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Capcom Talks Ultra Street Fighter II’s New Characters, Gameplay On Nintendo Treehouse Stream

Unveiled at this week's Nintendo Switch event in New York, Ultra Street Fighter II will bring the most iconic fighting game ever made to Switch. But a lot of that legacy has to do with its place in history, and it's been a long time since the game's original 1992 release. During yesterday's Nintendo Treehouse livestream showcasing some of the Switch's key titles, producer Yoshinori Ono and a panel of Capcom and Nintendo representatives offered a few details about makes this version of the game so "Ultra."

First, they mentioned that although the game looks reminiscent of Street Fighter 2's last version, HD Remix, that latter's changes to gameplay in HD Remix, making the game play more like the Super Turbo iteration instead (whether this means players have the option to turn of the HD Remix changes or if the game foregoes them entirely is unclear). However, in keeping with modern fighting games, the game will have online multiplayer.

Additionally, Ono mentioned that one of the new characters, Violent Ken (previously seen in the SNK crossover fighting game, SVC Chaos) was "a little bit easier to get into" for newer players, according to Ono. "So if players are stuck on which character to start off with, we definitely suggest starting off with Violent Ken." Finally, Ono mentioned that, although some of the game's additional modes have yet to be announced, the game should have something for veteran players and newcomers alike.

[Source: Nintendo Treehouse stream]


Our Take
The HD Remix changes let you tinker with a lot of the game's aspects, so if they're gone this time around, that's a bummer. But it's good to know the newer characters are aimed at introducing a new generation of people to Street Fighter, especially on a platform where local play is such an integral part of the fun. – The Feed

Capcom Details Tomorrow’s Street Fighter V Second Season Patch

Tomorrow, Street Fighter V is getting a big patch. Much of its changes and content, however, have been a mystery until now.

First up, the things we did know. The patch comes with a DLC pack which will offer holiday costumes and stages for aprice. You can read more about the pack here. Tomorrow will also see the addition of Akuma and his story, Premium Battle, and Nostalgia costumes. Five additional characters will also be added to the roster throughout 2017, and they can be purchased in advance as part of the season two season pass, if you're so inclined.

Here are some of the upcoming additions/changes that were previously unknown, it bullet-point list form:

  • Direct Input controller support
  • Background Music Select
  • Fighter Profile Radar Charts
  • Updated Rage Quit System

Details of the new rage quit system circulated a few days ago. You can read about that here.

There are lots more balance tweaks and changes coming to specific characters, and rather than detail every single change on its blog, Capcom has created a PDF (which can be downloaded here) showing off the assorted character balancing tweaks.

For our initial review of Street Fighter V, head here.

[Source: Capcom Unity] – The Feed

Extended Gameplay Trailer For Marvel Vs. Capcom: Infinite Reveals Morrigan, Captain America

Though we just our first look at Marvel Vs. Capcom: Infinite yesterday, Capcom and Marvel weren't quite done for the weekend. After the conclusion of the ESPN2 Capcom Cup Broadcast, we got a longer cut of the gameplay trailer we saw yesterday, including two new characters: Captain America and Morrigan Aensland.

The two new characters seem pretty faithful to their previous incarnations. Captain America has tried-and-true sheild throw move and Charging Star super, while Morrigan has her shadowy uppercut and Darkness Illusion super. You can watch the two show off their combo prowess below.

(Please visit the site to view this media) – The Feed

Marvel Vs. Capcom: Infinite’s Gameplay Is A Huge Shift For The Series

Marvel Vs. Capcom Infinite could end up being a divisive game. Although the Versus series is often seen as a chaotic display of flashes and super moves, it has a surprisingly consistent core. Three-versus-three battles, assists, and a six-button layout have defined the series and for almost two decades have held the attention of a hardcore group of fans. Speaking with representatives from both Marvel and Capcom, the first two of those three core tenants are gone in Infinite, and they wouldn’t confirm the third.

Infinite’s fights are fought two-on-two and without call-in assist attacks, which might make some series fans a bit skeptical. But the move didn’t occur without a lot of consideration. The team at Capcom considered the decision for a long time before settling on two-versus-two for the sake of accessibility. Although frantic combat is core to the series, Director of Production at Capcom Mike Evans wants more casual fans to be able to jump in without being overwhelmed; in Marvel Vs. Capcom 3, each player had to choose three characters from an enormous roster, then choose one of three assists for those characters. In Infinite, you’ll only have to select two characters and one Infinity Stone.

