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Blog: China doesn’t want your games

“China is a ‘go big or go home’ scenario; it’s either that you have a kick-ass game, or you develop it from the ground up to meet Chinese needs.” …


Gamasutra News

Growth slows – but doesn’t halt – in the Chinese PC game market

The Chinese market’s value has risen to $ 13.8 billion, but mobile is catching up as growth slows to 11 percent in 2015. …


Gamasutra News

Capcom Doesn’t Object To Phoenix Wright: Ace Attorney – Spirit Of Justice Coming To The West

Court will be in session later this year. Capcom has confirmed that Phoenix Wright: Ace Attorney – Spirit of Justice is coming to the West in September.

Phoenix and Apollo Justice will be rejoined by a number of characters from the series’ past. You can check out the announcement trailer below:

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We didn't get the last Ace Attorney game, so seeing this one so soon after its Japanese release is good news. The story sees Phoenix traveling in a land without lawyers, and he decides to intervene to save the day. You'll enlist the help of a royal priestess to see the victim's final moments, giving Phoenix more to consider than ever before. As for Apollo, he has his own story to unravel. 

Phoenix Wright: Ace Attorney – Spirit of Justice will be out this September on 3DS. Sorry, physical copy fans. This one’s a download only.

www.GameInformer.com – The Feed

Four Reasons World War I Works For Battlefield, And Two Reasons It Doesn’t

This story was originally published March 5.

Over the weekend, a retailer may have accidentally leaked the setting for Battlefield 5. It could have been a typo or a joke gone awry, and was promptly removed from the site after people started buzzing. Still, the thoughts of a World War I Battlefield game is rattling around our brains. Would a game set in a war known for trench warfare, years-long stalemates, and poor military tactics that led to ridiculously large casualties really work within the Battlefield paradigm? The more we read about the war, the more we think there is a way DICE could make it work for its venerable multiplayer shooter series. 

Contrary to prevailing sentiment, World War I wasn't just all chemical warfare from entrenched positions. Over the course of the four years of conflict involving six continents, the Great War featured large-scale naval battles, romanticized aerial dogfights, tank battles involving hundreds of armored vehicles, and aggressive technological innovation – plenty of fodder for DICE to make an interesting multiplayer shooter. 

Here are a few reasons why World War I could work for Battlefield, and a few reasons why it it wouldn't, for good measure. 

WHY IT WOULD WORK

WWI Is Largely Unexplored In Video Games
Two generations ago, everyone complained about the overabundance of World War II based shooters. Last gen became an arms race to make modern military shooters. Now we're seeing a glut of science-fiction focused FPS games, with franchises like Titanfall, Star Wars Battlefront, all three Call of Duty varieties, and Evolve joining the Dooms and Halos of the world with futuristic weaponry. By taking Battlefield to World War I, DICE will have a huge point of differentiation working in its favor. 

The Great War also takes second billing to World War II in modern entertainment, so setting a game during this time period also affords DICE an opportunity to teach people about a huge part of history they are likely unfamiliar with. While the majority of people think mainly of the battles of mainland Europe, in reality the war extended its reach far across the globe, with skirmishes in Africa, the Middle East, the Pacific Islands, China, and the coasts of both North and South America. That affords DICE a wealth of varied options when designing maps.

Battlefield's Trademark Land, Air, and Sea Battles Translate Well
When you see pictures of World War I, they are often from the perspective of trenches, where defensive battles between the Central Powers and Allies resulted in heavy casualties thanks to strong defensive strategies and limited offensive options that could break the stalemates. But while infantry combat may have been a major part of the war, we also saw large-scale naval conflicts, the rise of air supremacy, and the birth of the tank. 

Yes, many of the standing armies heavily used horses, camels, and other beasts of burden in a military capacity, but as the war dragged on the technology aggressively ramped up. By the end of the war, modern military staples like tanks, planes, anti-air vehicles, armored cars with machine-gun turrets, aircraft carriers, submarines, and battleships all saw extensive action. These elements already translate perfectly into the battlefield.

DICE could also have fun with some of the weird technology that was used during the war, like observation balloons, acoustic locators, and fake horse carcasses snipers used as camouflage.

Aviation Could Be Great Fun, And More Balanced
By the time the war started in 1914, aircraft were already being used militarily, primarily for reconnaissance and close air support. To counter air supremacy, World War I saw the introduction of anti-aircraft guns and fighter aircraft. Aces became the biggest celebrities of the war, with pilots like Eddie Rickenbacker and Manfred von Richthofen (a.k.a. the Red Baron) gaining popularity for their exploits.

