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Mark Meer, Voice Of Commander Shepard, Doesn’t Play Fair

How did we ever live in a world without video game voice actors? Okay, it wasn't really that bad, but it's hard to deny that the likes of Nolan North, Troy Baker, Jennifer Hale, and Ali Hillis don't add something magical to the gaming experience. But what if they used their powers… for evil?

In the video below, Mark Meer uses his dulcet tones to rally the forces of Darren to fight an alien scourge. Alone. Stick around after the credits. Regardless of what you thought of the ending of Mass Effect 3, I can guarantee this one will satisfy. (Also, our fingers are crossed for a sequel with Jennifer Hale as FemShep.)

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This is the second Sneaky Zebra video to be featured here. The first was a Borderlands 2 cosplay music video. If you missed it, that's worth your time, too. 

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Platinum Games Doesn’t Dial It Back In Bayonetta 2 (Trailer Added)

Bayonetta 2 offers more of the same action and ridiculous cutscenes that the first game introduced in 2009. It looks and feels like a true sequel, which should help silence the people who say the Wii U is incapable of producing high-quality games for the hardcore set.

The demo opens with Bayonetta (sporting a new, shorter hairdo) battling waves of enemies in a quick tutorial-style mission. It has been a few years since I played the first game, but it didn't take long to get back into the rhythm of combat. Like its predecessor, success depends on using combos, juggling, and dodging. The last part is particularly important, since perfectly timed dodges open up enemies to additional attacks. I saw a couple of the game's signature torture attacks, too. In one, an enemy was forced to run on a treadmill as a set of spikes spun menacingly behind him. Bayonetta loses patience and boots him through the chipper. In another, a giant bear trap is suspended by its chain from the sky. She launches her victim into the air, and that's that. 

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The battle waged from the tops of jet aircraft to a confrontation with a baby-faced angel on and around a speeding train. It was stupid, silly, and completely satisfying. Players who rely on button-mashing will quickly learn the error of their ways with that boss; its tentacles hit hard, slapping the top of the train with little warning. You'll need to learn to watch for tells and hit the roll button to evade.

I spent much of the time with the game watching the action on the GamePad's screen. It really looks amazing. It's also used in a touch-control mode, which is geared for novices who aren't used to these kinds of action games. There, players drag and swipe their way to victory. Personally, I'll do it the hard way.

See more of Bayonetta 2 in action in our video interview that shows off gameplay from the show floor of E3.

Visit our E3 News Headquarters for all the stories from the show. This preview was originally published on June 11, 2013.

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Supergiant: Transistor PS4 deal doesn’t influence port timing

Supergiant Transistor PS4 deal doesn't prohibit port timing

Supergiant’s relationship with Sony and the deal to bring Transistor to PS4 doesn’t limit when or prohibit how the studio pursues ports. “Just the fact that we’re shipping simultaneously on PC, I think, gives you some sense. They’ve been very accommodating,” Supergiant’s Greg Kasavin said of Sony during an E3 appointment.

“After our initial launch, nothing is ruled out. It’s our game and our IP – the game is making its console debut on PS4 and coming to PC as well. That makes the most sense for us as a small team; it’s a similar path to what we did with Bastion,” Kasavin said. “For us, it’s really important to not be tied down for the long haul, because Bastion‘s success was not made on any one platform. That being said, our focus is absolutely on a successful PS4 launch and also our Steam PC launch, because if that does not go well, there will not be other versions of the game, most likely and so forth.

“We’re excited about what the PS4 is, what it represents and its potential to be a great home for a game like this. So that informed our decision and, you know, after the launch, who’s to say? It’s anyone’s guess, but Sony has shown an incredible amount of faith in us. So in turn we plan to make it the strongest launch as we can. I think it’s safe to say we’re not going to be on other platforms two days after launch – or possibly ever. We simply don’t know.”

