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Joystiq Streams: Hey, Hyrule Warriors! Come out to plaayyayy

*Clink* *Clink* *Clink*

Joystiq Streams is playing Hyrule Warriors live at 4:00PM EST on Joystiq.com/Twitch.

CAN YOU DIG IT?!

Yes, it’s going to be a non-stop cavalcade of Link, Impa, and Midna action. We’ll slice up some Moblins and than a bunch…
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Seen@PAX: Where baby Xenomorphs come from

Okay, kids. Auntie Joystiq is going to tell you where baby Xenomorphs come from. You see, when a Lovecraftian horror from the stars and a human face love each other very much, they produce a hideous worm-larvae that erupts from the human’s chest…
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Yoshida: ‘I hope’ Tomb Raider will come to PS4

During its Gamescom press conference, Microsoft announced that Rise of the Tomb Raider would launch exclusively on Xbox platforms in holiday 2015. This came as a surprise to President of Sony Worldwide Studios Shuhei Yoshida, he said in an interview…
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Paper Mario Stage, Takamaru Assist Trophy Come To Super Smash Bros.

Super Smash Bros. director Masahiro Sakurai has announced a few new inclusions for Super Smash Bros. The reveals include a new stage from a beloved RPG and an assist trophy from an older title only recently made available outside of Japan.

For the first time, there will be a stage based on Paper Mario. The fan in the background blows things around, and when the paper folds and unfolds, a new scene is revealed. The second area of the stage is based on the S.S. Flavion from Paper Mario: The Thousand-Year Door.

Sakurai also confirmed a new assist trophy. Takamaru from The Mysterious Murasame Castle will make an appearance (seen above). The title first appeared on the Famicom Disk System and arrived on the 3DS Virtual Console this year.

Sakurai also shared a new picture of the 3DS-exclusive Tomodachi Life stage. The environment was previously confirmed, but this gives us a new look at how we'll wreck our friends' apartments.

For more on Super Smash Bros., check out our coverage from E3 as the Wii Fit Trainer and Greninja. The 3DS version is slated to release on October 3. The Wii U version is yet undated, though Nintendo is targeting the “Holiday 2014” window. 

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Here’s Another Batch Of Destiny Beta Codes (First Come, First Served)

The Destiny beta is in full swing. Now that yesterday’s Bungie.net and PlayStation Network outages are behind us, we want to help you get into the game.

Here are a stack of codes (first come, first served). We’ve been told that if you enter too many codes incorrectly, you’ll be locked out. So, there’s a little risk with your potential reward.

In order to ensure that bots don’t scoop them, you’ll need to solve for the missing characters in each code (denoted by question marks). To enter your code, head over to the Destiny beta page.

Each code will give you three vouchers for the beta on your choice of platforms. The PlayStation betas are underway, with Xbox players entering the fray on July 23. If you happen to find yourself with surplus codes, we're sure other readers would enjoy them. Feel free to put them in the comments.

For more on what you might want to know about the beta, head over to our guide. Good luck! 

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Postcards from WildStar: Come at me, bro

Welcome to Postcards from WildStar, a look at Carbine’s new MMO. Catch up on our previous postcards, and stay tuned for our final postcard next week.

Another week, another Postcard from WildStar. But I’ve got to confess, friends: The hiking boots…
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The Dwarf Fortress update 0.40.01 has come!

An intimidating game. It has colorful graphics of text and it blinks rhythmically. Its interface is obtuse and inconsistent. Beware its emergent storytelling!
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Forgotten Beast

After more than two years since the last update, a new version of Dwarf Fortress has been released by developer Tarn Adams.

One of the largest and most notable features of this new update is that the in-game world will no longer be static after its initial generation, but will continue to change and evolve on its own in the background. This will include events ranging from civilization-scale events like foundings and conquests, to more individual actions such as births and deaths of historical figures. Additionally, forts that the player has “retired” will continue to operate within the world, rather than simply becoming abandoned, allowing for the player to visit them in Adventurer Mode and interact with the citizens.

Other notable changes with this update will include multi-tile trees, new site designs for several races, and overhauls of various systems including combat, conversation, movement, and AI. A more extensive changelog can be found here.

Image: Forgotten Beast, by Torgeir Fjereide

TIGSource

Trials Fusion demo hits Xbox One, tournaments come online

If you’d like to try before you die awkwardly in a Finnish-made motorcycle gauntlet from hell, try downloading the Trials Fusion demo that just became available on Xbox One. To access it, simply say “Xbox, I wish to see a man suffer.”

