Master of The Free World Productions | Jumpcut Entertainment Network

Check Out These Exclusive Hex: Armies Of Myth Preview Cards

Digital card game Hex: Shards of Fate is currently available to all in an early access phase, and you can check out a few special cards from the upcoming third set, Armies of Myth, today! Armies of Myth is expected to hit this summer, and new mechanics have already been revealed, including one you'll see on today's card: Shift. Shift as a power goes away after you use it, but you can essentially transfer the skill that may be on an undesirable body (like today's Duke's rather marginal 2/2 frame) and put it on something more appropriate, if you have the other troop around; the Duke's ability plays rather well with high-power or comes-into-play creatures, for instance.

We'll also be getting cards with the Prophecy ability, which augments upcoming cards in your deck, and Allegiance cards that will reward players for using cards of various race alignments. But enough about all that, I know you're here to take a look at some exciting new cards, and the first one is a real doozy. For one thing, it's multi-shard. For another, it's legendary. Without any additional fanfare, here's Windsinger, Master of the Hunt!

While he commands a kingly casting cost of 6 and requires 2 shards, this card looks bonkers on the surface. Not only will your resources replenish during your opponent's turn so you can use all kinds of spells and abilities, but you'll get to draw every time they do. Wow. The 4/6 body isn't too bad either, considering the wild abilities this crazy coyotle possesses. I know it's sort of early to be commenting on how viable Windsinger will be in constructed play, but I'm going to go out on a limb here and say completely viable and exceptionally powerful. We'll see how that prediction turns out!

And we have another cool card here to show: Duplicitous Duke! This rather underwhelming 2/2 frame conceals a deadly secret, the Shift ability. Foist it off our little duke onto something with 6-8 power and you can win a game from out of nowhere as monstrous copies overwhelm your opponent or trigger gobs of come-into-play effects. While he may not be quite as exciting as our multishard monster, he's still pretty cool, and a neat way to show off the upcoming Shift ability.

Hex: Armies of Myth is expected to launch sometime this summer.

www.GameInformer.com – The Feed

Exclusive Gameplay Of Disney Infinity 3.0′s Space Battles

While some Star Wars fans were bummed to learn that this year's Battlefront from DICE won't include space combat, Disney is making space flight and interstellar dogfights a key component of the Star Wars playsets in Disney Infinity 3.0. Players can leave planets behind and freely fly to other locations, encountering TIE Fighters and small planetoids along the way.

Watch the video below to see more gameplay footage of the space exploration in Disney Infinity 3.0.

(Please visit the site to view this media)

Click on the banner below to enter our constantly updating hub of exclusive content for Disney Infinity 3.0.

www.GameInformer.com – The Feed

CD Projekt Explains The Witcher 3′s Ever-Changing Weather With Exclusive Screenshots

Today our review went live for The Witcher 3: Wild Hunt, and one of its main attractions is its vast world, which contains new discoveries around every corner. CD Projekt RED wanted the world to feel as real as possible, bringing back its day/night system and creating a dynamic weather system. Both of these elements impact your journey in different ways. For instance, a storm might make for choppy waters when sailing and taverns get much more lively at night. We nabbed some exclusive screens to show just how much detail goes into creating the ever-changing atmosphere. For more context, we also chatted with art producer, Michał Stec.

Note: Click images to enlarge.

What went into creating the weather and environments for The
Witcher 3?

Hundreds if not thousands of hours of browsing through references:
paintings, pictures, films, photos – everything, really. I remember this one
time, Lucjan (one of the leads) and I were on our way to some party and he
suddenly stopped the car, pulled a camera out of the glove box and started
taking pictures of the setting sun to use as a reference. We drew a lot on
photographs and movies. Sometimes we'd
pull up a visual reference on our second monitor and not quit until the game
looked exactly like the image.

It was the same with rain and other weather conditions. We
often scrutinized even the little details, like how fast a storm should roll
in, how clouds should move. I personally am a big fan of snowboarding, so I had
plenty of inspiration and references to draw on for the peaks in Skellige
[laughs].

On top of all that, we of course drew on the extraordinary
talent and hard work of one of the best art teams ever. For the icing on the
cake, we added special effects: lovely little cloud details, wood dust
particles, fog, smoke plumes, etc. Add it all together, and you get amazingly
believable locations.

 How often will the weather change as you play?

All the time – the weather is constantly changing. This is a
randomized mechanism; working it out took us quite a while, since it required a
lot of testing, checking if how it felt in the game was okay, or if it was too
much. The weights given to particular weather conditions change depending on
the region – in the swamps of No Man's Land it's practically always foggy and
rains a lot, whereas in Skellige you can expect more thunderstorms near the
coasts and sunshine up in the mountains.

 What do you think the changing weather and day/night shifts
add to the experience?

