Amazon Game Studios has picked up Louis Castle to head up operations in its Seattle-based development house. …
War Commander: Rogue Assault, a mobile RTS developed by Kixeye and the co-creator of Command and Conquer, Louis Castle, hits iOS and Android today. The game is free-to-play.
“Myself and the team at KIXEYE are excited to share with the
real-time strategy community a title that goes well beyond the offerings currently
available on mobile,” said Castle.
“We designed War Commander: Rogue Assault from the ground up to give
mobile strategy players a fast paced, immersive military experience that they
haven’t seen before and we look forward to hearing the feedback from the
You can watch War Commander: Rogue Assault in action right here:
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If mobile strategy is your thing, be sure to check out our review of Clash Royale.
EA and DICE have released the companion app for Star Wars Battlefront a week before the game’s release. Base Command is a free tower defense style game that pits players against waves of Imperial forces.
The turn-based game deals you three unit cards and three star cards from your deck of 24. Each of your soldiers and vehicles can attack specific areas or the map, whether an entire concentric ring (or more) or a quadrant of the circular battlefield.
At the end of each turn, your cards are replenished, your base cannon charges up a bit, and enemy troops advance toward your stronghold. Your goal is to eliminate enemies before they destroy your base, which involves carefully picking targets and using situation-changing star cards strategically.
The app also lets you tweak your appearance and loadouts, read recent Battlefront news, and connect with friends. Base Command is available now on iOS and Android. Star Wars Battlefront will be out on November 17 for Xbox One, PlayStation 4, and PC.
For a free game that earns credits for the core Star Wars Battlefront experience, it’s quite enjoyable. It has a neat tabletop miniatures feel and I expect I’ll come back to it even if I don’t put much time into Battlefront itself.
In what is very nearly a requirement for all modern AAA games, Star Wars Battlefront is getting a free companion app.
The app is coming to iOS and Android platforms before the game launches on November 17, and a version of it will be available at StarWarsBattlefront.com during the beta. The app will let you look closer at your assorted stats, customize your loadout, connect with your team, and get news – pretty much the standard companion app.
Alongside it, also comes Base Command. It's a tactical turn-based card game that lets you earn credits for Star Wars Battlefront. Base Command will not have microtransactions, DICE is quick to point out, and you will never lose any of your cards.
For more on Star Wars Battlefront, specifically its upcoming beta, head here.
EA’s On the House program has a new offering this morning. Out goes Zuma, and in comes a classic real-time strategy game.
Command & Conquer Red Alert 2 is available for free via EA’s Origin platform. Originally released in 2000 by now-defunct Westwood Studios, the On the House version comes with the Yuri’s Revenge expansion and all of the delicious cheese of live-action cutscenes.
Red Alert and its sequel take place in an alternate timeline in which Soviet Russia attempts a European takeover. Players can assume the roles of the allied forces or play as the Soviets.
EA’s On the House page says that its severs are overloaded with download requests for the title. It’ll be available again soon.
Star Fox's only original handheld outting (Star Fox 64 3D was a remake) and the Mario & Luigi sequel are both now available as downloadable titles on the Wii U Virtual Console.
With Star Fox Zero and Mario & Luigi: Paper Jam's E3 presence, the release timing of these two games is no accident. We scored Partners in time an 8.25 upon release with Joe Juba writing about the game, "Even though the story itself falls flat (if you’re not Chrono Trigger or Back to the Future, stay an arm’s length from time travel, please), Partners in Time is saved by its colorful cast, addictively simple battle mechanics, and magnetic appeal. It may not be the most emotionally complex RPG on the market, but it’s solid entertainment with a quirky twist."
Star Fox Command is the often forgotten Star Fox title that actually has a tactical angle to it and was directed by Dylan Cuthbert, who was heavily involved in the original Star Fox and its unreleased sequel. Andrew Reiner said of the game at the time, "Star Fox Command isn’t the second coming, but it is a great start to repairing a franchise that had crashed and burned. Let’s hope that Nintendo continues with this formula and adds some length to the wars that unfold in future installments."
We recently spoke with Dylan Cuthbert on an episode of the Game Informer show, which you can watch below. Our conversation with Cuthbert begins at the 1:46:56 mark.
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Really excited to take another look at Star Fox Command. It's a Star Fox game I never completed, and like most, I have a bit of Star Fox fever following E3.
Microsoft spokesman Larry “Major Nelson” Hryb walks players through the Xbox One control scheme, covering a few shortcuts and tips involving voice commands and the console’s fancy new controller. One major update to the Xbox One is the controller’s menu button – the one with the three horizontal lines in the right-center of the faceplate. It’s case sensitive, acting as a “right click” to pull up different options depending on which app you’re hovering over.
Major Nelson also covers a few handy voice commands, such as saying “Xbox, Select” to highlight all of the speakable options on any page. We covered that phrase and a few other gems in our review of the Xbox One, under the subhead “On Kinect.”
Victory Studios announced today that its in-development, free-to-play Command & Conquer title has been shut down by parent company Electronic Arts. The studio itself is also facing closure. …
Later today, EA will be holding a financial earnings call. One topic is likely to be the cancelation of the in-development, free-to-play Command & Conquer title.
A notice posted on the game’s website confirms the cancelation and assures that refunds will be issued to any players that spent money during the alpha phase. “Your feedback from the alpha trial is clear: We are not making the game you want to play,” Victory Studios writes. “That is why, after much difficult deliberation, we have decided to cease production of this version of the game.”
We contacted EA for comment. "This does mean that the Victory Games team will be disbanded," a representative told us. " Wherever possible, we are working to help these talented people find other opportunities with EA."
EA’s decision to shut the development down likely has more to do with monetization projections than written player feedback. I’m not a fan of players being asked to spend money during an alpha phase, especially since it seems to be a way to gauge earning potential. It’s unfortunate that the studio and those who work for it could be in jeopardy as a result of shoehorning a free-to-play model into a genre and series that isn’t a great fit for the strategy.
Command & Conquer has been canceled and EA has closed developer Victory Games. The cancelation comes via a post on the game’s site and the studio closure comes from EA in a statement to Game Informer:
“This does mean that the Victory Games team will be disbanded. Wherever possible, we are working to help these talented people find other opportunities with EA.”
The cancelation post says the multiplayer approach to Command & Conquer was its downfall.
“Your feedback from the alpha trial is clear: We are not making the game you want to play,” the post reads. “That is why, after much difficult deliberation, we have decided to cease production of this version of the game. Although we deeply respect the great work done by our talented team, ultimately it’s about getting you the game you expect and deserve.”
Victory and EA will refund all money spent in the alpha, expected to be handled over the next 10 days. EA say it is looking at ways to “get the game back on track.” The blog post, attributed to Victory Studios, was not approved by the development team, Command & Conquer‘s Marketing Manager says on Twitter.