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Capcom Announces Steam Release Date For Dead Rising 4

Released in December of last year, the PC version of Dead Rising 4 was originally a timed exclusive for the Windows 10 Store. Now that Microsoft's 90-day exclusivity period is nearly up, the zombie beat-'em-up will soon be available on Steam.

Starting today, Steam users can pre-order Dead Rising 4 before its release on March 14th. The game's announcement trailer promises more of the bloody, over-the-top action and tongue-in-cheek humor that fans of the series have come to expect. Check out the trailer below for the official announcement (PC players should note Frank's take on "robust monitor support").

(Please visit the site to view this media)

Check out our review of Dead Rising 4 for a closer look at Frank's shenanigans. – The Feed

Capcom Announces Steam Release Date For Dead Rising 4

Released in December of last year, the PC version of Dead Rising 4 was originally a timed exclusive for the Windows 10 Store. Now that Microsoft's 90-day exclusivity period is nearly up, the zombie beat-'em-up will soon be available on Steam.

Starting today, Steam users can pre-order Dead Rising 4 before its release on March 14th. The game's announcement trailer promises more of the bloody, over-the-top action and tongue-in-cheek humor that fans of the series have come to expect. Check out the trailer below for the official announcement (PC players should note Frank's take on "robust monitor support").

(Please visit the site to view this media)

Check out our review of Dead Rising 4 for a closer look at Frank's shenanigans. – The Feed

Ultimate Marvel Vs. Capcom 3 Is EVO 2017′s Fan Selected Game

The ninth fighting game planned for the EVO 2017 stage has been selected and it's Ultimate Marvel vs. Capcom 3.

The game won the chance to be featured as part of the tournament by way of charity donations. Fans donated money to the game they wanted to see played at EVO between the choices of Mortal Combat XL, Skullgirls, Pokkén Tournament, Killer Instinct Super Street Fighter II Turbo, Arms, Windjammers, Nidhogg, and of course, Ultimate Marvel vs. Capcom 3. Ultimate Marvel vs. Capcom 3 raised just under $ 72,000 with Pokkén coming up in second place with just under $ 67,000.

The PlayStation 4 version of the game is the one that will be played. For more on EVO 2017, head here.

[Source: @MrWiz,]


Our Take
I was really rooting for Arms. – The Feed

What To Watch This Weekend: Dota 2, Ultimate Marvel Vs. Capcom 3, And Brawlhalla

Several major leagues truck along today and tomorrow, building anticipation for the finals that are soon to come. But if you're looking for something that'll wrap up this weekend and give the sense of closure you so desperately crave, there's plenty of events to end your weekend on a high note.

League of Legends's Spring Splits continue this weekend, as major teams from every region compete to see which of them will make it to the Mid-Season Invitational. (Europe Stream / Europe Schedule / North America Stream / North America Schedule)

As the eight teams invited to this year's Dota Asia Championships rest, several other teams in the Americas, China, Europe, and more will fight for their spot in the tournament this weekend's qualifiers. (Stream 1 / Stream 2

Counter-Strike's Intel Extreme Masters World Championships Closed Qualifers may be the calm before the storm, but they're gathering a lot of attention. (Stream)

Brawlhalla may still be in Early Access, but that doesn't stop it from having some major tournaments. This weekend, the game's Winter championships will bring feature tons of players competing in one-versus-one and two-versus-two tournaments, with a total of $ 5,000 in prizes on the line. (Stream / Schedule)

Ultimate Marvel Vs. Capcom 3's fate at Evo is still undecided, but there's still enough excitement about the game for Arizona to host its annual Undefeated tournament for it, which will feature some of the game's greatest talent. There will be tournaments for Guilty Gear: Xrd Revelator, and Street Fighter V streamed as well. (Stream / Schedule)

The Heroes of the Storm Global Championship is also going on this weekend, and has teams from all over the world fighting for supremacy in the event's first phase. (Stream / Schedule)

Finally, you can watch the last few rounds of the Overwatch Winter Assembly 2017, which will feature four of Finland's best teams compete in some intense matches. (Stream)

That's it for this weekend! Let us know if we missed anything in the comments below. – The Feed

Capcom Sales Down, Not Including Resident Evil 7

Capcom has reported that sales and profits are down for the nine-month period ending on December 31, 2016, but the company's overall financial forecast for the end of the fiscal year (on March 31) remains unchanged.

Sales fell 6.2 percent compared to the same period last year, with profits also falling 60.6 percent.

Despite these events, the company lauded the sales of Dead Rising 4 and Monster Hunter Generations, and that of re-releases Resident Evil 5 and RE 4.

