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Exclusive The Legend Of Zelda: Breath Of The Wild Screen Gallery

Every time Nintendo releases a new Zelda game, it's a big deal, and Link's next adventure is the biggest entry in the series to date. For our March cover story, we had the opportunity to play through more of the game than anyone else outside of Nintendo and speak with Zelda's guardians, Shigeru Miyamoto and Eiji Aonuma. However, since pictures are worth a thousand words, here are a few exclusive Breath of the Wild screens, along with some details you may have missed from our cover reveal.

Click on each image to expand their size.


If
you're not careful, Link can get struck by lightning. During a storm,
Link will want to unequip his metal weapons and items.


Some of the random enemies that populate the world pose a significant challenge to Link during combat. Thankfully, if Link can take down these imposing foes, he’ll be able to use their most powerful weapons against them


Each dungeon still has its own boss, and players will have to use clever tricks to take them down.


The world is full of various natural wonders. Even though this is the largest version of Hyrule to date, Zelda's game world is dense with activity.


While
Breath of the Wild ditches many of the series long-standing tropes, familiar faces – such as the shopkeeper Beedle – still populate Hyrule.

You can see the rest of the screens by subscribing to Game Informer Magazine. Also, stay tuned to our entire month of online coverage for The Legend of Zelda: Breath of the Wild. We will be releasing more video interviews with Shigeru Miyamoto and Eiji Aonuma, sharing more details about our hands-on time, and even talking about what not to expect from Link's next big adventure. Click the banner below to visit our hub.

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Science-Fiction Weekly – Dead Effect 2, Exclusive Look At New Dreadnought Ships

If you consider yourself a big mobile gamer, you may be familiar with the name Dead Effect. According to the series' developer, Bad Fly Interactive, Dead Effect 2 has been downloaded over seven million times on mobile devices since its launch on October 28, 2015. Don't worry, I had no clue this series existed either, which is unfortunate since I'm loving the hell out of the Xbox One port. The game hit Xbox Live and PlayStation Network last week, and I think it's worth a look, but not for typical reasons.

Don't read too much into Dead Effect 2's name; it isn't an amalgamation of Mass Effect and Dead Space. Bad Fly has paved its own path into the science-fiction world with a zombie-killing experience that embraces camp to a degree we rarely see. As much as Dead Effect 2 tries to deliver intense run-and-gun action, the real fun comes from the hilarious spoken dialogue. The type of humor that is deployed is hard to read, but that's part of what makes it fun. I honestly don't know if this game is supposed to be comedic or not. Did Bad Fly try to make cool characters
and missed the mark entirely? Or do they have masterful command of all things cheese? No matter what the intended result was, if you love watching low-budget Syfy movies,
this game is fired from the same Ion Cannon.

That's not to say the gameplay isn't fun. It's a little sloppy control-wise, and the A.I. loves running into bullet showers, but the gunplay feels nice and the action rarely has a lull in it, delivering nicely in enemy variety and making each conflict feel like a real fight.

Don't expect much from the story, however. Yes, it's technically science-fiction, but outside of the outer-space setting (on the Spaceship ESS Meridian), and a lab experiment gone awry, killing is the name of the game. The tight corridors don't offer much in terms of maneuverability, but swinging swords or using high-powered weapons to down zombie dogs and brain-eating astronauts is oddly satisfying. I'm four hours into the adventure, and it's holding my interest nicely. Along with the humor, the game offers a surprising amount of depth in its weapons (of which there are over 300), as well as the various upgrade systems. Implants deliver combat boosts like strength bonuses, improved accuracy (through new eyes), and other things that can enhance your potential. The player also levels up, and points can be exchanged for new class-based abilities. If you choose a melee character like I did, you can equip one special such as a ground slam or the ability to pull or throw enemies. Points can alternatively be used to activate 14 special abilities, as well as general or weapon abilities. Like I said, it has depth, but camp remains the star.

I haven't said "Xbox record that" this much while playing a game before. I couldn't believe the ridiculous stuff my character was saying, and the people around him are just as silly and hard to believe. Here's how a typical conversation unfolds in Dead Effect 2:

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And I know you want to see more of Minikin, so here he is in action:

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Finally, take a look at a boss fight. I have no idea why he explodes at the end, but I approve. Why not make him explode is the real question here.

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That's Dead Effect 2. If you enjoy watching Game Informer's Super Replay series, I have a feeling you enjoyed the clips I shared and want to see more. The entire game is filled with content just like this. It's currently retailing for $ 20 on Steam, PlayStation 4, and Xbox One.

Now let's talk about Dreadnought. I raved about piloting a capital-class ship in this game a few weeks ago, and now we're getting an intimate look at several new vessels, along with "Hero Ships" that should be available when the game launches later this year. Hero Ships are uniquely designed, giving players instant access to high-end weapons and modules. The catch: These beefed-up alternatives are micro-transactions. As developer Yager points out, "While Hero Ships don't give you an outright advantage in battle, they do offer more specialized options."

