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Former Leap Motion exclusive Blue Estate heading to PS4, more platforms

Blue Estate is switching the gesture controls of Leap Motion for the gyroscopic functions of the DualShock 4, after developer HeSaw revealed it’s bringing the on-rails shooter to the PS4. HeSaw is showcasing the PS4 version at GDC this week, and…
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Watch_Dogs exclusive PlayStation content revealed

A new trailer has surfaced for Watch_Dogs which reveals some exclusive content for owners of the PlayStation 3 or PlayStation 4 version of the open-world action title.

PlayStation players will get exclusive access to 60 minutes-worth of single-player content, spread out across 4 missions, a new outfit, and an extra hacking perk which, according to Eurogamer, will extend your ability meter.

After a delayed release, Watch_Dogs will be available for current and next-gen consoles, and PC on the 27th of May 2014.


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Ouya to show new exclusive games at GDC 2014

The moddable, Android-based Ouya hasn’t won over all developers with strong sales from its userbase, but the open-source console still gets the occasional exclusive release. According to Ouya’s announced plans for GDC, that trend is going to…
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Sony shares more gameplay from PS4 exclusive The Order: 1886

If this quick gameplay clip from The Order: 1886 proves anything, beyond the moody visuals, it’s that even alternate history, Victorian-era London can be home to quick time events and cover shooter mechanics.

[Image: Sony]…
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Oddworld: Abe’s Oddysee Remake Is Looking Great In Exclusive Screenshots

In just 14 months, the 19-person team at Just Add Water has stripped 1997’s Oddworld: Abe’s Oddysee down to the molecular level and rebuilt it for a new generation. The classic puzzle platformer retains its clever level design and memorable sense of humor, but this New ’n’ Tasty remake is otherwise a brand new game.

“This is a rebuild from the ground up,” Just Add Water studio head Stewart Gilray tells Game Informer. “I think there are maybe two textures in the game that existed in the original right now. Neither of them may exist in the finished version.”

Gilray says the art is “99 percent complete” and the game is on track for its spring release (though he won’t tell us exactly when yet, as the certification process isn’t entirely predictable). Oddworld: New ’n’ Tasty is being built in Unity, but the earliest footage of the complete remake shown in 2012 was from six months of work in another engine. When the game slipped from fall 2013 to spring 2014, the team had only been working with Unity for nine months.

He expects to ship the title to third-party testing in the next week or two, with submission to Sony for PS3, PS4, and Vita release immediately thereafter. A release for PC, Mac, and Linux will follow approximately a month later, with a Wii U version planned for later down the line.

Unity is easing the process for Gilray and his team. “We went to Unity, because if we were working in the previous engine, we’d have to do a lot of custom coding ourselves," he says. "Unity has a PlayStation team in the UK. [The engine] has the trophy system built into it, so you issue a command in your code to unlock achievements or whatever, and whatever platform it’s running on, it will do the unlocks on that system. In the old days, you had to write the Vita unlocks, you had to write the PS3 unlocks, the Xbox unlocks, the Steam unlocks.”

In light of Unity streamlining the development process, we ask Gilray about the benefits of platform parity (releasing on as many systems as possible at the same time). “I have a huge concern with the PC format and piracy,” he says. “There are some people I know who, if a game comes out on console and PC the same day, they’ll pirate the PC version and not bother buying any version. But if there’s a delay of the PC version, they’ll buy the PlayStation version for example, and then pirate the PC version afterwards. For small business, I don’t want to release PC and Mac the same day as console, because I’m pretty certain my sales on console will be affected.”

Unity still requires that developers manually handle user-facing aspects (such as button names and images in the UI), but that everything under the hood is largely automated. “Yes, there is some ‘hammer and tongs,’” Gilray says. “But where traditional platform compatibility took three to six months of work, with Unity, it’s like two to four weeks worth of just making sure it works right on that platform as opposed to making sure it runs on that platform.” Additional time is required to check the boxes for certification, including ensuring all of the platform-specific visual elements are in place. He tells us that the three other potential titles at Just Add Water (which have not yet been revealed) are all being developed in that engine.

Until Just Add Water is ready to pull the curtain back on those, we’ll be looking forward to April’s targeted release of Gravity Crash Ultra on Vita and the spring release of New ’n’ Tasty, which includes a number of new surprises and secrets, along with three big, secret features that Gilray tells us won’t be revealed until launch. 

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PS4 exclusive The Order: 1886 unveils new trailer, gameplay video

We’ve not seen much of Ready at Dawn’s PS4 exclusive The Order: 1886 since it was announced at last year’s E3, at least not until today with Sony releasing videos showcasing its gameplay for the first time.

The third-person shooter, set in a…
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Our Exclusive MGS V: Ground Zeroes Playthrough Impressions

You might be confused about Metal Gear Solid V: Ground Zeroes. First there was the reveal that didn't label it as the fifth entry in the main series, then there was the confusing rollout of The Phantom Pain, and now you might have heard some secondhand accounts about the length or quality of the game. We're here to set the record straight with our direct, hands-on impressions of Metal Gear Solid: Ground Zeroes. As part of our cover story, Game Informer's Tim Turi and Dan Ryckert flew to Japan and spent several hours with the game. They've finished the main story mission and a couple of the side missions and were eager to talk about their experience. They cover a lot of ground in the video and it even contains some gameplay tips from Hideo Kojima himself. You can learn much more about Ground Zeroes, The Phantom Pain, and the life and mind of Hideo Kojima by reading our extensive cover story this month.

Watch the video below to learn more about the gameplay, story, and length of Metal Gear Solid V: Ground Zeroes.

Note: The video does not spoil the major plot details from Ground Zeroes, but it does touch on certain moments from the end of Metal Gear Solid: Peace Walker.

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To learn much more about Metal Gear Solid V: Ground Zeroes and The Phantom Pain, click on the banner below to enter our exclusive content hub.

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Oculus VR co-publishing EVE: Valkyrie, exclusive to Oculus Rift

EVE: Valkyrie, CCP Games’ space dogfighting game, will be co-published by Oculus VR as an Oculus Rift headset exclusive.

EVE: Valkyrie started life as EVE VR, an Oculus Rift tech demo built by a small team at CCP. The experience snowballed from…
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Oculus co-publishing CCP’s EVE Valkyrie as a Rift exclusive

In December, headset maker Oculus hired its head of worldwide publishing. Today, the company announced that it is co-publishing one of the most promising VR games. …


Gamasutra News

Plants vs. Zombies: Garden Warfare split-screen mode exclusive to Xbox One

Plants Vs Zombies: Garden Warfare producer Brian Lindley details the upcoming squad-based shooter’s split-screen mode in the newly-launched video above, revealing that local cooperative play is exclusive to the Xbox One version of the game.

In …
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