That trade comes with its upsides, even for more seasoned players. For one, you can now instantly swap in characters at any time. You can do this mid-combo, similar to Marvel Vs. Capcom 3’s aerial Team Aerial Combos but faster, and available on the ground as well. Capcom hasn’t nailed down specifics about how often players will be able to swap characters this way, but mentioned the goal is to give combos the freeform feel and endless permutations the series is known for. Having two characters makes this system far more manageable, since players will know for sure which character they’ll be swapping into during their combo, instead of having to memorize their team order.


To expand the number of options further, Capcom has removed the old “X-factor” mechanic from Marvel Vs. Capcom 3 and replaced it with six Infinity Stones. This not only hints at some of the potential plot points in the game (since the six stones are a nod to the Infinity Gauntlet), but acts as a way to customize your two-person team. The two Infinity Stones we were shown had "power" and "time" abilities. Power seems to increase the potency of each attack and could potentially offer new super abilities while active, while Time allows players to dodge moves and pull off flurries of punches and kicks, increasing combo potential. Each stone will grant one ability that can be activated at any time, and one stronger ability will be more rare (again, the team has yet to work out the specifics of how they will limit this ability). When I brought up Street Fighter V’s V-System as a potential reference point for Infinity Stones, they instead pointed me toward Capcom Vs. SNK 2’s Groove System.

Part of the reason for this new system is an attempt to even the playing field. In the Marvel Vs. Capcom competitive scene, you tend to see a core roster of characters that recur, and many other characters that are left by the wayside. In the game’s early life, some characters were chosen purely for their assist abilities, acting less like actual characters and more like tools. Capcom’s goal with Infinity Stones is for them to work like those throwaway assist characters, making up for the deficiencies of a particular team, enhancing its strong points, and acting a sort of comeback enabler. A Marvel Vs. Capcom game with a balanced roster still sounds like a tall order, but Infinity Stones will hopefully make that task easier.

When I asked them whether the simplified approach to team building also meant fewer buttons to use, Capcom wouldn’t confirm anything. Instead, they told me that they’re hoping to make the game as comfortable to play on a controller as it is on an arcade stick, so newer fans don't feel like they need to purchase the latter to compete.

(Please visit the site to view this media)

The last big question for a Marvel Vs. Capcom game is the roster, but Capcom told me at the start of our meeting they wouldn’t be revealing anyone other than the four characters shown in the gameplay trailer shown off at the end of tonight’s Capcom Cup finals (Ryu, Mega Man X, Captain Marvel, and Iron Man). However, they did offer a few details about their direction.

When I asked them about the rumor that the game’s roster would not include as many (or any) characters from the X-Men or Fantastic Four series due film rights issues (the current film series for those franchises are owned by Fox and not Marvel Studios) and would instead favor characters already in the Marvel cinematic universe, Creative Director of Marvel Entertainment Bill Roseman didn’t tense up the way PR folks tend to when you ask them a difficult question. While Marvel wants to take a forward-thinking stance with the characters they include in the game, he wants to make sure fans of all of Marvel properties, including X-Men, were happy. “That heritage is not lost,” he told me. Not the straight answer I was looking for, but it left me hopeful about my chances of Berserker Barraging people as Wolverine next year.

Roseman and Executive Producer at Marvel Games Mike Jones also emphasized that they’re looking at this project the way they have all of their recent projects in games, film, and television (Jones brought up Insomniac’s upcoming Spider-Man game and their current run of well-regarded series on Netflix as a reference point). They want to make sure Infinite’s use of the Marvel license is well-earned, and mentioned the game will have a more expansive, cinematic story mode this time around. “We want to make sure this game is dripping with Marvel,” said Roseman.

I wasn’t able to get my hands on the game itself so I can't speak to how all of the new ideas in Marvel Vs. Capcom Infinite come together. That said, the big picture of Infinite sounds like a huge shift for the series. Reducing the character count and removing assists sounds like it could cut down on the flashy, ridiculous fun that has made the series so popular. But while it may not be the comfort food fans are looking for, I prefer that a series known for chaos go for broke when it comes to making changes, rather than play it safe. – The Feed

Marvel vs. Capcom: Infinite Announced, Coming 2017

With an action-packed teaser trailer at The PlayStation Experience 2016, Marvel vs. Capcom Infinite was announced. The quick look featured some classic characters such as Mega Man, Ryu, Iron Man, and Captain Marvel.

You can find more details on Marvel vs. Capcom: Infinite here on the official PlayStation Blog – The Feed

Report: Marvel vs. Capcom 4 Coming Next Year

One of the most popular fighting franchises could be returning soon in the form of Marvel vs. Capcom 4, if a new report is accurate. Polygon cites "multiple sources" confirming the game's development and a release timeframe of 2017.

