Master of The Free World Productions | Jumpcut Entertainment Network

Phantom Dust Isn’t Canceled, But It Isn’t In ‘Active Development’

One of Microsoft’s surprise announcements at E3 2014 was the revival of original Xbox property Phantom Dust. In February, Microsoft separated the project from developer Darkside Games.

Following the removal of the project from Darkside, Microsoft told us that Phantom Dust was still in development. Apparently, in the intervening months, the project was further downgraded.

Speaking with GamerTag Radio, Xbox product manager Aaron Greenberg offered a clarification on the project’s status.

“It’s been a passion project for Phil [Spencer] and a lot of folks on the team,” Greenberg said. “We’re currently exploring what we’re going to do longer term with Phantom Dust. The project is not canceled, but we don’t have an active developer on it right now. It’s a project, like many things, that will take a little more time. At this time, we’re not giving any more updates on it.”

Phantom Dust was originally released in North America in 2005, blending arena-style dueling mechanics with deck-building features found in collectible card games. While the title was developed at Microsoft, it was published by Majesco in North America.

[Source: GamerTag Radio via VG 24/7]

 

Our Take
As a serious fan of the original, this saddens me. I hope we do eventually see the series return as a refined version of the original. There’s a lot to love there, and the potential for organized competitive play (if well balanced) is significant.

www.GameInformer.com – The Feed

Defense Grid studio halts development of Early Access game

Hidden Path, a studio best known for its work on Counter-Strike: Global Offensive and the Defense Grid tower defense games, has halted development of its Early Access title Windborne due to lack of funds. …


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Yu Suzuki takes to Kickstarter to fund development of Shenmue 3

Unexpectedly, Yu Suzuki briefly took the stage during Sony’s E3 press conference this evening to announce that he’s launching a Kickstarter campaign to help fund development of Shenmue 3. …


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Perks and pitfalls of part-time game development

“Whether you’re working a fulltime job with game development as a hobby in the evenings or you’re simply a student like me: the following perks and pitfalls I discovered might be of use to you.” …


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Oculus Offering $10 Million To Accelerate Independent Game Development

While the Oculus Rift hardware coming closer to consumer reality, the company is now turning more of its attention to software. We saw new games from Gunfire Games (Chronos) and Insomniac (Edge of Tomorrow). We also know that High Voltage, Sanzaru, Coatsink, CCP, Playful, and Carbon Games are working on titles.

Oculus' Anna Sweet took the stage at the company's pre-E3 conference to announce a major innovation to spur VR development. The company is putting up $ 10 million to help independent developers realize their projects.

The Oculus Rift will be available for consumers in Q1 2016. No price has yet been announced.

www.GameInformer.com – The Feed

Exorcising game development demons with The Magic Circle

We talk to Question, made up of Jordan Thomas, Kain Shin and Stephen Alexander, about The Magic Circle, and how it exposes the frustrations of game development. …


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It’s A Cold Day, As Hellraid Development Put On Ice

Techland’s Hellraid has hit a major barrier, as the developer has opted to put the game on hold. The game was put on ice due to quality reasons.

A statement from Techland indicates that it will focus instead on growing the Dying Light franchise. That title was released earlier this year, with solid response from critics and fans (including Game Informer).

Here’s the full statement from Techland:

Dear Hellraid fans,

We would like to officially announce that our dark fantasy FPP game Hellraid will not be released this year as previously planned, and the development of the game has been put on hold.

In the recent months we conducted an internal analysis and came to the conclusion that Hellraid, in its current shape and form, is not meeting our own expectations for this project. Therefore, we decided the best course of action would be to send it back to the drawing board and invent our dark fantasy title anew.

In the meantime, we will consolidate our development resources and focus on further expansion of our Dying Light franchise.

We wish to thank all our fans for your support – you’re the best!

When it was announced, Hellraid was originally planned for release in 2013. It was then bumped to 2014, and then 2015 with an engine change and refocus on PC and current-gen consoles.

[Source: Techland]

 

Our Take
It sounds like Hellraid might never see the light of day. However, as a fan of Dying Light, I’m glad to see that franchise will continue.

www.GameInformer.com – The Feed

The Witcher 3 Comes Out On Tuesday, Learn About Its Development With Our Coverage Hub

The Witcher 3: Wild Hunt has a lot going for it and is sounding like it could end up being remembered as one of the best games of 2015. Before you play the game this coming week, you can look back at the development of the game through our coverage hub from when The Witcher 3: Wild Hunt was our cover story.

Included in our original coverage of The Witcher 3 are articles talking about the story, the open world, and the music of the game, as well as several video features. You can learn all about how the game was designed through the video below.

(Please visit the site to view this media)

If you'd like to get a better look at the behind-the-scenes development of The Witcher 3: Wild Hunt, you can do that by clicking on the hub below, or by clicking here. If you're looking to further prepare for the impending release, you can also check out Kimberley Wallace's glowing review of the game, and get caught up with all the characters you'll want to know about. You can even learn more about the awesome weather system in place. The Witcher 3: Wild Hunt hits PlayStation 4, Xbox One, and PC on Tuesday.

www.GameInformer.com – The Feed

The Witcher 3 Comes Out On Tuesday, Learn About Its Development With Our Coverage Hub

The Witcher 3: Wild Hunt has a lot going for it and is sounding like it could end up being remembered as one of the best games of 2015. Before you play the game this coming week, you can look back at the development of the game through our coverage hub from when The Witcher 3: Wild Hunt was our cover story.

Included in our original coverage of The Witcher 3 are articles talking about the story, the open world, and the music of the game, as well as several video features. You can learn all about how the game was designed through the video below.

(Please visit the site to view this media)

If you'd like to get a better look at the behind-the-scenes development of The Witcher 3: Wild Hunt, you can do that by clicking on the hub below, or by clicking here. If you're looking to further prepare for the impending release, you can also check out Kimberley Wallace's glowing review of the game, and get caught up with all the characters you'll want to know about. You can even learn more about the awesome weather system in place. The Witcher 3: Wild Hunt hits PlayStation 4, Xbox One, and PC on Tuesday.

www.GameInformer.com – The Feed

Video: Not My Story – Mistakes made in Kachina’s development

As part of the Failure Workshop at GDC 2015′s Indie Games Summit, Donut County designer Ben Esposito talks about the mistakes he made while developing a game that “used Hopi folklore” as its theme. …


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