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Come to GDC and learn how Bethesda built the world of Fallout 4

Today is the last day to register early for GDC 2016 at a discounted rate! What’s more, attendees will get to see a talk from Bethesda Game Studios on the modular level design of Fallout 4. …


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Come to GDC for tips on depression-proofing your studio culture

GDC 2016 organizers a great Advocacy track talk that should offer you some guidance in how to create a more positive culture for your studio. …


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Ninja Theory Explains How Hellblade’s Characters Come To Life With Only Two Animators

Hellblade's protagonist, Senua, moves with an impressive level of realism, and the latest developer diary for the game explains how that's possible with only two animators on the team.

You can check out the video below to learn more about the game's motion-capture process, and figure out what is going on in the image above.

(Please visit the site to view this media)

Fore more on Hellblade, head here to learn about it mysterious face-capturing technology. Hellblade is coming to PlayStation 4 and PC this year.

[Source: Ninja Theory]

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10 RPG Franchises We’d Like To See Come Back

These days it seems like anything is possible in the gaming world, thanks to the growth of crowdfunding and social media. Series that were once relegated to memory are suddenly coming back. Did you ever think we’d have a chance at Shenmue 3? How about Square Enix reviving the Nier and SaGa franchises? This got us thinking about our favorite RPGs of yesteryear. While plenty of great series have vanished, we think many have potential to thrive again. Without further ado, here are the 10 RPG franchises we’d love to see return.

Note: This list is presented in alphabetical order

Chrono Trigger/Cross

The Chrono games remain cherished classics that still hold up well, and we’d love to see what the series could bring to a new generation. Trigger and Cross don’t have many direct links to each other, aside from both delving into alternate timelines. If a new Chrono game became a reality, it’d be smart to stick with this approach and continue in the tradition of the vibrant art style and fantastic music (More Yasunori Mitsuda, please!). The chance to recruit a slew of characters and travel to different eras again is just so tantalizing. This is one series that never wore out its welcome, but at the same time left us feeling like it still had so much more to give to the genre.  

Dark Cloud

This is another series that ended way too soon. Level-5 had topped itself with the fantastic Dark Cloud 2, but never moved forward with another entry. Instead, the company focused on making other great games, such as Dragon Quest VIII and Rogue Galaxy, but Dark Cloud still remains one of its most talked about franchises, and new fans are discovering it thanks to Sony recently making Dark Cloud 2 available on PSN. Hopefully, a new iteration would keep the bevy of customization, entertaining city building, and fierce hack-and-slash combat.

Earthbound (Mother) 

We can pine for this revival all we want, but its chances of happening are slim to none (all the key creators are either unavailable or have moved on). This is a shame because Earthbound had its own unique flavor and humor, coming off as anything but generic. The zany RPG series didn’t take itself too seriously, parodying plenty of popular culture in its real-world setting. Can you imagine a brand-new game that captures its essence? Earthbound has one of the most dedicated fan bases around, allowing its legacy to live on (just head to fansite Starmen.net for confirmation). That enthusiasm deserves something new to fawn over. Plus, it’s about time the characters and world got more love than Smash Bros. appearances. At the very least, we’re getting some re-releases of entries for now, and we're still holding out hope that the never-released-in-America Mother 3 will get localized someday.

Jade Empire

Jade Empire is a universe brimming with untapped potential. It focused on what BioWare does best: multidimensional characters, great dialogue, and creating a fascinating world. It stood out for its mythical China backdrop and how it was infused into every element of gameplay. Your orphaned main character sets out to save Master Li, your caretaker and teacher. You fight using traditional martial arts, but can also develop different weapon, magic, and fighting styles along the way. In addition, two moral philosophies rule the Jade Empire: The Way of the Open Palm and the Way of the Closed Fist (similar to Mass Effect’s Paragon and Renegade system). Seeing BioWare revive this IP and make it grow would be exciting, especially considering how much the team has learned in recent years with Dragon Age and Mass Effect. Not to mention, numerous people at BioWare have said they wanted to return to Jade Empire at some point.

