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Europe Gets Assassin’s Creed Monopoly

Assassin’s Creed is joining the long line of video games getting their own adaptation of the game of competitive capitalism, Monopoly. The officially licensed board game is exclusive to Europe, and will be completely redesigned in the style of the Assassin’s Creed universe. Whether or not “get out of jail free” cards will be replaced by “tear down wanted poster” cards is as yet unconfirmed.

Mr. Monopoly, the iconic Monopoly mascot, seems to have taken up the Creed, and wears the distinctive Assassin’s hood on the game’s board, but the cosmetic changes extend beyond him. The six game pieces are each modeled after one of the series’ iconic assassins; players have the opportunity to play as Altair Ibn-La’ Ahad, Ezio Auditore da Firenze, Ratonhnhake:ton, Aveline de Grandpre, Edward Kenway, or Arno Dorian. 

Instead of spending and collecting money, players will get Abstergo credits. Purchasable real estate spaces will be pulled from the historical locations throughout the Assassin’s Creed games, with the most expensive spaces being occupied, of course, by Abstergo Industries and Abstergo Entertainment. 

Assassin’s Creed monopoly is available for pre-order in Europe now, and will be available in October. For more fun with video game/ monopoly crossovers, check out the Skylanders or Street Fighter monopoly games. If you’re an Assassin’s Creed fan, you’re in luck, because we’ve got all kinds of info on the two upcoming Assassin’s Creed titles, Unity and Rogue, and will be updating our central hub with new content all month.      

[Source:Polygon

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Ubisoft officially announces Assassin’s Creed Rogue, due out this November

Today, Ubisoft announced that a new Ass Creed game, titled Assassin’s Creed Rogue, is coming out this November 11th in North America, for the PS3 and 360.

This fellow looks like a trusting soul

This fellow looks like a trusting soul

Set during the Seven Years War, Rogue sees players exploring a good amount of North America, including the North Atlantic, the Appalachian River Valley, and New York. Gamers will take on the role of one Shay Patrick Cormac, a man betrayed by the Brotherhood who becomes a Templar and dedicates his life to hunting Assassins. Naval gameplay is back, as is a new ship to control named the Morrigan, so players have plenty of options at their disposal to murder the clan we grew to love and have become so attached to.

I can see the Northern Lights from here!

I can see the Northern Lights from here!

Martin Capel, game director at Ubisoft Sofia, shared these few words regarding why Rogue is only on last gen systems:

“We know that there are many Assassin’s Creed fans with Xbox 360 and PlayStation 3 consoles who want to get their hands on a new Assassin’s Creed game this year. Assassin’s Creed Rogue completes the North American saga started with Assassin’s Creed III and Assassin’s Creed IV Black Flag and gives previous-generation console owners an exclusive opportunity to experience fan-requested features, such as playing as a Templar.”

I never wanted to play as no dirty, EVIL Templars, but it is nice to see that option be made available to all the heathens out there that hate the righteous Assassins. More info on both Assassin’s Creed Rogue and the upcoming Assassin’s Creed Unity can be found in the latest Game Informer. Check out more Rogue info at its website, as well as a leafy trailer below. Gotta love that accent!

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Far Cry 4, Assassin’s Creed: Unity pre-orders live on Steam

Ubisoft has made it a bit easier for fans to fork over their money by opening Steam pre-orders for two of the publisher’s biggest upcoming releases, Far Cry 4 and Assassin’s Creed: Unity.

Players will be rewarded for pre-ordering either game with a…
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New Assassin’s Creed: Unity trailer, meet Elise!

While the trailer is fully CGI and doesn’t show any real game mechanics, you definitely get a feel for the setting, the period, and possibly a few new moves for our protagonist, Arno. The assassin’s uniform has a clear “French” feel to it, reminding me in some ways of the gear from the film, Brotherhood of the Wolf.  And while the movement of Arno seems to be in line with former games, you will see a couple hints of new city-traversing stunts.

In this trailer, you’ll watch Arno race through the streets in an attempt to rescue “a character central to Assassin’s Creed Unity’s story”, Elise. She is determined to make her place in Templar history during the French Revolution (as is confirmed in the trailer by her defiant and confident posture and fancy Templar necklace). The last few moments of the trailer promises that her relationship with Arno may be a complicated one and she is just as dangerous a Templar as any we have seen.

In addition to now being able to order the collector figurine “Elise: the Fiery Templar” (that actually can be assembled into a diorama with “Arno: the Fearless Assassin”), you may also now purchase the next book in Oliver Bowden’s continuing success of AC novels entitled, “Assassin’s Creed Unity” which tells the story from Elise’s perspective. Visit Ubisoft’s official store for details.

Assassin’s Creed: Unity is due out on October 28th for the PC, PS4, and Xbox One. Now watch the exciting trailer below and let the speculations begin!

