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Ubisoft: Patch 4 will fix ‘most’ remaining Assassin’s Creed: Unity bugs

Assassin’s Creed: Unity has been criticized for technical issues since its November 11 launch, but publisher Ubisoft believes the majority of the game’s issues are nearly behind it.

In a recent entry posted to Unity’s website, the Live Update team d…
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Ubisoft confirms next Assassin’s Creed for Victorian London

The next major entry in the Assassin’s Creed series will reportedly be set in London. According to sources close to Kotaku, the game will take place in the Victorian era, which makes some sense of the reported codename for the next rooftop-leaping ga…
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Top 50 Challenge 2014 – Assassin’s Creed Unity

I always look forward to playing a new Assassin's Creed game each year. When the Animus is roaring at the peak of its capabilities, traveling back to a pivotal point in human history is likely one of the best experiences of the year. But as we all know, the Animus is often unreliable, and can deliver a dud like Assassin's Creed III, a game that makes a mockery of history, even putting the protagonist on Paul Revere's horse during his famous ride.

Assassin's Creed Unity isn't a dud, it's something different: It's a good game built upon an unstable foundation, capable of falling apart or glitching out at any given moment. A dud can be written off without any thought. A good game, well, we want to play it. I'm sure you've all seen screenshots of Unity's most publicized bug: characters with no faces who look like they attended the ark opening at the end of Indiana Jones and the Raiders of the Lost Ark. That's just the tip of Unity's bug-filled iceberg. In my complete playthrough of the game, I often saw NPCs falling through the ground, flying though the sky with no animation, or twitching uncontrollably when they made contact with a building's exterior. Moreover, I fell through the world five times – all during missions, which I had to restart – got stuck on invisible barriers frequently, and turned off my game in disgust when Arno dove into a haystack and couldn't leave it. Significant dips in the framerate accompanied most of my co-op experiences, and also reared up in single player battles.

Long story short, the game clearly wasn't ready for prime time, and should have been delayed. Ubisoft is now furiously trying to patch the experience to make it somewhat stable. Ubisoft's latest "fix" tells players to delete all of their contacts, a ridiculous suggestion in a game that is designed with a huge multiplayer focus. Months from now, it may be a more reliable experience, but for those who played it under the conditions I did, it was frustrating and unfair – a broken game through and through.

There is a fun game to be had here. The French Revolution is a fascinating backdrop for the long-running assassin/Templar war, and the budding romance between protagonist Arno and Élise, who are on opposite sides of the conflict. The story kept me engaged all the way up until the end. On a side note, I am disappointed to see Ubisoft abandoning the future content almost fully this time around. It was reworked in Black Flag and Rogue, and although it still follows a similar strain, it's almost completely buried in this entry.

The game is also stunning to look at…when it's working properly. Paris' architecture is beautifully realized, giving players the opportunity to view the interiors of some of the city's most notable landmarks.

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The gameplay design veers away from the boring "follow this person" missions for the most part, and puts more emphasis on assassinations, which embrace player choice in how they approach the target. Fun side missions like murder mysteries are also in great abundance. Like every game in this series, this installment is in no shortage of content. There's plenty to do and see, and most of it is fun.

Sneaking through heavily fortified interiors with friends lurking in the shadows with you is one of the big draws. I occasionally saw glimpses of how it could be great, but again, crippling lag and framerate drops often accompanied this experience for me.

Assassin's Creed Unity has all of the content needed for a great game, it just needs to be finished first.

My Vote
I've received numerous emails and tweets from people saying that Assassin's Creed Unity is their favorite game of the year or their biggest disappointment of the year. In my time with it, I bounced like a pinball between loving it and being disgusted by it. This series has always been a little buggy, but in this entry, the glitches often led to retracing steps, or being distracted from the beauty of the world. For these reasons alone, Assassin's Creed Unity doesn't
deserve a spot on the Top 50 list. I'd argue it deserves to be on our
Top 10 Disappointments list instead. – The Feed

Top 50 Challenge 2014 – Assassin’s Creed Rogue

I used to love Taco Bell's Gorditas (it was a strange sickness); I ate them for lunch and dinner, and then dinner again. Gorditas fueled my college education, but I eventually consumed so many of the tasty snacks that I grew tired of them. I broke my Gorditas taste buds, and even now, I can't force myself to order one. My point is that too much of a good thing can eventually grow distasteful. That's how I feel about Assassin's Creed. The sequel fatigue began to set in around AC III, but I powered through Black Flag anyway. Rogue is a completely competent game, and it follows the series' formula perfectly, but that formula has grown stale. It's time for a new menu item.

Learn more about the Game Informer Fight For The Top 50 Challenge 2014.

