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Ninja Theory Explains Hellblade: Senua’s Sacrifice Delay In New Video

Hellblade: Senua's Sacrifice is no longer going to hit its 2016 release window. Developer Ninja Theory has pushed the game to 2017, and detailed how they came to that decision in a new video update.

Product development lead Dominic Matthews stated that one of Ninja Theory's unannounced projects was canceled earlier this year, and that the fallout of that decision, "took time to sort out." Matthews also cites the studio's collaboration with Epic Games and others to "push the motion capture technology forward for the whole video games industry" as another reason for the setback.

Matthews also admits that Hellblade's development progress just hasn't gone as fast as they would have liked, but that being independent gives them the freedom to decide what happens with their game.

"One of the reasons we are creating Hellblade independently is because it puts decisions in our hands," states Matthews. "Rushing the game out for release or compromising on quality is not something we are willing to entertain."

Matthews also mentions that they don't currently have a specific release date in 2017, but they will announce it when they do.

(Please visit the site to view this media)

Hellblade: Senua's Sacrifice is scheduled to come out on PS4 and PC in 2017. Check out the last developer diary based around combat here.

[Source: Ninja Theory on YouTube]


Our Take
Ninja Theory's transparency and honesty with Hellblade has been fascinating. Developers rarely share their development process, much less the specific reasons behind delays. It's a bit like that Double Fine documentary Ben Hanson won't stop talking about. Seriously. It's like every day with that guy. Anyway, I'd love to see other developers continue this trend.

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Gamasutra News

Creator Ancel Explains Why Beyond Good & Evil 2 Has Taken So Long

Beyond Good & Evil 2 is officially in pre-production after a long interval. Creator Michel Ancel now explains what took so long and gives a taste of what the sequel is all about.

Ancel posted the above art on his Instagram account with the following text:

The game was playable with many prototypes. All videos where realtime but we had too much technical issues. We wanted planet exploration, space travel, cities… All this was also supposed to be in BGE 1… Instead of not doing the game of our dreams, we decided to return to 2d, have fun with Rayman and go back at work for Beyond good and Evil 2. We still have loooooots of work but now the tech is ready and the team is fantastic ! 

[Source: Michel Ancel's Instagram]

 

Our Take
We've all been waiting anxiously for the sequel, but it's good to hear that Ancel stuck to his guns to pursue the original vision for the game instead of rushing something out that would have fallen short.

www.GameInformer.com – The Feed

Creator Ancel Explains Why Beyond Good & Evil 2 Has Taken So Long

Beyond Good & Evil 2 is officially in pre-production after a long interval. Creator Michel Ancel now explains what took so long and gives a taste of what the sequel is all about.

Ancel posted the above art on his Instagram account with the following text:

The game was playable with many prototypes. All videos where realtime but we had too much technical issues. We wanted planet exploration, space travel, cities… All this was also supposed to be in BGE 1… Instead of not doing the game of our dreams, we decided to return to 2d, have fun with Rayman and go back at work for Beyond good and Evil 2. We still have loooooots of work but now the tech is ready and the team is fantastic ! 

[Source: Michel Ancel's Instagram]

 

Our Take
We've all been waiting anxiously for the sequel, but it's good to hear that Ancel stuck to his guns to pursue the original vision for the game instead of rushing something out that would have fallen short.

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Marvel Explains Thor’s Civil War Absence

Marvel today released a new short film that answers one of the big questions lingering in the Marvel Cinematic Universe ever since Captain America: Civil War hit theaters. Why were Thor and Hulk absent for this significant superhero conflict?

Is this new story canon? Is this really the way the other superheroes interact with Thor Odinson and Bruce Banner? If these are the questions you’re asking yourself, it’s possible you’re taking the MCU a little too seriously. 

Enjoy this lighter take on the Marvel superheroes, and what they get up to in their downtime. 

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Niantic CEO explains takedown of third-party Pokemon Go apps

Pokemon Go developer Niantic has explained why it’s taking down third-party apps designed to help players locate and catch Pokemon.  …


Gamasutra News

Overwatch Director Explains Why You Think You’re Getting Shot Through A Wall

If you’ve been playing Overwatch, there’s a good chance that one or more of your deaths have seemed a little off. On occasion, it may appear like you’re getting shot through a wall. Overwatch’s director, Jeff Kaplan, explains why that is and how his team is addressing it.

In an interview with Eurogamer, Kaplan explains that players are blaming something called the server “tick rate.” That’s jargon for the rate at which the server is updating with information from clients. 

Overwatch servers are “ticking” at 60Hz (which is quite fast), but the clients aren’t updating as frequently. That leads to kill-cam displays that aren’t quite accurate to how things went down.

You can play with 60Hz tick rate on the client side in custom matches (the “high bandwidth” option), but very few users are doing so. In fact, only 0.08 percent of games are taking advantage of the feature.

Blizzard is experimenting with it to make sure it works correctly before adding it to quick play and the upcoming competitive mode. Kaplan explains what would happen if Blizzard were to turn make the high bandwidth mode mandatory today.

“Right now, for example, what we've seen is that it wouldn't work for about 20 per cent of our users,” he says. “That's a problem we can solve if we get more testing on it, but we couldn't just put it live. As you know, we announced that number of seven million players last week. The last thing we want to do is take 20 per cent of those people and tell them you can't play Overwatch anymore because people were angry on the forums and we flipped the switch and added this thing.”

Other changes in the pipeline include a nerf for McCree’s Fan the Hammer attack that unloads all of his remaining shells in rapid succession. Right now, he can take down many characters quickly. 

Blizzards wants him to still have that impact on Tracer, Reaper, and Genji, but not on the tanks. Expect that to be the first balance to come down the pipe.

D.Va is also under consideration for changes, though Blizzard isn’t quite sure how that will play out. The team is also figuring out how to improve the much-loved Play of the Game feature to take into account things like a dead Torbjorn’s turret mowing down enemies. Those aren’t terribly fun to watch yet, but somewhere down the line, we may see some improvements.

You can (and should) read the extensive interview over at Eurogamer. For more on Jeff Kaplan, check out our extensive three-part interview here, here, and here.

[Source: Eurogamer]

 

Our Take
While I’m fairly terrible at Overwatch, I keep coming back to it. That is a testament to the character design, art style, and diversity of play (even in the relatively thin mode selection) available right now. I’m eager to see how the game grows in the months and years to come.

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The challenge of developing for community: A World of Warcraft dev explains

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Gamasutra News

New Dying Light Novel Explains How The Outbreak Begins

A new book set in the Dying Light universe, entitled Nightmare Row, was released today. The novel was penned by author Raymond Benson and details the initial outbreak of the deadly infection.

Nightmare Row serves as the prequel to the events of Dying Light,  and stars an 18-year-old named Mel Wyatt. Wyatt is one of the many foreign nationals stranded in the city of Harran after the 2015 Global Athletic Games, and must find a way to survive the viral outbreak and escape the city.

Author Raymond Benson is no stranger to the video game industry, having written works based on the Splinter Cell, Metal Gear Solid, and Hitman franchises. He has also penned several original James Bond novels. Nightmare Row is now available in hard copy and digitally through Amazon.

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