Master of The Free World Productions | Jumpcut Entertainment Network

Gearbox’s Randy Pitchford explains how failure can drive success

‘If I’m not failing, then I’m probably not trying things that are hard,’ said Gearbox CEO Randy Pitchford as he dissected his own development triumphs and failures in an interview with Glixel. …


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Nintendo of America boss explains Switch launch tactics, lack of game bundles

Nintendo of America president Reggie Fils-Aime has explained precisely why the Switch hasn’t been bundled with any games, and shed some light on Nintendo’s current launch tactics. …


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Rare Shows Off And Explains Sea Of Thieves’ Co-op Gameplay

A new video from Rare shows off Sea of Thieves' co-op gameplay in extensive detail. Along with showing off the gameplay, senior designer Shelley Preston and Andrew Preston explain some of the design decisions behind the gameplay explaining why, for example, the person steering the ship's view is obscured by the sail.

You can check out the video below, and find some more from the game here.

(Please visit the site to view this media)

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Ninja Theory Explains Hellblade: Senua’s Sacrifice Delay In New Video

Hellblade: Senua's Sacrifice is no longer going to hit its 2016 release window. Developer Ninja Theory has pushed the game to 2017, and detailed how they came to that decision in a new video update.

Product development lead Dominic Matthews stated that one of Ninja Theory's unannounced projects was canceled earlier this year, and that the fallout of that decision, "took time to sort out." Matthews also cites the studio's collaboration with Epic Games and others to "push the motion capture technology forward for the whole video games industry" as another reason for the setback.

Matthews also admits that Hellblade's development progress just hasn't gone as fast as they would have liked, but that being independent gives them the freedom to decide what happens with their game.

"One of the reasons we are creating Hellblade independently is because it puts decisions in our hands," states Matthews. "Rushing the game out for release or compromising on quality is not something we are willing to entertain."

Matthews also mentions that they don't currently have a specific release date in 2017, but they will announce it when they do.

(Please visit the site to view this media)

Hellblade: Senua's Sacrifice is scheduled to come out on PS4 and PC in 2017. Check out the last developer diary based around combat here.

[Source: Ninja Theory on YouTube]


Our Take
Ninja Theory's transparency and honesty with Hellblade has been fascinating. Developers rarely share their development process, much less the specific reasons behind delays. It's a bit like that Double Fine documentary Ben Hanson won't stop talking about. Seriously. It's like every day with that guy. Anyway, I'd love to see other developers continue this trend.

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How do you get players to finish your game? D4 director Swery explains

“If you give players too much information, the game design isn’t challenging, and just becomes an operation they do as you prod them.” …


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Creator Ancel Explains Why Beyond Good & Evil 2 Has Taken So Long

Beyond Good & Evil 2 is officially in pre-production after a long interval. Creator Michel Ancel now explains what took so long and gives a taste of what the sequel is all about.

Ancel posted the above art on his Instagram account with the following text:

The game was playable with many prototypes. All videos where realtime but we had too much technical issues. We wanted planet exploration, space travel, cities… All this was also supposed to be in BGE 1… Instead of not doing the game of our dreams, we decided to return to 2d, have fun with Rayman and go back at work for Beyond good and Evil 2. We still have loooooots of work but now the tech is ready and the team is fantastic ! 

[Source: Michel Ancel's Instagram]

 

Our Take
We've all been waiting anxiously for the sequel, but it's good to hear that Ancel stuck to his guns to pursue the original vision for the game instead of rushing something out that would have fallen short.

www.GameInformer.com – The Feed

Creator Ancel Explains Why Beyond Good & Evil 2 Has Taken So Long

Beyond Good & Evil 2 is officially in pre-production after a long interval. Creator Michel Ancel now explains what took so long and gives a taste of what the sequel is all about.

Ancel posted the above art on his Instagram account with the following text:

The game was playable with many prototypes. All videos where realtime but we had too much technical issues. We wanted planet exploration, space travel, cities… All this was also supposed to be in BGE 1… Instead of not doing the game of our dreams, we decided to return to 2d, have fun with Rayman and go back at work for Beyond good and Evil 2. We still have loooooots of work but now the tech is ready and the team is fantastic ! 

[Source: Michel Ancel's Instagram]

 

Our Take
We've all been waiting anxiously for the sequel, but it's good to hear that Ancel stuck to his guns to pursue the original vision for the game instead of rushing something out that would have fallen short.

www.GameInformer.com – The Feed

Pokemon Go traffic data explains staggered launch

A Google blog post detailing the relationship between Pokemon Go and the Google Cloud goes some way to explaining the game’s stop-start launch.  …


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Marvel Explains Thor’s Civil War Absence

Marvel today released a new short film that answers one of the big questions lingering in the Marvel Cinematic Universe ever since Captain America: Civil War hit theaters. Why were Thor and Hulk absent for this significant superhero conflict?

Is this new story canon? Is this really the way the other superheroes interact with Thor Odinson and Bruce Banner? If these are the questions you’re asking yourself, it’s possible you’re taking the MCU a little too seriously. 

Enjoy this lighter take on the Marvel superheroes, and what they get up to in their downtime. 

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Niantic CEO explains takedown of third-party Pokemon Go apps

Pokemon Go developer Niantic has explained why it’s taking down third-party apps designed to help players locate and catch Pokemon.  …


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