I think it's really important – it adds a lot to the
believability of the world. We were able to create moments in the game like you
get in life: You look at the sky and think, "Damn, it's gonna rain, I need to
find shelter and meditate till morning." There are places in the game where you
don't want to go after dark – dark alleys in the city, for example. Personally,
I love playing at night, particularly when the moon's shining brightly.
Monsters act differently at different times of day, and so do Geralt's skills –
noonwraiths famously are tougher around noon, and Geralt can acquire Abilities
that, for example, speed up his Vitality regeneration during the day.

What has the advanced tech allowed you to do that you
weren't able to in The Witcher 2?
 

I think the guys from our amazing Technical Arts team are
better positioned to answer this question. In general I can say we were
definitely able to pimp out the clouds and fog. Given how passionate fans are
about these technical issues, I think it's best to leave the details to our
experts.

How will the weather affect your adventures? Are there any
events that are related to the weather? Do NPCs characters react to the
changing time/weather?

NPCs definitely react to the weather, just like animals and
monsters do. Inns will become crowded in the evening and at night, for example.
Thieves, thugs, and other dangerous elements come out at night as well. Some quests
can only be triggered at certain times of day.

What are you most excited for with this feature? Anything
you think fans will be surprised to know about it?

The most interesting part was the creation process. It was
an enormous challenge to make locations that are always accessible (open
world), that can be examined from all angles with a torch in hand (we don't
block the player from exploring) and that in addition also have to look good
during the day, at night, in the morning, in the evening, in the morning when
it's raining, in the evening when it's foggy, during a storm, etc., etc.
There's an amazing number of combinations. Plus we had to give the player total
freedom to screw with the lighting. You can light and extinguish candles,
torches, etc. This took a massive amount of testing, tweaking…and time
[laughs].

Be sure to compare all the different screens of the same place with different weather and time of day effects in the gallery below! 

www.GameInformer.com – The Feed

Hi-Rez Helps Smite Fans Support Nepal With Limited And Exclusive Skins

Game companies are stepping up to help in the Nepal relief efforts in a variety of ways. Bungie is offering t-shirts with profits supporting the effort and CCP is offering a cash match for in-game “PLEX” currency donations. Now, Hi-Rez is joining in with its MOBA, Smite.

For 400 gems (which can be earned in-game or purchased with real money), players can unlock a chest full of limited and exclusive skins representing a number of countries. The bundle includes:

  • Lucky Baby Fuwa skin for Cupid
  • The Sydney Shredder skin for He Bo
  • Orbital Strike skin for Rama
  • Jaguar Footballer skin for Xbalanque 
  • Ra’merica skin for Ra
  • Soldier of Fortune skin for Ares

For each chest opened, Hi-Rez will be contributing $ 2 to the American Red Cross through May 17. The chests can be purchased through the Smite in-game store.

If you opt to purchase gems, they come in various increments. The smallest is 400 for $ 7.99, with discounts for buying larger quantities. 

 

Our Take
It’s great to see developers stepping up in different ways to incentivize their communities to assist. While direct contributions are always appreciated, developers coming up with unique ways to mobilize their communities give some who might not otherwise contribute a reason to.

www.GameInformer.com – The Feed

Build Your Fleet With Exclusive Ship Parts If You Purchase Galactic Civilizations III This Week

Stardock is about to send Galactic Civilizations III into open space on Thursday. The game leaves the dry dock of early access and begins its exploration of the post-release universe.

For those that do decide to conquer the galaxy this week, you’ll get something extra. Exclusive ship parts for the ship-builder mode are available for early adopters.

Additionally, Stardock shared information on two contests it ran during the development of Galactic Civilizations III. The company paid out $ 1,000 to “Tezmagorian,” who won the ship design contest and another $ 1,000 to “Psiyon,” who designed the Orphica Enclave race in the latest competition.

Both the winning ship and race have been incorporated into the game. Others races can be implemented through mods.

For more on Galactic Civilizations III, you can check out our most recent preview.

 

Our Take
I’m a big fan of creative partnerships between developers and the community. These contests are great for pre-release, and I hope that Stardock will continue to call out great community work  after release, too. 

www.GameInformer.com – The Feed

Exclusive: Metal Gear Composer Covers Final Fantasy VI Track On New Album

Last week, we detailed a new album called Prescription for Sleep: Game Music Lullabies Volume II, which features relaxing arrangements by Metal Gear and Bayonetta composer Norihiko Hibino. Now, we're exclusively revealing one of the tracks on the album.

The album has arrangements from Skyrim, Shovel Knight, Final Fantasy, and more, but Scarlet Moon Records has been slowly trickling out the track listing. Today, we're revealing that Final Fantasy VI's "Kids Run Through The City Corner" will be one of the songs covered on the album. Better yet, we also have a sample of it, so you can get a taste of what's in store. 

