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Bungie Details New Destiny Festival Of The Lost Features

Destiny has increasingly focused on creating content for its players to engage in over real time, with designated times for competitive tournaments and holiday themed events. Last year saw the introduction of the Halloween-centric Festival of the Lost, and Bungie has just announced the details behind the event’s return. 

2016’s Festival of the Lost will go live after reset next week on October 25, and run through November 8. Players can expect opportunities to collect new masks, emotes, consumable items, and engage in several different quest lines, including a quest line that begins in the Iron Temple, the new social space that first showed up at Rise of Iron’s launch. 

The introduction video is notable (and amusing) for the inclusion of Eris Morn. Her gloomy, Eeyore-like attitude toward the Festival is the perfect touch to communicate what the Festival is all about. At one point she declares: “Candy will not save you!”

Have fun trick-or-treating, Guardians. 

(Please visit the site to view this media) – The Feed

EA Sports Details NHL 17′s October Update

Just in time for the new season, NHL 17 has detailed its October update, out now for PlayStation 4 and Xbox One. While it contains a few bug fixes, some of the update is based on player feedback.



  • Improved functionality to stick lifts in the open ice and during net battles. 

EA SPORTS Hockey League

  • Addressed issue with EASHL Drop-in’s where captains on the Class Select screen couldn’t change player class or jersey selection.
  • Added a roster download check on entry into EASHL to fix an issue
    where Creation Zone in EASHL wouldn’t load newly added jerseys or
  • Resolution to a jersey issue seen by some users after they switched from custom uniforms to stock.
  • Resolved issue where some EASHL teams were not able to match up in
    regular season games after winning an EASHL Playoff Championship.

Hockey Ultimate Team

  • Reduce the chances of the HUT Infinite load issue from occurring.
  • Added the ability to add a timeout value via Tuner Set for the HUT infinite loading issue some users are experiencing.
  • Added additional telemetry logging to help us gather more information about the HUT infinite load issue.


  • Improved game stability online and offline based on some crash issues seen by the community.

For more on NHL 17, check out our review here.

[Source: EA Sports' Website]


Our Take
Supporting games past their release is always a good sign, especially when it is based on player feedback. If only EA Sports could listen to my feedback and patch in the ability that lets the real-life San Jose Sharks win the Stanley Cup. – The Feed

Telltale Reveals Batman Episode 3 Details

Telltale Games has announced the release date and story details for the third episode of Batman: The Telltale Series.

The latest installment comes out on October 25 on PlayStation 4, Xbox One, and PC, with timing for the other platforms to be announced later.

Episode 3 (titled New World Order) deals with the emergence of The Children of Arkham as well as Batman's relationship with mayor Harvey Dent. There will be five episodes in total for the game.

For more, check out our reviews of Episodes 1 and 2. – The Feed

Rumor: Details, Images Of Overwatch Character Sombra and Halloween Event Surface Online

The road to the reveal of Overwatch's next likely character has been long and difficult. What started out as a partial tease for the last new character, Ana, became one of the most in-depth game-related ARGs in recent memory. Overwatch players scoured the internet in search of the next clue, only to rebuffed my timed unlocks and dead ends. After several months of searching and putting clues together and it seemed as though the character was still a ways away.

Now, however, it seems that "later" might have finally become "sooner." A recent leak, allegedly found by a Russian Overwatch group, has begun circulating online through Twitter, Reddit, and other sites. The full image (below) suggests the character will be coming very soon (as indicated by the text "She will be hacking her way into the build later tonight." The text in the image also references her origin as part of the "Los Muertos" gang, which appeared in the short Blizzard released about Soldier 76.

The text also makes reference to a Halloween event, in which players would have to "protect the castle doors from the Zomnics and Dr. Junkenstein's evil allies," and try their hand at "three different difficulties" to earn more points. These references point to an earlier leak of an Overwatch comic book, which showed Dr. Junkenstein (who is likely an alternate outfit for the character Junkrat), as well as Mercy and Reaper in Halloween costumes.

Another piece of evidence in a potential leak are images of Halloween-themed loot boxes that also allegedly leaked onto the Xbox Store, once again pointing to a Halloween-themed event.

We've reached out to Blizzard regarding the leak and will update this post should they reply.

[Source: Reddit, Polygon]


Our Take
One leak might seem suspicious, two leaks might sound like a Photoshop conspiracy. But three leaks from different sources make this rumor hard to ignore. Still, it's hard to know for sure, since fakes for these kinds of things get more elaborate every day. I'm more hopeful for this whole Sombra mystery to finally settle, honestly. – The Feed

Wasteland 3 Gets A Gameplay Trailer And Details About What’s New

Wasteland 3 opens its Fig crowdfunding campaign today, and with it comes a showcase of its gameplay as well as a far less-serious video about what's new in the sequel.

You can check out the gameplay trailer below which shows off the new Colorado setting, improved visuals, and the new dialogue system, borrowed from Torment: Tides of Numenera.

