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Rainbow 6 Siege Dev Diary Details Year 2 Improvements

Rainbow Six: Siege has been out in the wild since December 2015, but Ubisoft is continuing to support the popular tactical shooter with a slew of new content and updates for Year 2, as detailed in a new developer diary.

Siege is getting new Operators throughout the year, and the old Operators are also being revamped, rebalanced, and even remodeled. Additionally, the old, slow matchmaking system is being thrown out and replaced with a new one-step system, which should allow players to hop into matches much more quickly. Perhaps most importantly, the metagame is being reworked, with the addition of loot drops which should, ideally, reduce the grind and hasten players' access to premium Operators.

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The first taste of Year 2 content comes in the form of the "Velvet Shell" update, releasing tomorrow, February 7. The patch contains two new Operators and one new map.This patch will revamp the game's menu system to streamline the experience for players eager to jump straight into the action.

For more on the Velvet Shell update, check out the full patch notes here, and for more on Rainbow: Six Siege, check out GI's rundown of the upcoming Year 2 expansions here.

[Source: Ubisoft] – The Feed

Horizon Zero Dawn Dev Diary Details Its Expansive Open World

Horizon Zero Dawn is a step in a different direction for the team at Guerrilla, who are known for their Killzone franchise. Horizon Zero Dawn mixes both role-playing and action mechanics, and plops you in a world where society has regressed to a primitive way of life and robot dinosaurs roam the wilderness.

"Storytelling in an open world and in an RPG is not something we had done before," says managing director Hermen Hulst in the video. "But I think all of us just really welcome it as a wonderful opportunity to create something that's so fresh, so new, that it's a wonderful challenge for us."

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The game will feature several different eco-topes, which are distinct areas that have unique machines with their own behaviors. Some of these places include forests, deserts, mountain peaks, jungles, and more.

To learn more about Horizon Zero Dawn, click the banner below or check out our hub of exclusive content by clicking here. Horizon Zero Dawn releases on February 28. – The Feed

Learn About Robinson: The Journey’s Characters And Companions In This Dev Diary

Crytek's Robinson: The Journey releases in just two days for PlayStation VR. In anticipation of its release, the development team has revealed a dev diary that focuses specifically on the companions and dinosaurs you'll encounter in the game.

Robinson: The Journey is an exploration-driven VR game that blends puzzle solving with storytelling. You play as a young boy marooned on a faraway planet that is filled with dinosaurs, both hostile and friendly. You'll have two companions, one being the the floating AI orb HIGS that you follow to maneuver around the world, as well as a T-Rex named Laika.

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Robinson: The Journey is out on November 8. You can watch a previous dev diary by heading here. – The Feed

Dreams Developer Diary Explores Wealth Of New World-Building Features

Dreams is an upcoming sandbox game by Media Molecule (LittleBigPlanet series) that puts interesting creative tools in the hands of players. By controlling an imp, you create in-game items and possess characters as you travel from dream to dream though gateways. Or you can make dreams from scratch that are entirely your own. A new developer diary from Media Molecule (using alpha-quality gameplay) takes a lengthy look into how Dreams is shaping up, showing what players can do in this virtual work-space.

It opens with a time-lapse video demonstrating artists using the in-game tools to craft some impressive pieces, including a massive robot surrounded by rubble and moss, and a sculpture of Sony's Worldwide Studios president Shuhei Yoshida, who guest stars in the video. The artists use two PlayStation Move controllers like extensions of their own hands, manipulating matter on screen to make sculptures and twisting the remotes to change their focus.      

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All the music and sound effects were built on a PlayStation 4 using Dual Shock and Move controllers, meaning that you can replicate or improve everything you hear. A great deal of the puzzle levels are co-op as well, meaning two players can control their own characters in a level at the same time.

A new feature called the collections is also explored in the video, which is a system that allows you to organize your in-game creations into groups you label yourself. It's referred to as the "Pinterest within Dreams," as it's like an image board that houses each of the assets you've made, and allows you to follow other people's collections. By allowing players to access other's creations, you can use their art along with your own when creating worlds and levels.

For more on Dreams, check out the whimsical announcement trailer from E3 2015 or its first gameplay video featuring a giant mouse. There is currently no confirmed release date yet for Dreams, but a beta with PlayStation VR support is coming to PlayStation 4 sometime in 2016. – The Feed

Doom Dev Diary Shows Off Customization, Evisceration

With Doom launching in just two days, you might be wondering what you should expect. Beside the blood and bullets, there are a number of ways to customize how the game plays.

