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New Trailer Explains What Exactly Disney Magical World Is

The latest trailer for the upcoming Disney Magical World attempts to explain exactly what the game is and how it plays.

The game appears to take a lot of cues from Animal Crossing, allowing you to decorate yourself and your home, interact with assorted characters, and go fishing. On top of that however, you will find card collecting, the ability to take photos with Disney characters, and the one thing that's been missing from Animal Crossing for years – ghost fighting and hunting.

Disney Magical World, and its accompanying pink 2DS release April 11.

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Ragnarok Odyssey ACE Launch Trailer Explains What’s New

It's not a sequel to the PlayStation Vita's Ragnarok Odyssey, but if this trailer is to be believed, it might as well be.

Added weapons, skills, giants, dungeons, costumes, and quests are only the start of the list of content that has been added to Ragnarok Odyssey for today's re-release. One of the game's biggest changes, is its length. A huge collection of endgame content nearly doubles the length of the original game. You can learn about ACE's many additions by heading here.

Ragnarok Odyssey ACE is available today for PlayStation 3 and Vita, with cross-play and cross-save compatibility.

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[Source: PlayStation Blog]

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Yoshi’s New Island Launch Trailer Explains What’s Old And What’s New

Yoshi's New Island releases on Friday for 3DS (and 2DS), and a new launch trailer showcases what's new, and what has stayed the same.

If you played Yoshi's Island on the Super Nintendo then much of what you know and love remains intact. Additions, some of which have been outlined before, include new egg types, new vehicle transformations, and single-cart multiplayer minigames across multiple 3DSs.

Yoshi's New Island releases this Friday March 14. For more on the game, head here.

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We featured the Super Nintendo Yoshi's Island as a Super Replay back in 2011. You can check out all of the episodes here.

[Via: CVG]

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DICE explains Battlefield 4 ‘Carrier Assault’ mode

Haven’t played Battlefield 2142? If that’s the case, the upcoming ‘Carrier Assault’ mode in the Naval Strike DLC for Battlefield 4 will feel like a fresh experience. Inspired by 2142′s ‘Titan’ mode, Carrier Assault challenges opposing sides to sink…
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Blizzard Explains Selling Level 90 Character Boost

When Blizzard announced the pre-order campaign for World of Warcraft expansion Warlords of Draenor, they revealed that players would be able to boost their character to level 90. Furthermore, additional level 90 boosts would be for sale. Now a developer from the studio has explained the move.

Speaking to Eurogamer, Ion Hazzikostas, lead encounter designer, said that Blizzard decided to sell additional level 90 boosts (at $ 60) so that players with more than one character didn't have to re-purchase the expansion. "We realized as soon as we came out with Warlords of Draenor boost to 90, we knew that there was going to be demand for more than one. It's tremendously awkward to tell someone that you should buy two copies of the expansion just to get a second 90. That's odd," he explained. 

As for the price of the boost, Hazzikostas says it was done so as not to "devalue the accomplishment of leveling," for those that choose to take that route.

Warlords of Draenor does not have a release date yet.

[Source: Eurogamer]

 

Our Take:
While Hazzikostas' explanation of the price and Blizzard's wish to make leveling worth something makes sense, the fact that the level boost costs the same as the expansion itself makes his first statement odd. By charging $ 60 for the boost and expansion, you are effectively telling someone to by the expansion twice. I guess at a minimum you're saving them a trip to the retail or digital store.

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Producer explains Deep Down’s dearth of female characters

A recent livestream of Capcom’s upcoming dungeon crawl Deep Down revealed that the game features no playable female characters. Following the dismayed reaction of the Internet, Capcom issued a statement to Eurogamer from Deep Down producer Kazunori…
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Video: Iwata explains Nintendo’s disruptive strategy at GDC 2006

Nintendo president Satoru Iwata explains how the industry was ripe for disruption at GDC 2006, sharing the story of Brain Age’s unprecedented success and teased what would become the Wii. …


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Ted Price explains the Insomniac approach to creative leadership

Ted Price has let go of the hands-on creative reins at Ratchet & Clank developer Insomniac Games — and at DICE 2014, he explained what true leadership of a studio should be. …


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John Carmack explains why he left id for Oculus

John Carmack explains how his failure to arrange a deal between ZeniMax and Oculus VR led to his decision to leave id Software in a new interview published by USA Today. …


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South Park Behind The Scenes Video Explains Importance Of Being Flatulent

There are not many moments when a headline about flatulence makes sense. There are even fewer when it would be considered acceptable. Where South Park creators Trey Parker and Matt Stone are concerned, it’s practically obligatory.

In a new behind the scenes video, Parker and Stone explain the importance of flatulence in South Park: The Stick of Truth. The pair liken the concept to Infamous’ lightning and Wind Waker’s manipulation of wind. Of course, it’s not enough to include the feature, South Park Studios worked with developer Obsidian to make sure players really feel it.

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You’ll also get a look at how the animators and Obsidian worked together to craft an experience that captures the feel of a South Park episode. We’ll be able to finally see it all come together on March 4. 

South Park: The Stick of Truth is coming to PlayStation 3, Xbox 360, and PC. For more, check out our cover story from January 2012.

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