Master of The Free World Productions | Jumpcut Entertainment Network

GI Show – Comic-Con Recap, We Happy Few, Deus Ex Game Club

This week on The Game Informer Show, we break down some of the big news and fun things to see at Comic-Con 2016 before diving into games. Brian Shea joins us to talk about Gears of War 4, South Park: The Fractured But Whole, and Sonic Mania. After that, we get to Javy Gwaltney and his glowing review of the hacking-puzzle game Quadrilateral Cowboy and Jeff Cork's thoughts on Double Fine's Headlander. There's also some thoughts on We Happy Few and why it might not be what you think.

The back half of the show this week continues our trek through Deus Ex: Human Revolution from Eidos Montreal. We played and discuss the middle chunk of that game, and look forward to finishing things off on August 11th's show. So join in and send your thoughts on the game to [email protected].

You can watch the video below, subscribe and listen to the audio on iTunes, or listen to episode 309 on SoundCloud. Also, be sure to send your questions to [email protected] for a chance to have them answered on the show and win a prize by becoming Email of the Week!

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Our thanks to the talented Super Marcato Bros. for The Game Informer Show's intro song. You can hear more of their original tunes and awesome video game music podcast at their website.

To jump to a particular point in the discussion, check out the time stamps below…

2:05 – Marvel Ultimate Alliance
3:05 – Comic-Con, South Park, Suicide Squad
8:04 – Gears of War 4
11:50 – Sonic Mania and more
18:55 – Pac-Man Championship Edition 2
21:55 - Pokémon Go at Comic-Con
26:08 – Quadrilateral Cowboy
36:25 – Double Fine's Headlander
42:23 – We Happy Few
50:07 – Kentucky Route Zero
52:35 – Videoball
55:56 – Hyper Light Drifter on consoles
57:05 – Community emails
1:24:58 – Deus Ex: Human Revolution Game Club Part 2

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Watch Our Game Club Discussion Of Deus Ex: Human Revolution

If you haven't been following The Game Informer Show podcast, this year we kicked off GI Game Club that has us playing through games and discussing them in detail with our community. We're currently playing through 2011's Deus Ex: Human Revolution (partly to get ready for Deus Ex: Mankind Divided) and our first discussion covers everything up until the point that you leave Detroit.

It's not too late to join in on the discussion, feel free to play along with us and send feedback and thoughts to [email protected] so that we can read them on air. The next discussion will air on The Game Informer Show on July 28th and we'll be playing up until the point that we return to China… again.

Watch the discussion below or subscribe to The GI Show on iTunes and follow along with the audio version. And please send your thoughts on the game to [email protected]!

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If you're curious about what we've covered in the past, you can click through to watch our discussions for Final Fantasy VII and Uncharted 4: A Thief's End.

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GI Show – Our 5 Most Underrated Games, Deus Ex Game Club

While the entire world is consumed by Pokémon Go, we decided to forge a different path with this week's episode of The Game Informer Show. Host Ben Hanson is joined by Jeff Cork, Kyle Hilliard, and Joe Juba to talk about this generation's most underrated games. We each chose five unsung heroes from the PS4, Xbox One, PC (from 2013 on), mobile, 3DS, or Vita and explained why they deserve a second look. We'd love to hear your pick for underrated games this generation in the comments below or send them in to [email protected]. Following this fun chat, we kick off our GI Game Club for Deus Ex: Human Revolution by talking about the game's opening hours.

You can watch the video below, subscribe and listen to the audio on iTunes, or listen to episode 307 on SoundCloud. Also, be sure to send your emails to [email protected] for a chance to have them answered on the show and win a prize by becoming Email of the Week!

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Our thanks to the talented Super Marcato Bros. for The Game Informer Show's intro song. You can hear more of their original tunes and awesome video game music podcast at their website.

To jump to a particular point in the discussion, check out the time stamps below…

2:00 – Our choices for this generation's five most underrated games
1:11:45 – Listener emails
1:40:50 – Discussing Deus Ex: Human Revolution for GI Game Club

www.GameInformer.com – The Feed

Yacht Club Games Publishing Both Azure Striker Gunvolt Games In Physical Release This Fall

The first Azure Striker Gunvolt game was a digital exclusive when it launched in 2014. However, Yacht Club Games, a company best known for developing the retro platforming Shovel Knight, is breaking into the world of publishing later this year when it brings both the original Azure Striker Gunvolt and its sequel to a physical release for Nintendo 3DS.

Azure Striker Gunvolt 2 was announced during a Nintendo Direct earlier this year for the 3DS. The game now has a release date of September 30, both on digital and in the physical Striker Pack. The package collecting both games will cost $ 29.99. See a brief teaser for the Striker Pack below.

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The sequel adds a new playable character, Copen, and even more electrifying abilities. The re-release of Azure Striker Gunvolt is also adding the original Japanese dialogue. For our review of the first game, head here.

[Source: Yacht Club Games]

 

Our Take
Azure Striker Gunvolt is a game that didn't get enough appreciation when it released, so it'll be nice for players who haven't yet jumped in to have an excuse to try out the original as well as the sequel.

