Troubled PlayStation exclusive DriveClub bounces back to go double platinum — even if it’s caused the company, and its developer, no end of headaches. …
With Ant-Man hitting theaters this week, the team at Gazillion has cleverly timed the diminutive hero’s arrival in Marvel Heroes. Scott Lang becomes the 49th playable hero in the free-to-play action-RPG.
For a limited time, Ant-Man comes with both his Avengers NOW and theatrical costumes. If you’re a Hank Pym fan, he’ll be available to purchase as an enhanced costume with unique voiceover and dialogue when the character launches. Ant-Man will be available this week as early as Thursday.
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If you’ve not played Marvel Heroes, you can give it a try for free. Think of it as Diablo, but with almost 50 Marvel heroes and villains to purchase and upgrade (either with cash or earned in-game currency). The connection with Diablo goes beyond gameplay, as the mind behind Blizzard’s dungeon delving dynasty, David Brevik, is the president of Gazillion Entertainment.
The company is also running an in-game contest worth $ 25,000. There are five extremely rare “Vibranium Ticket” drops that are worth $ 5,000 in real money. Everyone is eligible to win, regardless of how long they’ve been playing. The contest is ongoing through August 31, 2015.
Gazillion is also offering an opportunity for fans to vote on the 50th playable character. This will be the final reveal and release for 2015. If you’d like to weigh in, head over to the official site to cast your vote.
Finally, Marvel Heroes has grown and changed much since its initial release over two years ago. Gazillion has provided some statistics about player engagement and hero selection. We’re not entirely surprised that people love Rocket Raccoon and his theatrical appearance.
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If you’re interested in playing, head over to the Marvel Heroes website to create an account and download the client.
Rumors circulated online recently that Silent Hills development had moved over to Xbox One to become a Microsoft exclusive. Microsoft has flatly denied the rumor.
Responding to tweets about the rumor online, Microsoft's head of Xbox Phil Spencer wrote, "Sorry, this isn't true. Not sure where the rumor started but I don't want to mislead anyone." Microsoft often responds to rumors, even unsubstantiated ones, with the typical PR line, "We do not comment on rumors and speculation." Spencer's straightforward response lends extra weight to the unfortunate death of the rumor.
Silent Hills was recently cancelled by Konami, despite an incredible amount of buzz surrounding the project after the release of its playable teaser.
I definitely want to see Silent Hills come back to life, and moving over to Microsoft wouldn't have been outside of the realm of possibility. It would have been a huge exclusive steal for Xbox One, but I am not surprised to see the rumor collapse. I do hope, however, that the appearance of the rumor gives Microsoft some ideas and it pursues action to eventually complete the game with the original team – Hideo Kojima, Guillermo del Toro, and Norman Reedus. For Now Silent Hills remains dead, but I do hope it finds life at some point in the future.
Digital card game Hex: Shards of Fate is currently available to all in an early access phase, and you can check out a few special cards from the upcoming third set, Armies of Myth, today! Armies of Myth is expected to hit this summer, and new mechanics have already been revealed, including one you'll see on today's card: Shift. Shift as a power goes away after you use it, but you can essentially transfer the skill that may be on an undesirable body (like today's Duke's rather marginal 2/2 frame) and put it on something more appropriate, if you have the other troop around; the Duke's ability plays rather well with high-power or comes-into-play creatures, for instance.
We'll also be getting cards with the Prophecy ability, which augments upcoming cards in your deck, and Allegiance cards that will reward players for using cards of various race alignments. But enough about all that, I know you're here to take a look at some exciting new cards, and the first one is a real doozy. For one thing, it's multi-shard. For another, it's legendary. Without any additional fanfare, here's Windsinger, Master of the Hunt!
While he commands a kingly casting cost of 6 and requires 2 shards, this card looks bonkers on the surface. Not only will your resources replenish during your opponent's turn so you can use all kinds of spells and abilities, but you'll get to draw every time they do. Wow. The 4/6 body isn't too bad either, considering the wild abilities this crazy coyotle possesses. I know it's sort of early to be commenting on how viable Windsinger will be in constructed play, but I'm going to go out on a limb here and say completely viable and exceptionally powerful. We'll see how that prediction turns out!
And we have another cool card here to show: Duplicitous Duke! This rather underwhelming 2/2 frame conceals a deadly secret, the Shift ability. Foist it off our little duke onto something with 6-8 power and you can win a game from out of nowhere as monstrous copies overwhelm your opponent or trigger gobs of come-into-play effects. While he may not be quite as exciting as our multishard monster, he's still pretty cool, and a neat way to show off the upcoming Shift ability.
Hex: Armies of Myth is expected to launch sometime this summer.
While some Star Wars fans were bummed to learn that this year's Battlefront from DICE won't include space combat, Disney is making space flight and interstellar dogfights a key component of the Star Wars playsets in Disney Infinity 3.0. Players can leave planets behind and freely fly to other locations, encountering TIE Fighters and small planetoids along the way.
Watch the video below to see more gameplay footage of the space exploration in Disney Infinity 3.0.
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Click on the banner below to enter our constantly updating hub of exclusive content for Disney Infinity 3.0.
Today our review went live for The Witcher 3: Wild Hunt, and one of its main attractions is its vast world, which contains new discoveries around every corner. CD Projekt RED wanted the world to feel as real as possible, bringing back its day/night system and creating a dynamic weather system. Both of these elements impact your journey in different ways. For instance, a storm might make for choppy waters when sailing and taverns get much more lively at night. We nabbed some exclusive screens to show just how much detail goes into creating the ever-changing atmosphere. For more context, we also chatted with art producer, Michał Stec.
Note: Click images to enlarge.
