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Metro Redux confirmed, more details before E3

Metro Redux for next-gen consoles has been confirmed by publisher Deep Silver, following a leak this morning on an Italian forum reported by AllGamesBeta, but the publisher did make a few addendums to the admission.

“What you saw leaked was taken…
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Deep Silver Confirms New-Gen Metro, More Details Before E3

If you’ve been holding off on playing Metro 2033 and Metro: Last Light, your patience might pay off. Deep Silver has confirmed that new-gen versions of 4A Games post-apocalyptic tales are in development.

The publisher chose to reveal the project following a leak over the weekend on Italian site Everyeye. The information suggests the title Metro Redux, implying updates to the existing Metro titles. “We're not quite ready to reveal 4A Games' first next-gen console project, but we will be making an announcement this side of E3,” Deep Silver posted on the official Metro website while confirming the existence of Metro Redux.

The publisher also states that the material shown was from an outdated internal presentation and that the reality “is a lot more exciting.” For more on Metro, check out our review of Metro: Last Light and our GDC interview with Deep Silver CEO Klemens Kundratitz, during which we spoke about 4A Games at length.

[Source: EnterTheMetro, Everyeye]


Our Take
As great as the Metro games are on console, they are that much more stunning on PC. A new-gen update will do 4A Games’ impressive visual work justice. 

As for Deep Silver confronting a leak head on? I approve. I like playing games but not so much “playing games.” – The Feed

Respawn Details Yesterday’s Titanfall Server Update And Bug Fixes

Yesterday, Respawn issued an update to its servers which cleaned up some of the bugs, as well adjusted some of the balancing. Most of the fixes and changes are small, with no drastic changes, but it's interesting to see where balancing was necessary, and read about some of the problems people were encountering.

You can check out the full list of updates and bug fixes in the lists below, or on Respawn's message boards.

Balancing adjustments and general changes
    – The damage indicator from Electric Smoke is now much more noticeable
    – Search Drones will now show up in Classic Modes of Angel City
    – Arc grenade/mine effects no longer draw on friendly Pilots and Titans
    – Lowered the point value of defensive actions in Hardpoint mode and CTF.
    – Increased the score limit in Attrition
    – Flag Return points reduced
    – Flag Carrier killed points reduced
    – Explosives detonated by Dead Man's Trigger are now slightly delayed
    – Explosives detonated by Dead Man's Trigger now play a warning sound before exploding
    – Slightly decreased the damage of the Smart Pistol when not locked onto a Pilot
    – Slightly decreased the hip-fire accuracy of the Smart Pistol
    – Certain Burn Cards could be exploited to give multiple uses
    – Evac Dropships are now more responsive to Pilots entering them
    – Hacking a Mega Turret will now restore it's health to full
    – Cluster Missiles damage reduced against Evac Dropships

Bug Fixes
    – Titan could become stuck in the position he lands in
    – Auto-Titan wouldn't stand up until you embarked into it
    – Several rare server issues restarting the game in to the lobby
    – Pilot could end up out of bounds while rodeoing a Titan as it is destroyed
    – Pilot could warp through certain locations when jumping off a Titan
    – Rodeoing a Titan that has been doomed by your SMR could kill you
    – Players being able to enter some geometry in Smuggler's Cove
    – Titanfall will now give proper kill credit when it kills a Pilot embarking into their Titan
    – Minions in Attrition now continue to spawn until the Epilogue begins
    – Player couldn't hack a Mega Turret console
    – Server would sometimes error when leeching a Spectre
    – Hardpoints sometimes awarded defense score to players not near the hardpoint
    – Rare issue when ejecting from a Titan
    – Server would sometimes error after a match while returning to the lobby
    – Double XP burn card sometimes not being applied properly

[Source: Respawn, via @MrXBob]


Our Take
It hasn't been entirely without its hiccups, but overall Titanfall's launch has gone really well. Despite having the game running well, and generally without complaint from its players, I'm glad to see Respwan is being vigilant in its efforts to keep the game running strong. – The Feed

Sony’s Project Morpheus VR headset is 1080p, more technical details revealed

Sony’s Project Morpheus VR headset, revealed during GDC 2014, will feature a 1080p display, according to Anton Mikhailov with Sony research and development. The headset will feature a 90 degree field of view, and it will also allow for a full 360…
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Lionhead Details Fable Legends Hero Rook

A new post on developer Lionhead's Fable Legends blog details one of Fable Legends' heroes, Rook.

In Fable Legends, rather than create their own hero, players take on the role of of a few pre-selected heroes and team up in groups of four. Rook appears to be your long-range hero, as a cross-bow is his main weapon.