Air supremacy has always been a major component of Battlefield, so this rich history is just waiting to be tapped by the series. The aircraft of the time weren't as dominant as modern birds of war (a problem you see DICE continually wrestle with in modern Battlefield installments), which could help keep the air game in better competitive balance with the ground operations. 

Weapons Fit The Battlefield Class System
World War I didn't have an abundance of automatic rifles and machine guns, but that doesn't mean DICE has to completely rework its class system. Enough options exist in most weapon categories to preserve the Assault, Engineer, Support, and Recon division of labor should the studio go that route. 

With more than 20 different standing armies participating in the war, the Assault and Recon classes would have an abundance of options to choose from for bolt-action rifles. Some will be familiar to those who have played World War II games, such as the M1903 Springfield, M1891 Mosin-Nagant, and Pattern 1914 Enfield. Machine guns were largely stationary for the early years of World War I, but light machine guns like the BAR, Lewis Gun, and MP 18 were introduced toward the end of the conflict.

The Engineer class poses more of a problem, but solutions do exist. Infantry proved largely ineffective against armored fighting vehicles in World War I, so military engineers started to develop armor-piercing bullets, "reverse bullets" that had increased propelling charge over standard issue bullets, and eventually anti-tank rifles like the Mauser 1918 T-Gewehr. You could also arm the engineer class with mortars to fight off the tank advancements.

WHY IT MAY NOT WORK

Progression System Could Prove Problematic
The amount of weaponry used in World War I is staggering, but scopes and attachments for standard issues were a rarity, meaning DICE would need to get clever in developing an unlock system for progression. As a silver lining, the stripped-down nature of combat could force DICE to spend more time on competitive balance, even if it comes at the cost of continually getting new gadgets to play with. The crazy gas masks of the time give the studio some interesting cosmetic options to explore.

Are Players Looking For Slower Paced Combat?
One reality DICE simply won't be able to work around is the fact that the pacing of combat in World War I is significantly slower than you'll find in both modern and sci-fi shooters. Don't get me wrong, I don't expect trench warfare and mustard gas to play a dominant role in multiplayer maps – enough large-scale battles that resulted in serious progress for one side or the other occurred that DICE can give us a good variety of battles. But even taking this into account, there's no denying that the tanks are slower, planes are clumsier, and infantry guns fire at a slower rate in World War I. How the market reacts to this different pace would go a long way to making or breaking Battlefield 5.

We still don't know if the World War I setting is real, or if this listing was just a snafu or playful misdirection. But if DICE does go with World War I for Battlefield 5, we think it would be an interesting and entertaining challenge.

www.GameInformer.com – The Feed

Virtual reality doesn’t have to be antisocial – it can even be collaborative

“VR is normally quite isolating but when you’re surrounded by allies it feels comforting and collaborative,” says Katie Goode, creative director at Triangular Pixels. …


Gamasutra News

Four Reasons World War I Works For Battlefield 5, And Two Reasons It Doesn’t

Over the weekend, a retailer may have accidentally leaked the setting for Battlefield 5. It could have been a typo or a joke gone awry, and was promptly removed from the site after people started buzzing. Still, the thoughts of a World War I Battlefield game is rattling around our brains. Would a game set in a war known for trench warfare, years-long stalemates, and poor military tactics that led to ridiculously large casualties really work within the Battlefield paradigm? The more we read about the war, the more we think there is a way DICE could make it work for its venerable multiplayer shooter series. 

Contrary to prevailing sentiment, World War I wasn't just all chemical warfare from entrenched positions. Over the course of the four years of conflict involving six continents, the Great War featured large-scale naval battles, romanticized aerial dogfights, tank battles involving hundreds of armored vehicles, and aggressive technological innovation – plenty of fodder for DICE to make an interesting multiplayer shooter. 

Here are a few reasons why World War I could work for Battlefield, and a few reasons why it it wouldn't, for good measure. 

WHY IT WOULD WORK

WWI Is Largely Unexplored In Video Games
Two generations ago, everyone complained about the overabundance of World War II based shooters. Last gen became an arms race to make modern military shooters. Now we're seeing a glut of science-fiction focused FPS games, with franchises like Titanfall, Star Wars Battlefront, all three Call of Duty varieties, and Evolve joining the Dooms and Halos of the world with futuristic weaponry. By taking Battlefield to World War I, DICE will have a huge point of differentiation working in its favor. 