A developer diary featuring executive producer Marty Stratton and creative director Hugo Martin shows off some of the ways you can tweak your experience. Rune trials give you the chance to earn bonuses, and there are research projects you can find to enhance your abilities.

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For more Doom, check out our coverage hub from the February 2016 issue. You can start carving up demons on Friday, May 13, on PlayStation 4, Xbox One, and PC. – The Feed

Paradox’s Dev Diary Explores The Creation of Stellaris’ Expansive Universe

Paradox has revealed a new development diary that explores the creation of Stellaris and its science fiction influences.

The studio has mostly made historical strategy games in the past, such as Crusader Kings, which marks Stellaris as their first game taking place in the future, rather than the past. The video features game director Henrick Fåhraeus and others from Paradox, who discuss how they tackled the new setting, and what players can expect.

Stellaris is a strategy game with an emphasis on space exploration. You can build empires or travel to expansive star systems to encounter several different alien species.

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Stellaris is expected to release on PC, Mac, and Linux on May 9. – The Feed

The Making Of Final Fantasy XIV: Heavensward Is Explored In This Dev Diary

Square Enix has released a second video in their development diary series about Final Fantasy XIV. While the previous video focused on the sound design of the game, this new clip shifts towards the game's expansion Heavensward, with a focus on the making of story and lore in the world of Eorzea.

Writers Kazutoyo Maehiro and Banri Oda discuss the creation of in-depth detail in the game, such as how they tackle different religions, fictional languages, and other areas of lore.

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We also hear from English localization lead Michael Christopher Koji Fox, who explains how all of the localization and translation occurs on-site with the rest of the team.

To find out more about Final Fantasy XIV, check out our impressions of the Heavensword expansion here. 

[Source: Siliconera] – The Feed

DICE Talks Gameplay In This Mirror’s Edge Catalyst Dev Diary

EA and DICE have revealed the latest developer diary for Mirror's Edge Catalyst. In it, the team discusses the details of how the gameplay of Mirror's Edge has evolved in the upcoming game.

The embedded video shows how DICE has updated and refined the game's movement system throughout development. They also share some info about how combat will work without guns, and the many opportunities that the game's free-roaming structure will provide. The sound team also explains how the player's actions will affect the in-game music, which has been composed by Solar Fields.

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Catalyst recently got a brief gameplay trailer that showed off the game's movement, and signups are still open for the closed beta that will be running soon. The game is set to be released on PlayStation 4, Xbox One and PC on May 24. – The Feed

Codemasters Talks Hardcore Rally Racing In Dev Diary

DiRT Rally has been out on PC for a few months, and Codemasters is now moving towards their console release of the game. In a brand new developer diary released today, the team discusses the gritty details of bringing back hardcore rallycross simulation.

In the video, which you can watch below, Codemasters goes over the process of making a focused and challenging rally racer in the vein of their earlier Colin McRae titles. It further shows how input from the DiRT community helped shape the core ideas behind the game, and how it tries to emulate the concentration and endurance that real rally racers need to win.

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The stages in DiRT Rally are recreations of real-world roads, and were individually photographed on-site to imitate the terrain, curvature and weather conditions of each track in the game. Members of the real-life rally racing circuit also informed the design of the cars and the way they feel during gameplay.

The game's successful run on Early Access lead to its full release on PC in December of last year. It is now coming to PS4 and Xbox One on April 5. – The Feed

Crytek Kicks Off Developer Diary Series For The Climb

Crytek has started a new dev diary series for their upcoming VR game, The Climb. The first episode takes a deep dive into how the game got started as a unique rock climbing simulator.

The video shows how the simple concept of looking where you want to grab in real-life rock climbing inspired the idea of a VR game that emulates that experience. It also shows the latest gameplay footage from the game, noting how much The Climb has evolved from its early builds. You can watch the dev diary below.

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The Climb was announced late last year, and will feature real-life rock climbing locations such as Vietnam's Halong Bay. Crytek is using their proprietary CryEngine to recreate these locations in as much detail as possible.

The Climb is in development for Oculus Rift, and is planned for release around the time that the Oculus launches. – The Feed