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Replay – Akuji The Heartless (Guest: Robert Bowling)

Crystal Dynamics is best known for their work on Tomb Raider, Legacy of Kain, and Gex. One of their Playstation titles is rarely talked about when discussing the company's history, and that's the action platformer Akuji the Heartless. We were curious to revisit the title to see if it was an underappreciated gem, so we picked it for this week's Replay.

Click below to watch Andrew Reiner, Tim Turi, Robotoki president Robert Bowling, and myself take control of Akuji for the first time in over a decade.

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Check out more episodes at our Replay hub.

 

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Robert Bowling on backing Ouya, the episodic nature of Human Element

Robert Bowling on backing Ouya, the episodic nature of Human Element

Now that former Activision creative strategist Robert Bowling is free from the corporate machine, he’s jumping into the independent innovation scene full-force. Bowling recently donated $ 10,000 to the Ouya and announced a prequel to his studio’s first game, Human Element, as the console’s first confirmed, exclusive title.

“Could I have made this decision a year ago working on Call of Duty? Possibly not,” Bowling tells Venture Beat. “But this is what being independent, being small, and being nimble is all about. We’re able to make commitments like these and take bigger risks. And what I like about Ouya and what encouraged me to commit to it was the fact that Ouya is different.”

Bowling formed Robotoki as an answer to the mainstream, public studios, and Human Element will be able to play with more formats in more creative ways than, say, popular military shooters generally do.

“What’s important, what we’re showing with Ouya, what we’re doing on mobile, and what we’re planning for 2015 is an experience that will adapt and change based on the device you’re engaging with,” Bowling says. “So what we’re doing on mobile is very different from what we’re planning on doing with the at-home experience in 2015, and it will be very different from the episodic content that we’re bringing exclusively to Ouya.”

The at-home iteration of Human Element will be a first-person survival title with heavy RPG elements. On a tablet, Human Element will focus more on strategy and resource management, sharing supplies and stats with the home game but playing as an independent experience. Human Element is episodic, and Robotoki would like to launch an installment every six months leading up to the full game’s 2015 release window, but “right now, things are very early.”

Bowling draws influence for Human Element from Cormac McCarthy’s The Road, a cancelled BBC series called Survivors and a novel that Bowling himself started writing, The Parents’ Guide to a Zombie Apocalypse. “It’s rather heavy,” Bowling says. That must be the hardcover version.

JoystiqRobert Bowling on backing Ouya, the episodic nature of Human Element originally appeared on Joystiq on Mon, 23 Jul 2012 21:30:00 EST. Please see our terms for use of feeds.

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Ex-IGNer Tina Palacios replacing Bowling as Infinity Ward community manager

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When Call of Duty’s main public face, Robert Bowling, left his longtime spot as creative strategist at Infinity Ward earlier this year, he left a tank-sized hole in the studio. Though she’s small in stature, ex-IGN/1UP community manager Tina Palacios aims to fill that spot in the coming days, IGN reports.

Palacios is taking up the job of “senior community manager” at Infinity Ward – the studio that created the Modern Warfare series, but is most recently known for a nasty legal battle involving its former creative leads.

“I can’t say what my official duties are yet,” Palacios told us. “But I definitely want to bridge the gap between devs and fans – making sure their voices are heard.” There’ll be some adjustment of course, she admitted. “The amount of comments I’ll receive will probably be much larger than I’ve experienced at IGN or 1UP, but I’ll still do my best.” We imagine it won’t be too long before we hear more from her. Say, oh, seven to eight months from now? Just a guess.

JoystiqEx-IGNer Tina Palacios replacing Bowling as Infinity Ward community manager originally appeared on Joystiq on Fri, 11 May 2012 16:30:00 EST. Please see our terms for use of feeds.

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Why Robert Bowling left Call of Duty behind

Infinity Ward’s creative strategist Robert Bowling left the Call of Duty studio last month after six years at the company, choosing not to reveal his future plans straight away. This week, he unveiled Robotoki, his new game development studio, with which he plans to release games for next-gen consoles, PCs and mobile devices. Speaking to Gamasutra, Bowling, who had served as the public-facing community liaison for Infinity Ward, says that he only came up with …


Gamasutra News

Call of Duty’s Robert Bowling opens game studio for next gen, Robotoki

This is an unexpected respawn. Robert “FourZeroTwo” Bowling, creative strategist and hype man for Call of Duty at Infinity Ward, who abruptly quit a month ago, is running the show at his own game development studio called Robotoki.

