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This box hides a new Device 6 mystery

Though the appearance of Device 6 at this year’s Game Developers Conference is to be expected, the physical appearance of its stand in the independent games pavilion is … well, that depends on how susceptible you are to mind control.

The kiosk…
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Road to the IGF: Simogo’s DEVICE 6

Continuing Gamasutra’s Road to the IGF series of interviews with nominated developers, we talk to Simogo’s Simon Flesser about DEVICE 6, a stylish and surreal narrative-driven iOS puzzle game. …


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Engadget PS Vita TV review: Sleek device with performance issues

Our sister site Engadget got its hands on a PlayStation Vita TV, which acts as a middle-man for playing PS Vita games on your TV. The device also unlocks streaming of media to your TV through apps such as Hulu, albeit in a max resolution of 720p. …
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IGF 2014 finalists: Device 6, Papers, Please, Don’t Starve, The Stanley Parable, more

Finalists in the Independent Games Festival for 2014 have been announced, running the gamut of creativity and novelty that characterizes the indie games scene. This year in particular saw a record number of student submissions.

Simogo’s Device 6 …
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Joystiq Top 10 of 2013: Device 6

Team Joystiq is barging into 2014 with a celebration of last year’s best games. Keep reading throughout the week to see our assembly of ingenious indies and triple-A triumphs.

Infused with a skewed 1960s spy-fiction flare, Device 6 intrigues as …
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LEGO Star Wars travels to an iOS device not so far, far away


If you’ve yet to experience the adorableness that is LEGO Star Wars, or if you have but wanted to take the experience on the go without needing a dedicated handheld gaming device, good news: LEGO Star Wars: The Complete Saga is now available for iOS devices. Better news: it’s free – kind of.

The game features 120 characters and 36 levels, though only the story mode of Episode 1: The Phantom Menace is free to play. Other levels and features must be purchased in-game, either individually or in bundles. The Complete Saga is $ 14.99, while the Prequel Trilogy Bundle and Original Trilogy Bundles are $ 4.99 each. Whatever you buy, just be wary of anyone trying to sell you Death Sticks.

Continue reading LEGO Star Wars travels to an iOS device not so far, far away

JoystiqLEGO Star Wars travels to an iOS device not so far, far away originally appeared on Joystiq on Sun, 15 Dec 2013 13:30:00 EST. Please see our terms for use of feeds.

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Top 50 Challenge – Device 6

For hundreds of years we've been reading printed words off paper pages and imagining the stories they tell. Device 6 preys on that convention, betraying your expectations, and delivering an engrossing tale that's hard to put down.

Learn more about the Game Informer Fight For the Top 50 Challenge 2013.

Yesterday, Jeff Cork issued a challenge to me to play this clever little iOS title. However, little did he know that I've been wanting to play the game since I first read his review a few weeks ago. This challenge was the perfect excuse to play something that could otherwise easily fall to the wayside. I love puzzle games, but Device 6 is a puzzle game unlike anything I've ever played before.

Device 6 is a game in much the same way that Heavy Rain and Telltale's The Walking Dead are games – it has a heavy focus on story but features enough interactivity to earn itself the title. Thankfully, Device 6's narrative is compelling. The story centers around a girl named Anna, who suddenly wakes up in a mysterious room with a searing headache and fading visions of a doll. As Anna continues to explore her artificial environment, she quickly realizes that some invisible Machavellian organization is testing her.

(Please visit the site to view this media)

Much of what you experience in Device 6 reads like a novel, but developer Simogo has cleverly played with the conventions of written storytelling, laying out words in a stair pattern as Anna climbs stairs in the story, adding audio cues and sounds effects at just the right moments, and even including a few visual images. The visual images are key as they are often components in Device 6's puzzles. Not all of the game's puzzles are intuitive, but many of them are highly rewarding, as you'll have to pay close attention to the details of Anna's story to solve them. I often had to reread chapters in order to solve some of the puzzles, but this never felt exhausting or boring. In fact, I often felt like I was exploring a physical space – a sense that the written word has never really given me before.

My Vote
Digital devices have completely changed the way that we can read stories, and yet most of our novels are still written in the same manner that they were decades ago. As an author who shamelessly plugs his own books, I've often dreamed of interactive storytelling that experiments with the form, so I'm glad to see that Simogo has told a story that embraces the freedoms tablets provide while paying homage to the written form. Device 6 isn't the best game I've played this year, but it's so novel and clever that I'd love to see it make our top 50.