Polygon says its information points to a formal reveal later this week alongside Sony's PlayStation Experience event. 

The last big release in the franchise was 2011's Ultimate Marvel vs. Capcom 3 (pictured above), but the series has been a favorite among fighting game fans over the years.

We reached out to Capcom for a response, but we were told "Capcom does not comment on rumors or speculation."

[Source: Polygon]


Our Take
This is an interesting development for the dormant series. Marvel properties have only gotten bigger since the last game, which has the potential to help and harm the development of a new installment. Given the popularity of its characters, Marvel may try to exert an even greater degree of control over their portrayals…but that same popularity is likely to attract interest from a wider audience. Assuming the whole thing is true, of course. – The Feed

Game revenue on the rise as profits slump at Capcom

Capcom is the latest company to release its financials for the six months ended September 30, and it’s been a mixed few months for the Monster Hunter publisher.  …

Gamasutra News

Capcom Drops Two More Resident Evil 7 Teasers

Last week Capcom teased some of the features coming to Resident Evil 7, including item boxes and guns. Today the company teased two more features that should appease fans' desire to see more classic Resident Evil elements.

Teaser #3 teases the return of the save points, this time making the jump from typewriters to tape recorders.

(Please visit the site to view this media)

The fourth teaser shows off the ability to use a knife to open boxes, revealing that inventory management will be another returning element.

(Please visit the site to view this media) – The Feed

Iam8bit And Capcom Team Up For Resident Evil 7-Themed Escape Room

Escape rooms have become a fairly popular way for groups of people to get to together, test their mettle against difficult puzzles, and bond with each other. With Resident Evil 7 due to release next year, Capcom and video game merch company iam8bit are teaming up to create a Resident Evil-themed escape room. They're dubbing it an "escape experience" because the escape actually comprises of multiple rooms.

Tickets for the experience are extremely limited (only 300 are available), and only one room, located in iam8bit's Los Angeles office, will be presenting the experience from October 20 through November 6. Tickets are $ 35 and teams of up to six people are allowed. For more information on the escape room, visit the Eventbrite page for the event.

[Source: iam8bit] – The Feed

Capcom Issues Street Fighter V Update To Delete ‘Capcom.sys’ File

Last week we chronicled the saga of Street Fighter V's September 1.09 update, which added a character and a number for new features but also contained a dangerous file called "Capcom.sys." The file was originally planned as an anti-cheating measure but opened up a back door hackers could potentially use to introduce malicious software into users' computers. Capcom rolled back the update last week (leaving the characters and features intact), but players still had to manually delete Capcom.sys from their computers and hope it hadn't affected any registries.

Capcom has issued another update, this time including a tool players can use to locate and remove all traces of the file. According to Capcom, players should download the latest update directly from Steam, restart their computer, and launch the included deletion tool. Here are Capcom's full instructions for using the deletion tool:

1. Close the Street Fighter V application. 

2. Please keep the Steam client open. The Street Fighter V game update will begin automatically. Once the update is complete, you will notice 2 batch files have been added to the folder path below. (Please note that the location of the batch files may vary, depending on the users settings) 

C:\Program Files (x86)\Steam\steamapps\common\StreetFighterV\Tools

3. Right click on DeleteSFVdriver_en.bat, and select “Run as administrator."
If you double click on the tool to run it, the tool will not run.
DeleteSFVdriver_ja.bat is the same tool with Japanese instructions.

4. Follow the instruction prompts. 

5. The tool will prompt you to restart your PC. Please restart your PC. 

6. Once your PC has restarted, right click on the DeleteSFVdrive_en.bat and select “Run as administrator”. 

7. Once the message “Capcom.sys or related registry doesn’t exist. End the program.” is displayed, the files have been deleted.

The deletion tool is a .bat file, which Capcom used "so that users can see the source code and be assured that this file does not contain any harmful data." .bat files are also easily manipulated, since their source code is visible. For this reason, Capcom warns players to not download the file from a third-party source. "Obtaining this file through other sources can put you at risk of opening up your system to additional security risks. "

[Source: Street Fighter V Steam page]

Our Take
I can't be the only one who thinks this is a strange fix for the issue, right? Having to run a command prompt in order delete a file a game installed on my computer (and worrying about malicious .bat files) was definitely not something I'd foreseen myself doing in 2016. I love the heck out of Street Fighter V, but issues like this only further cement the game's bad reputation among casual players. That said, they've been fairly proactive about fixing this issue, so props to them on that front. – The Feed