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U.S. Residents Who Bought GTX 970 Graphics Card May Be Able To Claim $30 Settlement

Last year, some customers who bought an nVidia GTX 970 graphics card found it wasn't quite performing to standards. As it turns out, it was because the card had a dedicated 3.5GB of video ram instead of the advertised 4GB.

As a result of this false advertising, nVidia had to settle a lawsuit for lying to its customers, as Ars Technica reported. Part of the settlement involves paying out $ 30 to anyone who bought a GTX 970 from September 1, 2014 to August 24, 2016. Today nVidia set up a website, gtx970settlement.com, where users can submit their request to receive $ 30 as part of the lawsuit. The other part of the settlement involves paying out $ 1.3 million in legal and attorney fees.

As the Ars Technica report points out, the $ 30 number amounts to 8.6 percent of the price of each card (Which sold for around $ 350). The missing difference in horsepower (0.5GB of video ram) amounts to 12.5 percent, meaning customers would have had to receive about $ 44 dollars to have been fully compensated for the difference. The customers in the lawsuit claimed as much, but the eventually settlement came down to $ 30.

Anyone eligible for a settlement payout has until November 30 to file their request for a payout. They can also send a letter requesting to opt out and sue nVidia on their own, file a comment in support or against the settlement, or ask to appear in court about the settlement.

[Source: gtx970settlement.com via NeoGAF]

 

Our Take
I know a couple people who bought 970s, though I don't think they noticed the difference in horsepower. It's a shame customers are only getting about 70 percent of what they're owed, as false advertising can have huge implications on unknowing consumers.

www.GameInformer.com – The Feed

U.S. Residents Who Bought GTX 970 Graphics Card May Be Able To Claim $30 Settlement

Last year, some customers who bought an nVidia GTX 970 graphics card found it wasn't quite performing to standards. As it turns out, it was because the card had a dedicated 3.5GB of video ram instead of the advertised 4GB.

As a result of this false advertising, nVidia had to settle a lawsuit for lying to its customers, as Ars Technica reported. Part of the settlement involves paying out $ 30 to anyone who bought a GTX 970 from September 1, 2014 to August 24, 2016. Today nVidia set up a website, gtx970settlement.com, where users can submit their request to receive $ 30 as part of the lawsuit. The other part of the settlement involves paying out $ 1.3 million in legal and attorney fees.

As the Ars Technica report points out, the $ 30 number amounts to 8.6 percent of the price of each card (Which sold for around $ 350). The missing difference in horsepower (0.5GB of video ram) amounts to 12.5 percent, meaning customers would have had to receive about $ 44 dollars to have been fully compensated for the difference. The customers in the lawsuit claimed as much, but the eventually settlement came down to $ 30.

Anyone eligible for a settlement payout has until November 30 to file their request for a payout. They can also send a letter requesting to opt out and sue nVidia on their own, file a comment in support or against the settlement, or ask to appear in court about the settlement.

[Source: gtx970settlement.com via NeoGAF]

 

Our Take
I know a couple people who bought 970s, though I don't think they noticed the difference in horsepower. It's a shame customers are only getting about 70 percent of what they're owed, as false advertising can have huge implications on unknowing consumers.

www.GameInformer.com – The Feed

Astro Boy Digital Card Game Takes Off With Kickstarter

The iconic legacy of Astro Boy heads to Kickstarter today in digital card game form, with Astro Boy: Edge of Time. Active Gaming Media, Tezuka Productions, and Macoto Tezka are aiming for a $ 50,000 goal to bring Astro Boy to the digital table.

The collectible card game is planned to launch on PC and Mac. Console releases are being considered as stretch goals.

Astro Boy: Edge of Time takes the characters from Osamu Tezuka's works and transports them to a completely new world. Players can build decks and play against other players or the AI in 1v1 matches. Gameplay takes a positional "row" approach where cards in the offensive lane can attack the enemy but are unable to defend, and cards in the defensive row can defend but not attack.

