Master of The Free World Productions | Jumpcut Entertainment Network

Don’t Miss: The challenges of being a mom in game development

Gamasutra’s Leigh Alexander talks to game developers who also happen to be mothers, about the challenges of balancing work and life, and finding success in a male-dominated industry. …

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Blog: What is the purpose of game development?

“‘What is the purpose of game development?’ I will take a leap beyond game development and quote Alejandro Jodorowsky: ‘What is the goal of life? It’s to create yourself a soul.’” …

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Video: Understanding the Brazilian indie game development scene

At GDC 2014 a panel of Brazilian game makers offered insight into how the Brazilian indie scene operates, how to nurture a game dev culture where it doesn’t exist and why it’s important to do so. …

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Deep Down Still In Development, Has Undergone Some Changes, Says Capcom’s Ono

Capcom first teased its PlayStation 4 title, Deep Down, way back on February 20, 2013. If that date sounds familiar, it’s because it was when the PlayStation 4 was formally announced by Sony in New York City.

Since then, we’ve learned the game is free-to-play and set in New York City. It has a strange time-travel vibe, with elements taking place in the future, while combat appears to occur in a gothic setting.

Unfortunately, it’s going to be a while before we get our hands on it. Speaking with Japanese outlet 4Gamer, Ono says the title has undergone some revisions. In a translation from Siliconera, Ono says that parts of the game weren’t good enough.

When it re-emerges, the concepts will be larger and what we see might look entirely different. The team is giving it more time, so that when the title launches, players will want to stick around.

We had a chance to play the game at TGS 2013. If you’re curious about what Deep Down was before it went quiet, you can read our impressions.

[Source: 4Gamer via Siliconera]


Our Take
Deep Down needs to be a big win for Capcom, and the company is smart to take its time. Given that it’s free-to-play, the cost will be recovered over time as players stay hooked and buy in. If the game isn’t great, players won’t stick around and the R&D cost will end up being a gaping hole in the financials. – The Feed

The first stage of game development: Survive

What it takes to get off the ground as a fledgling indie developer — a case study based on the journey of solo indie Joe Williamson. “Basically, learn, save money, and make friends.” …

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Blog: Game development is difficult – My thoughts on that Molyneux interview

“I had hoped people would learn that, difficulties are a natural part of game development and not developers actually trying to screw over fans (most of the time) or ‘taking the money and running.’” …

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Two Development Diaries For Homeworld Remastered Discusses Revisiting The Franchise

Two development diaries for the Homeworld Remastered Collection, the HD remastering of the first two Homeworld PC games, are now available. The franchise began in 1999 with the original Homeworld and has been on hiatus since 2003, so the developers of Gearbox are sharing what the franchise means to them and what it is like to return to it.

The first development diary focuses on introducing some of the original developers who worked on the two original Homeworld games. These team members are returning to work on the Homeworld Remastered Collection and you can meet them in the video below.

(Please visit the site to view this media)

In the second development diary, released today, more developers share what it is like to return to franchise after a decade of being away from the series. Also you can learn a little about what it was like to acquire the rights to the franchise from THQ in the video below.

(Please visit the site to view this media)

For more on Homeworld Remastered, you can check out the recently released story trailer and look forward to our review of the Homeworld Remastered Collection. The Homeworld Remastered Collection releases on February 25th for $ 34.99 on PC. – The Feed

Video: Back to the future of QA in game development

QA experts from Blizzard, Riot, Microsoft, Sony and more share lessons learned and offer advice on doing QA on everything from eSports to Early Access games at GDC 2014. …

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Reader Discussion: Is Metal Gear Rising 2 In Development?

After a tease yesterday and a denial from Kojima today, it's unclear if Metal Gear Rising 2 is in development – but with Kojima involved, things are never clear. What do you think?

Kojima fooled everyone into thinking Solid Snake was the star of Metal Gear Solid 2, made us think Solid Snake was going to kill himself in Metal Gear Solid 4, denied The Phantom Pain was a Metal Gear game, and then there was the whole P.T. actually being a Silent Hill game situation. With Kojima involved, it's never clear exactly what is happening, which is part of why following his announcements is so exciting.

Taking all this into account, what do you think is going on with Metal Gear Rising 2? Does it exist? Or is it truly not in development as Kojima is implying?

For our review of Metal Gear Rising: Revengeance, head here. – The Feed

Video: How Amplitude Studios tackles community-driven development

At GDC Next 2014, Amplitude Studios’ Jeff Spock spoke about how the studio practices open development by involving its fans, as well as the positive and negative lessons learned. …

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