(Please visit the site to view this media)

Some other new additions for Wasteland 3 include synchronous and asynchronous multiplayer, vehicles, a revamped combat system that speeds things up, an upgradable Ranger Base, and plans for simultaneous release on Windows, macOS, Linux, PlayStation 4, and Xbox One.

(Please visit the site to view this media)

For more on Wasteland 3, head here. For our review of Wasteland 2, head here. To take part in the game's crowdfunding efforts, head here. – The Feed

New Ever Oasis Video Reveals More Gameplay Details

During this morning's Nintendo Direct, the company showed
off more of its new action RPG, Ever Oasis. If you missed it, you can watch the
full segment right here.

Based on the video below, Ever Oasis looks like a charming mash-up
of The Legend of Zelda and Animal Crossing. Players will spend some of their
time exploring the desert and collecting materials, which oasis merchants will then
craft into items to sell to travelers. The titular oasis acts as your hometown,
and can be upgraded and expanded – you can even coax travelers into moving in by
helping them out with various tasks. You'll also do a little dungeon
spelunking, aided by allies that have unique weapons and skills.

(Please visit the site to view this media)

Ever Oasis releases on the Nintendo 3DS next year. – The Feed

New Ever Oasis Video Reveals More Gameplay Details

During this morning's Nintendo Direct, the company showed
off more of its new action RPG, Ever Oasis. If you missed it, you can watch the
full segment right here.

Based on the video below, Ever Oasis looks like a charming mash-up
of The Legend of Zelda and Animal Crossing. Players will spend some of their
time exploring the desert and collecting materials, which oasis merchants will then
craft into items to sell to travelers. The titular oasis acts as your hometown,
and can be upgraded and expanded – you can even coax travelers into moving in by
helping them out with various tasks. You'll also do a little dungeon
spelunking, aided by allies that have unique weapons and skills.

(Please visit the site to view this media)

Ever Oasis releases on the Nintendo 3DS next year. – The Feed

Full Details & Release Date For Hitman’s Complete First-Season Disc

So far Hitman's first season has come out in digital dribs and drabs, but Square Enix has announced a specific release date for the physical collection of the game.

The collection ($ 59.99) comes out in a steelbook that has all of the game's content so far, including community contracts.

Furthermore, the Hitman: The Complete First Season game includes three missions from the Summer Bonus Episode; the original soundtrack; a making-of documentary; the pre-release Requiem Blood Money Pack; and, for those who pick up the PS4 version, The Sarajevo Six missions. All of this extra content is via digital download. Limited-time Elusive Targets are included, but only those that take place after the collection comes out. 

Hitman: The Complete First Season comes out on January 31.

[Source: Square Enix]


Our Take
It will be interesting to see if these episodes hang together in any meaningful way or if they feel just as disparate – a criticism editor Jeff Marchiafava had of the piecemeal episode structure. – The Feed

The Devils In The Details: Breaking Down Rise Of Iron’s New Enemies

SIVA is a plague of self-assembling, self-replicating nanotechnology that was created during humanity’s Golden Age. The Iron Lords hoped to use it to better humanity, but the corruption was too violent to be contained, and their quest ended in the downfall of many of humanity’s mightiest heroes. Now, centuries later, the Fallen House of Devils has uncovered this mysterious substance in the depths beneath the Cosmodrome, and this nanotechnology is corrupting them – turning them into deadly machine gods. The universe is in need of a Guardian brave enough to take down this new threat and seal it away forever. Come meet your new foe: The Devil Splicers.

Once Bungie settled on the story for Rise of Iron, the team knew that they had to craft a new set of enemies for players to fight throughout the Rise of Iron campaign. With the Taken King, the team had put together a new race of enemies by pulling creatures from all of Destiny’s existing enemy factions. However, for Rise of Iron, Bungie thought it would be more interesting to transform a single faction into a new enemy.

“Story-wise, the Fallen fit,” senior designer Matt Findley. “The House of Devils are scavengers and each House is really trying to get better than the other and advance themselves. They’re also declining, being pushed into the corner of this new solar system. As scavengers, it makes a lot of sense for them to stumble on this. SIVA doesn’t have its own agenda or anything, but it is an aggressive nanite that allows its users to be transformed. Some of the last instructions given to it were ‘Defend and Protect,’ so it’s got this aggressive, militaristic feel, and the Fallen themselves are like, ‘Oh, we want that, and we want to be stronger and better.’ The Fallen are also controlling it to be more aggressive.”

Bungie felt that there were good gameplay reasons to choose the Fallen as well. For example, the Fallen are a highly diverse race of enemies, and have a bit more variety than some of Destiny’s other races. The Fallen also have a wider arsenal of weapons, which allowed Bungie to experiment with a wider mix of new enemy weapons and combat behaviors.

The Fallen redesign for the Devil Splicers isn’t as dramatic as the Taken featured in The Taken King, but players will notice that the Devil Splicers look a bit more aggressive than standard Fallen. The SIVA nanotechnology has transformed this nomadic race of four-armed aliens into cybernetic warriors. In many cases, several of the Fallen soldiers’ limbs have been replaced with robotic prosthetics – the Dreg even have peg legs. Other Fallen are draped with red SIVA tendrils or robotic pyramid heads. Even the Fallen weapons have gotten an overhaul.

