Master of The Free World Productions | Jumpcut Entertainment Network

Nintendo eShop goes indie, doesn’t like, need your approval, conformist

The Nintendo eShop has launched a hub for indie games, collecting and amassing a wealth of titles for both the Wii U and 3DS. Currently, the hub features Cave Story, Attack of the Friday Monsters, Moon Chronicles, Steamworld Dig, Gunman Clive and…
Joystiq RSS Feed

South Park: The Stick of Truth doesn’t have Uplay integration, guy

Despite being an Ubisoft game now, South Park: The Stick of Truth doesn’t require or even use Uplay in any way. The news comes from developer Obsidian, who took to its Twitter account to confirm the PC version is a Steam game, and a Steam game…
Joystiq RSS Feed

Rocksmith 2014 doesn’t wanna miss a thing, adds Aerosmith DLC

Ubisoft has made five new songs available for Rocksmith 2014, and this time the honored artist is Aerosmith. “Dream On,” “Legendary Child,” “Oh Yeah,” “Same Old Song And Dance” and “Sweet Emotion” are available individually for $ 2.99 per track, or …
Joystiq RSS Feed

Fire Hose Games’ indie incubator: ‘It’s ridiculous this doesn’t exist’

President of Boston’s Fire Hose Games, Eitan Glinert, breaks down four types of indie developers he sees in the wild:

  • The developer starving, eating ramen, with no support system because she’s nobody
  • The developer begging publishers to give him money, but it turns out the publishers drive him nuts and everything turns to crap
  • The developer mooching off every single relative she has to fund her game
  • He’s already famous

“If you’re already famous, that’s great, but if you don’t have that stuff it’s just so hard to get your thing off the ground,” Glinert says. There are options for first-time developers – submitting a game to IGF or the PAX 10, or being featured on big websites – but he says there are still roadblocks in the current system.

“I’m sick of it – and it’s a solvable problem,” he says. He may have solved it, with help from the rest of the team: Fire Hose Games is transitioning into an indie incubator, with plans to take on fresh developers and offer them a place to work, a monthly living wage, revenue share when their games launch, plus advice, experience and a creative atmosphere.

“We want to go ahead and remove the hurdles to game development that these small indie developers face, and we can get some absolutely phenomenal talent in the process,” Glinert says. “It’s a big win-win. We help these developers make the games they want without all the burden of getting all these bits and pieces aligned, when all they want to do is make the game. We get fantastic talent in the process; we get great games in the process and we’re all helping each other.”

Continue reading Fire Hose Games’ indie incubator: ‘It’s ridiculous this doesn’t exist’

JoystiqFire Hose Games’ indie incubator: ‘It’s ridiculous this doesn’t exist’ originally appeared on Joystiq on Thu, 14 Nov 2013 20:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
Joystiq

Super Mario 3D World doesn’t herald end of Super Mario Galaxy, assures Miyamoto

Super Mario 3D World may be the “present culmination of 3D Super Mario,” but that doesn’t mean Nintendo’s EAD team is done with Super Mario Galaxy games. Speaking in a recent Iwata Asks interview, EAD General Manager Shigeru Miyamoto assured fans there could be another entry in the series that appeared twice on the Wii to high acclaim.

“The same team can’t make both [Super Mario 3D World and another Super Mario Galaxy game] at the same time,” Miyamoto said. “And we can’t bring in a second party and slap the name Super Mario Galaxy on it. I suppose we could idealistically make both in Tokyo, but we want to do something new too, so there was that dilemma.”

The same interview revealed a few interesting tidbits about Super Mario 3D World, including that fifth playable character Rosalina is unlocked by beating the main game i.e. getting the ending, and her unique ability is a “special spin attack” (see above.) Also, the cloning power-up that lets you control multiple heroes was inspired by a mistake, after an EAD developer accidentally used a placement tool to put in two Marios.

