Erik Wolpaw, best known as one of the more prominent writers at Half-Life and Steam house Valve Software, is leaving the company. …
Some of EA's best games of the last generation have arrived on Xbox One thanks to backward compatibility. Today Major Nelson announced on Twitter that fan favorite Battlefield: Bad Company 2, Battlefield 3, and Dragon Age: Origins have joined the program.
Each of these games were given glowing reviews by Game Informer, with Bad Company 2 receiving a 9.5, Battlefield 3 a 9.25, and Dragon Age: Origins an 8. Read about why we hold Bad Company 2 in such high regard here.
You can either load your Xbox 360 disc into the Xbox One, or purchase them from the marketplace.
Majesco Entertainment’s days as a game publisher are officially over following a merger with regenerative medicine company, Polarity. …
Annapurna Pictures has built a name for itself over the years, producing films including Zero Dark Thirty, Her, and Sausage Party. Today, the company has announced that it's expanding its focus into games, with the introduction of Annapurna Interactive. The new division's first projects include new games from the creators of Katamari Damacy and Monument Valley.
According to Annapurna's founder and CEO, Megan Ellison, this new branch comes from a longtime love of the medium. "I’ve had a great passion for video games for as long as I can remember," she says. "Growing up, The Legend of Zelda: Ocarina of Time was one of my all-time favorites. My brother and I ran up quite a bill calling the 1-900 numbers for tips on those games, before the internet provided game-guides. The artistry and diversity of interactive storytelling is exciting and we look forward to exploring the limitless possibilities in gaming. We want to empower artists across this medium to make Annapurna Interactive their home and I believe we’ve assembled the perfect team to make that happen."
The company will publish Jason Roberts' Gorogoa and Giant Sparrow's What Remains of Edith Finch in spring 2017. In addition, Annapurna Interactive is working with Katamari Damacy creator Keita Takahashi and Monument Valley game designer Ken Wong on their next, unannounced projects.
Annapurna is starting off with some interesting projects – here's hoping they have the patience to see them all through. These aren't the kinds of games that are going to make AAA studios shake in their boots, but that fits with the direction that Annapurna has taken in the film business as well. Develop quality art, and audiences will come.
Josh Holmes has been the Studio Head for 343 Industries for a number of years, overseeing Halo 5 and working as the Creative Director for Halo 4. Now, however, Holmes is departing the studio in order to pursue independent game development.
Announced on the Halo Waypoint blog, the news comes with some recollections about Holmes' work on the series. "Josh has been an instrumental leader for the Halo franchise," says 343 Founder Bonnie Ross. "I wanted to thank him for everything he has done for us and the Halo franchise, and I wish him the best of luck on his next adventure."
Holmes will be replaced by Chris Lee, previously the Lead Producer on Halo 4 and 5. "He is a tremendous leader and Halo is in great hands with him," said Holmes of Lee.
You can watch us interview Holmes during his tenure at 343 on the development of Halo 4, below.
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I wish Holmes the best on his future endeavors.
Adham rejoins Blizzard after leaving game development entirely in 2004. His new role as senior vice president places him in charge of incubating new projects and ideas at Blizzard. …
Whether you knocked the repetitive gameplay or love its unique and confrontational setting, you can't argue Mafia III has gotten off to a good start financially. The Washington Post reports 2K has confirmed the game sold over 4.5 million digitally and to retailers in its first week, making it the fastest-selling title in the company's history.
Mafia III took a number of risks, not the least of which was casting a person of mixed race in the lead role for the game's 1968 setting. Responding to the game's success, Take-Two CEO Strauss Zelnick remarked how it could be a response to the gaming audience's growing acceptance of more diverse characters. "I do think consumers are searching for a representation of our exceedingly diverse world in our entertainment and art,” he said.
[Source: The Washington Post]
I fell off Mafia III due to its repetitious mission design, but I loved its story, characters, and world. I look forward to revisiting it when there aren't a million other things to play. I'm also hopeful the game's early success means companies won't be as afraid to be more diverse with their choice of lead characters in future games.
Razer has acquired THX, the audio tech company best known for the cavity-rumbling sound which accompanied its logo appearing before the lion’s share of films in U.S. theaters during the ’80s and ’90s. …
Today Oculus wraps up its 3rd Oculus Connect dev conference, half a year after finally releasing the Rift. Thus it’s the first Connect Oculus has hosted as a bona fide platform holder, and it showed. …
Hideo Kojima is currently developing Death Stranding over at the new Kojima Productions, after his fallout with Konami. But that doesn't mean he doesn't have time for something else on the side.
Gamasutra reports the Metal Gear creator has joined the advisory board of Prologue Immersive, a virtual and augmented reality company. The company has worked on big-budget films such as Iron Man, Prometheus, and Godzilla, but also specializes in learning software using virtual and augmented reality. Other notable board members include Kyle and Kimberly Cooper, who has designed a number of film and game title sequences, including those for Metal Gear Solid 2, 3 and V.
You can read Andrew Reiner's latest interview with Hideo Kojima here.
It makes sense that Kojima, a man whose works never been reticent about exploring the limits of technology both thematically and literally, would take on an advisory position at a VR Company. It's unclear how much of an impact he will have on the company's work, however.