 


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Assassin’s Creed Unity’s Mysterious Female Is Elise, A Templar

Ubisoft recently hinted at an important female character in Assassin’s Creed Unity. Today, Ubisoft has opened up a bit about who she is and what role she will play.

According to Ubisoft, Elise is a noblewoman and a member of the Templar order. As you can see from the cinematic trailer below though, she crosses paths with (and becomes indebted to) Arno, an Assassin and the main character of the tale.

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Elise will be getting her own companion book, also titled Assassin’s Creed Unity, by Oliver Bowden. Bowden has written companion books for the series previously. The novel is told from her perspective.

Assassin’s Creed Unity will be out on October 28 for Xbox One, PlayStation 4, and PC. For more, check out our preview from E3.

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Rob Zombie’s Assassin’s Creed short is ultra-violent – surprised?

Betcha didn’t see that coming, did you? Who in the world could have guessed that a digital short about the French Revolution and the Reign of Terror, directed by Rob Zombie (House of 1,000 Corpses) and illustrated by Tony Moore (The Walking Dead…
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Ubisoft enlists ‘Chief Parkour Officer’ for Assassin’s Creed

To cement its place as the leading purveyor of acrobatic yet physically implausible action games, Ubisoft has hired famed freerunner Michael “Frosti” Zernow as its new Chief Parkour Officer.

“Ubisoft’s new Chief Parkour Officer will serve in a…
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Total Recall: Assassin’s Creed Announcement Trailers

Earlier today, Ubisoft delivered a new trailer for the sixth major Assassin’s Creed game. The franchise has grown and matured quite a bit since it was first announced, so we thought we’d look back at how Ubisoft has evolved its unveilings of new series entries.

Assassin’s Creed
Announced: E3 2006
Released: November 13, 2007 (PS3, Xbox 360), April 8, 2008 (PC)

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What jumps out immediately is that this first trailer in 2006 was representative of gameplay. We see Altair jumping from rooftop to rooftop, using his hidden blade, and engaging in swordplay, all in-engine (or so it seems).

If when you first saw this video, you thought it was a for a modern take on Prince of Persia, you can take comfort that Assassin’s Creed began its life starring the Prince. The title was originally called Prince of Persia: Assassin.

Ubisoft spun the title off into its own series, after creative director Patrice Désilets presented a concept that put players in the role of an Assassin guarding the boy Prince. It was the right move, as Assassin’s Creed is Ubisoft’s pillar franchise having sold 73 million copies as of April 2014.

While Assassin’s Creed was introduced as an historical action game, it was later revealed to have a present-day element. The concept of the Animus, a machine that allows people to relive genetic memories, created a solid sci-fi twist to the tale.

We also found a cinematic teaser that details the history of the assassins and features the hidden blade.

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Assassin’s Creed II
Confirmed: November 2008
Released: November 17, 2009 (PS3, Xbox 360), March 4, 2010

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Assassin’s Creed II was a huge leap forward for the series. By most accounts, Altair was not a likable protagonist. The sequel put players in the shoes of Ezio Auditore da Firenze in Renaissance Italy. 

With a more compelling tale, memorable characters like Leonardo da Vinci, and a revamped combat system, this first entry began to fulfill the franchise’s promise (even if it meant a more convoluted story). Those pesky collectible flags were replaced by feathers with narrative significance and glyph puzzles that were a joy to unravel. This was also the first title to include uPlay and its unified point and reward systems.

At E3 2008, we got our first look at Ubisoft’s vision for Assassin’s Creed’s Italy, set against Jesper Kyd’s soundtrack. It was bright, colorful, and very bloody.

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At Gamescom that year, we finally saw the improved gameplay and combat. Set against “Genesis” by Justice, we get our first look at double hidden blades, heavy weapons, and a dirtier fighting style.

Assassin’s Creed II also spawned a prequel miniseries that unveils more about Ezio’s family and those that set out to do them harm. You can watch Assassin’s Creed Lineage below.

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Assassin’s Creed Brotherhood
Announced: May 11, 2010
Released: November 16, 2010 (PS3, Xbox 360), March 17, 2011 (PC)

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Assassin’s Creed Brotherhood was a surprise for a number of reasons. The concept of annual releases for action games was still in its infancy, there was confusion about continuing Ezio’s story in an unnumbered game, and Brotherhood was the first in the series to include multiplayer.

It also introduced one of the most enjoyable mechanics in the series: training and deploying a guild of assassins in missions and in battle. The title also had a companion app, but not on a mobile device. By using Facebook, players were able to accelerate the training of their assassins and task them on unique missions.

Brotherhood was also the first title to introduce secondary objectives. If you managed to finish with 100 percent sync, you likely found yourself cursing at the mission that put you in Leonardo da Vinci’s tank. Notably, this was Patrice Désilet’s final Assassin’s Creed game.