Yager provided Science-Fiction Weekly an exclusive look at six vessels. The first three fall into the Dreadnought-class designed by Jupiter Arms, a manufacturer of weapons and defense systems. As Yager points out, "[Jupiter Arms'] employees live and work
in pursuit of a common purpose: to build the best, most efficiently
destructive tech in the Solar System."

Jutland
Tier IV
Length: 591m
Mass: 2,570,000t
Crew: 2,600

The Jutland was taken to the frontlines of all post-War raider skirmishes in the Jovian system, crushing its enemies with its heavy-caliber guns. Commissioned by Jupiter Arms' Shiphead Machia, the Jutland is one of the biggest, slowest and sturdiest ships in the Jupiter Arms fleet and it is still a mystery how it the well-guarded monster ship ended up on Sinley Bay.


Monarch
Tier V
Length:
664m
Mass: 3,590,000t
Crew: 2,700

The Monarch is a true behemoth. Solid and armed to the teeth with Heavy Ballistic Cannons, its close-range power is second to none. While the Monarch packs guns that can decimate the sides of any vessel, it is the slowest, least-agile ship in the Solar System.
This gargantuan Dreadnought was originally captained by Shiphead Rout as the flagship of Jupiter Arms’ fleet. Its strength and durability have since been pushed to unrivaled levels.


Trident (Hero Ship)
Tier IV
Length:
692m
Mass: 4,276,800t
Crew: 2,400
This Monarch-class Dreadnought is a weapon of vengeance. Commanded by Captain Melville Blanco under the banner of the Pan-Colonial Fleet, this flagship represents its captain’s crushing defeat at the hands of a Transhuman Dreadnought—and obsessive pursuit of retribution.

The final three ships are tactical cruisers from Akula Vektor, which Yager describes as a "combination of two megacorps: Akula, a defense
manufacturer, and Vektor, a producer of anti-gravity systems and other
civil tech. Its members are unsophisticated, no-nonsense realists, but
their ultimate goal is steadfastly optimistic: to create a battleship
that is incapable of being destroyed."


Koschei
Tier IV
Length:
270m
Mass: 384,920t
Crew: 280

Legend has it that the audacious Ambassador Spinoza Dek always flew the Koschei right to the front of skirmishes, although the traditional position of a Tac Cruiser is at the back. As a tribute to Captain Dek's hubris, this ship was converted into an ironclad tactical cruiser right at home on the frontlines.


Okhta
Tier V
Length:
303m
Mass: 428,800t
Crew: 350

The slow, thick-armored Ohkta is designed to do two things: heal allies, and soak up damage like a tank. Its healing-only primary weapon makes it perfect for repairing teammates from a safe, defensive position.

The Ohkta was commissioned by Akula’s Director of Ethical Hacking, General Reid Guth, who sought to create “the queen of all support vessels.” After Guth defected to Sinley Bay, he pushed it far beyond its original specs.


Kali (Hero Ship)
Tier IV
Length:
318m
Mass: 490,100t
Crew: 540

The Kali is the Flagship of Commodore Rajesh, head of security at Akula’s refinery moon Phoebe. Rajesh is notorious for his cruelty and the crews in his fleet are famous for their efficiency. The Kali is a legend amongst mercenaries who have attempted to attack Phoebe and survived – they tell tales of a seemingly indestructible fleet, made almost invulnerable by the Kali's unstoppable support prowess.

Out of these six ships, the I'm looking forward to flying the Trident the most. That's a nice looking ship, and it's called a "weapon of vengeance." You can't really top that.

That's it for this week's Science-Fiction Weekly. I can think of no better way to end this column than with more Minikin. Enjoy!

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Here’s A Trailer For The First Nintendo Switch Exclusive, Seasons Of Heaven

Seasons of Heaven was
announced
as a Nintendo Switch exclusive just a few weeks ago, and if you're
eager to learn more about the indie adventure game, you're in luck; French developer Any Arts
Productions has released a new trailer showing off the main protagonist and
some of the environments he'll be exploring with his dog.

As we learned earlier
this month
, Seasons of Heaven is an adventure game about a young boy with
Asperger's Syndrome named Yann, and his faithful pooch Ani. The game is based
on a French novel of the same name, and allows you to control both characters.
The new trailer helps give players an idea of the mood Seasons of Heaven is
aiming for, showing off a number of atmospheric environments. See it for
yourself in the trailer below.

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Any Arts hasn't shared any more information about the game,
but at this point we don't have a lot of information about the Nintendo Switch
either. We suspect we'll learn more about both in a few weeks during Nintendo's
Switch presentation
on January 12.

[Source: YouTube]

 

Our Take
Gamers have been waiting to see what the Nintendo Switch is capable of from a power standpoint, but there's not a lot we can decipher based on Seasons of Heaven's new trailer. Not only does the project look early in development, there's no telling how the indie developer is using the hardware. We'll have to wait longer for a true benchmark of the upcoming system.

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League Of Legends Inks Exclusive Streaming Deal With MLB

Major League Baseball is branching into eSports, though it might not be the way you'd expect. The organization's streaming division, BAMTech, has signed a deal with Riot Games for exclusive streaming rights for League of Legends events.