Not that it’s very surprising, but 3D World Director Koichi Hayashida also noted Nintendo had the Wii U game in mind ever since it began development on 3DS entry Super Mario 3D Land. As for future Mario adventures, Miyamoto said, “Personally, I would like to take on a variety of new challenges with Super Mario Galaxy and design 2D Super Mario games in an easy-to-understand way within certain restraints.”

Super Mario 3D World is out next week on November 22 for the Wii U.

JoystiqSuper Mario 3D World doesn’t herald end of Super Mario Galaxy, assures Miyamoto originally appeared on Joystiq on Thu, 14 Nov 2013 10:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
Joystiq

Why Spry Fox doesn’t want a digital publisher for its free-to-play games

Spry Fox’s David Edery argues why, for the most part, his company has backed away from publishing deals — because there are some things more valuable, long-term, than being funded. …


Gamasutra News

Chris Roberts on Star Citizen’s crowdfunding success, and why he doesn’t want a publisher

The Wing Commander creator gives tips for taking crowdfunding to the next level, why community is crucial, and why publishers aren’t. …


Gamasutra News

Rockstar doesn’t recommend installing GTA5 ‘Play’ disc on 360

If you’re looking to get the most out of your Grand Theft Auto 5 experience on the Xbox 360, you’ll want to hold off on installing both discs to the console’s hard drive. Rockstar recommends that players refrain from installing the game’s “Play” disc after completing the first disc’s required 8GB install.

Eurogamer’s tech analysis team Digital Foundry illustrates the consequences in the above comparison video, which shows that an installed Play disc results in missing objects and texture pop-in, among other in-game issues.

“Optimal streaming is achieved by making use of all the available bandwidth in the system,” Digital Foundry chief Richard Leadbetter explains. “Why stream just from the hard drive when you can run in data simultaneously from both the disc and the HDD?

“Based on what we’re seeing on the Xbox 360 version, perhaps running both DVD and HDD assets from just the one source slows down access times, impacting streaming performance. It’s not game-breaking stuff, but it does take you out of the moment when it does manifest and for that reason we can’t recommend installing the play disc.”

JoystiqRockstar doesn’t recommend installing GTA5 ‘Play’ disc on 360 originally appeared on Joystiq on Mon, 16 Sep 2013 16:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
Joystiq

Blog: Why the traditional three-act story structure doesn’t work for games

It’s a staple of film, but the three-act structure isn’t adaptable to games — no matter how hard we try, argues Julius Kuschke, who works on the game dialogue middleware articy:draft. …


Gamasutra News

Outlast promises new demo at PAX, doesn’t promise to clean your pants

Outlast promises new demo at PAX, doesn't promise to clean your pants
Outlast was placed front and center as part of the PS4′s love letter to indie games, and as we mentioned when we saw it at E3, is pretty damn creepy. But perhaps you’re made of sterner stuff. Perhaps you consider yourself unshakeable. Unscareable. Just that damn brave. Well, challenge accepted, says developer Red Barrels, who’s giving you a few different options for testing your mettle against the frightening confines of Outlast‘s abandoned Mount Massive Asylum.

First, they’d like to bribe you with a discount. Starting today and stretching through the game’s PC launch on September 4, you can snip 20% off the $ 19.99 asking price if you pre-order on Steam. If that’s not enough to entice you, you could attend the “Guide to Survival Horror” panel at PAX Prime next week, where Outlast developer David Chateauneuf will explain how he goes about trying to get players to wet their pants. That option has Joystiq’s own Susan Arendt (that’s me!) thrown in an extra bonus. (I’m also on that panel.)

If neither of those are enough to sway you – well, frankly, my feelings will be a little hurt that you don’t want to come see me – Red Barrels will also have a brand new Outlast demo on hand. If it’s anything like the last one, it will make you yelp like a small dog and question the life choices that brought you to that booth.

JoystiqOutlast promises new demo at PAX, doesn’t promise to clean your pants originally appeared on Joystiq on Thu, 22 Aug 2013 12:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
Joystiq