Master of The Free World Productions | Jumpcut Entertainment Network

Razer snaps up venerable film audio company THX

Razer has acquired THX, the audio tech company best known for the cavity-rumbling sound which accompanied its logo appearing before the lion’s share of films in U.S. theaters during the ’80s and ’90s. …

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Oculus is now firmly a VR platform holder, not a headset company

Today Oculus wraps up its 3rd Oculus Connect dev conference, half a year after finally releasing the Rift. Thus it’s the first Connect Oculus has hosted as a bona fide platform holder, and it showed. …

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Hideo Kojima Joins Advisory Board Of VR Company Prologue Immersive

Hideo Kojima is currently developing Death Stranding over at the new Kojima Productions, after his fallout with Konami. But that doesn't mean he doesn't have time for something else on the side.

Gamasutra reports the Metal Gear creator has joined the advisory board of Prologue Immersive, a virtual and augmented reality company. The company has worked on big-budget films such as Iron Man, Prometheus, and Godzilla, but also specializes in learning software using virtual and augmented reality. Other notable board members include Kyle and Kimberly Cooper, who has designed a number of film and game title sequences, including those for Metal Gear Solid 2, 3 and V.

You can read Andrew Reiner's latest interview with Hideo Kojima here.

[Source: Gamasutra]


Our Take
It makes sense that Kojima, a man whose works never been reticent about exploring the limits of technology both thematically and literally, would take on an advisory position at a VR Company. It's unclear how much of an impact he will have on the company's work, however. – The Feed

Battleborn Sales Below Take-Two Expectations, But Company Not Giving Up

During its earnings call yesterday, Take-Two took a moment to comment on the performance of Gearbox’s latest game, Battleborn. The game has struggled out of the gate, but the publisher isn’t giving up on it quite yet.

In his prepared remarks, CEO Strauss Zelnick was up front about how the game fared with both critics and customers. “While the game launched to solid reviews, its performance in the market has been below our expectations,” he said. “We think there remains an opportunity to grow the audience for this unique experience over time, and 2K will continue to drive engagement and recurrent consumer spending on the title through add-on content and virtual currency.”

The tenor of the comments isn’t entirely unlike how Take-Two spoke about Evolve last year following its release. Recently, new life was breathed into it with a completely free version called Evolve Stage 2.

2K has opted not to monetize the game at all right now. This is led to growing the player base from about 200 to more than 2 million since the reboot one month ago. There is room to introduce purchases for currency tied to cosmetics or major content add-ons later.

Later in the conversation, Zelnick mentioned the two games side-by-side. While this isn’t hinting at Battleborn moving into a free-to-play model, the comparison bears watching. This follows a rapid drop in price that even saw Gearbox’s “hero shooter” as one of about ten games in a Humble Bundle, effectively pricing the game at $ 15.

“So with regard to Battleborn, we're being very frank about where we are, because we're a transparent company,” Zelnick said. “We're still delivering new content to Battleborn. Audiences love Battleborn. We still have virtual currency coming for Battleborn. We're not counting it out for a minute. We're just telling you where we're at now. And equally, we just launched Evolve Stage 2, which is another way to express the IP of Evolve. And we've had over 1 million people sign up to play Evolve Stage 2, and that's super exciting.”

For more on Take-Two’s first quarter, check out our coverage from yesterday’s earnings report.


Our Take
For Battleborn to have a real shot at a solid audience, it needs something like Evolve Stage 2. According to SteamCharts, the game’s 30-day average player count is under 1,000. 

The bind 2K and Gearbox are in is that the DLC hasn’t even fully rolled out yet. There are still three characters left to go before the season pass is fulfilled. That’s going to hold up any change in business model for at least the next couple of months.

Evolve has proven that games can be resurrected to solid performance, but not without effort and passion. It will be interesting to see if 2K and Gearbox are up to that challenge. – The Feed

Playdead Co-Founder Dino Patti Leaving Company To ‘Seek New Challenges’

Playdead's co-founder Dino Patti has decided to "seek new challenges" and leave the development company after almost 10 years.

Playdead was founded in 2006 by Patti and Arnt Jensen, and received critical praise for its premiere title, Limbo. In the game players traverse a dark and desolate world searching for their sister, tricking spiders and finding clever ways across dangerous environments.

More recently the studio's second title, Inside, came out on June 29 to similar praise.

[Source: Twitter


Our Take
Seeking new challenges is always an admirable effort, especially for Patti after receiving critical acclaim for Limbo, and more recently Inside. I'm eager to see whether he might feel establishing a new studio is a suitable next step, or seeing how his skills might apply to another, already successful, studio. – The Feed

Sales double at GameStops that are now PokeStops, says company chief

GameStop chief J. Paul Raines recently told CNBC that the retail chain has seen sales double after hosting Pokemon Go-themed promos in 462 stores that are also featured in-game as Pokestops or gyms. …

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PlayStation exec Adam Boyes announces departure from company

Playstation’s VP of third-party relations told Twitter followers he’d be stepping down from PlayStation for a return to the world of indie game development. …

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Starbreeze’s latest acquisition is a VR/AR toys-to-life company

Swedish game company Starbreeze is adding another acquisition to its books with the purchase of ePawn, a French firm that takes virtual reality, augmented reality and toys-to-life tech as its remit. …

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Starbreeze’s latest acquisition is a VR/AR toys-to-life company

Swedish game company Starbreeze is adding another acquisition to its books with the purchase of ePawn, a French firm that takes virtual reality, augmented reality and toys-to-life tech as its remit. …

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Production company lays plans to adapt Mirror’s Edge for TV

Production company Endemol Shine Studios has purchased the TV rights to EA’s Mirror’s Edge games. …

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