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Our First Final Fantasy VII Game Club Chat Is Complete

UPDATE:

Today's live chat has concluded. Thanks for joining us, everyone! We hope to see you next time. We'll be discussing the rest of Final Fantasy VII's disc one content on February 25 and 26. See you then!

Original Story:

A few weeks back, we announced our inaugural outing for the GI Game Club: a playthrough of the classic JRPG, Final Fantasy VII. We’ve been playing right along with you, and later today you can watch or listen to the Game Informer show for our first full discussion about the game. Tim Turi, Ben Hanson, Joe Juba, and I sat down for a lengthy conversation where we discussed the game and fielded emails you sent to us on the topic in recent weeks. 

That said, we also want to involve you directly in the discussion, so we’ve planned a text live chat for Friday, February 12, from 3pm to 4pm Central time. Like in the podcast, we’ll be discussing the first several hours of Final Fantasy VII, up to the point in the story where the characters depart Midgar.  And we want you to share what you think!

If you’ve been playing along with us, or if Final Fantasy VII is just one of your favorite games, we hope you’ll join us. We’ll post a link to the live chat shortly before 3pm on Friday. 

Hope to see you there!

And don’t worry. If you can’t make it to this first conversation, we’ll continue to discuss Final Fantasy VII in the coming weeks. To join in next time, play through the end of Disc 1, which takes you up to the end of the City of the Ancients sequence of the story. We’ll discuss that section of the game on February 25 and 26.

www.GameInformer.com – The Feed

Share Your Final Fantasy VII Insights In Our Game Club Live Chat

A few weeks back, we announced our inaugural outing for the GI Game Club: a playthrough of the classic JRPG, Final Fantasy VII. We’ve been playing right along with you, and later today you can watch or listen to the Game Informer show for our first full discussion about the game. Tim Turi, Ben Hanson, Joe Juba, and I sat down for a lengthy conversation where we discussed the game and fielded emails you sent to us on the topic in recent weeks. 

That said, we also want to involve you directly in the discussion, so we’ve planned a text live chat for Friday, February 12, from 3pm to 4pm Central time. Like in the podcast, we’ll be discussing the first several hours of Final Fantasy VII, up to the point in the story where the characters depart Midgar.  And we want you to share what you think!

If you’ve been playing along with us, or if Final Fantasy VII is just one of your favorite games, we hope you’ll join us. We’ll post a link to the live chat shortly before 3pm on Friday. 

Hope to see you there!

And don’t worry. If you can’t make it to this first conversation, we’ll continue to discuss Final Fantasy VII in the coming weeks. To join in next time, play through the end of Disc 1, which takes you up to the end of the City of the Ancients sequence of the story. We’ll discuss that section of the game on February 25 and 26.

www.GameInformer.com – The Feed

GI Show – Firewatch, XCOM 2 Tips, Final Fantasy VII Game Club

Welcome to a fun new episode of The Game Informer Show. On this week's show, we're missing a Tim Turi for the first segment so Ben Hanson is joined by Jeff Cork, Jeff Marchiafava, and Dan Tack to talk about the week's biggest releases. We cover the pros and cons of Firewatch's scenic narrative, Dan Tack's pro strategies for XCOM 2, Marchiafava explains why everybody's talking about Unravel's Yarny, and much more. Also, stay tuned for the final segment where Ben Hanson, Tim Turi, Joe Juba, and Matt Miller kick off the GI Game Club by discussing the classic Final Fantasy VII in great detail up through the end of Midgar.

Are you playing Final Fantasy VII along with us for our Game Club? Join in our live GI Game Club discussion of FF7 and share your thoughts on Friday, February 12 from 3pm to 4pm Central Time in this live forum

You can watch the video below, subscribe and listen to the audio on iTunes, or listen to episode 286 on SoundCloud. Also, be sure to send your emails to [email protected] for a chance to have them answered on the show and win a prize by becoming Email of the Week!