Star Wars: Knights of The Old Republic

We all have Star Wars fever with the recent movie, so why not capitalize on that? Yes, BioWare devoted a whole MMO to Star Wars, but we want something more in line with the earlier Knights of the Old Republic games. This is the perfect timing to capture a new audience that didn’t play the first games and finally give fans of those games something new to dive into that’s not as exhaustive as an MMO. Choosing to align with the light or dark side is always fun, and being a part of new stories in the universe and meeting new intriguing personalities (like HK-47 or Jolee Bindo) makes the experience all the better. Lightsaber fights never grow old, and BioWare has proven time and time again it has a flair for science fiction. 

On the next page: recruiting stars, vampires, and Norse mythology…


www.GameInformer.com – The Feed

Come to GDC 2016 for practical tips on making more diverse games

GDC 2016 organizers a great Advocacy track talk from 80 Days writer Meg Jayanth that promises 10 practical ways you can make more diverse games. …


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Come Join The GI Game Club

Sometimes we all want to delve deeper and discuss together what makes a game truly memorable. Why is it fun? In what ways did a particular game innovate when it first released? How did the design dovetail with the storytelling? We’re asking you to join us as we take a closer look at games through the GI Game Club. We're beginning with Final Fantasy VII.

With each game, we’ll be announcing our selection a few weeks before our initial discussion, so that you have a chance to dig in and explore what it has to offer. If you tackled the game a long time ago, you should have time for a replay. We’ll post initial discussion topics and questions for you to consider and talk about with your friends. In the weeks that follow, we’ll have a dedicated podcast segment in which we’ll discuss the game in detail. When possible, we may even have special guests on to join in the discussion. Equally important, we’ll ask for your thoughts and questions via email, and use those to help inform our podcast discussion.

In the days following the podcast, we’ll extend the conversation to all of you, with a dedicated live chat on the Game Informer website, moderated and facilitated by one or more of our editors. If you’re really excited about discussing the game, you can even write a dedicated blog entry and send it our way, and we’ll try to include your essay or opinion in our discussion.

Game Club doesn’t need to live exclusively here on the Game Informer website. We invite you to extend the conversation to your own local Game Club groups, and let us know what you and your friends talked about. What were the best parts of the game? On what did you disagree? How was the game different, depending on whether you were replaying it, or playing it for the very first time?

To get started, we’ll be tackling the role-playing classic, Final Fantasy VII. Square’s fondly remembered game is a lengthy one, so we’ll be breaking the discussion down into separate conversations throughout the coming weeks. You can read an introduction to Final Fantasy VII, and explore our initial discussion topics by clicking right here

To send us questions, comments, blog links, or other ideas related to the GI Game Club, drop an email to [email protected]. We hope you join the discussion!

www.GameInformer.com – The Feed

Come to VRDC for VR production tips from the experts at Kite & Lightning

The co-founders of Kite & Lightning, a team who have worked on VR experiences for everyone from NBC to Lionsgate, will share their knowledge at the inaugural VRDC during GDC 2016 in San Francisco. …


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Pokkén Tournament Lands In March, First Run Copies Come With Shadow Mewtwo Amiibo Card

Pokkén Tournament has a release date in North America. Nintendo has announced that the game will drop in March for Wii U.

The Bandai Namco-developed Pokémon fighting game was released in Japanese arcades last year. First run copies of the home version will come with an Amiibo card featuring Shadow Mewtwo. Tapping the card on the gamepad unlocks the character for use immediately.

We’ve inquired with Nintendo if the Mewtwo card can substitute for an Amiibo figure in Smash Bros. We’ll update should we receive a response.

Pokkén Tournament will be out on March 18 for Wii U. Nintendo will also be re-releasing the original Pokémon Red, Blue,and Yellow on February 27. At the same time, a special New 3DS will hit stores with Red and Blue pre-loaded.

 

Our Take
Provided Nintendo and Bandai Namco support Pokkén Tournament as they did Smash, this could a huge game for the publisher. However, it needs to start ramping up promotion here in North America to explain just what this game is. It doesn’t have the immediate recognition of a Smash or a core Pokémon game.

www.GameInformer.com – The Feed

Game dev hires come to you via new GDC Career Center Concierge Program

Heads up: GDC 2016 organizers want to let you know about the new career growth and networking opportunities attendees can take advantage of through the GDC Career Center. …


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Lucky’s Tale to come bundled with every Oculus Rift

Lucky’s Tale, a platformer built from the ground up for virtual reality, will come free with every Oculus Rift headset.  …


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