remaster. Entitled “The Summoner’s Journey,” it showcases how the graphics for Final Fantasy X and Final Fantasy X-2 have been improved, as well as illustrate how awesome and devastating the various Aeons and their Overdrives are.

Final Fantasy X/X-2 HD Remaster will release on March 18th for the PlayStation Vita and PS3. Anyone feeling nostalgic to return to Spira? I wasn’t too big on X-2, but watching this trailer reminded me that X has this badass:

So, it seems my hands are tied!


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Magus is magical fantasy in a godless world

It’s pronounced “may-jus,” apparently. Magus, the first game developed by mainly Japanese-RPG publisher Aksys, launched on PSN on February 25. It’s co-developed by Japanese company Black Tower Studios, and President Richie Casper says it’s fantasy…
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Report: Risen 3: Titan Lords leaves the sea in favor of medieval fantasy [Update]

Furthering the gaming industry’s ongoing fascination with the word “titan” comes Risen 3: Titan Lords, a newly-revealed entry in developer Piranha Bytes’ cult-favorite dark fantasy roleplaying franchise.

German magazine PC Games has revealed the…
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Revisiting Final Fantasy X

I've been waiting for the right
time to step back into Spira. Final Fantasy X remains one of my most beloved
Final Fantasy games, but I'll admit I was a bit hesitant to return to it. The
game is so intertwined with my early days of the PlayStation 2 because it
redefined my expectations for games in terms of graphics and cinematic
storytelling; setting a new bar. Obviously, I knew going back I wouldn't feel
that way, even with the fresh coat of paint with HD enhancements. I've seen so
much innovation in video games and technology since then. Thankfully, that
wasn't the only thing that attracted me to Final Fantasy X. I've always been
enamored with how heavy the tale becomes during Yuna's plight and how the cast
grows together to support her through it.

Stepping back into Final Fantasy
X's world reminds me how breathtaking Spira is; the land is inviting with its
bright and warm colors. Right away, Tidus is in all his hotshot glory, signing
autographs while on his way to a blitzball game. I'm reminded from the get-go how
much I enjoy the Tidus' narration. But let me be frank, he still grates on me.
I sigh and laugh just as much – if not more – at his obvious angst and daddy
issues. But I know it's all for a bigger payoff and character growth in the
story. In fact, I wish more RPGs gave a glimpse into characters' minds and
their true feelings during certain situations. You can never know what someone
is thinking, so I appreciate not having to assume it.

After all these years, I still
find myself in awe by Final Fantasy X's opening. Auron looks like a complete
badass as he calmly walks through the streets as Sin is about to destroy
Zanarkand. The way Sin's attack parallels an intense blitzball game on Tidus'
end is still fascinating. The energy and gravity of what is about to occur is
all-consuming. You can't look away, and the game gets you right in the middle
of it quickly, barely giving you a moment to catch your breath. More
RPGs need to put the pedal to the metal like this. Final Fantasy X has a good flow of
action, even when you're still trying to get all your party members.

Playing through again I can also
understand why Final Fantasy X gets a lot of flak for its awkward scene
direction. I agree a lot of the characters' mannerisms can be unrealistic and
jarring, and it hits me even more playing now. However, the awkwardness works
for Tidus and Yuna, since they're both in that googly eye, 'I have a crush on
you' stage. I'll still even defend that awkward laughing scene. After seeing it again in full context, it's
still cringeworthy, but it also says so much about the burden that Yuna has as
a spirit summoner. I still find myself smirking throughout as Tidus tries to play
it cool with Yuna but still comes off as a big dork. I appreciate these
lighthearted moments because it's a feeling we all can relate to.

The small moments stuck out to me
the most during my recent playthrough. I'll always remember how I wanted to
make Wakka a hero as he said goodbye to blitzball, the trek through the seemingly
endless Mi'ihen Highroad, spending my time dodging lightning bolts and racing
chocobos for ultimate weapons, and watching Wakka and Lulu come to terms with
the loss of his brother. I will admit I was more engaged with blitzball in my
previous years. I just don't have the patience for it now; it's too slow-paced
for my taste. But that doesn't take away from what it does for the world. Part
of what I love about Final Fantasy X is that it takes common staples of life,
like spirituality and sports, and creates its own takes on them. That's part of
what's so immersive about it; you're doing all you can to understand this
world's rules and how it plays into the main storyline. The sense of discovery
of the foreign land speaks for itself.

Revisiting this high-definition Spira
is thrilling and brings memories flooding back, but I'm also taking away new
insights. Even more powerful is seeing how some elements remain their full
potency. I still find that Yuna's role adds a sorrow to the journey that's
hard to ignore. As a spirit summoner, she has to dance when people die to help
their souls move on. She can't be her own person; she's strapped to this role.
Going through the Cloister of Trials and seeing Tidus ascend from a selfish kid
to her guardian still greatly impacts me. Every so often, it's great to revisit
games
you loved as it further cements why you fell in love with them in the
first place. The beautifully remastered continent of Spira
and the dark story it carries are just as enthralling as ever.

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