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The Golf Club 2 Swings For Distance

The first Golf Club game made its name with an extensive course creator and a meter-less swing mechanic. It was also notable for bucking the sports game trend of yearly installments. Numerous free and paid updates followed the game post-release, but it was unknown when or if a full-on sequel would come out. At E3 the company finally announced a follow up, and the amount of features packed into The Golf Club 2 proves that this isn't just an iterative shuffle forward, but a big stride for the franchise.

One of the main knocks of the first game when it released was its lack of a career mode. The Golf Club 2 solves this with golf societies. Gaining entry into better societies (by paying the increasing entry fee from the money you've earned) is how you move up the ladder and get into more prestigious tournaments with more fanfare and trappings. You can design your societies' badge and get access to better digs.

Customization also comes into play through the extensive golfer editor. 60 actors have been scanned for use in the game, and a bevy of sliders let you terraform their visages to your liking. You can even adjust the moles and pimples on their faces. Further customization comes into play through the ability to pick different clothes and choose their color, as well as design the emblem on your shirts. 

Naturally, golf societies are also a perfect fit for multiplayer, where you can grow your membership, monitor your bank balance, charge entrance fees, and watch your clubhouse go from a sad hangout for hacks to an opulent clubhouse admitting only the best. The season's schedule can edited, and soon your society will be successful enough to play in major tournaments.

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More structure and incentive within the single-player and multiplayer are welcome, but that doesn't mean the course creator has been ignored. Loads of fan-requested elements have made it into the game from white picket fences and crowds to a whole terrain slope feature that means that waterfalls and streams can be put into your course. Practice greens and ranges can also be added.

If you've got a course from the first game that you don't want to leave behind, you don't have to. They can be uploaded into The Golf Club 2 and either left as is or edited with the new trappings. The studio has also tweaked some of the editing tools and interface for better ease of use.

The game's meter-less swing remains, but this time around getting the tempo correct on the backswing and downswing is important to hitting the perfect shot. I played a few holes, and I definitely need a little more discipline to make sure I got off a good shot with distance.

Furthermore, The Golf Club 2 adds three sets of clubs of the normal, pro, and tour varieties that will vary in how easy they are to hit with versus the distance and accuracy you'll get out of them. Multiple tees also offer different challenges.

The first Golf Club was ambitious and delivered on its promises even if it wasn't the full package. The sequel isn't just filling in the gaps, however, it's just as ambitious and is looking to go deeper and further.

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Watch Our Full Game Club Dissection Of Uncharted 4: A Thief’s End

With the most recent episode of The Game Informer Show, we concluded our GI Game Club on Uncharted 4: A Thief's End. If you're not familiar with GI Game Club, this year we launched this new format to play through games (current and classic) with the community and discuss them in greater detail than usual. In case you missed the key podcast episodes, we wanted to round up the videos and house them in one story here.

Uncharted 4: A Thief's End Game Club Part 1 (Chapters 1-10)

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Uncharted 4: A Thief's End Game Club Part 2 (Chapters 11-The End)

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Please subscribe to The Game Informer Show on iTunes or check out our YouTube channel to keep up with future Game Club discussions. Also, to catch up on our last GI Game Club for the fantastic Final Fantasy VII; you can check out the full archive of those conversations by clicking here. Thanks again to everybody that played along with us and sent in fantastic emails to [email protected] We'll see you next time around!

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GI Show – Mirror’s Edge, Predicting E3, Uncharted 4 Game Club

We're dangerously close to the avalanche of news from E3 2016, but still have new games to cover! This week on the show I'm joined by Ben Reeves, Andrew Reiner, and Jeff Cork to talk about the disappointment of Mirror's Edge Catalyst, the unique fun to be had in Dangerous Golf, and Insomniac's VR debut Edge of Nowhere. After covering these released games, we shift our attention to the latest E3 rumors and run down what we think and what we know will be at the big show this year. The back half of the show continues our GI Game Club for Uncharted 4: A Thief's End, as we discuss everything from the 11th chapter onward.

You can watch the video below, subscribe and listen to the audio on iTunes, or listen to episode 302 on SoundCloud. Also, be sure to send your emails to [email protected] for a chance to have them answered on the show and win a prize by becoming Email of the Week!

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Our thanks to the talented Super Marcato Bros. for The Game Informer Show's intro song. You can hear more of their original tunes and awesome video game music podcast at their website.