Admittedly, I was dreading having to play this game after Wade issued the challenge to me. But I tried to go into Assassin's Creed Rogue with a sense of optimism, reminding myself of my love for the series – I 100 percented AC II and Brotherhood. This was also the game were you played as a Templar, so it was bound to feel a bit different than last year's model, right?

To Rogue's credit, the basic story concept is strong. You jump into the boots of Assassin Shay Cormac and watch as he slowly becomes disenchanted with the ideals of his Brotherhood and eventually switches sides, joining the Templars and hunting down the people he once fought beside. The game's mechanics have been iterated on so much at this point that they are completely competent. Shay bounds to the tops of churches, trees, and forts with ease, and dispatches enemies by the baker's dozen. There is even a wealth of treasure chests to open, floating songs to chase down, and various other collectibles to fetch. When it comes to content, Assassin's Creed Rogue is stuffed tighter than the birds that sat on many dinning room tables yesterday.

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While Assassin's Creed Rogue is completely competent and entirely functional, it is rarely surprising or engaging. After a few hours with the game, I was still playing for the Assassins and locked out of many of the game's meta challenges, such as building up and repairing property around the city. I had hoped that once Shay eventually did switch sides that the game would start to feel more original, but even after he donned the Templar outfit, his missions didn't look all that different: I was still trailing people through the city, beating up gang leaders to take over their forts, and activating eagle vision in order to hunt down targets. Maybe the game gets more creative later into the story, but I don't think you should have to play a game for ten hours before you start enjoying it.

My Vote
I wouldn't be surprised if Assassin's Creed Rogue actually makes it onto our Top 50 list; it seems like there are a number of supporters around here, and like I said, it's a technically sound title. However, I'd love to see us reserve this spot for a game that has a little more originality. I'm tired of playing a game that requires me to invest five hours into the story before
I unlock all the systems. I'm tired of playing a game that forcefully
jams a narrative into famous historical events. I'm tired of playing a game with a combat mechanic that is more efficient if you just wait and counter all your opponents' moves. I'm tired of playing a game that constantly interrupts the historical action and forces you to trot around a modern office complex and hack into computers. I may be tired of a lot of Assassin's Creed's overused mechanics, but let's be honest, many of these systems would be pretty lame even if I wasn't tired of them. – The Feed

Fight For The Top 50 2014 – Assassin’s Creed Unity

Assassin's Creed is an annualized series, but that doesn't mean that Assassin's Creed Unity itself should be taken for granted. In some ways the game represents a return to form of the franchise's heyday with Ezio Auditore; fulfilling many of the hopes I had for this title and making it one I think should be included in this year's list of Top 50 games.

After forays into the high seas and wilderness of the past few games, Assassin's Creed returns to the type of setting in which its flourished – a dense urban locale filled with a rich history, a multitude of tasks, and captivating architecture. Paris isn't just a location in the game, it's a living city. I knew I was hooked when I started reading all the database entries for the buildings, history, and characters. The game certainly has its bugs and people have remarked on having trouble scaling said buildings, but I haven't had any more trouble than in previous AC games. In fact, I think the game does a reasonable job interpreting my intentions – apart from swinging through windows.

Unity is, of course, chock full of missions like other titles in the series, and I liked how many of them create a companion narrative that fleshes out the world. Whether it's renovating my theater base, co-op heists (which can also be done solo), Paris missions, or the new murder mysteries, I'm always eager to dive into the wealth of content. Sometimes it's just for the money, other times it's to add to the fabric of the city and its story, and there's also the thrill of the challenge. The Nostradamus riddles are a nice diversion from the bloodbath that occupies most of your time.

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The fact that the game has players start from scratch and build their Assassin combat and stealth techniques doesn't bother me – they match Arno's own initiation into the Brotherhood. It didn't take me long to become a force to be reckoned with, and the skill point system also allowed me to build the Assassin that I wanted. It also meant that the game didn't have to spend precious in-game time tutorializing for weapons and gadgets that I wasn't going to use anyway.

Planning for A.I. enemies' heightened awareness and coming to grips with a tweaked counter combat system became more absorbing as the game went on. I liked the difficulty, and still felt that I had enough tools at my disposal to escape even hairy situations. When I was gunned down ruthlessly, I knew that there was another way that I could approach the problem next time. On top of it all, quietly assassinating random guards, story villains, and even random thugs in the street is still worryingly satisfying.

Unity's role as a reset for the franchise is mirrored in the story. The game pares back the modern storyline (which had become a mess anyway) and Arno's journey focuses on his relationship with Elise. The latter is effective and is what makes Arno more than just another Ezio.