What went into creating the weather and environments for The
Hundreds if not thousands of hours of browsing through references:
paintings, pictures, films, photos – everything, really. I remember this one
time, Lucjan (one of the leads) and I were on our way to some party and he
suddenly stopped the car, pulled a camera out of the glove box and started
taking pictures of the setting sun to use as a reference. We drew a lot on
photographs and movies. Sometimes we'd
pull up a visual reference on our second monitor and not quit until the game
looked exactly like the image.
It was the same with rain and other weather conditions. We
often scrutinized even the little details, like how fast a storm should roll
in, how clouds should move. I personally am a big fan of snowboarding, so I had
plenty of inspiration and references to draw on for the peaks in Skellige
On top of all that, we of course drew on the extraordinary
talent and hard work of one of the best art teams ever. For the icing on the
cake, we added special effects: lovely little cloud details, wood dust
particles, fog, smoke plumes, etc. Add it all together, and you get amazingly
How often will the weather change as you play?
All the time – the weather is constantly changing. This is a
randomized mechanism; working it out took us quite a while, since it required a
lot of testing, checking if how it felt in the game was okay, or if it was too
much. The weights given to particular weather conditions change depending on
the region – in the swamps of No Man's Land it's practically always foggy and
rains a lot, whereas in Skellige you can expect more thunderstorms near the
coasts and sunshine up in the mountains.
What do you think the changing weather and day/night shifts
add to the experience?
I think it's really important – it adds a lot to the
believability of the world. We were able to create moments in the game like you
get in life: You look at the sky and think, "Damn, it's gonna rain, I need to
find shelter and meditate till morning." There are places in the game where you
don't want to go after dark – dark alleys in the city, for example. Personally,
I love playing at night, particularly when the moon's shining brightly.
Monsters act differently at different times of day, and so do Geralt's skills –
noonwraiths famously are tougher around noon, and Geralt can acquire Abilities
that, for example, speed up his Vitality regeneration during the day.
What has the advanced tech allowed you to do that you
weren't able to in The Witcher 2?
I think the guys from our amazing Technical Arts team are
better positioned to answer this question. In general I can say we were
definitely able to pimp out the clouds and fog. Given how passionate fans are
about these technical issues, I think it's best to leave the details to our
How will the weather affect your adventures? Are there any
events that are related to the weather? Do NPCs characters react to the
NPCs definitely react to the weather, just like animals and
monsters do. Inns will become crowded in the evening and at night, for example.
Thieves, thugs, and other dangerous elements come out at night as well. Some quests
can only be triggered at certain times of day.
What are you most excited for with this feature? Anything
you think fans will be surprised to know about it?
The most interesting part was the creation process. It was
an enormous challenge to make locations that are always accessible (open
world), that can be examined from all angles with a torch in hand (we don't
block the player from exploring) and that in addition also have to look good
during the day, at night, in the morning, in the evening, in the morning when
it's raining, in the evening when it's foggy, during a storm, etc., etc.
There's an amazing number of combinations. Plus we had to give the player total
freedom to screw with the lighting. You can light and extinguish candles,
torches, etc. This took a massive amount of testing, tweaking…and time
Be sure to compare all the different screens of the same place with different weather and time of day effects in the gallery below!
Game companies are stepping up to help in the Nepal relief efforts in a variety of ways. Bungie is offering t-shirts with profits supporting the effort and CCP is offering a cash match for in-game “PLEX” currency donations. Now, Hi-Rez is joining in with its MOBA, Smite.
For 400 gems (which can be earned in-game or purchased with real money), players can unlock a chest full of limited and exclusive skins representing a number of countries. The bundle includes:
- Lucky Baby Fuwa skin for Cupid
- The Sydney Shredder skin for He Bo
- Orbital Strike skin for Rama
- Jaguar Footballer skin for Xbalanque
- Ra’merica skin for Ra
- Soldier of Fortune skin for Ares
For each chest opened, Hi-Rez will be contributing $ 2 to the American Red Cross through May 17. The chests can be purchased through the Smite in-game store.
If you opt to purchase gems, they come in various increments. The smallest is 400 for $ 7.99, with discounts for buying larger quantities.
It’s great to see developers stepping up in different ways to incentivize their communities to assist. While direct contributions are always appreciated, developers coming up with unique ways to mobilize their communities give some who might not otherwise contribute a reason to.
Stardock is about to send Galactic Civilizations III into open space on Thursday. The game leaves the dry dock of early access and begins its exploration of the post-release universe.
For those that do decide to conquer the galaxy this week, you’ll get something extra. Exclusive ship parts for the ship-builder mode are available for early adopters.
Additionally, Stardock shared information on two contests it ran during the development of Galactic Civilizations III. The company paid out $ 1,000 to “Tezmagorian,” who won the ship design contest and another $ 1,000 to “Psiyon,” who designed the Orphica Enclave race in the latest competition.
Both the winning ship and race have been incorporated into the game. Others races can be implemented through mods.
For more on Galactic Civilizations III, you can check out our most recent preview.
I’m a big fan of creative partnerships between developers and the community. These contests are great for pre-release, and I hope that Stardock will continue to call out great community work after release, too.
The Mortal Kombat franchise has a surprising amount of story for a fighting game. The background of events to the Mortal Kombat X game is detailed in a recent DC Comic based on the game. Chapter 16 details the secret origin of Sub Zero.
In Shawn Kittelsen's Mortal Kombat X, readers will find out what happened to bring an end to the quiet that the champions of Earthrealm fought for during the inter-dimensional war. Our news editor Mike Futter didn't love the book, but you can snag the first issue of this digital series for free and see if it's right for you, but you should definitely play the game first. Read the first four pages below.
The full chapter will be available on Sunday via the DC Comics App and other digital comics apps such as comiXology, Google Play, and Kindle Store.