 

Assassin’s Creed Revelations
Announced: April 29, 2011
Released: November 15, 2011 (PS3, Xbox 360), November 29, 2011 (PC)

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At E3 2011, we began our last journey with Ezio Auditore da Firenze, as he returns to the Altair’s home (and Assassin birthplace), Masyaf. As he nears the stronghold, we discover that this is an aging hero, likely on his final pilgrimage. 

Time hasn’t slowed the master assassin down too much, as he rolls through a detachment of heavily armed guards. As Altair makes an appearance (only to Ezio), the hero is overwhelmed. He finds himself dragged to a spot familiar to fans of the series since its earliest days.

Set against Woodkid’s Iron, we got a sense from the beginning that this would be a darker tale (and one that would be closing a chapter for the series). Unfortunately, the trilogy closed on a weaker note. 

Revelations stumbled a bit in terms of gameplay, in part due to the inclusion of a strange tower defense element. It also placed present-day protagonist Desmond Miles in a strange comatose state with a broken mind. The strange twist the story took in Brotherhood continues full steam ahead in Revelations, with the further involvement of an ancient (but technologically advanced) species responsible for the objects at the heart of the Templar/Assassin war. 

 

Assassin’s Creed III
Announced: February 2012 (Confirmed), March 1, 2012 (Detailed)
Released: October 30, 2012 (PS3, Xbox 360), November 18, 2012 (Wii U), November 20, 2012 (PC)

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Assassin’s Creed III brought the series to the United States in its infancy. Taking place during the American Revolution, players stepped into the shoes of Ratonhnhaké:ton, also known as Connor Kenway.

Instead of the architecture of the Middle East or Italy, Connor’s skill set was enhanced with the ability to more seamlessly climb trees and rocks. He could also hide in the brush more easily.

Because of the different setting, Connor had a different set of tools at his disposal, including a tomahawk and rope darts. He used his hidden blade, but modified to be used backhanded, also. This title introduced naval combat for the first time.

Despite being the fourth consecutive annual title, Assassin’s Creed III was in development for over two years. That year also saw the release of the Assassin’s Creed III: Liberation for PlayStation Vita. The two titles were loosely connected and intersected in small ways.

Assassin’s Creed III also marked a new DLC experiment for Ubisoft. The studio created a self-contained alternate reality expansion in which George Washington seized power as a monarch rather than a leader of the republic. The story was released in three parts.

 

Assassin’s Creed IV: Black Flag
Announced: March 4, 2013
Released: October 29, 2013 (PS3, Xbox 360, Wii U), November 15, 2013 (PS4), November 19, 2013 (PC), November 22, 2013 (Xbox One)

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Assassin’s Creed IV: Black Flag was a renaissance for the series that recapture some of the magic lost in the previous two entries. The new Anvil Next engine was especially gorgeous on new-gen systems, and the naval combat was an expansion of one of Assassin’s Creed III’s most interest parts.

The story leaves Desmond Miles behind, instead focusing on the Templar-run Abstergo. Modern day events were presented differently than in the past, as the player is working inside an Abstergo office (rather than on the run from them).

The story focuses on Edward Kenway, grandfather of Assassin’s Creed III’s Connor. Players upgrade Edward’s ship, the Jackdaw, throughout the game. The recruitment aspect of Brotherhood also makes a return in the form of building a crew, but sailors aren’t able to assist in combat.

The story DLC experiment continued with Freedom Cry, which gave players control of Edward’s first mate, Adewale. It was later released as standalone content that does not require ownership of Black Flag.

 

Assassin’s Creed Unity
Announced: March 21, 2014
Release: October 28, 2014 (Xbox One, PS4, PC)

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After a leak earlier this year, Ubisoft reacted by rolling with the punches. Assassin’s Creed Unity was officially confirmed with an alpha gameplay trailer (unlike many of the past titles). 

At E3 this year, we found out that Unity would be the first game in the series to feature cooperative gameplay, with missions for up to four players. Unlike traditional co-op, each player will see themselves as Arno (though will see the others as different assassins).

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Players will be instrumental in the French revolution, helping the people rise up against the oppressive aristocracy. Nothing has yet been revealed of the game’s current-day gameplay, though we suspect that there will be some element of that story thread present.

We also know that for the first time since Brotherhood, there won’t be a competitive multiplayer mode. But given what we’re getting in its place? It might just be a fair trade.

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We’ll know more as we get closer to October. For more on Assassin’s Creed Unity, be sure to check out the most recent gameplay trailer.

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Rob Zombie debuting Assassin’s Creed short at Comic Con

We’ve seen Assassin’s Creed Unity’s hooded justice-seekers hunt their prey in conceptual trailers and gameplay demonstrations, but it seems like another perspective will debut at Comic Con International in San Diego later this month. A listing for a…
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Video blog: History, slavery, and violence in Assassin’s Creed

A look at “slavery and black life in the 18th Century Atlantic World” and its portrayal in the Assassin’s Creed series from college professor Bob Whitaker and historian Jessica W. Luther. …


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