Master of The Free World Productions | Jumpcut Entertainment Network

The development and sales of a niche iOS game: Freediving Hunter

A quick and cost breakdown, and sales/revenue (with promotional costs factored in) for Freediving Hunter, which has been available on the App Store for 8 months. …


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Video: Crowdsharing development of Shroud of the Avatar

Experienced game maker Starr Long shares what he’s learned about harnessing the power of your community to crowdsource and crowdfund your next project at GDC Next 2014. …


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Techniques for Unity 2D game development: Animation curves

“Animation curves give you a fine level of control over how editor properties should change over time, either gradually, sharply, or according to some style of bezier curve.” …


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Report: Five Nights at Freddy’s 3 already in development

It appears that only two months after the launch of Five Nights at Freddy’s 2, developer Scott Cawthon is returning to the world of twitchy night watchmen and deadly pizzeria animatronics for Five Nights at Freddy’s 3.

The photo you see above recent…
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Blog: 3 things that worked for our development process

“Our development process has been evolving every month and we have been learning very much during this time, mostly learning it the hard way.” …


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Using software development practices for games: Can MVC/MVVM work?

“Are they good for game development? Do they bring any additional complexity? Do they solve any problems better than the current approach?” …


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‘Lords of the Fallen 2′ in early stages of development

It looks like Bandai Namco’s other brutally punishing action RPG, Lords of the Fallen, is getting a sequel. The news comes by way of developer CI Games executive producer Tomasz Gop, who confirmed on Facebook (and also to Eurogamer) that development …
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Puerto Rico awards its first tax incentives for game development

San Juan-based Space Rhino Games is the first studio awarded under the U.S. territory’s new scheme, which offers a 40 percent tax credit on projects $ 100,000 and up. …


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Development costs for This War of Mine covered in two days

This War of Mine presents a different vision of war than many gamers may be used to, trading QTEs and pew-pew ‘splosions for somber reflection and grim analysis of war’s collateral damage. And yet, despite its dreary, depressing atmosphere, developer…
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Development realities of ‘games as a service’ revealed at GDC

The vague notion of “games as a service” is gaining traction in the industry; MunkyFun’s Bethany Frank explains what LiveOps is and how developers use it to make better games at GDC 2015. …


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