To jump to a particular point in the discussion, check out the time stamps below…

2:30 – Mirror's Edge Catalyst
16:20 – Dangerous Golf
20:15 – Insomniac's Edge of Nowhere
27:27 – Predicting E3 2016
1:00:15 – Emails sent to
 [email protected]
1:18:11 – Spoiling and discussing Uncharted 4: A Thief's End second half (Chapters 11-The End)

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GI Show – Overwatch’s Review, Kirby, Uncharted 4 Game Club

The Game Informer Show hits a milestone this week with its big 300th episode, so to celebrate we packed this episode with some real good stuff. To kick things off, Dan Tack joins the show to give the final word on what makes Blizzard's Overwatch worthy of our highest score. After that we have Kyle Hilliard and Jeff Cork to talk about the new Teenage Mutant Ninja Turtles: Mutants in Manhattan from Platinum Games and why Kirby: Planet Robobot's ending makes it a keeper on 3DS. We also get to hear Tack's thoughts on the new strategy game Total War: Warhammer. In the back half of the show, we finally get around to our GI Game Club for Uncharted 4: A Thief's End and break down the first ten chapters of the game in great detail. We're covering the rest of the game on this podcast on June 9th episode, so feel free to send emails into [email protected] with your thoughts on the entire game!

You can watch the video below, subscribe and listen to the audio on iTunes, or listen to episode 300 on SoundCloud. Also, be sure to send your emails to [email protected] for a chance to have them answered on the show and win a prize by becoming email of the Week!

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Our thanks to the talented Super Marcato Bros. for The Game Informer Show's intro song. You can hear more of their original tunes and awesome video game music podcast at their website.

To jump to a particular point in the discussion, check out the time stamps below.

4:00 – Dan Tack's thoughts on Overwatch
23:55 – Kirby: Planet Robobot
30:50 – Replaying Uncharted 1-3
36:08 – Platinum's Teenage Mutant Ninja Turtles: Mutants in Manhattan
44:10 – Total War: Warhammer
48:20 – Community emails
1:05:15 – Our first GI Game Club for Uncharted 4: A Thief's End's first 10 chapters

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Top German soccer club buys pro League of Legends team, Elements

“Particularly noteworthy is the development of structures within League of Legends and the flagship League of Legends Championship.” …


Gamasutra News

Get Ready For Our Game Club On Uncharted 4: A Thief’s End

Last month, in the final installment of our GI Game Club covering Final Fantasy VII, we announced that our next game to dissect and discuss would be Uncharted 4: A Thief's End. With the game's release today amidst a glowing reaction from critics, here's the latest info on how you can participate.

On The Game Informer Show podcast airing May 26th, a group of Game Informer editors will be going in-depth on Uncharted 4: A Thief's End up through chapter 10. This is roughly half-way through the game and will be our stopping point until the next discussion. We will not spoil anything beyond the tenth chapter in that first discussion. The point of the GI Game Club is to play games alongside the community, so we strongly encourage people to play up until that point as well and send in questions, thoughts, or discussion topics to [email protected] before May 25th.

To get the ball rolling on some discussion points, feel free to write in to [email protected]  on the following topics…

- How well does the beginning of the game re-establish who these characters are? Does Uncharted 4 depend on knowledge from previous entries?

- In the first ten chapters, how much does the game change/add to your impression or your previous knowledge of returning characters?

- Do the dialogue decisions add anything of value?

- How much do you enjoy the gameplay of Uncharted 4 versus the writing?

- What are the little touches in this game's design/animation/writing that separate Naughty Dog from other developers? 

- How do you think the production of The Last of Us has influenced Uncharted 4: A Thief's End?

- What is the best moment from the first ten chapters of the game?

We can't wait to dive into Nathan Drake's latest adventure with you all, so please subscribe to The Game Informer Show and join in on the discussion. Happy treasure hunting!

www.GameInformer.com – The Feed

Get Ready For Our Game Club On Uncharted 4: A Thief’s End

Last month, in the final installment of our GI Game Club covering Final Fantasy VII, we announced that our next game to dissect and discuss would be Uncharted 4: A Thief's End. With the game's release today amidst a glowing reaction from critics, here's the latest info on how you can participate.

On The Game Informer Show podcast airing May 26th, a group of Game Informer editors will be going in-depth on Uncharted 4: A Thief's End up through chapter 10. This is roughly half-way through the game and will be our stopping point until the next discussion. We will not spoil anything beyond the tenth chapter in that first discussion. The point of the GI Game Club is to play games alongside the community, so we strongly encourage people to play up until that point as well and send in questions, thoughts, or discussion topics to [email protected] before May 25th.