(Please visit the site to view this media)

To jump to a particular point in the discussion, check out the timestamps below…

4:40 – Our Lego Star Wars: The Force Awakens impressions
9:45 – Firewatch
24:15 – Blizzard's Overwatch
28:05 – Dan Tack's XCOM 2 advice
38:50 – Unravel
41:45 – Age of Mythology: Tale of the Dragon's expansion
45:10 – Community emails
1:06:55 – GI Game Club discussion on Final Fantasy VII up through Midgar
2:12:30 – Dumb crap

www.GameInformer.com – The Feed

Play Final Fantasy VII With Us In Our New Game Club

Update: Winners have been selected! Check your "Conversations" inbox on this website to see if you won! If not, we encourage you to play along with us anyway! 

For some time, members of the Game Informer staff have wanted to organize a game club so that the entire Game Informer community could play something alongside one another. We're pleased to officially announce the GI Game Club. The goal is to not just play a classic – in this case the PlayStation JRPG phenomenon Final Fantasy VII – but to also examine certain aspects of games and present our findings for discussion on the podcast and website. Our Game Club can't exist without you, the GI Show listeners/viewers, playing in tandem with us and writing in your comments and insight. To help kickstart the GI Game Club, we're starting off by giving away 20 codes for FF VII on PlayStation 4 and PC.

We chose Final Fantasy for several important reasons. First and most importantly, it's one of the most groundbreaking RPGs ever created, and for many of us it cemented our love for the genre. Secondly, Square Enix is in the process of creating the long-awaited Final Fantasy VII remake, which had been a thing of myth and rumor for many years leading up to its official reveal during Sony's E3 2015 press conference. Lastly, now is a perfect opportunity for those of us who haven't completed the game in years and those of use who have always meant to play it to join up and have some fun dissecting it. Together with the GI community, we aim to examine how FF VII stands the test of time, innovates on the genre as of its release in 1997, and how it might influence our excitement for the FF VII Remake. Even better, the PC and PS4 versions of FF VII include features like switching random battles off and increasing speed to smooth off the edges of the grind in case you need them to keep up.

Our first Game Club discussion will air on episode 284 of the GI Show Podcast (Thursday, February 4), which gives us all two weeks to play up until the same point in the game. For the first "chapter" of our discussion, we should aim to team up with Avalanche and fight our way out of Midgar. Once you hit the open world, save and put down the controller (if you can). We'll follow up with subsequent discussions about the latter sections of the game in the coming weeks.

Be sure to keep a notepad handy to record any observations, criticisms, or questions you think could spark discussion during the Game Club segment of the GI Show. For the first GI Show Game Club session, consider the following discussion topics and questions, but also feel free to share your own insights and perspectives. If you can, recruit some friends to join in on the conversation, and discuss the game together.

 

  • The developers go out of their way to layer in a fiction about the history and lore of Midgar in the opening hours. What are some of most imaginative aspects of the setting?
  • The reactor assault is often cited as one of the most iconic and memorable opening gameplay sequences ever. Why?
  • Do you care about the members of Avalanche?
  • What are your thoughts on the surprising cross-dressing Cloud sequence? If you’re replaying after many years away, does it feel different now than when you first played the game?
  • Final Fantasy VII combines pre-rendered backgrounds and 3D character models. What’s the visual effect as a player? In the context of a 1997 RPG, what advantages did this process provide to the developer?

 

Email your thoughts/questions to [email protected] with the subject headline "Game Club: Final Fantasy". Remember, the GI Show Game Club can't succeed without your participation! For more information about our ongoing Game Club, read our introduction post.

We'll be giving away Final Fantasy VII codes in the comments below. To qualify, post your favorite FF VII memory or a detailed reason why you want to play it and we'll send 20 lucky GI community members a Direct Message on this website with a free download code while supplies last!

www.GameInformer.com – The Feed

Come Join The GI Game Club

Sometimes we all want to delve deeper and discuss together what makes a game truly memorable. Why is it fun? In what ways did a particular game innovate when it first released? How did the design dovetail with the storytelling? We’re asking you to join us as we take a closer look at games through the GI Game Club. We're beginning with Final Fantasy VII.