JoystiqSupergiant: Transistor PS4 deal doesn’t influence port timing originally appeared on Joystiq on Wed, 12 Jun 2013 12:30:00 EST. Please see our terms for use of feeds.

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Batman: Arkham Origins doesn’t feature Kevin Conroy after all

After some confusion, we’ve clarified Kevin Conroy doesn’t feature in Batman: Arkham Origins at all. Origins Senior Producer Ben Mattes told Joystiq, “We’ve got Roger Craig Smith, he’s our Batman. Troy Baker, he’s our Joker. Kevin Conroy, he’s not part of this game.”

Initial reports indicated long-time Batman voice actor Conroy wasn’t in Origins. He then announced at the recent Dallas Comic Con that he’d been working on “the next Arkham” game. Shortly after, Craig Smith was officially unveiled as Origins‘ younger Batman, leading to speculation Conroy might be involved in some kind of retrospective role.

However, it now emerges Conroy was apparently talking about another Arkham game in development, perhaps at series dev Rocksteady Studios – Warner Bros. Montreal is the studio behind Origins.

That would seem to be backed up by Spong’s report from last month, which noted a Twitter account ascribed to Conroy tweeted “Confusion in Dallas! I am in new ARKHAM GAME coming soon, NOT ARKHAM ORIGINS coming this fall.” The tweet was deleted shortly after being posted – we’re not sure if the world’s greatest detective is needed for this one.

JoystiqBatman: Arkham Origins doesn’t feature Kevin Conroy after all originally appeared on Joystiq on Tue, 11 Jun 2013 17:27:00 EST. Please see our terms for use of feeds.

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More unfinished business: Cavanagh’s vectorized tongues and the RPG that doesn’t exist

This is the second half of a two-part series chronicling the unfinished works of seasoned indie developer Terry Cavanagh. For the first half, click all up on this.



Terry Cavanagh’s next confessionary Vine of unfinished projects started with a psychedelic look at his most recently abandoned idea, a first-person exploration game. “The idea was that’d be some way to manipulate your position in the game and access areas that were outside the game world; procedurally generated noise places of some sort,” Cavanagh told us.

“I liked the idea of randomly filling a world with information and abilities and letting the player figure it out by just poking around in areas I hadn’t specifically designed for them – making a genuine playable minus world. Anyway, I was working on this before GDC, and when I was there I saw another game that was basically doing the same thing but better, so I scrapped my game. It happens, no big deal.”

Continue reading More unfinished business: Cavanagh’s vectorized tongues and the RPG that doesn’t exist

JoystiqMore unfinished business: Cavanagh’s vectorized tongues and the RPG that doesn’t exist originally appeared on Joystiq on Mon, 20 May 2013 11:30:00 EST. Please see our terms for use of feeds.

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Report: Batman Arkham Origins doesn’t feature voice actor Kevin Conroy

Batman mainstay Kevin Conroy is reportedly not voicing the caped crusader in Arkham Origins. According to South African magazine NAG, Warner Bros. Montreal passed on Conroy, who played Batman in Arkham Asylum and Arkham Orgins, as well as most of the hero’s animated adventures across the last 20 years. NAG says the developer wanted another actor to portray Origins‘ younger version of the dark knight.

The report adds up with WBG Montreal’s approach to the upcoming prequel. In a Game Informer interview, DC Comics Chief Creative Officer Geoff Johns explained Origins is about “Batman’s initiation into that insane world” of the other Arkham games.

“It’s called Arkham Origins and it really is the introduction of what Arkham means,” Johns told Game Informer. “Arkham evokes a sense of insanity and chaos embodied in the twisted minds and colorful villains of the Batman universe. That had to start somewhere.”

As revealed earlier this month, Batman: Arkham Origins swings onto retail shelves this year; the bat-time is October 25, and the bat-channels are PS3, Xbox 360, Wii U, and PC. Companion game Batman: Arkham Origins Blackgate drops onto the Vita and 3DS on the same day.