Bowling tells Game Informer that Robotoki is focused on being a “developer development studio that just happens to make games.” What? He continues, “We are focused on our team first and everything else second, because I believe as an industry, we have a lot to learn on how to treat talent. While we continue to out stride film and music entertainment in other areas, we are falling severely behind in how to properly inspire and support our creative talent.”

What about making money?

Bowling said Robotoki is self-funded, working only with partners who support that model, where creative vision holders have complete control over the work. The company’s first project will be revealed later this year and is targeted for next generation console, PC and mobile devices. Oh, Bowling is also hiring.

JoystiqCall of Duty’s Robert Bowling opens game studio for next gen, Robotoki originally appeared on Joystiq on Tue, 24 Apr 2012 09:45:00 EST. Please see our terms for use of feeds.

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Robert Bowling Opens Game Studio

After abruptly leaving developer Infinity Ward in late March, former Call of Duty creative strategist Robert Bowling is opening a game development studio called Robotoki.

Speaking to Game Informer through e-mail today, Bowling said the decision to form his own company began immediately after resigning from his long-time position with Activision.

“Robotoki is focused on being a developer development studio that just happens to make games,” he said. “We are focused on our team first and everything else second, because I believe as an industry; we have a lot to learn on how to treat talent. While we continue to out stride film and music entertainment in other areas, we are falling severely behind in how to properly inspire and support our creative talent.

Bowling said Robotoki is completely self-funded and will only partner with those who support that model. “I wanted to create an environment where the creative vision holders held complete control over their work and could guide and maintain it from concept to execution. This is why I chose to completely self-fund Robotoki and have chosen to only work with partners who were supportive of that model.”

Robotoki’s first project, which will be revealed later this year, is slated for release on next-gen consoles, PC, and mobile devices (iOS, Tablet, Android). “As a developer, our focus is on creating a universe first, experiences second, and game mechanics last, “ Bowling said. “With focus being on universe, we aim to create experiences that transcend platforms and genres and allow our players to connect to our world, their characters, and gameplay via any medium (console, PC, or mobile).

“However, how they experience the world is unique to their device. The mobile / tablet experience should not mimic the console or PC experience, it should be additive to it, not supplemental. Allowing them to support their console and PC experience, continue their progression, but by experiencing the world in a meaningful and unique way."

Bowling added, “Our focus is creating an experience that is no longer strictly single player, strictly co-op, or strictly multiplayer, but adapting the strengths of each of these into a unique experience that is fueled by the actions and contributions in each.”

Robotoki's website just opened and is already hiring for the upcoming project.

www.GameInformer.com – The Feed

Robert Bowling Leaves Activision

Infinity Ward creative strategist Robert Bowling, better known as fourzerotwo, resigned from Activision today.  He made the announcement over Twitter.

“Today, I resign from my position as Creative Strategist of Call of Duty, as a lead of Infinity Ward, and as an employee of Activision,” he said.

A reason for why he left the company was not provided at this time. Activision said in a statement released to Game Informer, “We sincerely thank Robert for his many years of service. He’s been a trusted and valued member of the Infinity Ward team.  We wish him all the best on his decision to pursue future opportunities.”

Game Informer followed up with Bowling for additional comments.

www.GameInformer.com – The Feed

Call of Duty creative strategist Robert ‘FourZeroTwo’ Bowling departs Infinity Ward [update: Activision responds]

Longtime hype man for the Call of Duty franchise, Robert Bowling, has resigned from Infinity Ward and Activision today. Robert “FourZeroTwo” Bowling, who served as creative strategist for Call of Duty and lead at Infinity Ward, just announced his resignation via Twitter. He has yet to announce where he is going next.

Bowling stayed on at Infinity Ward following the mass exodus of staff who would go on to form Respawn Entertainment in 2010.

Update: Here’s Activision’s official comment on the news: “We sincerely thank Robert for his many years of service. He’s been a trusted and valued member of the Infinity Ward team. We wish him all the best on his decision to pursue future opportunities.”

JoystiqCall of Duty creative strategist Robert ‘FourZeroTwo’ Bowling departs Infinity Ward [update: Activision responds] originally appeared on Joystiq on Mon, 26 Mar 2012 17:15:00 EST. Please see our terms for use of feeds.

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