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Fight For The Top 50 – Device 6

Simogo Games' Device 6 was unlike anything I played in 2013. That's not always a good thing. For every amazing experimental indie game I play, there's another that tries and fails to grab my attention. One of the reasons that I latched onto Device 6 was that while it different from anything I played recently, it brought back memories of some of my favorite games from my Amiga days. Device 6 is, you see, a graphic adventure that's extremely skimpy on the "graphics" side of things. Calling it a graphic-design adventure might actually be more accurate.

Like a graphic adventure, there are puzzles to solve and areas to explore. What sets Device 6 apart is how it conveys information to players in a collage of sound clips, still images, and plenty of text. You don't walk around so much as you swipe around trails of text on your iOS device. The text winds around, and you often have to rotate your device to keep up. It has a creepy Cold War vibe and an interesting story to back it up, too.

You awake on an island, without any memory of how you got there. As you explore, you peel back layers of paranoia and conspiracy by solving puzzles and reading. You might have to line up keywords behind moving picture frames, or use logic to determine what exactly a series of stuffed bears are trying to communicate. You have to pay attention to your surroundings if you want to get to the ultimate answers. 

(Please visit the site to view this media)

The reason I chose to fight to get it on the list is simple: Not very many people in the office have played the game. It's tough enough to keep up with the big names of the year; I understand why something this small and quirky might slip by unnoticed. There are going to be a lot of well-known games that don't make the list, and they'll all have their champions. I just think that Device 6 deserves a few more editors in its corner.

The Top 50 Challenge
Ben Reeves has accepted my challenge. I've been watching him turn his iPad around, and from the expression on his face, he's been absorbed in the story. Either that or he's having a very bad day. I'm curious to see where he lands on the game. Mostly, I'm glad that he's playing.

Ben was given one day to play Device 6. Come back tomorrow at 3 PM CT to read his impressions and see if it’ll get his support for Game Informer’s Top 50 Games of the Year.

www.GameInformer.com – The Feed

Fight For The Top 50 – Device 6

Simogo Games' Device 6 was unlike anything I played in 2013. That's not always a good thing. For every amazing experimental indie game I play, there's another that tries and fails to grab my attention. One of the reasons that I latched onto Device 6 was that while it different from anything I played recently, it brought back memories of some of my favorite games from my Amiga days. Device 6 is, you see, a graphic adventure that's extremely skimpy on the "graphics" side of things. Calling it a graphic-design adventure might actually be more accurate.

Like a graphic adventure, there are puzzles to solve and areas to explore. What sets Device 6 apart is how it conveys information to players in a collage of sound clips, still images, and plenty of text. You don't walk around so much as you swipe around trails of text on your iOS device. The text winds around, and you often have to rotate your device to keep up. It has a creepy Cold War vibe and an interesting story to back it up, too.

You awake on an island, without any memory of how you got there. As you explore, you peel back layers of paranoia and conspiracy by solving puzzles and reading. You might have to line up keywords behind moving picture frames, or use logic to determine what exactly a series of stuffed bears are trying to communicate. You have to pay attention to your surroundings if you want to get to the ultimate answers. 

(Please visit the site to view this media)

The reason I chose to fight to get it on the list is simple: Not very many people in the office have played the game. It's tough enough to keep up with the big names of the year; I understand why something this small and quirky might slip by unnoticed. There are going to be a lot of well-known games that don't make the list, and they'll all have their champions. I just think that Device 6 deserves a few more editors in its corner.

The Top 50 Challenge
Ben Reeves has accepted my challenge. I've been watching him turn his iPad around, and from the expression on his face, he's been absorbed in the story. Either that or he's having a very bad day. I'm curious to see where he lands on the game. Mostly, I'm glad that he's playing.

Ben was given one day to play Papers, Please. Come back tomorrow at 3 PM CT to read his impressions and see if it’ll get his support for Game Informer’s Top 50 Games of the Year.

www.GameInformer.com – The Feed

Simogo reinvents itself yet again with weird, wild Device 6

Two Simogo titles illuminated new possibilities for iOS games in the same year — with only two people on the core team. Simon Flesser discusses Device6, the studio’s latest weird, wonderful experiment. …


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