JoystiqReport: Batman Arkham Origins doesn’t feature voice actor Kevin Conroy originally appeared on Joystiq on Mon, 29 Apr 2013 15:30:00 EST. Please see our terms for use of feeds.

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Injustice: Gods Among Us Wii U doesn’t support iOS app

The Wii U version of Injustice: Gods Among Us doesn’t support the iOS companion app. After receiving a copy from Warner Bros., Siliconera couldn’t sync up the Wii U game with the iOS app and confirmed with Warner Bros. that the functionality is not present.

The Injustice iOS app launched in April and is available as a free download, a hybrid fighter and collectible card game that allows players to unlock content in the console version of Injustice: Gods Among Us and vice versa. The Wii U version of Injustice: Gods Among Us displays a move list on the WiiPad while you play and also allows players to move the action from the TV to the WiiPad through off-TV play.

JoystiqInjustice: Gods Among Us Wii U doesn’t support iOS app originally appeared on Joystiq on Wed, 17 Apr 2013 15:00:00 EST. Please see our terms for use of feeds.

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Video: Valve on Portal 2, the ‘sequel to a game that doesn’t need one’

An early Portal 2 that Valve experimented with didn’t have Chell, GLaDOS, or even portals, writers Chet Faliszek and Erik Wolpaw reveal in discussing the “sequel to a game that doesn’t need one”. …


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Why the PlayStation 4 reveal doesn’t mean much for JRPG fans yet

This is a column by Kat Bailey dedicated to the analysis of the once beloved Japanese RPG sub-genre. Tune in every Wednesday for thoughts on white-haired villains, giant robots, Infinity+1 swords, and everything else the wonderful world of JRPGs has to offer.

As we look ahead to the next generation of games, a lot of Japanese role-playing game fans figure to be looking somewhere other than the new PlayStation for whatever the future holds for the genre.

Seven years ago, that would have been inconceivable, but times have obviously changed. It’s fair to assume that Japanese developers will stick with the PlayStation 3 and Nintendo 3DS for the time being, only occasionally venturing over to the next generation.

A lot of it has to do with the fact that Japan simply doesn’t digest their games in the same way they did back in 2006. Mobile platforms have come to dominate what is a centralized culture that spends a lot of its time on trains, with home consoles increasingly relegated to a nerdy niche. The Nintendo 3DS, for instance, has reached 8 million units sold in Japan, and has already surpassed the lifetime sales of the PS3 on that side of the ocean. It’s only natural that developers go where the customers are going, and that isn’t likely to be the new PlayStation – at least in Japan.

Continue reading Why the PlayStation 4 reveal doesn’t mean much for JRPG fans yet

JoystiqWhy the PlayStation 4 reveal doesn’t mean much for JRPG fans yet originally appeared on Joystiq on Fri, 22 Feb 2013 17:45:00 EST. Please see our terms for use of feeds.

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PS4 doesn’t require an always-on internet connection

PS4 doesn't require alwayson internet connection

The PlayStation 4 does not need to be constantly connected to the internet, president of Sony Worldwide Studios Shuhei Yoshida told Eurogamer following Sony’s conference yesterday. The PS4′s internet settings are fully customizable, whether someone is concerned about data limits or simply wants to be left alone.

“Oh yes, yes, you can go offline totally,” Yoshida said. “Social is big for us, but we understand there are some people who are anti-social. So if you don’t want to connect to anyone else, you can do that.”

The PS4 has a secondary custom chip that allows users to play games as those games are downloading, and Yoshida said the PS4 will have a low-power mode where the main system is asleep but the subsystem is awake, downloading or uploading content.

Players will be able to wake up the PS4 via tablets, smartphones or with the Vita, Yoshida further explained. The Vita will be able to play PS4 games remotely, with the goal of all games using remote play functionality.

JoystiqPS4 doesn’t require an always-on internet connection originally appeared on Joystiq on Thu, 21 Feb 2013 13:45:00 EST. Please see our terms for use of feeds.

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