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Join Our Upcoming Game Club Discussion Of Deus Ex: Human Revolution

With Deus Ex: Mankind Divided coming up in August, we thought it'd be a good time to take a look back at 2011's Deus Ex: Human Revolution. If you're not familiar, we've started playing through games with our community on The Game Informer Show. This time we're playing through Deus Ex: Human Revolution in three chunks of discussion, so we'll be talking about everything in the game up until you leave Detroit on July 14th's episode of The GI Show.

The game (we're fine with the Director's Cut edition or not) is available on Wii U, Xbox 360 (and it's backwards compatibly on Xbox One), PlayStation 3, and is on sale on Steam for $ 5 until July 4th. We strongly encourage you to play the game alongside us and send your thoughts or questions to [email protected] so that we can read them on air. In the past, GI Game Club has devoured in great detail Final Fantasy VII and Uncharted 4: A Thief's End so we encourage you to go back and watch those to get a better idea of the format.

Here are a couple of questions to get the ball rolling…

  • How well does Deus Ex: Human Revolution set up its own world, independent of the two earlier Deus Ex games?
  • How viable of an option is non-lethal stealth in Deus Ex: Human Revolution?
  • How approachable did Eidos Montreal manage to make this game? What did it sacrifice to reach a wider audience?
  • If you're familiar with both versions, what are your thoughts on the Director's Cut edition of the game and why was it necessary?
  • What's your favorite part of Deus Ex: Human Revolution's opening five chapters?

We're excited to start this journey with our community, so we really look forward to reading your thoughtful emails sent to [email protected] We hope you enjoy the game!

www.GameInformer.com – The Feed

Join Our Upcoming Game Club Discussion Of Deus Ex: Human Revolution

With Deus Ex: Mankind Divided coming up in August, we thought it'd be a good time to take a look back at 2011's Deus Ex: Human Revolution. If you're not familiar, we've started playing through games with our community on The Game Informer Show. This time we're playing through Deus Ex: Human Revolution in three chunks of discussion, so we'll be talking about everything up through the end of Chapter 5 on July 14th's episode of The GI Show.

The game (we're fine with the Director's Cut edition or not) is available on Wii U, Xbox 360 (and it's backwards compatibly on Xbox One), PlayStation 3, and is on sale on Steam for $ 5 until July 4th. We strongly encourage you to play the game alongside us and send your thoughts or questions to [email protected] so that we can read them on air. In the past, GI Game Club has devoured in great detail Final Fantasy VII and Uncharted 4: A Thief's End so we encourage you to go back and watch those to get a better idea of the format.

Here are a couple of questions to get the ball rolling…

 

  • How well does Deus Ex: Human Revolution set up its own world, independent of the two earlier Deus Ex games?
  • How viable of an option is non-lethal stealth in Deus Ex: Human Revolution?
  • How approachable did Eidos Montreal manage to make this game? What did it sacrifice to reach a wider audience?
  • If you're familiar with both versions, what are your thoughts on the Director's Cut edition of the game and why was it necessary?
  • What's your favorite part of Deus Ex: Human Revolution's opening five chapters?

 

We're excited to start this journey with our community, so we really look forward to reading your thoughtful emails sent to [email protected] We hope you enjoy the game!

www.GameInformer.com – The Feed

The Golf Club 2 Swings For Distance

The first Golf Club game made its name with an extensive course creator and a meter-less swing mechanic. It was also notable for bucking the sports game trend of yearly installments. Numerous free and paid updates followed the game post-release, but it was unknown when or if a full-on sequel would come out. At E3 the company finally announced a follow up, and the amount of features packed into The Golf Club 2 proves that this isn't just an iterative shuffle forward, but a big stride for the franchise.

One of the main knocks of the first game when it released was its lack of a career mode. The Golf Club 2 solves this with golf societies. Gaining entry into better societies (by paying the increasing entry fee from the money you've earned) is how you move up the ladder and get into more prestigious tournaments with more fanfare and trappings. You can design your societies' badge and get access to better digs.

Customization also comes into play through the extensive golfer editor. 60 actors have been scanned for use in the game, and a bevy of sliders let you terraform their visages to your liking. You can even adjust the moles and pimples on their faces. Further customization comes into play through the ability to pick different clothes and choose their color, as well as design the emblem on your shirts. 

Naturally, golf societies are also a perfect fit for multiplayer, where you can grow your membership, monitor your bank balance, charge entrance fees, and watch your clubhouse go from a sad hangout for hacks to an opulent clubhouse admitting only the best. The season's schedule can edited, and soon your society will be successful enough to play in major tournaments.

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More structure and incentive within the single-player and multiplayer are welcome, but that doesn't mean the course creator has been ignored. Loads of fan-requested elements have made it into the game from white picket fences and crowds to a whole terrain slope feature that means that waterfalls and streams can be put into your course. Practice greens and ranges can also be added.

