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Call of Duty: Ghosts deploys first dev diary, screens

Infinity Ward is back in the driver’s seat of Call of Duty with Call of Duty: Ghosts. In this behind-the-scenes video diary, key talent opine on what that means for them.

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JoystiqCall of Duty: Ghosts deploys first dev diary, screens originally appeared on Joystiq on Tue, 21 May 2013 15:40:00 EST. Please see our terms for use of feeds.

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The Last Of Us Preview – Latest Dev Diary Shows Joel’s Resourceful Side

Items are limited in The Last of Us' post-apocalyptic world, and it's up to the player to make the best of those remaining resources. As a new developer diary shows, there's more to it than merely rummaging through drawers to find ammunition.

Joel is resourceful, and one of the ways that attribute manifests itself in the game is through its crafting system. Players can combine items to create new items. It's not a groundshaking innovation, but the video below shows that there's more to it than what we've seen in other titles. Several combinations can be used to create either offensive or defensive concoctions. For instance, the ingredients used to make a medkit also happen to be the same ones that Joel can combine to make a molotov. It's up to players to determine which items are likely to be most beneficial.

See how it works in the clip below.

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Naughty Dog has released several other videos in its dev diary series as well, which follow. For a look at how the team created the game's run-down wasteland, click the video below.

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And for an in-depth look at the game's infected enemies, watch this one.

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For more information on the Last of Us, including exclusive interviews and video features with the development team, be sure to check out our Last of Us hub by clicking on the banner below.

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The Last of Us dev diary covers survivalcraft



The Last of Us puts the fun in fungicidal funerals through the use of its weapon and supply crafting systems. This developer diary covers how the items that create offensive molotov cocktails can also be used to make med kits. There’s also highfalutin words like “negative space.”

JoystiqThe Last of Us dev diary covers survivalcraft originally appeared on Joystiq on Mon, 20 May 2013 08:30:00 EST. Please see our terms for use of feeds.

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Animal Crossing: New Leaf Developer Diary Introduces The Localization Team

The unsung heroes of Animal Crossing development, the folks who translate the absurd amount of text featured in the Animal Crossing games, finally get their moment in the spotlight.

The developer diary interviews the team that have been working on bringing the games to North America since the beginning. Work on New Leaf began as early as 2010, and they talk about how they are the ones who need to come up with the names for every item in the game. If you've played Animal Crossing, you will know that that is a whole lot of object naming.

Animal Crossing: New Leaf is coming to 3DS on June 9, and you can head here to see the latest trailer for the game.

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Shock And Panic Resident Evil: Revelations Developer Diary Talks Replayability

The latest developer diary for the upcoming console and PC versions of Resident Evil: Revelations looks at what keeps players on their toes.

This is the third diary in a series covering the upcoming re-release of Resident Evil: Revelations. The first diary looked at the heritage of the series, and the second looked at the importance of viruses. The game will be available PlayStation 3, Xbox 360, and Wii U on May 21.

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For more on Resident Evil: Revelations, you can also check out our review for the 3DS version of the game.

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Resident Evil: Revelations HD Developer Diary Stresses The Importance Of Viruses

The latest developer diary for the high-definition port of Resident Evil: Revelations explains why viruses are scary, and why they're important to Resident Evil.

This is the follow-up to Revelation's first diary where the developers spoke of Resident Evil's heritage. Resident Evil: Revelations is coming to PlayStation 3, Xbox 360, and Wii U on May 21.

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Resident Evil: Revelations developer diary discusses importance of viruses

Did you know that viruses are important to the Resident Evil series? Thanks to this Resident Evil: Revelations developer diary video, you do now.

JoystiqResident Evil: Revelations developer diary discusses importance of viruses originally appeared on Joystiq on Sun, 05 May 2013 10:30:00 EST. Please see our terms for use of feeds.

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Watch Dogs dev diary boasts denser Chicago for PS4



Sure, the PS4 version of Watch Dogs will be prettier than the current-gen ports, but it’ll also have a denser, busier city. Senior producer Dominic Guay promises “the same game experience, but basically magnified” on the PS4.

JoystiqWatch Dogs dev diary boasts denser Chicago for PS4 originally appeared on Joystiq on Fri, 03 May 2013 15:30:00 EST. Please see our terms for use of feeds.

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Watch Dogs Developer Diary Outlines The PlayStation 4′s “Magnified Experience”

The first developer diary for Ubisoft's Watch Dogs is light on details and new information, but it does talk vaguely about PlayStation 4 plans, and briefly teases some kind of mobile interaction.

In the video below, senior producer Dominic Guay and creative director Jonathan Morin refer to the PlayStation 4 version of the game as a "magnified experience" and how excited they are for players to be able to share video clips of their gameplay experiences online. Guay and Morin also talk about playing the game anywhere, including when players are away from their home consoles. They don't outline how it works, but it appears that Watch Dogs will have some kind of interactive mobile experience that will affect your home game.

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Pending any delays, Watch Dogs should be releasing this November for PlayStation 3, Xbox 360, PC, and Wii U, with the PlayStation 4 version planned for some time before the end of 2013.

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Resident Evil: Revelations HD Developer Diary Looks At The Series’ Heritage

The latest developer diary on Resident Evil: Revelations, which is making its way from the 3DS to current generation home consoles, discusses how the original Resident Evil games influenced Revelations.

Revelations certainly takes a little more time to establish the dark ambiance of its abandoned boat in the middle of the ocean setting, but the focus still seems to be much more focused on action than horror. This is something we've grown to accept for the Resident Evil series, for better or worse.

Resident Evil: Revelations is coming to PlayStation 3, Xbox 360, and Wii U on May 21.

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