The Top 50 Challenge

Assassin's Creed Unity came out with a number of bugs and requisite updates, starting it off on a bad foot. Nevertheless, there is loads of worthwhile content, and the game has reaffirmed my excitement in the series. I know that Reiner has played all the titles in the franchise, so I'm curious if feels as rejuvenated as I do.

Reiner was given one day
to play Assassin's Creed Unity. Come back tomorrow at 8 AM CT to read his impressions
and see if Assassin's Creed Unity will get his support for Game Informer's Top 50
Games of 2014.

Click this link for more on our Top 50 Challenge, including the other titles in contention, and also check out Miller's review. – The Feed

Fight For The Top 50 2014 – Assassin’s Creed Rogue

Having not played Assassin’s Creed Black Flag, there was a lot for me to love in this game. The seafaring battles and navigation can be very cinematic and immersive. The intertwining story elements from other games and various new stealth mechanics kept things fun and interesting.

But the most intriguing part for me is Shay Cormac’s role as the tragic hero, growing disillusioned in his order and siding with the Templars. Moral ambiguity is a treat in any character driven story, and not always properly executed. Rogue did a fine job bringing this element to the series.

Learn more about the Game Informer Fight For the Top 50 Challenge 2014.

To be sure, it’s not a perfect game. With this being the first playable Templar protagonist, Ubisoft had the potential to make the gameplay truly unique from anything we’ve seen before. Instead, Cormac goes through all the usual motions.

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Fight for the Top 50
All things considered, I enjoyed Assassin’s Creed Rogue immensely, and think it’s a strong candidate for this year’s top 50.

Ben Reeves took the challenge of playing Rogue. Check back in tomorrow at 5 PM CST to see if he agrees with me and will vouch for its spot on the Game Informer’s Top 50 Games of the Year. – The Feed

Ubisoft Giving Out Free DLC, Additional Games As Assassin’s Creed Unity Apology

Ubisoft has confirmed that plans for an Assassin’s Creed Unity season pass have been changed a bit. The pass was slated to include the “Dead Kings” campaign, new missions, and an entire new game.

Assassin’s Creed Unity has been plagued with problems since its November 18 launch. The title has had a number of bugs and glitches that have impacted play, including one crash that is caused by adding friends to the in-game social list.

In a note to fans, Ubisoft Montreal CEO Yannis Mallat addresses the problems the title has faced and what the publisher will do to make it right for purchasers. Every player will receive the Dead Kings DLC free. Anyone who has already bought into the season pass will receive another Ubisoft game from a select list of titles, including The Crew, Far Cry 4, Watch Dogs, Assassin's Creed IV Black Flag, Rayman Legends, and Just Dance 2015.  Redemption details will be available soon.

"Unfortunately, at launch, the overall quality of the game was diminished by bugs and unexpected technical issues," Mallat writes. "I want to sincerely apologize on behalf of Ubisoft and the entire Assassin's Creed team. These problems took away from your enjoyment of the game, and kept many of you from experiencing the game at its fullest potential."

Ubisoft has already announced details on the next title update, called Patch 3. Another is in the works, as well.

"In addition to the latest patch and this offer, we are committed to delivering further fixes for other issues you’ve raised," Mallat writes. "In the meantime, please keep your feedback coming – it has been both humbling and incredibly helpful as we continue working hard to improve the overall quality of the game. We are hopeful that with these forthcoming updates, everyone will be able to truly enjoy their Assassin’s Creed Unity experience."

[Source: Ubisoft (1), (2)]


Our Take
Ubisoft is making the right move here to appease those that purchased the game and the season pass. What gamers really want is for this to not happen again. We'd rather be enjoying these games than wondering when they'll finally be in appropriate working order. – The Feed

Assassin’s Creed: Unity CEO apologizes for bugs, offers free DLC

Everyone who owns Assassin’s Creed: Unity will receive the Dead Kings DLC for free once that launches, Ubisoft Montreal and Toronto CEO Yannis Mallat says in a blog post. The freebie is an apology for the technical issues that have plagued Unity sinc…
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Assassin’s Creed Rogue review: Avast ye, clone!

PS3, Xbox 360

Here are just some of the things you can do in Assassin’s Creed Rogue: climb a tower, hunt a whale, hide in a haystack, steer a ship in a storm, stick a sword through a man’s eye socket, air-assassinate a fox, fight off a boarding pa…
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Assassin’s Creed: Unity title screen crash workaround: remove your friends

Assassin’s Creed: Unity has been plagued with bugs and glitches since launch, and developer/publisher Ubisoft has already issued several patches to combat the game’s problems. Still, not all the kinks have been ironed out. For example, if you’re…
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