If you've got a course from the first game that you don't want to leave behind, you don't have to. They can be uploaded into The Golf Club 2 and either left as is or edited with the new trappings. The studio has also tweaked some of the editing tools and interface for better ease of use.

The game's meter-less swing remains, but this time around getting the tempo correct on the backswing and downswing is important to hitting the perfect shot. I played a few holes, and I definitely need a little more discipline to make sure I got off a good shot with distance.

Furthermore, The Golf Club 2 adds three sets of clubs of the normal, pro, and tour varieties that will vary in how easy they are to hit with versus the distance and accuracy you'll get out of them. Multiple tees also offer different challenges.

The first Golf Club was ambitious and delivered on its promises even if it wasn't the full package. The sequel isn't just filling in the gaps, however, it's just as ambitious and is looking to go deeper and further.

www.GameInformer.com – The Feed

Watch Our Full Game Club Dissection Of Uncharted 4: A Thief’s End

With the most recent episode of The Game Informer Show, we concluded our GI Game Club on Uncharted 4: A Thief's End. If you're not familiar with GI Game Club, this year we launched this new format to play through games (current and classic) with the community and discuss them in greater detail than usual. In case you missed the key podcast episodes, we wanted to round up the videos and house them in one story here.

Uncharted 4: A Thief's End Game Club Part 1 (Chapters 1-10)

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Uncharted 4: A Thief's End Game Club Part 2 (Chapters 11-The End)

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Please subscribe to The Game Informer Show on iTunes or check out our YouTube channel to keep up with future Game Club discussions. Also, to catch up on our last GI Game Club for the fantastic Final Fantasy VII; you can check out the full archive of those conversations by clicking here. Thanks again to everybody that played along with us and sent in fantastic emails to [email protected] We'll see you next time around!

www.GameInformer.com – The Feed

GI Show – Mirror’s Edge, Predicting E3, Uncharted 4 Game Club

We're dangerously close to the avalanche of news from E3 2016, but still have new games to cover! This week on the show I'm joined by Ben Reeves, Andrew Reiner, and Jeff Cork to talk about the disappointment of Mirror's Edge Catalyst, the unique fun to be had in Dangerous Golf, and Insomniac's VR debut Edge of Nowhere. After covering these released games, we shift our attention to the latest E3 rumors and run down what we think and what we know will be at the big show this year. The back half of the show continues our GI Game Club for Uncharted 4: A Thief's End, as we discuss everything from the 11th chapter onward.

You can watch the video below, subscribe and listen to the audio on iTunes, or listen to episode 302 on SoundCloud. Also, be sure to send your emails to [email protected] for a chance to have them answered on the show and win a prize by becoming Email of the Week!

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Our thanks to the talented Super Marcato Bros. for The Game Informer Show's intro song. You can hear more of their original tunes and awesome video game music podcast at their website.

To jump to a particular point in the discussion, check out the time stamps below…

2:30 – Mirror's Edge Catalyst
16:20 – Dangerous Golf
20:15 – Insomniac's Edge of Nowhere
27:27 – Predicting E3 2016
1:00:15 – Emails sent to
 [email protected]
1:18:11 – Spoiling and discussing Uncharted 4: A Thief's End second half (Chapters 11-The End)

www.GameInformer.com – The Feed

GI Show – Overwatch’s Review, Kirby, Uncharted 4 Game Club

The Game Informer Show hits a milestone this week with its big 300th episode, so to celebrate we packed this episode with some real good stuff. To kick things off, Dan Tack joins the show to give the final word on what makes Blizzard's Overwatch worthy of our highest score. After that we have Kyle Hilliard and Jeff Cork to talk about the new Teenage Mutant Ninja Turtles: Mutants in Manhattan from Platinum Games and why Kirby: Planet Robobot's ending makes it a keeper on 3DS. We also get to hear Tack's thoughts on the new strategy game Total War: Warhammer. In the back half of the show, we finally get around to our GI Game Club for Uncharted 4: A Thief's End and break down the first ten chapters of the game in great detail. We're covering the rest of the game on this podcast on June 9th episode, so feel free to send emails into [email protected] with your thoughts on the entire game!

You can watch the video below, subscribe and listen to the audio on iTunes, or listen to episode 300 on SoundCloud. Also, be sure to send your emails to [email protected] for a chance to have them answered on the show and win a prize by becoming email of the Week!

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Our thanks to the talented Super Marcato Bros. for The Game Informer Show's intro song. You can hear more of their original tunes and awesome video game music podcast at their website.

To jump to a particular point in the discussion, check out the time stamps below.

4:00 – Dan Tack's thoughts on Overwatch
23:55 – Kirby: Planet Robobot
30:50 – Replaying Uncharted 1-3
36:08 – Platinum's Teenage Mutant Ninja Turtles: Mutants in Manhattan
44:10 – Total War: Warhammer
48:20 – Community emails
1:05:15 – Our first GI Game Club for Uncharted 4: A Thief's End's first 10 chapters

www.GameInformer.com – The Feed