We can't wait to dive into Nathan Drake's latest adventure with you all, so please subscribe to The Game Informer Show and join in on the discussion. Happy treasure hunting!

www.GameInformer.com – The Feed

GI Show – Final Fantasy XV, Adr1ft, GI Game Club Finale

We're sorry that the podcast is late, but we wanted to record the show later than usual so that we can cover a couple of the week's biggest nuggets of gaming news. This week Ben Hanson is joined by the great Andy McNamara, Jeff Cork, and Joe Juba for a fun show. We cover the gigantic event held unveiling news about Final Fantasy XV, why Adr1ft is one of the best VR launch titles, and what it looks like when Nintendo makes a social-media service on the iPhone. The back half of the show has Joe Juba, Ben Reeves, and Ben Hanson return to the world of Final Fantasy VII to discuss the game's ending and to announce our next choice for GI Game Club.

You can watch the video below, subscribe and listen to the audio on iTunes, or listen to episode 293 on SoundCloud. Also, be sure to send your emails to [email protected] for a chance to have them answered on the show and win a prize by becoming Email of the Week!

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To jump to a particular point in the discussion, check out the timestamps below… 

1:55 – Covering the new Final Fantasy XV news
22:00 – VR's launch and Adr1ft
41:00 – Kronos and the other Oculus launch games
1:10:50 – Nintendo's iOS and Android Miitomo
1:15:05 – Listener emails
1:22:00 – Stardew Valley vs. Harvest Moon
1:36:20 – Discussing Final Fantasy VII's final disc

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Get Ready For Our Last Game Club Discussion On Final Fantasy VII

A few months ago, we started the Game Informer Game Club where we play games and talk about them with our (awesome) community. The inaugural game has been Final Fantasy VII,
and we’ve already had three discussions about the game. Now we’re gearing up to bring the Final Fantasy VII discussion to a close with one last session that covers the end of the game and all the side content.

Mark your calendars, because the next GI Game Club session is
happening on March 31, which is when we will air the final segment on the Game Informer
Show podcast. If you still need to catch up on our discussions, you can watch part one here, part two here, and part three here.

As with previous discussions, we have a few conversation topics to think about as you play through the game with us:

  • What are your thoughts about FF VII's soundtrack? Which specific tracks stand out?
  • What are your biggest unanswered questions with the story?
  • What were your favorite strategies for taking out the weapons and Sephiroth?
  • Did you have any favorite little side stories or places to visit at the end of the game?
  • What does the “500 years later” sequence at the end of the game mean? What is humanity’s fate?
  • What were your favorite enemies?
  • Has playing through this game changed your mind on the amount of praise the game gets? Is it just backlash because of its popularity at the time?
  • Is Final Fantasy VII in your top three Final Fantasy games? Why or why not?
  • What type of game do you think would work best for the next GI Game Club game? 

Of course, you can use these questions as a starting point; we’re
interesting in hearing any of your insights, questions, and
observations. Send your comments to [email protected], and we might address them directly during our discussion.

Thanks for being a part of this! The GI Game Club wouldn’t exist without your enthusiasm and participation!

For an archive of our last live chat, head to
page 2.


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Share Your Final Fantasy VII Insights In Our Second Game Club Live Chat

Update: The discussion is now over, but you can read our archived conversation on page two. Also come back in three weeks for the next talk.

Original Story

A few weeks back, we announced our inaugural outing for the GI Game Club: a playthrough of the classic JRPG, Final Fantasy VII. We’ve been playing right along with you, and now you can watch or listen to the Game Informer show
for our second full discussion about the game. Ben Hanson, Joe
Juba, and I all sat down for a lengthy conversation where we discussed the content of the first disc and fielded emails you sent our way.

To help further your involvement in the discussion,
we’ve planned a text-based live chat for today, February 26, from 3pm to 4pm CST. Like in the podcast, we’ll be discussing everything in the game that happens after you leave Midgar and up through the end of Disc One. We like you to come and share what you think!

If you’ve been playing along with us, or if Final Fantasy VII is just
one of your favorite games, we hope you’ll join us. We’ll post a link
to the live chat shortly before 3pm on Friday. 

Hope to see you there!

If you can’t make it to this conversation,
we’ll continue to discuss Final Fantasy VII in the coming weeks. If you missed the last live chat, check out our archive of the conversation here, and to join
in next time, play through the end of Disc 2, which takes you up to your return to Midgar. We’ll discuss
that section of the game on March 17 and 18.


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