The Great War also takes second billing to World War II in modern entertainment, so setting a game during this time period also affords DICE an opportunity to teach people about a huge part of history they are likely unfamiliar with. While the majority of people think mainly of the battles of mainland Europe, in reality the war extended its reach far across the globe, with skirmishes in Africa, the Middle East, the Pacific Islands, China, and the coasts of both North and South America. That affords DICE a wealth of varied options when designing maps.

Battlefield's Trademark Land, Air, and Sea Battles Translate Well
When you see pictures of World War I, they are often from the perspective of trenches, where defensive battles between the Central Powers and Allies resulted in heavy casualties thanks to strong defensive strategies and limited offensive options that could break the stalemates. But while infantry combat may have been a major part of the war, we also saw large-scale naval conflicts, the rise of air supremacy, and the birth of the tank. 

Yes, many of the standing armies heavily used horses, camels, and other beasts of burden in a military capacity, but as the war dragged on the technology aggressively ramped up. By the end of the war, modern military staples like tanks, planes, anti-air vehicles, armored cars with machine-gun turrets, aircraft carriers, submarines, and battleships all saw extensive action. These elements already translate perfectly into the battlefield.

DICE could also have fun with some of the weird technology that was used during the war, like observation balloons, acoustic locators, and fake horse carcasses snipers used as camouflage.

Aviation Could Be Great Fun, And More Balanced
By the time the war started in 1914, aircraft were already being used militarily, primarily for reconnaissance and close air support. To counter air supremacy, World War I saw the introduction of anti-aircraft guns and fighter aircraft. Aces became the biggest celebrities of the war, with pilots like Eddie Rickenbacker and Manfred von Richthofen (a.k.a. the Red Baron) gaining popularity for their exploits.

Air supremacy has always been a major component of Battlefield, so this rich history is just waiting to be tapped by the series. The aircraft of the time weren't as dominant as modern birds of war (a problem you see DICE continually wrestle with in modern Battlefield installments), which could help keep the air game in better competitive balance with the ground operations. 

Weapons Fit The Battlefield Class System
World War I didn't have an abundance of automatic rifles and machine guns, but that doesn't mean DICE has to completely rework its class system. Enough options exist in most weapon categories to preserve the Assault, Engineer, Support, and Recon division of labor should the studio go that route. 

With more than 20 different standing armies participating in the war, the Assault and Recon classes would have an abundance of options to choose from for bolt-action rifles. Some will be familiar to those who have played World War II games, such as the M1903 Springfield, M1891 Mosin-Nagant, and Pattern 1914 Enfield. Machine guns were largely stationary for the early years of World War I, but light machine guns like the BAR, Lewis Gun, and MP 18 were introduced toward the end of the conflict.

The Engineer class poses more of a problem, but solutions do exist. Infantry proved largely ineffective against armored fighting vehicles in World War I, so military engineers started to develop armor-piercing bullets, "reverse bullets" that had increased propelling charge over standard issue bullets, and eventually anti-tank rifles like the Mauser 1918 T-Gewehr. You could also arm the engineer class with mortars to fight off the tank advancements.

WHY IT MAY NOT WORK

Progression System Could Prove Problematic
The amount of weaponry used in World War I is staggering, but scopes and attachments for standard issues were a rarity, meaning DICE would need to get clever in developing an unlock system for progression. As a silver lining, the stripped-down nature of combat could force DICE to spend more time on competitive balance, even if it comes at the cost of continually getting new gadgets to play with. The crazy gas masks of the time give the studio some interesting cosmetic options to explore.

Are Players Looking For Slower Paced Combat?
One reality DICE simply won't be able to work around is the fact that the pacing of combat in World War I is significantly slower than you'll find in both modern and sci-fi shooters. Don't get me wrong, I don't expect trench warfare and mustard gas to play a dominant role in multiplayer maps – enough large-scale battles that resulted in serious progress for one side or the other occurred that DICE can give us a good variety of battles. But even taking this into account, there's no denying that the tanks are slower, planes are clumsier, and infantry guns fire at a slower rate in World War I. How the market reacts to this different pace would go a long way to making or breaking Battlefield 5.

We still don't know if the World War I setting is real, or if this listing was just a snafu or playful misdirection. But if DICE does go with World War I for Battlefield 5, we think it would be an interesting and entertaining challenge.

www.GameInformer.com – The Feed

Four Reasons World War I Works For Battlefield 5, And Two Reasons It Doesn’t

Over the weekend, a retailer may have accidentally leaked the setting for Battlefield 5. It could have been a typo or a joke gone awry, and was promptly removed from the site after people started buzzing. Still, the thoughts of a World War I Battlefield game is rattling around our brains. Would a game set in a war known for trench warfare, years-long stalemates, and poor military tactics that led to ridiculously large casualties really work within the Battlefield paradigm? The more we read about the war, the more we think there is a way DICE could make it work for its venerable multiplayer shooter series. 