Ranked and unranked online competitive modes will be available. You can check out the Kickstarter campaign for more.

(Please visit the site to view this media)

 

Our Take
We've seen a deluge of digital card games come rushing to replicate the success of titles like Hearthstone, and as with many others, it remains to be seen whether this will be a powerful addition to the congested DCG market or a forgettable replica riding on the back of a somewhat obscure IP for this day and age, at least in Western circles. I'm going to hope for the best and see what happens with the Kickstarter.

www.GameInformer.com – The Feed

Astro Boy Digital Card Game Takes Off With Kickstarter

The iconic legacy of Astro Boy heads to Kickstarter today in digital card game form, with Astro Boy: Edge of Time. Active Gaming Media, Tezuka Productions, and Macoto Tezka are aiming for a $ 50,000 goal to bring Astro Boy to the digital table.

The collectible card game is planned to launch on PC and Mac. Console releases are being considered as stretch goals.

Astro Boy: Edge of Time takes the characters from Osamu Tezuka's works and transports them to a completely new world. Players can build decks and play against other players or the AI in 1v1 matches. Gameplay takes a positional "row" approach where cards in the offensive lane can attack the enemy but are unable to defend, and cards in the defensive row can defend but not attack.

Ranked and unranked online competitive modes will be available. You can check out the Kickstarter campaign for more.

(Please visit the site to view this media)

 

Our Take
We've seen a deluge of digital card games come rushing to replicate the success of titles like Hearthstone, and as with many others, it remains to be seen whether this will be a powerful addition to the congested DCG market or a forgettable replica riding on the back of a somewhat obscure IP for this day and age, at least in Western circles. I'm going to hope for the best and see what happens with the Kickstarter.

www.GameInformer.com – The Feed

Superhot To Receive Card Game Adaptation

Ready for weird news? Slow-mo first-person shooter/puzzler SuperHot is getting a card game adaptation, according to developer SUPERHOT Team.

Details are scant for now but the site for the card game notes that it's being designed by Manuel Correia, the author of the deck-building game Agent Decker, and that there will be a Kickstarter campaign for the card game in December. You can find out more by visiting the official website.

Editor Ben Reeves reviewed Superhot back in February and said that "Superhot is a short-but-sweet experience. Its basic mechanics don’t evolve much after the first few levels, but the unique brand of bullet-time proves that games don’t have to be fast to feel action-packed."

www.GameInformer.com – The Feed

Don’t Die Of Dysentery In Newly Released The Oregon Trail Card Game

Pack up the ox cart yet again, because The Oregon Trail is making its way to the board game market.

In The Oregon Trail Card Game, players work together to keep at least one member of the party alive during a trip from Independence, MO to the Willamette Valley in Oregon. There are three decks which include trail cards, calamity cards, and supply cards. You create you wagon party of 2-6 travelers by writing the names of the players on a whiteboard, but as they meet their demise you can flip the board to write them a personal epitaph on a tombstone. 

The game comes with:

  • 58 trail cards
  • 32 calamity cards
  • 26 supply cards
  • 1 laminated, two-sided wagon party roster
  • 1 erasable marker
  • 1 die
  • Illustrated instructions  

Click here for a detailed instruction video on how to play The Oregon Trail Card Game, which is available now for $ 12.99 at Target. 

www.GameInformer.com – The Feed

Magic: The Gathering Eldritch Moon Preview Card And More

Magic: The Gathering's Eldritch Moon set hits on July 22, and today we have an exclusive card reveal to share with you – along with some cool art! The upcoming set features terrifying Eldrazi, cool transformations, and even a few cards that meld together to create new, twisted aberrations (Check out a great rundown of the mechanics on the official site here).

To kick things off, take a peek at Turn Aside, a cheap little counterspell that protects your assets on the board. Turn Aside originally made an appearance in the Scars of Mirrodin expansion, but we'll have to see how it resonates this time around.

 

We also have the full art from Tamiyo, Field Researcher to share! The card itself was revealed yesterday at GatheringMagic!