“Where you see a lot of the soft curves in the Fallen weapons, we now have a lot harsher curves,” says Findley. “The projectiles themselves are flying faster. With some of the weapons, it’s like, ‘oh why shoot once when you can shoot three times!’ The way the weapons behave, they fire a lot faster, keeping these things in balance with the rest of the game, but just visually your experience should be that these weapons are more aggressive. Even in death, there’s aggression, so occasionally there is this seeking-ball-of-death that will come out of their heads when you kill them.”

To help further demonstrate the difference between regular Fallen and this new class of Devil Splicer, we asked Findley to break down some of the biggest changes being made to a few of the Fallen enemies.

Dreg Splicers

“Dregs have peg legs. They run around faster. They throw a unique SIVA
grenade which is a red ball of SIVA cloud explosion. If you kill them
with a headshot they have the chance to spawn a deathseeker, which will
slowly chase whoever killed them. We had that discussion a lot, a lot of
‘are we punishing the player?’ We like how it actually adds an element
of ‘I have to keep aware, I’m no longer mindlessly plugging headshots
into these guys.’ If I do a headshot, I’ve got to think about this for a
second. They have the pistol and the shrapnel launcher, which are
slightly different. The pistol is a little snappier, so instead of a
straight line it sort of zig-zags back and forth, sometimes it makes it
miss, sometimes it makes it hit when it should have missed.”

Vandal Splicers

“The Vandals are quite visually distinct. They’ve got the big pyramid
things on them, there’s not a lot of change to their geometry, but they
do have a Berserk ability much like the Hive Knights. So they have the
chance, when they’re at low-health, to regenerate a bunch of health and
get super aggressive and run in as a melee attacker, and that fits with
our aggression profile. Weapon-wise they’ve got the shock rifle, which
instead of being the slow, seeking projectile that the rest of the
Fallen have, we’ve turned it into more of an aggressive machine gun. So
it no longer seeks you but it fires faster. And then they have the wire
rifle, and instead of being a single sniper shot we’ve turned that into a
triple-tap burst. There is a slight spread on their burst so it’s
possible for you to take a partial sniper hit instead of a full sniper

Servitor Splicers

“The Servitor has a triple-tap shot as well, so instead of the single
consistent shot that the Servitor used to do, this is more of a
suppression role, and they’ll be firing a lot faster. It’s designed to
keep you in cover. They have a lot more aggressive,
artillery-suppression role. We wanted to make Servitors a little more
interesting instead of just being this machine that sits back, like an
anchor piece. Now it’s something that’s integral to the fight of pushing
the player around the space. Visually, they’ve added a bunch of Flash
Gordon doo-dads on them, so they look a lot more angular.”

Our month of Destiny: Rise of Iron content is still growing, so be sure
to check in on our cover hub for a host of in depth interviews with the
team, a deeper dive into Bungie’s raid philosophy, and a video interview
with the writing team. To see all the content and get up to speed
before Rise of Iron’s launch, click on the banner below. – The Feed

Ubisoft Reveals For Honor Multiplayer Details, Alpha & New Trailer

At Gamescom today, Ubisoft unveiled more details regarding For Honor, including each faction's four warrior types, details on a closed alpha in September, multiplayer modes, and a collector's case.

Each faction (Vikings, Knights, and Samurai) contains four types of heroes: vanguards (well-balanced), assassins, heavies, and hybrids (who also have "uncommon tactics"). Each of these also have their own skills, weapons, armor, and customization options.

The game's multiplayer co-op (including split-screen on consoles) and competitive modes include (text from Ubisoft):

  • Dominion: A 4v4 objective-based mode in which two teams of four players fight for control of the battlefield. It's a mode that relies upon skill, communication, and teamwork.
  • Brawl 2v2: Each team of two players need to kill the two enemy heroes to win a round. Skill, awareness, cooperation, and the capacity to use the environment to the player's advantage are key components.
  • Duel 1v1 puts two heroes face-to-face in a fight to the death. Skill is fundamental in Duel of course, but as in Brawl, players have the possibility to use the environment to their advantage.
  • Skirmish is a 4v4 Team Death Match-like mode. Combat skills are key in this mode as players score points for their team by killing enemy heroes.
  • Elimination: In this 4v4 mode, the last surviving player on the battlefield wins the round for their team.

The For Honor closed alpha runs from September 15-18. To sign up, head over to the game's official site. The game itself comes out on February 14 on Xbox One, PC, and PlayStation 4.


(Please visit the site to view this media)

For Honor is also getting a Collector's case, which is exclusively on Ubisoft's Uplay online account system. The Case includes: the deluxe digital pack for the game, the season pass, a collector's box, three helmets for the factions, an exclusive lithograph, and the soundtrack.

If you pre-order the title you get the Legacy Battle Pack that includes three armor outfits. – The Feed