Capcom says it is not changing its fiscal year-end forecast due to the fact that it plans "an aggressive sales campaign" for titles including RE 7 and Monster Hunter XX (an expanded edition of MH Generations in Japan).

[Source: Capcom]


Our Take
With Resident Evil 7 not factoring in to the period, it makes sense that the company is confident the game, among others, can pick up the slack in just three months. – The Feed

Ultimate Marvel Vs. Capcom 3 Gets Xbox One/PC Release Date

Capcom has announced that the digital versions of Ultimate Marvel Vs. Capcom 3 for Xbox One and PC (currently on the PS4) are coming out on March 7th.

Along with the release on those platforms ($ 24.99), you can otherwise pick up a limited, physical edition of the game on PS4 or Xbox One ($ 29.99), which comes with updated cover art and an exclusive comic from Marvel's Sean Chen and Gerardo Sandoval.

[Source: Capcom Unity Official Blog] – The Feed

Capcom Talks Ultra Street Fighter II’s New Characters, Gameplay On Nintendo Treehouse Stream

Unveiled at this week's Nintendo Switch event in New York, Ultra Street Fighter II will bring the most iconic fighting game ever made to Switch. But a lot of that legacy has to do with its place in history, and it's been a long time since the game's original 1992 release. During yesterday's Nintendo Treehouse livestream showcasing some of the Switch's key titles, producer Yoshinori Ono and a panel of Capcom and Nintendo representatives offered a few details about makes this version of the game so "Ultra."

First, they mentioned that although the game looks reminiscent of Street Fighter 2's last version, HD Remix, that latter's changes to gameplay in HD Remix, making the game play more like the Super Turbo iteration instead (whether this means players have the option to turn of the HD Remix changes or if the game foregoes them entirely is unclear). However, in keeping with modern fighting games, the game will have online multiplayer.

Additionally, Ono mentioned that one of the new characters, Violent Ken (previously seen in the SNK crossover fighting game, SVC Chaos) was "a little bit easier to get into" for newer players, according to Ono. "So if players are stuck on which character to start off with, we definitely suggest starting off with Violent Ken." Finally, Ono mentioned that, although some of the game's additional modes have yet to be announced, the game should have something for veteran players and newcomers alike.

[Source: Nintendo Treehouse stream]


Our Take
The HD Remix changes let you tinker with a lot of the game's aspects, so if they're gone this time around, that's a bummer. But it's good to know the newer characters are aimed at introducing a new generation of people to Street Fighter, especially on a platform where local play is such an integral part of the fun. – The Feed

Capcom Details Tomorrow’s Street Fighter V Second Season Patch

Tomorrow, Street Fighter V is getting a big patch. Much of its changes and content, however, have been a mystery until now.

First up, the things we did know. The patch comes with a DLC pack which will offer holiday costumes and stages for aprice. You can read more about the pack here. Tomorrow will also see the addition of Akuma and his story, Premium Battle, and Nostalgia costumes. Five additional characters will also be added to the roster throughout 2017, and they can be purchased in advance as part of the season two season pass, if you're so inclined.

Here are some of the upcoming additions/changes that were previously unknown, it bullet-point list form:

  • Direct Input controller support
  • Background Music Select
  • Fighter Profile Radar Charts
  • Updated Rage Quit System

Details of the new rage quit system circulated a few days ago. You can read about that here.

There are lots more balance tweaks and changes coming to specific characters, and rather than detail every single change on its blog, Capcom has created a PDF (which can be downloaded here) showing off the assorted character balancing tweaks.

For our initial review of Street Fighter V, head here.

[Source: Capcom Unity] – The Feed

Extended Gameplay Trailer For Marvel Vs. Capcom: Infinite Reveals Morrigan, Captain America

Though we just our first look at Marvel Vs. Capcom: Infinite yesterday, Capcom and Marvel weren't quite done for the weekend. After the conclusion of the ESPN2 Capcom Cup Broadcast, we got a longer cut of the gameplay trailer we saw yesterday, including two new characters: Captain America and Morrigan Aensland.

The two new characters seem pretty faithful to their previous incarnations. Captain America has tried-and-true sheild throw move and Charging Star super, while Morrigan has her shadowy uppercut and Darkness Illusion super. You can watch the two show off their combo prowess below.

(Please visit the site to view this media) – The Feed

Marvel Vs. Capcom: Infinite’s Gameplay Is A Huge Shift For The Series

Marvel Vs. Capcom Infinite could end up being a divisive game. Although the Versus series is often seen as a chaotic display of flashes and super moves, it has a surprisingly consistent core. Three-versus-three battles, assists, and a six-button layout have defined the series and for almost two decades have held the attention of a hardcore group of fans. Speaking with representatives from both Marvel and Capcom, the first two of those three core tenants are gone in Infinite, and they wouldn’t confirm the third.