BAMTech paid at least $ 300 million for the rights through 2023. Under the deal, BAMTech will be able to earn money via ad revenue and managing sponsorship deals. According to Dow Jones Business News, Riot isn't planning to charge League viewers with subscription fees, but a premium-content model isn't off the table at some point in the future.

[Source: Dow Jones Business News via PVP Live]

 

Our Take
And the money continues to pour into eSports, as more companies realize how lucrative these events have become. Now it's only a question of how tolerant the loyal fans will be of ever-encroaching ads. 

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Watch Nine Minutes Of Exclusive Prey Gameplay

Game Informer's next cover story is Prey from Arkane Studios and we're going to be filling this entire month with features that highlight different aspects of the game. To kick things off, here's an extended gameplay video with a commentary track from the game's creative director Raphael Colantonio and lead designer Ricardo Bare. There are a lot more exciting things to learn about Prey, so we encourage you to check out the digital version of the magazine (now available on smart phones) to learn much more about the game.

Watch the video below to see the game in action and learn all about it from two of the lead developers.

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Click on the hub below to enter our constantly-updating hub of exclusive content on Prey.

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Get Ready For Final Fantasy XV’s Release With Our Hub Of Exclusive Content

In two days time, a new installment to the Final Fantasy series will release. To prepare for Final Fantasy XV, now is a great time to look back at Game Informer's hub of exclusive content from our May 2016 cover story

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This hub includes video interviews, podcasts, articles, and more. You can listen to a podcast about our impressions, Final Fantasy creators' favorite moments from the series, a special edition podcast that answers your lingering questions, an interview with artist Yoshitaka Amano on creating the series' art, and an extended look at the first chapter of the game.

Final Fantasy XV releases on November 29 for PlayStation 4 and Xbox One. Click here to be transported to the hub or click the banner below. 

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Exclusive Look At The Kett, Mass Effect Andromeda’s New Race

 

Mass Effect fans that watched the latest trailer with a close eye probably noticed several cryptic shots of a new alien race. This feature aims to go even further in-depth than our cover story on BioWare's Mass Effect Andromeda in the grand reveal of BioWare's new alien race for the Andromeda galaxy called the Kett. While visiting BioWare Montreal, we sat down with Mass Effect Andromeda's art director Joel MacMillan to walk through the development process of inventing a brand new alien species for the beloved series. If you enjoy this look into the process, check out our earlier videos that take a similar deep dive into the development of the Asari, Krogan, Salarians, and Batarians.

While BioWare wants to remain secretive about the race's full backstory and role in the plot, we hope you enjoy this thorough look at the design of the Kett.

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To learn even more about Mass Effect Andromeda, click on the banner below to enter our hub of exclusive content.

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One-Person Project Lost Soul Aside Is A Timed PlayStation 4 Exclusive

Lost Soul Aside is an impressive one-person project from developer Bing Yang. Created in Unreal Engine 4, it takes some visual cues from the Final Fantasy series, though it looks to play more like Devil May Cry. It's gorgeous and looks like a game from a much larger team.

After speaking with a number of developers about turning his passion project commercial, Yang has announced via Twitter the game will be a timed PlayStation 4 exclusive.

As per the tweet, Yang also mentioned the game will include "multi weapons," (whether that means multiple weapons or weapons that can transform into others like in Bloodborne is unclear), and that he will try to finish the game in 2018. You can watch a trailer for the game below.

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[Source: Bing Yang on Twitter]

Our Take
Lost Soul Aside is an impressive piece of work, and I'm glad Yang has to opportunity to release it on consoles. Xbox fans will likely not appreciate the news, but securing short-term exclusivity is a sign Sony likes what they've seen of the game, which bodes well for the final project.  Lastly, I would take that 2018 time frame with a huge grain of salt.

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Pre-Order Kingdom Hearts 2.8 Final Chapter Prologue For An Exclusive Mickey/Sora Pin

Kingdom Hearts HD 2.8 Final Chapter Prologue – the compilation on PS4 out in January – is getting a limited edition that contains an exclusive Mickey/Sora pin (shown above).

Unfortunately, that's about all you get, and in fact, anyone who pre-orders the title is automatically upgraded to the limited edition.

For more on the title, check out the latest trailer.

 

Our Take
While it's nice that everyone has a chance to get the limited edition, I'd wager that the Kingdom Hearts crowd in particular would be more receptive to an actual limited-edition package with more goodies at a higher price point. 

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Prepare For Mafia III’s Release Next Week With Our Hub Of Exclusive Content

Mafia III, the anticipated sequel to the action adventure mobster series, is finally out next week. To get ready for its release, now is the perfect time to look back at Game Informer's hub of exclusive content for the game, including video interviews, podcasts, articles, and more.

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Back in November 2015, during our cover story for Mafia III, we answered your lingering questions in a special edition podcast, took a deeper look at the game's time period, discussed how its story pushes boundaries, and spoke to Hangar 13 about its pop culture influences from Goodfellas to Mr. Untouchable. You can also read our hands-on impressions.

Mafia III releases on October 7 for PlayStation 4, Xbox One, and PC. Click here to be transported to the hub or click the banner below. 

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