Master of The Free World Productions | Jumpcut Entertainment Network

GameStop down year-on-year, and the stock market doesn’t like it

Today, GameStop shared its quarterly results, and they show a year-on-year decline for the retailer, despite the PlayStation 4 and the Xbox One coming into their second holiday. …


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Pokemon Omega/Alpha anime short doesn’t really need English

With Pokemon Omega Ruby and Alpha Sapphire out this Friday, November 21, why not commemorate the 3DS remakes with a snippet of anime? It may be in Japanese, but at this point Pokemon is all but its own language anyway.

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Far Cry 4 map creator doesn’t support competitive multiplayer

Sharp-eyed Far Cry 4 fans deduced that the Himilayan adventure’s map editor can’t be used to craft new maps for competitive multiplayer modes, a feature that helped previous Far Cry games retain dedicated followings. Ubisoft Forums user “legacyzero”…
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Just Cause 3 is a retail box game, doesn’t have microtransactions

No reason to fret, free-to-play police: Just Cause 3 will not be a free game with microtransactions, Avalanche Studios co-founder and CCO Christofer Sundberg said in a blog post. A few leaked screenshots made the rounds earlier in the week, and they…
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Weekly Webcomic Wrapup doesn’t get it

On Friday, September 19, something amazing happened. It was revolutionary. It was historic. It was … a new iPhone. Yes, the new iPhone 6 and iPhone 6 Plus are now out in the wild, and while some people were literally trembling with excitement, I…
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Telltale’s Twist On Borderlands Doesn’t Deviate, But Does Delight

When Telltale and Gearbox announced a collaboration that would put 2K's shoot-and-loot franchise in the hands of The Walking Dead team, we wondered just how the two would be blended. The answer? About how you would expect, and that's not a bad thing.

Our demo put as at the start of the game, as Rhys (one of the two playable characters) and Vaughn touch down on Pandora. The game takes place after the fall of Handsome Jack, and the local population isn't exactly friendly to Hyperion employees. Unfortunately, for Rhys and Vaughn, their paychecks come from the Big H.

The two have been tasked by their boss, Vasquez, to purchase a vault key from someone named August. Along the way, the two piss off a local bandit gang and find themselves in a bloody fight to the death.

Thankfully, a colleague on the Hyperion space station, Yvette, drops a weaponized Loader Bot to defend the pair. The combat will feel familiar to anyone who has played a Telltale game. Nothing has been revolutionized here, and you'll be pointing and clicking to pull the trigger and fire missiles when in control of the robot.

What does differ is the ability to customize the loadout of the robot before it lands. I also noticed that players accrue money during the game, which might mean a trip to a vending machine or a visit to see Marcus.

Where Tales from the Borderlands differentiates itself from Telltale's past work is in the tone and writing. Gearbox is heavily involved in crafting the story, and the writing is exactly what you'd expect: crude and giggle-inducing.

The cast is colorful, and some familiar faces (both alive and dead) pop up quickly. My ending involved a cameo from one of Borderlands 2's vault hunters, but Telltale shared that there are multiple options based on the last dialog choice.

What caught my attention was that the entire demo was actually a flashback, with Rhys serving as an unreliable narrator. It's a literary tactic that has been used in games before (Call of Juarez: Gunslinger comes to mind), but not one that has been bled dry.

There are hints that Fiona, the other playable character, is also not entirely trustworthy. This could have significant impact on how Telltale's decision-based narrative structure works over the multi-episode season (and, in turn, could be the biggest differentiator in gameplay).

We'll know for sure when the first episode arrives this fall. You'll be able to play it on PlayStation 3, Xbox 360, PC, and iOS.

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Nintendo doesn’t view pure gameplay livestreams as fun

The gaming-dominated Twitch.tv might be the most popular livestreaming site in the world, but the Wii U remains without support for the service that helps PS4, PC and Xbox One players broadcast their games. Rather than the absence stemming from a…
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Lara Croft and the Temple of Osiris doesn’t mess with success

Relax, Crystal Dynamics hasn’t ruined the wonderful, action-fueled, puzzle-solving fun that made Lara Croft and the Guardian of Light such a joy. When it comes to the basics, at least, Lara Croft and the Tomb of Osiris has it down. The fundamentals…
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[Update] Ken Levine’s Team Doesn’t Have A Name Yet

Update: Ken Levine contacted us regarding this story. It looks like the Irrational name might not be guaranteed after all.

"We don't have a name. Anybody got any ideas?" Levine wrote in his correspondence. Our source, GamesIndustry, has also edited its story. "Zelnick notes that Levine will be keeping the Irrational Studios name for his next project – but is vague about the fate of BioShock," the story said prior to update.


Original Story:

When Ken Levine and 2K Games announced that Irrational Games was winding down, a number of details were unclear. Among them was whether Irrational Games would cease to exist entirely.

In an interview with GamesIndustry, Take-Two CEO Strauss Zelnick confirms that Ken Levine will keep the Irrational name. The new project will be called Irrational Studios, though information on what Levine and his small team will be working on has yet to be revealed.

As for BioShock, Zelnick says that the series is “beloved” and in 2K Games’ hands. Again, no information is available on what might happen to that franchise moving forward.

[Source: GamesIndustry]

 

Our Take
In marketing and branding, names don’t just have power, they have real monetary value. They also have baggage. Levine is choosing to keep the heritage of the Irrational name, including its successful releases and the unfortunate layoffs of approximately 75 individuals

Additionally, Irrational will be thought of as “the BioShock studio,” giving Levine a big challenge with a smaller budget and team. It’s up to Levine to prove that keeping the name was the right choice.    

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Nintendo eShop goes indie, doesn’t like, need your approval, conformist

The Nintendo eShop has launched a hub for indie games, collecting and amassing a wealth of titles for both the Wii U and 3DS. Currently, the hub features Cave Story, Attack of the Friday Monsters, Moon Chronicles, Steamworld Dig, Gunman Clive and…
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