Master of The Free World Productions | Jumpcut Entertainment Network

Wasteland 2 Brings Classic Fallout Action To Console Next Month

After a successful Kickstarter campaign and a year of adventures in the desert, Wasteland 2 is making its way to consoles next month. In advance of the game’s Xbox One and PlayStation 4 outing, inXile is showing off some new features making their way to the console version of the Director’s Cut.

Wasteland 2 drops the point-and-click interface for a more controller-friendly approach. InXile says that navigating menus and choosing targets is much faster than had they simply ported the PC control scheme.

(Please visit the site to view this media)

There have also been some classic Fallout-style elements introduced. The “quirks” system is similar to Fallout 1’s “trait” system. These deliver both a positive and negative benefit.

There’s also a targeting strike system, which sounds similar to the body part targeting featured in the isometric Fallout games (the predecessor of Fallout 3’s VATS). Wasteland 2: Director’s Cut will be out on Xbox One and PlayStation 4 on October 13. For more on Wasteland 2, check out our review of the original 2014 release.

[Source: PlayStation Blog] – The Feed

New Xbox One Experience Brings Windows 10-Inspired Updates To Preview Members Starting This Month

Microsoft has announced its plans for previewing the revised Xbox One dashboard. Starting this month, users in the preview program will have the opportunity to opt-in for testing.

Because this is such a significant revision, Microsoft isn’t assuming that everyone will want to risk it. You’ll receive a message via Xbox Live to register your interest in the preview app.

The publisher will be starting with members who have provided the most feedback and slowly add more on the way to launch in November. There will be a number of builds pushed through along the way, so expect to receive a updates before the general public gets in.

The “New Xbox One Experience” as it’s being called (similar to the New Xbox Experience on the 360) will enable backward compatibility for all, with more than 100 titles planned for launch. Microsoft say that it will also speed up the user experience by up to 50 percent, improve the OneGuide, and improve usability of the storefront.

[Source: Microsoft]


Our Take
The backward compatibility feature alone is a solid addition, and I’m glad to see that the sluggish dashboard is getting remedied. I expect that this will go a long way to muting the Kinect-focused design of the original user interface, as the device is all but phased out. I’m eager to see how the platform evolves with this, as I was fond of how the 360 matured over its life cycle. – The Feed

Playable Mash-Up Brings Half-Life 2′s Gravity Gun To Hotline Miami

A fan-made mash-up, dubbed Half-Line Miami, mashes up two disparate games in an impressive way.

You can check out a video from the game below which comes from creator Thomas Kole who wrote on his website, "I made this game as a declaration of my love for these two games, and as an experiment in game design."

The game has eight levels based on Half-Life 2's assorted areas, a cool soundtrack, and a level editor. You can download the game and play it yourself here.

(Please visit the site to view this media)

[Source: Thomas Kole on YouTube,, via Polygon] – The Feed

Rare Replay Patch Brings Modern Controls To Jet Force Gemini

A patch has been released for Rare Replay that addresses a common complaint levied against Jet Force Gemini: The controls suck.

The update, which is available immediately, creates an option in Jet Force Gemini that allows you to turn on "modern controls" as it is literally defined in the menu.

For our review of Rare Replay, head here. For our original reviews of the games included in Rare Replay, head here.

[Source: @RareLtd, Kotaku]


Our Take
Rare Replay is great, but in my review I called out Jet Force Gemini as being the title that probably aged the worst on the collection. I'm really looking forward to checking out the new controls and hope it gives the game renewed life. – The Feed

What brings a virtual city to life?

“The truly magical thing about virtual cities is that they often imprint themselves on our lives in much the same way that physical geographies do.” Columnist Katherine Cross examines where virtual worlds succeed–and fail. …

Gamasutra News

PlayStation Plus In August Brings You Mellow Music And An Angry God-Killer

Sony has announced the six-game lineup of PlayStation Plus titles for next month. The varied lineup includes critically acclaimed indies, bloody murder, and the most musical blob you’ve ever seen.

Here’s the full rundown by platform:

PlayStation 4

  • Lara Croft and the Temple of Osiris
  • Limbo
  • Sound Shapes
  • Stealth Inc. 2: A Game of Clones

PlayStation 3

  • Castlestorm
  • God of War: Ascension
  • Sound Shapes
  • Stealth Inc. 2: A Game of Clones


  • Castlestorm
  • Sound Shapes
  • Stealth Inc. 2: A Game of Clones

This lineup will be available starting next Tuesday, August 4. You have until then to grab July’s games. The full list of those titles can be found here. – The Feed

How DICE’s Audio Team Brings Star Wars: Battlefront Locations To Life

DICE has shared an inside look at the sound design in its upcoming shooter Star Wars: Battlefront. In a detailed essay, audio director Ben Minto explains the challenges behind designing ambient sounds for several planets in the Star Wars universe. Places like Tatooine and Hoth, for example, each possess their own distinct ambiance.

