Master of The Free World Productions | Jumpcut Entertainment Network

Here’s A Quick Overview Of For Honor’s Development

Did you know that designer Jason VandenBerghe first got the idea for For Honor more than 15 years ago during a class on German longsword fighting? This quick video on Ubisoft's new action game is the perfect overview of how long it can take to develop a game.

If you haven't played it yet, For Honor is actually a pretty cool game. Check out our review here, and listen to our interview with Jason VandenBerghe on the GI Show.

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Lore in a Minute! focuses on giving context for several different video game backstories and histories. It has previously covered games such as The Witcher 3: Wild Hunt, Killzone, and Legend of Zelda: Twilight Princess. Read our feature to find out what the big deal is with Overwatch, and take a look at our review here. – The Feed

How to make game development meetings more productive

Meetings don’t have to feel like a black hole of productivity. Riot Games’ Juliet Nuzzo shared with us how to be frank and honest about meetings that hurt more than they help. …

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Conan Exiles Sells 320,000 In First Week Of Early Access, Development Costs Recouped

Funcom's Conan Exiles has taken the number-one 1 spot on Steam's global top-sellers list in its first week in the wild, selling more than 320,000 copies. The survival title is still in early access, but players are flocking in droves to experience the gritty world of Conan in one of PC's most popular, community-oriented genres.

“We are deeply humbled and very grateful for the
initial success of Conan Exiles,” says Funcom CEO Rui Casais. “Funcom has gone
through some challenging times in recent years and seeing the game we have
poured so much time and effort into gain this amount of traction so quickly is
very invigorating for everyone who works here." 

Funcom released a Conan Exiles mod kit today that allows players and creators to craft mods and upload them to the Steam Workshop.

Conan Exiles will be featured at GDC and PAX East this year.


Our Take
Conan Exile's early success can likely be attributed to not only being a solid survival experience, but also the sheer spectacle of the "dong slider" making waves on streaming communities like Twitch. The game has been prominently featured on major channels as players experience the game and show off the whole package. Whether or not the game will have legs after the giggles wear off and the title moves from early access into a full-fledged survival game with many competitors on Steam remains to be seen, but for now, fending off crocodiles in the nude is making a significant splash. – The Feed

Blog: Two years of roguelike development FAQs

An introduction to two full years of an ongoing discussion series aimed at sharing a multifaceted look at the numerous topics behind traditional roguelike code, design, and more. …

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Funcom recoups Conan Exiles development costs in first week

Funcom’s open-world survival effort Conan Exiles has shifted 320,000 copies in its first week, allowing the developer to recoup all of its development costs.  …

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Newell: Valve in development on 3 new VR games

Company founder Gabe Newell has been discussing the state of the company and its foray into VR, confirming to Gamasutra three new VR-specific games in development at Valve. …

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Get a job: Yager Development is hiring a UI Programmer

Yager Development is looking for a seasoned and passionate UI Programmer to implement UI systems, write code, and more in Berlin, Germany. …

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Google opens up Daydream app development to the masses

Google has opened up app development for its previously selective Daydream platform to allow more developers the chance to create an app or experience for the company’s mobile-powered VR headsets. …

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Go behind the scenes of Hyper Light Drifter’s development at GDC 2017!

At GDC 2017 Hyper Light Drifter devs Alex Preston and Teddy Diefenbach will take you deep behind the journey of creating their indie success, from the design to the nitty-gritty business end. …

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Blog: Game development as an awareness and healing tool

Game designer Thais Weiller on why you should use your own personal experiences to create games and have unexpected results. …

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