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Dwarf Fortress dev: ‘It’s kind of funny, we never achieved our original goals’

“This random side project suddenly becomes our fantasy game,” Dwarf Fortress co-creator Tarn Adams told PC Gamer, reflecting on the game’s development. “And it’s been strange to adapt to that.” …

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Dwarf Fortress dev: ‘It’s kind of funny, we never achieved our original goals’

“This random side project suddenly becomes our fantasy game,” Dwarf Fortress co-creator Tarn Adams told PC Gamer, reflecting on the game’s development. “And it’s been strange to adapt to that.” …

Gamasutra News

Dwarf Fortress dev: ‘It always comes back to surprising ourselves’

Dwarf Fortress developer Tarn Adams speaks at length to PC Gamer about the charms and challenges of trying to incorporate a robust magic system into the procedurally-generated, dwarf-centric game. …

Gamasutra News

Dwarf Fortress 0.42.01: Taverns, Temples, and Troupes. Oh My!

Winter is here, and with it the next release of Tarn Adams’ Dwarf Fortress has arrived.

Dwarf Fortress 0.42.01 continues to build upon the “living world” features added in last year’s major release, allowing players even more interaction with the larger world outside their fort (or lone adventurer). Troupes, mercenaries, refugees, scholars, and more will now visit your fort. Social interaction will also play a larger role so inns, taverns, and temples have been introduced as social areas. Libraries have also been added for more bookish individuals, collecting the various written works and technological advancements of the world.

To aid in the new mingling scene, the inhabitants of your world will now compose poetry, music, and dance forms. While these are currently only described in text, the Dwarf Fortress community has already begun to provide some fantastic real-world interpretations from those descriptions (Listen:The Superior Rampart; Listen:The Grasping Oaks). Of course, these features are also available in the game’s Adventure Mode. Rather than running a fort, players can instead lead a performing troupe on a world tour!

For a more complete changelog, and to download the latest version of Dwarf Fortress, head on over to Bay 12 Games.


The Dwarf Fortress update 0.40.01 has come!

An intimidating game. It has colorful graphics of text and it blinks rhythmically. Its interface is obtuse and inconsistent. Beware its emergent storytelling!
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Forgotten Beast

After more than two years since the last update, a new version of Dwarf Fortress has been released by developer Tarn Adams.

One of the largest and most notable features of this new update is that the in-game world will no longer be static after its initial generation, but will continue to change and evolve on its own in the background. This will include events ranging from civilization-scale events like foundings and conquests, to more individual actions such as births and deaths of historical figures. Additionally, forts that the player has “retired” will continue to operate within the world, rather than simply becoming abandoned, allowing for the player to visit them in Adventurer Mode and interact with the citizens.

Other notable changes with this update will include multi-tile trees, new site designs for several races, and overhauls of various systems including combat, conversation, movement, and AI. A more extensive changelog can be found here.

Image: Forgotten Beast, by Torgeir Fjereide


Create A New World And History In Dwarf Fortress With Updated Visuals

Dwarf Fortress, possibly one of the deepest
and most complex video games you've never heard about, is now playable in isometric
3D thanks to Stonesense, a team of modders.

The base game, released in 2006, has visuals
composed entirely of ASCII. Stonesense has taken upon itself to create a more
visually appealing way to play the game.

Click to enlarge.

Dwarf Fortress is a city-builder type game that has gained plenty of popularity throughout the years due to
its complexity. Each playthrough seeks to create a deep and unique procedurally
generated adventure. To get a glimpse of how large these worlds can get, click the image below.

Click to enlarge.

For those who
feel like they're up for the challenge, the game is free-to-play. Keep in
mind though: this game is notoriously difficult and you may lose quite a number
of times. If that's your cup of tea, check out some more games that'll have you
dying left and right.

[Source: Wired]


Our Take
I had heard of Dwarf Fortress in the past but I
never got around to checking it out. Knowing more about it now, however, I might give it a look. – The Feed

Steam Greenlight approvals include Arc Squadron, Dwarf Quest, A Wizard’s Lizard

Steam Greenlight seems to have settled into a fortnightly routine for approvals, and that means it’s time for another 50 games to frolic past the gates and into the heady lands of the Steam marketplace. We’ll try to point you towards some of the…
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The future of Dwarf Fortress

Gamasutra speaks to Tarn Adams, creator of the iconoclastic and unique simulation game, about his future plans, why he doesn’t fraternize with developers, and why he resolutely refuses to sell out. …

Gamasutra News

Chronicles of Mystara demonstrates the dwarf

Capcom is combiningg two old D&D arcade games in Chronicles of Mystara this June. This video depicts the Dwarf character class – he can’t cast spells, but he can swing an axe and grow a beard like nobody else.

JoystiqChronicles of Mystara demonstrates the dwarf originally appeared on Joystiq on Thu, 30 May 2013 01:00:00 EST. Please see our terms for use of feeds.

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Dragon’s Crown’s Dwarf and Elf characters are revealed in detail with new character videos

Atlus has revealed two new character videos for their upcoming hack and slash beat ‘em up magical adventure, Dragon’s Crown. The first video centers around the realistically proportioned Dwarf character, who wields dual weapons, is super strong and acrobatic, and can blow enemies to smithereens with bombs and THE POWER OF HIS OWN MIND. The second video is all about the Elf, who can evade attacks as swift as the wind, attach elemental power to her arrows (though she can only carry a finite amount), and can dish out quick attacks and flip around like a break-dancer when enemies get too up close and personal.

Dragon’s Crown will be available for the PS3 and Vita (for $ 50 and $ 40, respectively) on August 6th, and can be pre-ordered now. Those who pre-order or are lucky enough to get early copies will also nab a 64-page full color artbook. Info on this nifty pre-order bonus as well as an in-depth look at Dragon’s Crown‘s characters and story can be found at its website. VIDEOS BELOW.

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