Contrary to prevailing sentiment, World War I wasn't just all chemical warfare from entrenched positions. Over the course of the four years of conflict involving six continents, the Great War featured large-scale naval battles, romanticized aerial dogfights, tank battles involving hundreds of armored vehicles, and aggressive technological innovation – plenty of fodder for DICE to make an interesting multiplayer shooter. 

Here are a few reasons why World War I could work for Battlefield, and a few reasons why it it wouldn't, for good measure. 

WHY IT WOULD WORK

WWI Is Largely Unexplored In Video Games
Two generations ago, everyone complained about the overabundance of World War II based shooters. Last gen became an arms race to make modern military shooters. Now we're seeing a glut of science-fiction focused FPS games, with franchises like Titanfall, Star Wars Battlefront, all three Call of Duty varieties, and Evolve joining the Dooms and Halos of the world with futuristic weaponry. By taking Battlefield to World War I, DICE will have a huge point of differentiation working in its favor. 

The Great War also takes second billing to World War II in modern entertainment, so setting a game during this time period also affords DICE an opportunity to teach people about a huge part of history they are likely unfamiliar with. While the majority of people think mainly of the battles of mainland Europe, in reality the war extended its reach far across the globe, with skirmishes in Africa, the Middle East, the Pacific Islands, China, and the coasts of both North and South America. That affords DICE a wealth of varied options when designing maps.

Battlefield's Trademark Land, Air, and Sea Battles Translate Well
When you see pictures of World War I, they are often from the perspective of trenches, where defensive battles between the Central Powers and Allies resulted in heavy casualties thanks to strong defensive strategies and limited offensive options that could break the stalemates. But while infantry combat may have been a major part of the war, we also saw large-scale naval conflicts, the rise of air supremacy, and the birth of the tank. 

Yes, many of the standing armies heavily used horses, camels, and other beasts of burden in a military capacity, but as the war dragged on the technology aggressively ramped up. By the end of the war, modern military staples like tanks, planes, anti-air vehicles, armored cars with machine-gun turrets, aircraft carriers, submarines, and battleships all saw extensive action. These elements already translate perfectly into the battlefield.

DICE could also have fun with some of the weird technology that was used during the war, like observation balloons, acoustic locators, and fake horse carcasses snipers used as camouflage.

Aviation Could Be Great Fun, And More Balanced
By the time the war started in 1914, aircraft were already being used militarily, primarily for reconnaissance and close air support. To counter air supremacy, World War I saw the introduction of anti-aircraft guns and fighter aircraft. Aces became the biggest celebrities of the war, with pilots like Eddie Rickenbacker and Manfred von Richthofen (a.k.a. the Red Baron) gaining popularity for their exploits.

Air supremacy has always been a major component of Battlefield, so this rich history is just waiting to be tapped by the series. The aircraft of the time weren't as dominant as modern birds of war (a problem you see DICE continually wrestle with in modern Battlefield installments), which could help keep the air game in better competitive balance with the ground operations. 

Weapons Fit The Battlefield Class System
World War I didn't have an abundance of automatic rifles and machine guns, but that doesn't mean DICE has to completely rework its class system. Enough options exist in most weapon categories to preserve the Assault, Engineer, Support, and Recon division of labor should the studio go that route. 

With more than 20 different standing armies participating in the war, the Assault and Recon classes would have an abundance of options to choose from for bolt-action rifles. Some will be familiar to those who have played World War II games, such as the M1903 Springfield, M1891 Mosin-Nagant, and Pattern 1914 Enfield. Machine guns were largely stationary for the early years of World War I, but light machine guns like the BAR, Lewis Gun, and MP 18 were introduced toward the end of the conflict.

The Engineer class poses more of a problem, but solutions do exist. Infantry proved largely ineffective against armored fighting vehicles in World War I, so military engineers started to develop armor-piercing bullets, "reverse bullets" that had increased propelling charge over standard issue bullets, and eventually anti-tank rifles like the Mauser 1918 T-Gewehr. You could also arm the engineer class with mortars to fight off the tank advancements.

WHY IT MAY NOT WORK

Progression System Could Prove Problematic
The amount of weaponry used in World War I is staggering, but scopes and attachments for standard issues were a rarity, meaning DICE would need to get clever in developing an unlock system for progression. As a silver lining, the stripped-down nature of combat could force DICE to spend more time on competitive balance, even if it comes at the cost of continually getting new gadgets to play with. The crazy gas masks of the time give the studio some interesting cosmetic options to explore.