Infinite’s fights are fought two-on-two and without call-in assist attacks, which might make some series fans a bit skeptical. But the move didn’t occur without a lot of consideration. The team at Capcom considered the decision for a long time before settling on two-versus-two for the sake of accessibility. Although frantic combat is core to the series, Director of Production at Capcom Mike Evans wants more casual fans to be able to jump in without being overwhelmed; in Marvel Vs. Capcom 3, each player had to choose three characters from an enormous roster, then choose one of three assists for those characters. In Infinite, you’ll only have to select two characters and one Infinity Stone.

That trade comes with its upsides, even for more seasoned players. For one, you can now instantly swap in characters at any time. You can do this mid-combo, similar to Marvel Vs. Capcom 3’s aerial Team Aerial Combos but faster, and available on the ground as well. Capcom hasn’t nailed down specifics about how often players will be able to swap characters this way, but mentioned the goal is to give combos the freeform feel and endless permutations the series is known for. Having two characters makes this system far more manageable, since players will know for sure which character they’ll be swapping into during their combo, instead of having to memorize their team order.


To expand the number of options further, Capcom has removed the old “X-factor” mechanic from Marvel Vs. Capcom 3 and replaced it with six Infinity Stones. This not only hints at some of the potential plot points in the game (since the six stones are a nod to the Infinity Gauntlet), but acts as a way to customize your two-person team. The two Infinity Stones we were shown had "power" and "time" abilities. Power seems to increase the potency of each attack and could potentially offer new super abilities while active, while Time allows players to dodge moves and pull off flurries of punches and kicks, increasing combo potential. Each stone will grant one ability that can be activated at any time, and one stronger ability will be more rare (again, the team has yet to work out the specifics of how they will limit this ability). When I brought up Street Fighter V’s V-System as a potential reference point for Infinity Stones, they instead pointed me toward Capcom Vs. SNK 2’s Groove System.

Part of the reason for this new system is an attempt to even the playing field. In the Marvel Vs. Capcom competitive scene, you tend to see a core roster of characters that recur, and many other characters that are left by the wayside. In the game’s early life, some characters were chosen purely for their assist abilities, acting less like actual characters and more like tools. Capcom’s goal with Infinity Stones is for them to work like those throwaway assist characters, making up for the deficiencies of a particular team, enhancing its strong points, and acting a sort of comeback enabler. A Marvel Vs. Capcom game with a balanced roster still sounds like a tall order, but Infinity Stones will hopefully make that task easier.

When I asked them whether the simplified approach to team building also meant fewer buttons to use, Capcom wouldn’t confirm anything. Instead, they told me that they’re hoping to make the game as comfortable to play on a controller as it is on an arcade stick, so newer fans don't feel like they need to purchase the latter to compete.

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The last big question for a Marvel Vs. Capcom game is the roster, but Capcom told me at the start of our meeting they wouldn’t be revealing anyone other than the four characters shown in the gameplay trailer shown off at the end of tonight’s Capcom Cup finals (Ryu, Mega Man X, Captain Marvel, and Iron Man). However, they did offer a few details about their direction.

When I asked them about the rumor that the game’s roster would not include as many (or any) characters from the X-Men or Fantastic Four series due film rights issues (the current film series for those franchises are owned by Fox and not Marvel Studios) and would instead favor characters already in the Marvel cinematic universe, Creative Director of Marvel Entertainment Bill Roseman didn’t tense up the way PR folks tend to when you ask them a difficult question. While Marvel wants to take a forward-thinking stance with the characters they include in the game, he wants to make sure fans of all of Marvel properties, including X-Men, were happy. “That heritage is not lost,” he told me. Not the straight answer I was looking for, but it left me hopeful about my chances of Berserker Barraging people as Wolverine next year.

Roseman and Executive Producer at Marvel Games Mike Jones also emphasized that they’re looking at this project the way they have all of their recent projects in games, film, and television (Jones brought up Insomniac’s upcoming Spider-Man game and their current run of well-regarded series on Netflix as a reference point). They want to make sure Infinite’s use of the Marvel license is well-earned, and mentioned the game will have a more expansive, cinematic story mode this time around. “We want to make sure this game is dripping with Marvel,” said Roseman.

I wasn’t able to get my hands on the game itself so I can't speak to how all of the new ideas in Marvel Vs. Capcom Infinite come together. That said, the big picture of Infinite sounds like a huge shift for the series. Reducing the character count and removing assists sounds like it could cut down on the flashy, ridiculous fun that has made the series so popular. But while it may not be the comfort food fans are looking for, I prefer that a series known for chaos go for broke when it comes to making changes, rather than play it safe. – The Feed