According to the post, Rook is from the cold north of Albion, where he was a member of the Strangers, a group dedicated to guarding the south from the horrors of the Deadlands. Rook is, "believes in honor, justice and the sort of sensible short haircut required for hand-to-hand combat." In Legends, he is removed from his role in the Strangers and takes on the role of a hero in Albion. To read more about him head here.

For more on Fable Legends, including its announcement trailer, head here. For more on what we know about the game's economic model (it's still a mystery), head here.

Thanks to Cameron Johnson for the news tip!

[Source: Lionhead] – The Feed

PlayStation Blog details Towerfall: Ascension’s Quest, Trials modes

Towerfall: Ascension is picking up Quest and Trials modes along with its subtitle in its upgrade for PC and PS4. While one of the modes was announced in Ascension’s previous reveal trailer, a recent PlayStation Blog post offers details on actual…
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Tales From The Borderlands first details emerge from SXSW vault

A panel at the SXSW festival has shed new light on Tales From The Borderlands, the story-driven adventure game collaboration between Telltale and Gearbox. Polygon reports that the two main characters, Rhys and Fiona, will narrate the story from a…
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Telltale And Gearbox Share First Tales From The Borderlands Details At SXSW

Both Gearbox and Telltale have been quiet about its team-up for Tales from the Bordlerlands, but a recent panel at SXSW in Austin, TX revealed the game's first details.

The panel was hosted by comedy and video game podcast The Indoor Kids' Kumail Nanjiani and Emily V. Gordon and featured Borderlands 2 writer Anthony Burch, Borderlands Franchise Director Matthew Armstrong, Telltale President Kevin Bruner, and designer Harrison Pink. The panel was titled, "Two Sides to Every Story – Tales from the Borderlands Unveiled at SXSW."

Polygon attended the panel and has reported on some of details offered about what continues to be a secretive project. The two characters seen during the game's announcement are named Rhys and Fiona, and neither are vault hunters, like the player characters of Borderlands and Borderlands 2. Rhys is a Hyperion company man (seen above on the left), and Fiona is a con-artist. The game takes place on Pandora, and is told from the perspective of the two characters relating memories, and their facts will conflict. The game follows the decision making structure of Telltale's previous games, but will have a comedic tone. Telltale also promises there will be shooting in the game, but as the developers said when the game was first revealed, it will be done in a Telltale way.

For more details, including a screenshot from the game, head over to Polygon.

For more on Tales from the Borderlands, check out the game's announcement and first trailer here.

[Source: Polygon]


Our Take
Tales from the Borderlands still seems like an odd team-up from two disparate developers. One developer has seen success making serious dramas with contemplative moral choices. The other has seen success with a comedic, often goofy action shooter where the only choice you encounter is which gun to keep and which to sell. Despite the strange crossover, it seems like it has potential to work. Borderland's Pandora is an interesting world with interesting characters, and Telltale has made humorous games in the past. I'm curious to see how the project comes together. – The Feed

Canceled Diddy Kong Racing sequel details emerge

Diddy Kong Racing, developer Rare’s take on the kart, hovercraft and airplane-racing genre, is fondly remembered by many Nintendo 64 fans. Unfortunately the game’s canceled successor, Donkey Kong Racing, never had a chance at earning the same sort of…
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Rare Details On Canceled Diddy Kong Racing Sequel

Diddy Kong Racing for the N64 was one of the better Mario Kart-clones of the era; Nintendo actually announced a sequel to the game during E3 2001. However, it never saw the light of day. Here's why.

Donkey Kong Country: Tropical Freeze just released and Diddy Kong was recently confirmed to return to the next Super Smash Bros. It's been a big month for Diddy Kong. Too bad that the Diddy Kong Racing sequel got cancelled after Microsoft bought Rare in 2002. But is the story really that simple?

"The idea behind the game – which was Tim Stamper’s – was that the player wouldn't be constricted to just a single animal when racing," lead designer Lee Musgrave told Nintendo Life in a recent interview. “You would move between different-sized animals; bigger animals could smash through obstacles, while smaller ones were much more maneuverable.”

Under Microsoft's watch, Rare tried to continue the development of the game without the Nintendo license. “We tried to figure out what to do with it," says Musgrave, “We made a prototype version for Xbox, but because nothing else had been made up until this point, we essentially built it from scratch…We decided to try and make it a bit more like Diddy Kong Racing in terms of it being an adventure game. Over the course of the next 18 months or so, it went from being a track-based animal racer to a more open-world game with Tamagotchi-style features, in which nurturing your animal became a key mechanic.”

Unfortunately, the game never really came together and was ultimately cancelled so that Rare could focus on other projects. Hopefully someday Nintendo will resurrect the Diddy Kong racing brand, but Rare probably won't work on it.


[Source: NintendoLife via Destructoid] – The Feed