As part of an E3 interview with GamesBeat Yosuka Matsuda, CEO of Square Enix, speaks to how he intends to guide the company towards a deeper focus on premium (i.e. not free-to-play) mobile game production. …
At E3 Rocksteady cofounder Sefton Hill chats with Gamasutra about how Arkham VR was made, and why he thinks VR is uniquely well-suited to evoking emotional reactions in people. …
Could something as simple as how we think about our working environments make a difference to the quality of what we make? …
A virtual reality game developer offers some tips for Vive, and general VR philosophies to follow. …
Game director Henrik Fåhraeus and project lead Rikard Åslund take us through the making of Paradox Development Studio’s epic 4X space strategy game Stellaris …
A million dollars seems like a lot of money, but what does it really buy? To explain the answer, I’m going to use a widely reviled concept: the man-month. …
At Gamescom last year, Microsoft announced that in 2016 you'd be able to use the Xbox One as a DVR to record over-the-air TV. That functionality is now all but dead.
In a statement to The Verge, Microsoft said: "After careful consideration, we've decided to put development of DVR for over-the-air TV on hold to focus our attention on launching new, higher fan-requested gaming experiences across Xbox One and Windows 10."
In the spring of 2015, over-the-air tuners were released, and the DVR functionality would have enabled users to schedule recordings and watch them on Windows mobile devices and PCs.
[Source: The Verge]
Unfortunate for this to happen, but if the time and resources are put into other gaming initiatives, then that's great. Although I don't think many fans are requesting more Windows 10 integration (don't you love how Windows 10 was tacked onto Microsoft's statement?!). I think they just want a steady stream of good first-party games.
A new video covering the development of the next Syberia shows how the process works with interviews with the series' creator, Benoît Sokal.
The new video offers some background details on where the next Syberia picks up and how Sokal is working alongside a new team. Syberia 3 is currently planned for release on December 1 of this year on Xbox One, PlayStation 4, and, PC. The game will also be on hand at E3 next week.
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For a full, hands-on preview of Kate Walker's next chapter, head here.
Arkane Studios has been around for 17 years, releasing successful games and plugging away on secret projects, but it was the release of 2012's Dishonored that introduced the talented studio to a wide, new audience. With our June cover story on Dishonored 2, we've been rolling out information on the gameplay and art of the new game but wanted to also focus on the team behind the sequel. There's been a little bit of confusion about the current state of Arkane Studios, with Dishonored's co-creative director Harvey Smith moving to France to lead development on Dishonored 2, so we spoke with Smith about the reasons behind the move and how this project has evolved.
Watch the video below to learn more about the development history of Dishonored 2 and how the team compares to the first game's lead developers.
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Konami has closed out its fiscal year, and the company has some good news for investors. If you’re hoping to hear about new Contra, Metal Gear, or Castlevania though, we don’t have anything significant to report.
You can expect a new Pro Evolution Soccer this year. And if you play Yu-Gi-Oh (with physical cards), those aren’t going anywhere.
However, most of Konami’s focus in its financial earnings report is on gambling, health, and mobile. Fitness revenue dipped by 2.8 percent. Pachislot and pachinko revenue fell by 17.8 percent. The gambling division climbed by 1.4 percent.
In contrast, digital entertainment revenue (console, PC, mobile, and the Yu-Gi-Oh card game) revenue climbed by 36.8 percent in the fiscal year, in part due to strong sales of Metal Gear Solid V: The Phantom Pain.
Company-wide revenue was up 14.6 percent to ¥249.9 billion ($ 2.3 billion), with a major jump in operating income of 61.2 percent to ¥24.7 billion ($ 228.8 million). Net income grew, though modestly, by 5.6 percent to ¥10.5 billion ($ 97.6 million).
Despite the successes in fiscal year 2016, Konami expects revenues to decline in the new year. However, the company anticipates controlling expenses to raise net income for the period. this is in part due to a significant reduction in both revenue and expenses in the digital entertainment category. Revenues in other segments will drop slightly, though profits are anticipated to rise on cost control.
While Konami says it’s committed to Metal Gear, at this point it’s hard to see the publisher as a major player in the console and PC space. I wouldn’t expect Pro Evolution Soccer to disappear, and there might be the occasional handheld Yu-Gi-Oh game. But the days of Castlevania and Contra seem to be sadly behind us.