Are Players Looking For Slower Paced Combat?
One reality DICE simply won't be able to work around is the fact that the pacing of combat in World War I is significantly slower than you'll find in both modern and sci-fi shooters. Don't get me wrong, I don't expect trench warfare and mustard gas to play a dominant role in multiplayer maps – enough large-scale battles that resulted in serious progress for one side or the other occurred that DICE can give us a good variety of battles. But even taking this into account, there's no denying that the tanks are slower, planes are clumsier, and infantry guns fire at a slower rate in World War I. How the market reacts to this different pace would go a long way to making or breaking Battlefield 5.

We still don't know if the World War I setting is real, or if this listing was just a snafu or playful misdirection. But if DICE does go with World War I for Battlefield 5, we think it would be an interesting and entertaining challenge.

www.GameInformer.com – The Feed

Games festival director spends 48 hours in VR, doesn’t puke

Earlier this month German game industry figure Thorsten Wiedemann donned pink pajamas and an HTC Vive headset to spend 48 hours sequestered in virtual reality. Reports suggest he did not puke. …


Gamasutra News

WRC 5 Review – Safe & Steady Doesn’t Win The Race

Dedicated rally games left the spotlight when
longtime supporter Codemasters integrated the discipline into its Dirt series.
However, WRC is an officially licensed property on its fifth iteration,
featuring good ol' point-to-point rally racing minus the offroad, gymkhana, and
rally cross dressings of the Dirt franchise. WRC 5 may feature pure rally
racing, but its singular focus does not produce exemplary results.

One of the things that initially intrigued me
was the inclusion of contracts with different race teams in the career mode.
While these teams have different stats such as mentality, confidence, and
efficiency, I didn't find a big difference between the teams that valued speed
versus bringing the car home largely undamaged, for example. I took a contract
with the latter for a season, and found they were happy as long as I was
posting good results regardless of how much they had to keep fixing my car
between days. At the end of each season you can take on a new contract as you
climb the ranks of three racing tiers (J-WRC, WRC-2, and WRC), but ultimately
the contracts offer little impetus to spur you forward.

(Please visit the site to view this media)

This unremarkable approach ripples throughout
the game. WRC 5's main features don't deviate from basic expectations; it has a
rally school tutorial section, online ghosts of player times to race against,
developer-created online challenge times, and the option to rewind to the
beginning of a stage section if you mess up your run.

WRC 5 also fails to distinguish itself behind
the wheel. For me, rally racing is about holding my breath while hurtling down
too-narrow roads and living life one corner at a time. The courses feature some
dangerous situations, such as jagged rocks waiting to shred the side of your
car, chicane barriers in the middle of roads, and plenty of corners you don't
want to cut, but either because the sense of speed isn't overwhelming or
because the cars feel a little too deliberate in their control, I didn't get
that rush I usually do in a rally title.

I'll give developer Kylotonn Games credit: As
much as I think the cars (particularly the ones in the first two tiers) feel a
little stiff, the game doesn't artificially help you into your slides or rely
overly on the handbrake. I often liked riding the brake and throttle
simultaneously into turns to get around them.

A rally game focused solely on the sport is a rare thing, and it's an
opportunity to dive into this type of racing and concentrate on what makes it
special. While WRC 5 offers a decent experience, it lacks bite or any
distinguishing characteristics.

This review pertains to the PlayStation 4 version. It also appears on Xbox One, PlayStation 3, Xbox 360, Vita, and PC.

www.GameInformer.com – The Feed

Ninja Thoery Explains, But Doesn’t Show The Secret Face-Scanning Tech Of Hellblade

Developer Ninja Theory contracted a company called 3Lateral to scan the face of its model for Hellblade's protagonist, Senua, and it explains, but does not show the process in a new video.

The company 3Lateral doesn't want to share their secrets, so you won't see the technology, but it is apparently so big, that 3Lateral had to rent an apartment near its studios and use that to build the technology. Melina Juergens, whose face was scanned to represent Senua, explains that getting into the mystery contraption felt like getting into a spaceship, and she had to sign onto Skype while inside in order to communicate with everybody.

As mentioned previously, we don't get to see 3Lateral's mystery face-scanning spaceship machine, but we do get to see the results, and they do impress.

(Please visit the site to view this media)

For more on Hellblade, the new game from the creators of Heavenly Sword, Enslaved, and DmC: Devil May Cry, head here and here. Hellblade is coming to PlayStation 4 and PC next year.

www.GameInformer.com – The Feed