With each game, we’ll be announcing our selection a few weeks before our initial discussion, so that you have a chance to dig in and explore what it has to offer. If you tackled the game a long time ago, you should have time for a replay. We’ll post initial discussion topics and questions for you to consider and talk about with your friends. In the weeks that follow, we’ll have a dedicated podcast segment in which we’ll discuss the game in detail. When possible, we may even have special guests on to join in the discussion. Equally important, we’ll ask for your thoughts and questions via email, and use those to help inform our podcast discussion.

In the days following the podcast, we’ll extend the conversation to all of you, with a dedicated live chat on the Game Informer website, moderated and facilitated by one or more of our editors. If you’re really excited about discussing the game, you can even write a dedicated blog entry and send it our way, and we’ll try to include your essay or opinion in our discussion.

Game Club doesn’t need to live exclusively here on the Game Informer website. We invite you to extend the conversation to your own local Game Club groups, and let us know what you and your friends talked about. What were the best parts of the game? On what did you disagree? How was the game different, depending on whether you were replaying it, or playing it for the very first time?

To get started, we’ll be tackling the role-playing classic, Final Fantasy VII. Square’s fondly remembered game is a lengthy one, so we’ll be breaking the discussion down into separate conversations throughout the coming weeks. You can read an introduction to Final Fantasy VII, and explore our initial discussion topics by clicking right here

To send us questions, comments, blog links, or other ideas related to the GI Game Club, drop an email to [email protected]. We hope you join the discussion!

www.GameInformer.com – The Feed

Play Final Fantasy VII With Us In Our New Game Club

For some time, members of the Game Informer staff have wanted to organize a game club so that the entire Game Informer community could play something alongside one another. We're pleased to officially announce the GI Game Club. The goal is to not just play a classic – in this case the PlayStation JRPG phenomenon Final Fantasy VII – but to also examine certain aspects of games and present our findings for discussion on the podcast and website. Our Game Club can't exist without you, the GI Show listeners/viewers, playing in tandem with us and writing in your comments and insight. To help kickstart the GI Game Club, we're starting off by giving away 20 codes for FF VII on PlayStation 4 and PC.

We chose Final Fantasy for several important reasons. First and most importantly, it's one of the most groundbreaking RPGs ever created, and for many of us it cemented our love for the genre. Secondly, Square Enix is in the process of creating the long-awaited Final Fantasy VII remake, which had been a thing of myth and rumor for many years leading up to its official reveal during Sony's E3 2015 press conference. Lastly, now is a perfect opportunity for those of us who haven't completed the game in years and those of use who have always meant to play it to join up and have some fun dissecting it. Together with the GI community, we aim to examine how FF VII stands the test of time, innovates on the genre as of its release in 1997, and how it might influence our excitement for the FF VII Remake. Even better, the PC and PS4 versions of FF VII include features like switching random battles off and increasing speed to smooth off the edges of the grind in case you need them to keep up.

Our first Game Club discussion will air on episode 284 of the GI Show Podcast (Thursday, February 4), which gives us all two weeks to play up until the same point in the game. For the first "chapter" of our discussion, we should aim to team up with Avalanche and fight our way out of Midgar. Once you hit the open world, save and put down the controller (if you can). We'll follow up with subsequent discussions about the latter sections of the game in the coming weeks.

Be sure to keep a notepad handy to record any observations, criticisms, or questions you think could spark discussion during the Game Club segment of the GI Show. For the first GI Show Game Club session, consider the following discussion topics and questions, but also feel free to share your own insights and perspectives. If you can, recruit some friends to join in on the conversation, and discuss the game together.