For Hoth, Minto's team focused on wind. They traveled to multiple locations in Scandanavia, sampling frigid gusts from Sweden and Norway. When wind alone proved insufficient in creating an appropriate atmosphere, Minto recorded the howls of a wapiti elk, a creaking door thrown open by a storm, the inside of a cave underneath a frozen waterfall and more. For those interested, a somewhat finalized version of Hoth's ambience lies at the bottom of the article.

Tatooine, on the other hand, was less about weather and more about its inhabitants. Although Minto again recorded wind, the emphasis shifted to wildlife. In the near finished Tatooine ambiences after the article, animal sounds take center stage behind a quieter breeze.

Many of these sounds come from the locations where George Lucas filmed the Star Wars movies. While Minto appreciated visiting the original sites, he cares more about the opportunity to record in nature. "Being there in person," he states, "and experiencing those surroundings makes it easier when trying to recreate that feel in the studio."

If you want more Star Wars: Battlefront, read our hands-on preview or check out this reveal trailer. Star Wars: Battlefront releases for PlayStation 4, Xbox One, and PC on November 17.

Listen to the sound samples below. Hoth is on top, and Tatooine is on the bottom. – The Feed

Call Of Duty: Black Ops III Zombies Brings Celebrity Cast To The 1940s

Activision has been increasing the star power to Call of Duty’s zombies mode, and Black Ops III continues the trend. This time out, we’re going to find out if life really can find a way.

This time out, we’ll be fighting zombies in the 1940s. The cast consists of Neal McDonough (Justified, Captain America: The First Avenger), Jeff Goldblum (Jurassic Park, The Fly), Heather Graham (Californication, The Hangover), Ron Perlman (Hellboy, Sons of Anarchy), and Robert Picardo (Star Trek: Voyager).

(Please visit the site to view this media)

The Shadows of Evil zombies campaign is part of Call of Duty: Black Ops III, which is entering beta on August 19 for PlayStation 4 (Xbox One and PC betas will follow). The game launches on November 6 for Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC.

Activision also confirmed the Juggernog Collector’s Edition we showed earlier. There will also be hardened and digital deluxe editions. No prices for these have been revealed. – The Feed

Witcher Patch 1.07 Brings Big Changes

Witcher 3: Wild Hunt has an upcoming patch coming to all platforms that comes with a ton of fixes and interesting new additions. In a post on the forums, CDProjektRed has posted the major features:

  • A new, alternative (optional) movement response mode for Geralt.
  • A player stash for storing items, available in various locations throughout the game. Stash locations are marked on the player's map.
  • Crafting and alchemy components no longer add to the overall inventory weight.
  • Books are now placed in a dedicated tab in the Inventory and books that have already been read are properly grayed out.
  • Multiple sorting options are now available in the Inventory.
  • Alchemy formulas and crafting diagrams can be "pinned", meaning all components and ingredients required to make them will be conveniently marked in the Shop panel.
  • Dozens of fixes for quest related issues, both major and minor.
  • A few performance enhancements, including the optimization of FX, scenes and general gameplay.
  • Various improvements to horse behavior.

These are not full patch notes, but some pretty cool stuff is on the list!

Our Take
I'm super excited for a lot of these changes, especially those involving inventory management and weight. Yeah, I've got awesome saddlebags, but those alchemy ingredients were starting to really weigh Roach down. Glad I'll be able to better manage my veritable library of books and check out the new sorting options too, as the inventory has tended to be a tougher beast for me to battle than most wraiths and basilisks. These are really great fixes/changes! – The Feed

Civilization: Beyond Earth’s Rising Tide Expansion Brings New Biomes And Diplomatic Options

Firaxis and 2K have delivered new footage of the E3 2015 behind closed doors demo for the next Civilization add-on. Civilization: Beyond Earth – Rising Tide adds new biomes and diplomatic features that help take a pulse of the planet’s cultures.

Of course, with a name like Rising Tide, you’d correctly expect expanded oceanic gameplay. You’ll be able to recover new artifacts on land and sea. These can be used immediately or combine them for better results. 

(Please visit the site to view this media)

You can read more about Civilization: Beyond Earth – Rising Tide in our previous coverage. It will be out this fall. – The Feed