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Technical postmortem: Bringing Octodad to life

From character modeling to dealing with deploying on multiple platforms, this exhaustive technical postmortem gives you a look at what it took to make Dadliest Catch. …


Gamasutra News

Danganronpa Spoiler Talk: Creator Sheds Light On Bringing Back Characters And How Monokuma Works

Recently, we interviewed Danganronpa's creator, Kazutaka
Kodaka. Kodaka covered a lot of ground from how it feels to kill off his
characters to what the future holds. However, he also answered a few questions
that contain spoilers. We wanted to share his responses, but only those who have finished both games should read the
interview below
.  You've been warned;
spoilers are ahead!


How Monokuma Works

Monokuma is one maniacal villain, but as we found out later
in the first game, someone was actually his puppetmaster. Junko was really
behind the robotic bear, but it's never been clear how she controlled him. This
was Kodaka's chance to set the record straight, but he left part of it up to
your imagination. "There's a control room for Monokuma and Junko might be in
there playing around with all the switches," Kodaka teases. "Hopefully, that's
what happened. Remember, different Monokumas pop up in the first game, so it's
possible they might have been set up beforehand in those rooms to pop out."

On Bringing Back
Junko

After the final showdown with Junko at the end of Happy
Trigger Havoc, she was supposed to be gone for good. But in the world of
Danganronpa, there's always some interesting way for a character to come back
(see: Nekomaru). Kodaka thought about many different avenues for who would end
up the villain of the second game. He considered making it a past survivor or
even the player character, but then he decided it'db be really interesting to
make it somebody who we thought had perished. 
"When it came time for the second game, I felt there was no one greater
than Junko as a villain," Kodaka says. 
"I don't know if you'd call it, 'I couldn't top that,' but she was so
powerful as a character."

Kodaka also wanted to interject a new plot device and liked
the idea of a computer program allowing a person to live on. In a way, even in
death, they'd still be in control. "I liked the idea of a computer program that
becomes larger than life," he says. "When I put two and two together, Junko is
such a great villain and then having this computer program existing and being
in control of things and becoming larger and larger, it was the best idea to go
with."

Why The Returning
Cast Showed Up So Late In Goodbye Despair

When you start Danganronpa 2: Goodbye Despair, it feels very
separate from the world we encountered in the first. For starters, you're not
trapped in a school, but locked on a vibrant island. You also have a new cast.
The ending of Trigger Happy Havoc was left a bit ambiguous, leaving fans to
wonder what became of the survivors. The second game doesn't address this for a
long time. Kodaka says that actually wasn't intentional. "Interestingly enough,
it wasn't set up to surprise the players or [toy] with them."

At first, Kodaka wanted to avoid the first game entirely and
make a new story in the world. But as he started writing more, he came up with
the idea of having the survivors from the first game help the characters in the
second. "That idea was really interesting to me and I wanted to explore it, so
that's why you end up where you do in the second half of the game," he says.
"Because there were these two different ideas I guess you could say two has its
own self-contained story, but then you have this other half that ties into the
first game. Both ideas ended up working together."

Check out more from our interview here

www.GameInformer.com – The Feed

Atlus Is Bringing Song-Filled RPG Stella Glow To North America

Atlus has announced that it will be publishing Imageepoch’s lyrical roleplaying game Stella Glow here in North America. The title is slated for a 2015 release.

There aren’t any localized assets yet, but we have the Japanese trailer for the title so you can get a feel for the theme and combat. The title was originally published by Atlus parent Sega overseas.

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In Stella Glow, Alto (pictured above) must unite the witches of the land in battle against Hilda, the Witch of Destruction. Players will use the magic of song in battle against her minions.

Stella Glow is a new IP from Imageepoch, which developed the Luminous Arc series (published by Atlus) on the Nintendo DS. We’ll have more information about the game as it’s revealed.

www.GameInformer.com – The Feed

Reader Discussion: How Much Souls Experience Are You Bringing Into Bloodborne?

Bloodborne is finally here, and while we're all pretty excited to play through it, we know the challenge that we're likely in for. Some of us here at Game Informer are seasoned veterans of From Software's punishing brand of action, while others are jumping into Bloodborne with minimal Souls experience.

I have almost no experience with the Souls series heading into Bloodborne, so I'm expecting to be thoroughly punished for the neglect I've paid to From Software's popular series. Because of this, I have my concerns about getting into the game and understanding the flow, since it sounds like it has the potential to be even more difficult than the Dark Souls games.

If you're picking up Bloodborne, how much experience do you have with the Souls series? Which Souls game was your favorite? What do you think of Bloodborne from our coverage to this point?

Also, if you're excited for Bloodborne, stick around until later tonight to catch our review, guides, and live stream.

www.GameInformer.com – The Feed

PAX East postmortem: Bringing Jotun to the fans

“I’ll go through what our goals for the event were, how we prepared, how much it cost and how things went. TL;DR: PAX was insane.” …


Gamasutra News

PAX East postmortem: Bringing Jotun to the fans

“I’ll go through what our goals for the event were, how we prepared, how much it cost and how things went. TL;DR: PAX was insane.” …


Gamasutra News

Square Enix Bringing Final Fantasy Record Keeper Mobile Game To The West

DeNA and Square Enix have announced that Final Fantasy Record Keeper is coming to the West. The title features scenes from acrosss the Final Fantasy franchise, and heroes from a number of titles.

Players that sign up on the official website will also have the chance to unlock new characters, including Tidus from Final Fantasy X. The video below shows just how the active time battle (ATB) system works. 

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Final Fantasy Record Keeper will be out this spring as a free download. For more (and to sign up for more information), visit the game’s website.

www.GameInformer.com – The Feed

Sierra Bringing Velocity 2X To Xbox One And PC

The critically acclaimed PlayStation title, Velocity 2X, is coming to Xbox One and PC thanks to Sierra.

You can find our very positive review of the PlayStation 4 and Vita versions of the game by heading here. The PC and Xbox One ports of the game are planned for release this Summer and will include new daily challenges and all the bonus stages from the Critical Urgency and Dual Core DLC packs. You can check out a trailer celebrating Velocity 2X's new platforms below.

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www.GameInformer.com – The Feed

Double Fine bringing Broken Age, Day of the Tentacle to PS4, Vita

Double Fine’s Broken Age will launch on PlayStation 4 and PlayStation Vita on the same “day and date” that the second half of Broken Age’s PC version launches, studio founder Tim Schafer announced during the PlayStation Experience keynote.

Additiona…
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Super Stardust Ultra bringing new modes, planets to PS4

Super Stardust Ultra, an upgrade of Resogun developer Housemarque’s original 2007 release known as Super Stardust HD, will bring the twin-stick shooter’s fast-paced, spherical battlegrounds to the PlayStation 4 in early 2015 for $ 12.99. As detailed o…
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