Master of The Free World Productions | Jumpcut Entertainment Network

It’s A Cold Day, As Hellraid Development Put On Ice

Techland’s Hellraid has hit a major barrier, as the developer has opted to put the game on hold. The game was put on ice due to quality reasons.

A statement from Techland indicates that it will focus instead on growing the Dying Light franchise. That title was released earlier this year, with solid response from critics and fans (including Game Informer).

Here’s the full statement from Techland:

Dear Hellraid fans,

We would like to officially announce that our dark fantasy FPP game Hellraid will not be released this year as previously planned, and the development of the game has been put on hold.

In the recent months we conducted an internal analysis and came to the conclusion that Hellraid, in its current shape and form, is not meeting our own expectations for this project. Therefore, we decided the best course of action would be to send it back to the drawing board and invent our dark fantasy title anew.

In the meantime, we will consolidate our development resources and focus on further expansion of our Dying Light franchise.

We wish to thank all our fans for your support – you’re the best!

When it was announced, Hellraid was originally planned for release in 2013. It was then bumped to 2014, and then 2015 with an engine change and refocus on PC and current-gen consoles.

[Source: Techland]

 

Our Take
It sounds like Hellraid might never see the light of day. However, as a fan of Dying Light, I’m glad to see that franchise will continue.

www.GameInformer.com – The Feed

The Witcher 3 Comes Out On Tuesday, Learn About Its Development With Our Coverage Hub

The Witcher 3: Wild Hunt has a lot going for it and is sounding like it could end up being remembered as one of the best games of 2015. Before you play the game this coming week, you can look back at the development of the game through our coverage hub from when The Witcher 3: Wild Hunt was our cover story.

Included in our original coverage of The Witcher 3 are articles talking about the story, the open world, and the music of the game, as well as several video features. You can learn all about how the game was designed through the video below.

(Please visit the site to view this media)

If you'd like to get a better look at the behind-the-scenes development of The Witcher 3: Wild Hunt, you can do that by clicking on the hub below, or by clicking here. If you're looking to further prepare for the impending release, you can also check out Kimberley Wallace's glowing review of the game, and get caught up with all the characters you'll want to know about. You can even learn more about the awesome weather system in place. The Witcher 3: Wild Hunt hits PlayStation 4, Xbox One, and PC on Tuesday.

www.GameInformer.com – The Feed

The Witcher 3 Comes Out On Tuesday, Learn About Its Development With Our Coverage Hub

The Witcher 3: Wild Hunt has a lot going for it and is sounding like it could end up being remembered as one of the best games of 2015. Before you play the game this coming week, you can look back at the development of the game through our coverage hub from when The Witcher 3: Wild Hunt was our cover story.

Included in our original coverage of The Witcher 3 are articles talking about the story, the open world, and the music of the game, as well as several video features. You can learn all about how the game was designed through the video below.

(Please visit the site to view this media)

If you'd like to get a better look at the behind-the-scenes development of The Witcher 3: Wild Hunt, you can do that by clicking on the hub below, or by clicking here. If you're looking to further prepare for the impending release, you can also check out Kimberley Wallace's glowing review of the game, and get caught up with all the characters you'll want to know about. You can even learn more about the awesome weather system in place. The Witcher 3: Wild Hunt hits PlayStation 4, Xbox One, and PC on Tuesday.

www.GameInformer.com – The Feed

Video: Not My Story – Mistakes made in Kachina’s development

As part of the Failure Workshop at GDC 2015′s Indie Games Summit, Donut County designer Ben Esposito talks about the mistakes he made while developing a game that “used Hopi folklore” as its theme. …


Gamasutra News

The existentialism of independent development

“We are all free, for better or worse, and that all the events in our life that are under our control occur either because of our actions or inactions. There is no safety net. No divine path set ahead of you.” …


Gamasutra News

Blog: The final days of a game’s development could be the hardest ones

“Never underestimate the last stage of the development of a game: Whether is called promotion, polishing, testing or all of them they are necessary and they take time (a lot).” …


