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Bungie engineer explains lack of cross-platform play for Destiny

Destiny’s galaxy may be vast and currently well-populated with beta Guardians, but players aren’t able to team up with heroes hailing from different consoles. While technical issues might seem like a likely culprit, Bungie engineer Roger Wolfson told…
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Platinum Games Shares Bayonetta 2 Concept Art, Explains Haircut

In the latest blog on Platinum Games' website, the developer shares some concept art for Bayonetta, and explains why she decided to get a haircut.

You will also find some concept art for Bayonetta's weapons and face, as well as similar images for Jeanne, seen above.

The designs come from freelance artist Mari Shimazaki, who wrote, "After talking with Hashimoto and Kamiya, the three of us came to the conclusion Bayonetta’s not the kind of girl who’d show up with the same hairstyle for her sequel. A girl can be known to change her hairstyle depending on her mood, so I guess Bayonetta was in the mood for something short. Still, knowing her, there’s no telling when she’ll decide to change it again."

Shimazak also explains that Bayonetta's theme this time around is "solid" which is why her design for the sequel is built with more straight lines, where in the previous game, Bayonetta's design used more curved lines.

You can head to here to see all the designs, as well more details on Jeanne. For more on Bayonetta 2, head here to learn how you will be able to play the original game on Wii U with Nintendo-themed costumes, and here for our hands-on with the game at E3.

[Source: Platinum Games]

Thanks to Clint for the news tip! – The Feed

Ultra Street Fighter 4 trailer explains what makes it ‘ultra’

What does it mean to be “ultra?” If it’s new characters, new stages, new modes, new features and tweaked gameplay, then no one can accuse Ultra Street Fighter 4 of false advertising. If that’s not ultra to you, well, you might want to steer clear…
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New Trailer Explains What Exactly Disney Magical World Is

The latest trailer for the upcoming Disney Magical World attempts to explain exactly what the game is and how it plays.

The game appears to take a lot of cues from Animal Crossing, allowing you to decorate yourself and your home, interact with assorted characters, and go fishing. On top of that however, you will find card collecting, the ability to take photos with Disney characters, and the one thing that's been missing from Animal Crossing for years – ghost fighting and hunting.

Disney Magical World, and its accompanying pink 2DS release April 11.

(Please visit the site to view this media) – The Feed

Ragnarok Odyssey ACE Launch Trailer Explains What’s New

It's not a sequel to the PlayStation Vita's Ragnarok Odyssey, but if this trailer is to be believed, it might as well be.

Added weapons, skills, giants, dungeons, costumes, and quests are only the start of the list of content that has been added to Ragnarok Odyssey for today's re-release. One of the game's biggest changes, is its length. A huge collection of endgame content nearly doubles the length of the original game. You can learn about ACE's many additions by heading here.

Ragnarok Odyssey ACE is available today for PlayStation 3 and Vita, with cross-play and cross-save compatibility.

(Please visit the site to view this media)

[Source: PlayStation Blog] – The Feed

Yoshi’s New Island Launch Trailer Explains What’s Old And What’s New

Yoshi's New Island releases on Friday for 3DS (and 2DS), and a new launch trailer showcases what's new, and what has stayed the same.

If you played Yoshi's Island on the Super Nintendo then much of what you know and love remains intact. Additions, some of which have been outlined before, include new egg types, new vehicle transformations, and single-cart multiplayer minigames across multiple 3DSs.

Yoshi's New Island releases this Friday March 14. For more on the game, head here.

(Please visit the site to view this media)

We featured the Super Nintendo Yoshi's Island as a Super Replay back in 2011. You can check out all of the episodes here.

[Via: CVG] – The Feed

DICE explains Battlefield 4 ‘Carrier Assault’ mode

Haven’t played Battlefield 2142? If that’s the case, the upcoming ‘Carrier Assault’ mode in the Naval Strike DLC for Battlefield 4 will feel like a fresh experience. Inspired by 2142′s ‘Titan’ mode, Carrier Assault challenges opposing sides to sink…
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Blizzard Explains Selling Level 90 Character Boost

When Blizzard announced the pre-order campaign for World of Warcraft expansion Warlords of Draenor, they revealed that players would be able to boost their character to level 90. Furthermore, additional level 90 boosts would be for sale. Now a developer from the studio has explained the move.

Speaking to Eurogamer, Ion Hazzikostas, lead encounter designer, said that Blizzard decided to sell additional level 90 boosts (at $ 60) so that players with more than one character didn't have to re-purchase the expansion. "We realized as soon as we came out with Warlords of Draenor boost to 90, we knew that there was going to be demand for more than one. It's tremendously awkward to tell someone that you should buy two copies of the expansion just to get a second 90. That's odd," he explained. 

As for the price of the boost, Hazzikostas says it was done so as not to "devalue the accomplishment of leveling," for those that choose to take that route.

Warlords of Draenor does not have a release date yet.

[Source: Eurogamer]


Our Take:
While Hazzikostas' explanation of the price and Blizzard's wish to make leveling worth something makes sense, the fact that the level boost costs the same as the expansion itself makes his first statement odd. By charging $ 60 for the boost and expansion, you are effectively telling someone to by the expansion twice. I guess at a minimum you're saving them a trip to the retail or digital store. – The Feed

Producer explains Deep Down’s dearth of female characters

A recent livestream of Capcom’s upcoming dungeon crawl Deep Down revealed that the game features no playable female characters. Following the dismayed reaction of the Internet, Capcom issued a statement to Eurogamer from Deep Down producer Kazunori…
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Video: Iwata explains Nintendo’s disruptive strategy at GDC 2006

Nintendo president Satoru Iwata explains how the industry was ripe for disruption at GDC 2006, sharing the story of Brain Age’s unprecedented success and teased what would become the Wii. …

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