So far the following tracks have been revealed: 

  • Troian Beauty – Final Fantasy IV
  •  The Streets of Whiterun – The Elder Scrolls V: Skyrim
  •  The One Who Is Torn Apart – Xenogears
  •  Courage Under Fire –Shovel Knight
  •  The Moon – DuckTales
  •  Scattering Blossoms – Chrono Trigger
  • Snake Eater – Metal Gear Solid 3: Snake Eater

 

You can listen to part of the track below.

(Please visit the site to view this media)

For more information and to pre-order, visit Scarlet Moon Records' site

Also, if you purchase volumes I and II on Loudr together, you get the Gentle Love single from Monarch: Heroes of a New Age Arrangements & Variations ("GENTLE OBLIVION").

What do you think? Does the album have your interest? Let us know in the comments below!

www.GameInformer.com – The Feed

Exclusive: Preview Of Sub-Zero’s Origin Story In Mortal Kombat X Comic

The Mortal Kombat franchise has a surprising amount of story for a fighting game. The background of events to the Mortal Kombat X game is detailed in a recent DC Comic based on the game. Chapter 16 details the secret origin of Sub Zero.

In Shawn Kittelsen's Mortal Kombat X, readers will find out what happened to bring an end to the quiet that the champions of Earthrealm fought for during the inter-dimensional war. Our news editor Mike Futter didn't love the book, but you can snag the first issue of this digital series for free and see if it's right for you, but you should definitely play the game first. Read the first four pages below.

The full chapter will be available on Sunday via the DC Comics App and other digital comics apps such as comiXology, Google Play, and Kindle Store.

www.GameInformer.com – The Feed

Apple Watch gets its first exclusive game, courtesy of WayForward

This week long-standing developer WayForward confirmed plans to launch its next game, appropriately titled Watch Quest, exclusively for the upcoming Apple Watch. …


Gamasutra News

Wayforward Announces Apple Watch Exclusive Watch Quest

Wayforward is getting in on the Apple Watch video game platform early with Watch Quest.

The game uses the Apple Watch's screen as well as the iPhone for gameplay. The players' kingdom is housed on the iPhone while the bulk of the action happens on the Apple Watch's screen where you battle, solve puzzles, and track down treasure. It's a free-to-start model game where additional campaigns and characters must be purchased after completing the included free training quest.

The game is an Apple Watch exclusive and launches alongside the device on April 24. You can read more about the Apple Watch here and more about the game on Wayforward's website.

[Source: WayForward]

 

Our Take
It's very hard to make a judgment call on the game based on the few screens above and description, but this is a smart move for Wayforward. New Apple Watch owners are goingto be eager to try out something on their new hardware, and this will be the first stop for many.

www.GameInformer.com – The Feed

The Exclusive Collectibles Coming To Star Wars Celebration

Star Wars Celebration kicks off in a couple of weeks in Anaheim, CA, and we'll be in attendance to get our first look at DICE's Star Wars: Battlefront, and hopefully new footage from J.J. Abrams' Star Wars: The Force Awakens. The show, which is expected to welcome over 50,000 Star Wars fans this year, is also a great place for collectors to empty their pocket books. Most toy and collectible manufacturers release exclusive items that can only be purchased for a limited time, usually at the show or online during the show days.

Over the next couple of weeks, we're rounding up all of the exclusive collectible announcements for the show. Here's what has been announced so far:

Kotobukiya's R3-A2 & K-3PO

Kotobukiya is releasing an ARTFX two-pack featuring R3-A2 & K-3PO. No pricing details have been given yet, but this item will be extremely limited and is only being produced once. Pre-orders for non-show attendees go on sale tomorrow 10 a.m. PT on Kotobukiya's website.

Funko's Pop Star Wars

We hope collectors are bringing extra luggage to the convention. Funko is releasing five different vinyl Bobblehead figures exclusively at the show. The figures are of an unmasked Darth Vader, R2-Q5, a red shock trooper, R2-R9, and E-3PO.

Hot Toys' Spacetrooper

Designed to function in zero-g environments, the spacetrooper design was first seen in Star Wars: A New Hope. Hot Toys is adding this stormtrooper variation to its 1/6 scale line of collectible figures. This item is exclusive to Star Wars Celebration, but Hot Toys does say that fans should keep an out for preorders from local distributors.

Funko's Super Shogun Boba Fett and Shadowtrooper

Funko and Super 7 are teaming up to bring two Super Shogun figures to Star Wars Celebration. Boba Fett and the shadowtrooper stand in at 24" in height, have wheeled feet, and a "left fist launcher." Boba Fett's rocket also fires.

www.GameInformer.com – The Feed