 

  • The developers go out of their way to layer in a fiction about the history and lore of Midgar in the opening hours. What are some of most imaginative aspects of the setting?
  • The reactor assault is often cited as one of the most iconic and memorable opening gameplay sequences ever. Why?
  • Do you care about the members of Avalanche?
  • What are your thoughts on the surprising cross-dressing Cloud sequence? If you’re replaying after many years away, does it feel different now than when you first played the game?
  • Final Fantasy VII combines pre-rendered backgrounds and 3D character models. What’s the visual effect as a player? In the context of a 1997 RPG, what advantages did this process provide to the developer?

 

Email your thoughts/questions to [email protected] with the subject headline "Game Club: Final Fantasy". Remember, the GI Show Game Club can't succeed without your participation! For more information about our ongoing Game Club, read our introduction post.

We'll be giving away Final Fantasy VII codes in the comments below. To qualify, post your favorite FF VII memory or a detailed reason why you want to play it and we'll send 20 lucky GI community members a Direct Message on this website with a free download code while supplies last!

www.GameInformer.com – The Feed

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Gamasutra News

Club Nintendo Successor Will Be Called ‘My Nintendo’

Nintendo has decided to go with the most literal nomenclature imaginable for the successor to its fan-lauded Club Nintendo. During an investor briefing this morning in Japan, the company announced the upcoming Nintendo Account and related My Nintendo service.

The new account system is designed to be easy to create and use. Nintendo plans to support traditional logins, but also access via Nintendo ID, Facebook, Twitter, and Google Plus for those that prefer to link.

The service will support online purchases for 3DS and Wii U, and also display purchase history. It’s not clear if this implies that Nintendo is moving to an account-based licensing system instead of the current hardware-centric approach. 

Currently, Nintendo does not allow you to easily download software to a new or different device. Your purchases are tied to a specific piece of hardware rather than your user account.

With the Nintendo Account comes a new point system that will tie together console and mobile purchases. Just as with Club Nintendo, players will be able to redeem points for digital and physical goods.

The service will also be used for transferring data between mobile and console devices. The implication is that there will be connections between upcoming smartphone games (like Miitomo) and console experiences. Nintendo plans to expand the service to offer benefits at theme parks, retail stores, and movie theaters.

[Source: Nintendo]

 

Our Take
This sounds like Nintendo is moving to an account-based system, which would be good news indeed. Transferring licenses from one 3DS or Wii U to another is a painful process. And given that you need the old and the new hardware and can’t do it more than once in a week, it’s about time that Nintendo makes things easier.

www.GameInformer.com – The Feed

Ubisoft Appears To Rebrand uPlay As Ubisoft Club With Additional Features

Ubisoft has announced a change to its uPlay rewards platform that rebrands the service as Ubisoft Club. In addition to the cross-game uPlay points and in-game rewards players can earn, the new program will offer access to betas and more.

A brief trailer that appeared on the uPlay YouTube channel says that players will also be able to earn badges, shop discounts, and limited edition items. Sign-ups will be available on a new Ubisoft Club website, but it isn’t live yet.

(Please visit the site to view this media)

The timing seems to be aligned with the release of Assassin’s Creed Syndicate, which is out this Friday. However, Ubisoft hasn’t yet detailed how and when this transition will be live (or if it is a complete transition from the old uPlay system).

We’ve reached out to the publisher for details. We’ll update should we receive a response.

[Source: uPlay on YouTube]

 

Our Take
uPlay means different things depending on which platform you prefer. On console, it’s frequently simply a way to unlock in-game rewards. However, uPlay has caused authentication issues and serves as PC DRM that has frustrated gamers. 

Whether Ubisoft Club is simply a rebranding or a new initiative entirely remains to be seen. And, if it is new, we’re curious to find out if the publisher is revising its PC piracy protection strategy. 

www.GameInformer.com – The Feed

Humble’s new subscription service envisioned as a book club for games

The folks who run Humble Bundle have launched a new $ 12/month subscription service, Humble Monthly, that delivers a fresh handful of mystery games to subscribers on the first Friday of every month. …


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