Master of The Free World Productions | Jumpcut Entertainment Network

Learn level design tricks from an Arkane designer at GDC 2017!

Arkane’s own Steve Lee, a level designer on Dishonored 2, will be giving a fantastic talk on holistic level design as part of the GDC 2017 Level Design Workshop. …


Gamasutra News

At GDC 2017, Sony digs into how to design games for the PSVR Aim controller

At GDC 2017, Sony’s Richard Marks and Tom Bruckbock will join the devs of VR shooter Farpoint to dive into the world of VR game development utilizing the gun-shaped PS VR Aim Controller. …


Gamasutra News

Blog: A design discussion – Bloodborne vs Dark Souls 3

From Software has been refining their action RPG design to a tee, and it’s now time to break down two of their biggest hits. …


Gamasutra News

Blog: A systemic approach to game design, part 3

Sometimes, a CEO/technical director/creative director/rendering dev/engine dev/game designer just needs to talk about making a holistic systems-first design process on a mech-based video game. …


Gamasutra News

Blog: A Look at gacha design in F2P games

Today’s post looks at the use of Gacha or Gashapon in F2P games, and how it impacts progression and monetization. …


Gamasutra News

Blog: Design and monetization analysis of Fire Emblem Heroes

Former Nintendo game director and programmer Motoi Okamoto provides a detailed look at the game design and monetisation techniques behind the company’s latest mobile effort, Fire Emblem Heroes. …


Gamasutra News

Chat with game writer Richard Rouse III about narrative design at 3PM EST

If you’ve got questions about making systems-driven storytelling games, you should come chat with narrative designer Richard Rouse III today at 3PM EST. …


Gamasutra News

At GDC 2017, learn how to design games so servers don’t die on launch day

At GDC 2017, Riot Games’ Jennie Lees and VREAL’s Sela Davis (two engineers who have worked on scalable systems large and small) will provide key takeaways on how to reduce or prevent launch issues. …


Gamasutra News

Don’t Miss: The psychology of doing VR game design right

At GDC 2016, game developer and cognitive scientist Kimberly Voll explored what developers need to know about the inner-workings of the human mind in order to create immersive VR games. …


Gamasutra News

Blog: What Prison Architect teaches us about layered game design

Today’s post focuses on Prison Architect and how its development presents a useful lesson for developers building multiple systems at once for their game. …


Gamasutra News