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Explore The Cast Of Alien: Isolation In New Developer Diary

Digitizing real people and putting them into a game used to be the stuff of science fiction films such as Tron, but now it's an everyday practice in the video game industry. Watch The Creative Assembly's newest developer diary, which explains how the studio turned it's voice talent into a digital cast.

Fifteen years after the events of Alien, Ellen Ripley's daughter, Amanda enters a desperate battle for survival, on a mission to discover the truth behind her mother's disappearance. Below you can watch The Creative Assembly's new developer diary, where the team shows off some in-game footage and explains how they cast real-life actors and used motion
capture technology to bring their characters to life. Then read about why were excited for the game here.

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Skywind dev diary is a call to arms for would-be Morrowind heroes

Skywind, the mod to recreate The Elder Scrolls 3: Morrowind inside of The Elder Scrolls 5: Skyrim, is chugging along like a Siltstrider on its way to Seyda Neen – which, to those who may not be aware of what a Siltstrider is, means well. It’s coming…
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Alien: Isolation dev diary breaks things to make them look better

Wondered how Alien: Isolation, a game being made in 2014 on modern computers can emulate its 1979 heritage? According to Creative Assembly’s new dev diary, the secret lies in twisting cables and generally ruining perfectly good VHS tapes. Ah, the…
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Sounds of Alien: Isolation dev diary features terrifying vegetables

We’re going to have garden-themed nightmares thanks to this sound design-focused Alien: Isolation dev diary, which reveals that stomping on ripe vegetables sounds suspiciously similar to an alien sinking its teeth into people. And here we were just…
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Yaiba: Ninja Gaiden Z’s Third Developer Diary Explores The Concept Of The Goofy Zombies

The latest developer diary for Yaiba: Ninja Gaiden Z focused on how the concept of its strange zombie enemies was born, and how they will have a goofy edge to them. Apart from their silliness, they will stray further from traditional zombie design, and some will have elemental powers. 

Their humorous edge came up often in the diary, and was exemplified by footage of a zombie staring dumbly at a stream roller as it runs him over. Zombies will occasionally have flashes of personality from their previous life, and Sergeants’ (the mini bosses) personalities will be more prominent.

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The developer diary lets us hear from Keiji Inafune, art director Shinsuke Komaki, game director Masahiro Yasuma, lead animator Jason Shun, and art director Richard Smith. 

If you missed them, be sure to catch up on Yaiba: Ninja Gaiden Z's developer diary series that discussed blending eastern and western interpretations of ninjas and the origins of cyber ninja Yaiba Kamikaze.

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Yaiba: Ninja Gaiden Z Developer Diary Examines Its New Cyber Ninja

Yaiba: Ninja Gaiden Z is a Ninja Gaiden game, but it doesn't star Ryu Hayabusa. It stars Yaiba Kamikaze, a cyber ninja. The latest developer diary for the game examines his creation.

You can check out the developer diary below with executive producer Yosuke Hayashi, producer and conceptor Keiji Inafune, art director Shinsuke Komaki, Game Director Masahiro Yasuma, lead game designer Cory Davis, and producer John Garcia-Shelton as they discuss creating a new ninja for a new Ninja Gaiden.

Yaiba: Ninja Gaiden Z is coming to PC, PlayStation 3, and Xbox 360 on March 18.

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Recently, a report appeared that Team Ninja – the developer behind the non-Yaiba Ninja Gaidens – is working on a PlayStation 4 game. You can find out more about that here.

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Count the amazings in this Lightning Returns dev diary

Ali Hillis, the voice of Lightning Returns: Final Fantasy XIII heroine Lightning, narrates this 30-minute developer diary on Square Enix and the team behind the conclusion of the Final Fantasy XIII trilogy. Everything is discussed, from how Square…
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New dev diary released for Kingdom Come: Deliverance

Warhorse Studios has launched a new development video for their open-world medieval RPG Kingdom Come: Deliverance, which showcases the game’s character customization system.

The Kickstarter campaign for Kingdom Come: Deliverance launched around two weeks ago. It has since managed to raise almost $ 1 million in funding for the game. A new backing tier has been added, which grants donors a copy of the Digital Special Edition of the game.

Kingdom Come will be released for PC, Mac, and Linux sometime in Q4 of 2015. The developers also plan on developing the game for next-gen consoles.


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Yaiba: Ninja Gaiden Z Developer Diary Brings Together Three Studios

Tecmo Koei’s upcoming Ninja Gaiden spinoff, Yaiba: Ninja Gaiden Z, isn’t like Ryu Hayabusa’s adventures. The cel-shaded bloodiest coming to Xbox 360 and PlayStation 3 stars a coarse ninja, some questionable humor, and a lot of undead sword fodder.

In this first developer diary, you’ll hear from Comcept’s Keiji Inafune, Team Ninja’s Yosuke Hayashi, and Spark Unlimited’s Cory Davis (lead designer on Spec Ops: The Line). The five minute video details how Yaiba: Ninja Gaiden Z blends eastern and western interpretation of ninjas.

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Yaiba: Ninja Gaiden Z will be out out March 4 for PlayStation 3, Xbox 360, and PC. You can read our most recent preview here.

 

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New EverQuest Next Landmark Developer Diary Shows Off Ease Of Creation

The standalone Landmark creation tool allows players to build anything they want in the world of EverQuest Next, and the latest developer diary shows off how it easy it is to use.

You can check out the video below starring lead building and UI designer Jake Sones and associate producer Eric Smith as they show off some the game's building mechanics, and some of the new changes that have been implemented in the system.

This isn't the first time we've seen the creation tools in action, but this is the most up to date version of the engine. Sones and Smith says there will likely be changes to the final version of the game, but this video shows something pretty close to final.

For more on EverQuest Next Landmark, you can check out some of our hands-on time with the creation tool.

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[Via: Polygon]

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