Artist: Tianhua X

We also have some artwork from a card that has yet to be unveiled that also features Tamiyo!


Artist: Jaime Jones

www.GameInformer.com – The Feed

Animation Throwdown Card Game Mashes Up Fox’s Cartoon Lineup

Fox has found great success in its adult-oriented cartoon lineup. From The Simpsons to Family Guy to Bob’s Burgers, the network has found a niche in embracing animated absurdity.

The network. along with Kongregate (Disclosure: Kongregate is owned by GameStop, Game Informer’s parent company), is bringing five of its cartoons together this fall in a mobile card game. Animation Throwdown: The Quest for Cards combines American Dad!, Bob’s Burgers, Family Guy, Futurama, and King of the Hill.

Players will create decks, with cards themed around each of the shows. No gameplay details are available yet, so it’s not clear if this is a card battler like WWE Supercard or something more intricate like Hearthstone.

Animation Throwdown: The Quest for Cards is being developed by Synapse Games (Tyrant Unleashed, Spellstone) and Chinzilla Games (Little Alchemist). It’ll be available first on iOS and Android devices this fall.  

[Source: Kongregate]

 

Our Take
The collectible card game genre is getting crowded, but unique games with popular themes can find an audience no matter what. Provided this plays well and gets the kind of support we’ve come to expect from games like Hearthstone, Fox could make a killing.

www.GameInformer.com – The Feed

Gwent Is Much More Than Just A Digital Card Game

Despite offering an expansive open world filled with monsters, political rivalries, and loot, many players of 2015 game of the year The Witcher 3: Wild Hunt spend more time in taverns littered throughout Temeria playing a creative card game called Gwent. CD Projekt Red noticed the intense following the pub game got, so it took the natural next step in creating a standalone digital card game that doubles down on the formula.

Gwent: The Witcher Card Game plays much like the version that appeared in the original game, but with a few minor but important tweaks. First, you are allowed to mulligan up to three cards at the start of every competitive match. Second, your deck is limited to four heroes. From there, the developers rebalanced the action to make sure certain play styles (like aggressively relying on spies in the first round) aren't overpowered, while improving the visuals and user interface. Each card has a premium version that is animated and interactive, allowing the player to change the angle of the card with an analog stick or mouse to appreciate the model.  New abilities, cards, and mechanics are coming to Gwent as well. 

Competitive play is grouped by skill tiers that players can climb or descend based on their performance while in the groupings. Beyond head-to-head play, CD Projekt Red is fleshing out the experience with offline, 10-hour campaigns for each of the four decks (Northern Realms, Scoia'tel, Skellige, and Monsters) complete with top-down maps to explore and untold stories starring both new and well-known characters from the universe. The stories play out in fully voiced comic book style cutscenes. As with any Witcher game, choice and consequences play a role in the adventures.  

(Please visit the site to view this media)

In the demo we watched, Geralt is tagging along with a mercenary named Falibur and an elven guide named Milaen. The group is escorting a small girl named Torina who they find next to a slaughtered guard in a tavern. From here they set out in the open world, heading to an old elven ruin. Here the player can choose to explore or disregard the ruin. Exploration yields a new Gwent card called Scorch, which is an ancient elven recipe for a fire bomb. 

As the group approaches a town, the girl transforms into a demon named Zaphire. A Gwent battle ensues in which the player can test out the new card. As the battle plays out, characters placed on the board will react to certain situations with voiced dialogue. 

The depth of the Gwent experience for this standalone game is impressive for a free-to-play game. CD Projekt Red says it's still fine-tuning the microtransaction model, but stressed that they don't want it to turn into a grind fest for those who choose not to spend money. 

Gwent is scheduled to move into a closed beta for Xbox One and PC in September, with a PlayStation 4 version to come at a later date. To sign up for the beta head here.

www.GameInformer.com – The Feed

How The Witcher 3′s card game within a game was brought to life

CD Projekt Red’s Damien Monnier and Rafal Jaki explain the background of The Witcher 3′s collectible card game Gwent. …


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