Ubisoft has…
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Forevertron Is A Strange Steampunk Video Game World Come To Life

A few miles away from the Wisconsin Dells stands the Forevertron, one of America's strangest roadside attractions.

Forevertron was built by Tom O. Every, a British born Wisconsinite who worked in the salvage and wrecking business. In 1983, Emery renounced his former name and assumed a new identity as Dr. Evermor. According to Emery, "I became Dr. Evermor around 1983 when we started to build the Forevertron outside of Baraboo, Wisconsin. I was a bit upset with the world, not so much the economic conditions as the judicial system and things like that, and I wanted to perpetuate myself back into the heavens on this magnetic lightning force field."

Every concocted a complex backstory for Dr. Evermor, detailed in a PBS Independent Lens article:

"Dr. Evermor was a slightly eccentric Victorian-era professor-inventor from Eggington, England. As a child, Evermor had been trapped in a huge electrical storm with his father, a Presbyterian minister. Such a storm, his father said, could only come from the hand of God. This event made a big impression on the future doctor. From that day forward, Dr. Evermor knew what he had to do. He would move to Wisconsin and from relics of the industrial age, he would build the Forevertron. This circa 1890s spacecraft would be his salvation."

Starting in 1983, Dr. Evermor started to accumulate junk and salvage from industrial sites and - without any blueprints or engineering experience - began crafting the giant Forevertron he claimed would one day transport him into the skies. He also populated the grounds with increasingly strange and complex metalwork creatures that wouldn't be out of place in a particularly eccentric Japanese RPG. The grounds are a close approximation of a steampunk fan's greatest fantasies come true.

I was lucky enough to be in the Baraboo area last summer, and went visited the Forevertron at a friend's urging. It's an amazing place. The scale of the Forevertron itself is impressive - it stands between two and three stories tall. The gates are open; there are no tour guides, no one trying to sell anything. As I wandered around the grounds, I couldn't help but feel transported into the world of a video game. If you're ever close, I highly recommend you go. The following are some pictures I took, along with a large panoramic view of the Forevertron. I've also included a brief video walkthrough I took with my phone. It's not of the highest quality but gives you an idea of the scale.

(Please visit the site to view this media)

www.GameInformer.com – The Feed

Forevertron Is A Strange Steampunk Video Game World Come To Life

A few miles away from the Wisconsin Dells stands the Forevertron, one of America's strangest roadside attractions.

Forevertron was built by Tom O. Every, a British born Wisconsinite who worked in the salvage and wrecking business. In 1983, Emery renounced his former name and assumed a new identity as Dr. Evermor. According to Emery, "I became Dr. Evermor around 1983 when we started to build the Forevertron outside of Baraboo, Wisconsin. I was a bit upset with the world, not so much the economic conditions as the judicial system and things like that, and I wanted to perpetuate myself back into the heavens on this magnetic lightning force field."

Every concocted a complex backstory for Dr. Evermor, detailed in a PBS Independent Lens article:

"Dr. Evermor was a slightly eccentric Victorian-era professor-inventor from Eggington, England. As a child, Evermor had been trapped in a huge electrical storm with his father, a Presbyterian minister. Such a storm, his father said, could only come from the hand of God. This event made a big impression on the future doctor. From that day forward, Dr. Evermor knew what he had to do. He would move to Wisconsin and from relics of the industrial age, he would build the Forevertron. This circa 1890s spacecraft would be his salvation."

Starting in 1983, Dr. Evermor started to accumulate junk and salvage from industrial sites and - without any blueprints or engineering experience - began crafting the giant Forevertron he claimed would one day transport him into the skies. He also populated the grounds with increasingly strange and complex metalwork creatures that wouldn't be out of place in a particularly eccentric Japanese RPG. The grounds are a close approximation of a steampunk fan's greatest fantasies come true.

I was lucky enough to be in the Baraboo area last summer, and went visited the Forevertron at a friend's urging. It's an amazing place. The scale of the Forevertron itself is impressive - it stands between two and three stories tall. The gates are open; there are no tour guides, no one trying to sell anything. As I wandered around the grounds, I couldn't help but feel transported into the world of a video game. If you're ever close, I highly recommend you go. The following are some pictures I took, along with a large panoramic view of the Forevertron. I've also included a brief video walkthrough I took with my phone. It's not of the highest quality but gives you an idea of the scale.

(Please visit the site to view this media)

www.GameInformer.com – The Feed