Master of The Free World Productions | Jumpcut Entertainment Network

Play Final Fantasy 13, Murdered on mobile in Japan

Square Enix is launching a service in Japan through the app Dive In that enables games such as Final Fantasy 13 and Murdered: Soul Suspect to run on iOS and Android mobile devices. The streaming service launches on October 9, and it will initially…
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Final Fantasy creator sees mobile success in download numbers

Hironobu Sakaguchi’s name is credited with leading and assisting in the creation of many games over the years, from Final Fantasy to The Last Story, Chrono Trigger to Parasite Eve. The veteran designer announced his latest project in July, an…
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Final Fantasy creator sees room to grow in mobile game design

Sakaguchi shares some insight into what he’s learned from his transition to mobile development as Mistwalker gears up to launch its first free-to-play mobile RPG, Terra Battle. …


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Theatrhythm Final Fantasy Curtain Call demo waiting in the wings

Europeans can conduct a trial of Theatrhythm Final Final Curtain Call when a demo hits their eShop on Thursday, September 4. We’ve reached out to Square Enix for word on the same for North America, but given the rhythm game releases in both regions…
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Pillars of Eternity and the dangers of fantasy pest control

“Streamlined” is a buzzword you hear often when talking to developers about games. “Simplified” is almost as common. The unspoken implication behind these descriptors is that complexity and time-consuming mechanics are a thing of the past. If that’s…
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RETRO REVIEW / Rune Factory 2: A Fantasy Harvest Moon (DS)

 

Rune Factory: A Fantasy Harvest Moon2 continues very closely in the themes set by the original Rune Factory. Get a farm, help the townspeople, and make some cash by growing crops and plundering the dungeons. In fact, it’s almost exactly the same formula. What is different, however, is the fine tuning of some small things. The controls are more fluid, all the dungeons are available right from the start, and a new element is introduced to occupy your time: quests.

A bulletin board is used for you to accept quests on behalf of the townsfolk, and this serves to help you net some extra rewards. This also increases your friendship and love ratings with the town, whereas before you had to give lots of gifts and talk to them. Here is also where the story is progressed, which is a much larger part of this game compared to the previous title.The same things you love from the first game return in force to the sequel, and the quest system a very welcome upgrade from the first game. This provides plenty of diversion from the main game.

 

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Returning is also the combat and magic system from the first game. One difference is that some of the skills are not available until later in the game. This is explained by saying that the materials do not exist and the character has not learned those skills yet. These skills include cooking, smithing, pharmacy, and crafting, and are unfortunately very critical skills to getting the most out of dungeons. Unless you have the patience to max out your combat skills (I did do this in one playthrough) you need upgraded weapons and potions. This leads to one of the main critiques of the game: it seemed like an interesting plan to delay certain skills in order to fit in with the ‘second generation’ portion of the game, but it ends up seeming like a punishment.

Speaking of the ‘second generation,’ this is a unique instance in the series. Your child takes over for you once he or she grows up. Again it seems like a solid idea on paper, but it ends up forcing you to marry and have a child for the story to progress (no celibate heroes allowed). Your child then is required to go to a school you build in order to learn these previously unavailable skills. And this part really blows. It slows down the pace of the game, especially when you’ve been waiting for the chance to upgrade your smithing. There is also a jump in the difficulty when your child takes over, and this can be a deterrent to some. The opposing camp will claim that the game is too easy for the first half, and no one ends up pleased.

 

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The game has many positives however. The dungeons are quite fun and the townspeople are as diverse as ever. There are new girls to woo and the story (once you’re allowed to progress it) actually isn’t too bad. Although this game represents the low point of the series, it makes for a very entertaining game. There are many hours of enjoyment to be had from it and there is always replayability value.


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Final Fantasy V Now Available On Amazon Appstore

Final Fantasy V has conquered another platform. You can now play Final Fantasy V on your Kindle Fire.

The game has been available on App Store and Google Play Store (and a few other platforms) for some time, but this is the first time it is available on the Amazon Appstore. You can grab the game here for $ 15.99.

For more on the game's re-release, check out out the press release on page two.

 

Our Take
It's a bit pricey compared to other downloadable titles, but it is a classic after all.


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New The Ivalice Alliance Trailer revealed for Theatrhythm Final Fantasy Curtain Call

A new trailer was released today by Square Enix for Theatrhythm Final Fantasy Curtain Call. Entitled The Ivalice Alliance Trailer, the video showcases music that takes place in the land of Ivalice. This world was featured in both Final Fantasy Tactics and Final Fantasy XII, titles that shared themes about political machinations, the regencies of kings and princesses, and dark truths that are begging to be uncovered. Check it:

Those little chocobos fill my heart with joy. Theatrhythm Final Fantasy Curtain Call is due out on September 16th. Anyone feeling the rhythm with this portable music simulator?


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Level 5′s Fantasy Life becomes reality in Europe next month

Finally, Fantasy Life is confirmed for Europe with a regional release date of September 24. Don’t let the proximity of finally to fantasy in that opening sentence mislead you, the 3DS RPG is a Level-5 joint, even if it does feature music by Nobuo…
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Indie developer Swordtales working on dark fantasy epic Toren

 

Earlier this week, indie games publisher Versus Evil announced they were picking up Brazilian development team Swordtales to bring their game, Toren, to Windows, Mac, and PlayStation4 users early next year.  The game has already been successfully recognized at a number of games festivals, including being awarded Best PC Game at the 2011 E-Games Awards.

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Toren is an immersive puzzle/adventure game in which the player guides a lonely girl called Moonchild on a dangerous journey to discover the mysteries of the tower known as Toren.  The game’s story is built around an epic poem, and touches on existential questions and deep concepts in an attempt to let the players take an introspective look as they journey through the game.  Also, the game has a dragon, and who doesn’t love dragons?  Swordtales formed in 2011 in Porto Alegre, Brazil, and Toren is one of the first games supported by the Brazilian Cultural Incentive Law.  On working with Versus Evil to launch the game, Swordtales producer Vitor Severo Leães states “Toren is the biggest project of our lives and we have been independently developing it for three years.  A big concern for us was finding a publishing partner for the game, one that understood how we operated and had the experience to help us launch the game successfully. We found the ideal partner in Versus Evil and are looking forward to working closely with them.”

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Versus Evil is an indie-focused game publisher interested in working with developers for all platforms.  They have helped successfully bring to light games from a number studios, including Stoic’s The Banner Saga, which we previously reported on.  “Toren is a great example of the type of game we look to partner with,” said Steve Escalante, general manager of Versus Evil. “It’s a unique, exciting, and beautiful game with a story that truly captivates the player. The Swordtales team has done a great job in developing this magical world and we’re thrilled to be partnering with them. We look forward to sharing more information in the months to come and to finally releasing Toren to gamers across the globe.”

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Look for Toren to be released in early 2015, and check out the game’s trailer from the Independent Games Festival last year below.  For more information on Toren, check out the game’s website here.

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