Gamasutra News

What Kickstarter taught me about game development: A mid-campaign report

“Give equal importance to development, polish and marketing; Don’t lose focus of the big picture. Small changes on your demo can have a big impact. Use marketing to improve development and vice versa.” …


Gamasutra News

Another Ubisoft Studio Joins Development Of The Division

Ubisoft’s anticipated post-viral MMO, The Division, just got a new partner. The project, headed up by Ubisoft Massive, already includes Red Storm (Ghost Recon) and Reflections (Driver). Now, Ubisoft Annecy has been added to the project.

Annecy was behind the much-loved multiplayer of Splinter Cell: Pandora Tomorrow on the original Xbox. It also worked on the same segment of Chaos Theory, Double Agent, and Assassin’s Creed’s cat-and-mouse multiplayer featured in Brotherhood and beyond.

This studio also handled two well-known hubs in Assassin’s Creed titles. If you upgraded Assassin’s Creed II’s Villa or spent time in Unity’s Café Théâtre, you’ve experienced Ubisoft Annecy’s work.

Unfortunately, Ubisoft isn’t even hinting at what Annecy is working on for The Division. The company is scheduled to discuss its full-year earnings on Tuesday, May 12. At that time, more details may emerge (including whether we’ll be bringing The Division home this year).

[Source: Ubisoft]

 

Our Take
Ubisoft is no stranger to multi-studio projects, with the entire Assassin’s Creed franchise serving as testament. However, it’s surprising to hear that yet another team is being added to a game that is supposed to launch in the next 7 months. I know there’s a lot of anticipation for The Division, and I’m hoping Ubisoft is getting ready to put some shape around the release window. 

www.GameInformer.com – The Feed

[UPDATE] Lost Planet 3 Studio Spark Unlimited Ceases Game Development Operations

Update: Spark Unlimited's John Butrovich has responded to our request for comment, confirming that Spark Unlimited is in the process of ceasing operations.

Original Story:

According to a report from Polygon, Spark Unlimited, the studio behind Lost Planet 3, Yaiba: Ninja Gaiden Z, and Call of Duty: Finest Hour, has laid off all of its employees and is no longer developing video games.

The studio's chief technical officer John Butrovich told Polygon, "it's the end of Spark as a game developer." Butrovich also said that the important members of the team declined to move on to other things and that all of the company's games, including a free-to-play title, were canceled, leading to the shutdown.

We have reached out to Spark Unlimited for comment, but a response to our email was not immediately received and our phone call to the office went unanswered. We will update this story if we hear back from the studio.

[Source: NeoGAFPolygon]

 

Our Take
It certainly isn't looking too good for Spark Unlimited. Its recent releases haven't set the marketplace on fire, but the studio has done good work in the past. It's always sad to see a studio go under and we sincerely wish those affected by the closure all the best.

www.GameInformer.com – The Feed

Report: Lost Planet 3 Studio Spark Unlimited Ceases Game Development Operations

According to a report from Polygon, Spark Unlimited, the studio behind Lost Planet 3, Yaiba: Ninja Gaiden Z, and Call of Duty: Finest Hour, has laid off all of its employees and is no longer developing video games.

The studio's chief technical officer John Butrovich told Polygon, "it's the end of Spark as a game developer." Butrovich also said that the important members of the team declined to move on to other things and that all of the company's games, including a free-to-play title, were canceled, leading to the shutdown.

We have reached out to Spark Unlimited for comment, but a response to our email was not immediately received and our phone call to the office went unanswered. We will update this story if we hear back from the studio.

[Source: NeoGAFPolygon]

 

Our Take
It certainly isn't looking too good for Spark Unlimited. Its recent releases haven't set the marketplace on fire, but the studio has done good work in the past. It's always sad to see a studio go under and we sincerely wish those affected by the closure all the best.

www.GameInformer.com – The Feed