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Former Call of Duty strategist Robert Bowling foils late-night Robotoki robbery

Former Call of Duty series Creative Strategist Robert Bowling played a heroic role in an attempted robbery last night at the Robotoki offices, scaring off a pair of burglars during a late-night shift.

An on-site security video captures the dramatic …
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Wii Sports Club Tennis And Bowling Available Now

The HD re-release of the best-selling video game of all time, Wii Sports, is partially available now on Wii U.

You can download HD, Wii Motion Plus and online enhanced versions of Tennis and Bowling for $ 9.99 each, or you can purchase a 24-hour pass to each sport for $ 1.99 each. For the time being, this is how the games will be delivered. In a recent financial briefing Nintendo president Satoru Iwata said, "I do not deny the possibility that Wii Sports Club may become packaged software in the future. However, for the future of Wii U, we have prioritized releasing tennis and bowling by the end of this year." Boxing, baseball, and golf will be coming at some point in the future.

You can check out the launch trailer for the game below, which is set to the tune of a Muzak rendition of Blink 182's "What's my age again?" for some reason.

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PSA: Trial bowling and tennis at the Wii Sports Club, starting today

PSA Trial bowling and tennis at the Wii Sports Club, starting today

Here we are, breaking the first rule: Mainstream darling Wii Sports is now available on the Wii U eShop as Wii Sports Club. Albeit only with Tennis and Bowling, with the HD port due to add Boxing, Baseball, and Golf in the “months ahead,” last we heard.

In addition to hi-def sprucing and Wii MotionPlus support (you’ll need the MotionPlus add-on or a Wii Remote Plus to play), Club brings online versus mulitplayer to the Wii Sports experience. Players can tie themselves to regional clubs, and increase their club ranking by taking on members of rival clubs.

Unlike the original game, which came bundled with the Wii, there are a couple of pricing models to get your head round with Wii Sports Club. You can either purchase a $ 2 Day Pass, which lets you play all available sports across a 24-hour period, or you can get permanent access to a single sport for $ 10. In simpler terms, you can effectively unlock the full game of five sports for $ 50.

If you’d prefer to just check out the Club first, there’s a 24-hour trial period that activates when you first start up the game. I had a quick go this morning, and both Bowling and Tennis worked well online, with games easy to set up and without noticeable lag.

For the record, I was excruciatingly awful at Bowling (double figures, people), but I thwacked my way to a superb Tennis victory of 7-4. And now I need a lie down.

JoystiqPSA: Trial bowling and tennis at the Wii Sports Club, starting today originally appeared on Joystiq on Thu, 07 Nov 2013 13:00:00 EST. Please see our terms for use of feeds.

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Dead Rising 3′s SmartGlass app lets NPC call, probably not for bowling

Dead Rising 3's SmartGlass app lets NPC call you, probably not to go bowling

Capcom Vancouver developer Brent Arnst wrote about the creation of Dead Rising 3‘s SmartGlass app in a Gamasutra blog yesterday, detailing the way the zombie-ridden universe’s survivors will interact with it.

Arnst noted a character that will call and text the player “at any time to offer advice, new missions or tempting prizes,” an idea stemming from the team’s desire to make the SmartGlass implementation feel more natural for the game. Developing a relationship with this character will offer missions that are only available to those using SmartGlass. Completing these missions will award the player with access codes, a currency that unlocks and expands options for the game’s military apps, which allow the player to call for air strikes or launch of flares to distract zombie hordes. USB sticks containing details for a hint-providing app or new ringtones and wallpapers for SmartGlass will also be hidden throughout the game.

The blog mentioned other apps for SmartGlass as well, including a map, a news feed with mock stories, a hint system, an item finder and a way to track missions. Arnst also shared the idea of “being able to ‘call’ up your nearest safe house and have a survivor you had previously rescued run to your aid.” That kind of sounds like the perfect way for survivors to redeem themselves for the brainless, infuriating actions of their predecessors.

JoystiqDead Rising 3′s SmartGlass app lets NPC call, probably not for bowling originally appeared on Joystiq on Sat, 02 Nov 2013 10:30:00 EST. Please see our terms for use of feeds.

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Replay – Akuji The Heartless (Guest: Robert Bowling)

Crystal Dynamics is best known for their work on Tomb Raider, Legacy of Kain, and Gex. One of their Playstation titles is rarely talked about when discussing the company's history, and that's the action platformer Akuji the Heartless. We were curious to revisit the title to see if it was an underappreciated gem, so we picked it for this week's Replay.

Click below to watch Andrew Reiner, Tim Turi, Robotoki president Robert Bowling, and myself take control of Akuji for the first time in over a decade.

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Check out more episodes at our Replay hub.

 

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Robert Bowling on backing Ouya, the episodic nature of Human Element

Robert Bowling on backing Ouya, the episodic nature of Human Element

Now that former Activision creative strategist Robert Bowling is free from the corporate machine, he’s jumping into the independent innovation scene full-force. Bowling recently donated $ 10,000 to the Ouya and announced a prequel to his studio’s first game, Human Element, as the console’s first confirmed, exclusive title.

“Could I have made this decision a year ago working on Call of Duty? Possibly not,” Bowling tells Venture Beat. “But this is what being independent, being small, and being nimble is all about. We’re able to make commitments like these and take bigger risks. And what I like about Ouya and what encouraged me to commit to it was the fact that Ouya is different.”

Bowling formed Robotoki as an answer to the mainstream, public studios, and Human Element will be able to play with more formats in more creative ways than, say, popular military shooters generally do.

“What’s important, what we’re showing with Ouya, what we’re doing on mobile, and what we’re planning for 2015 is an experience that will adapt and change based on the device you’re engaging with,” Bowling says. “So what we’re doing on mobile is very different from what we’re planning on doing with the at-home experience in 2015, and it will be very different from the episodic content that we’re bringing exclusively to Ouya.”

The at-home iteration of Human Element will be a first-person survival title with heavy RPG elements. On a tablet, Human Element will focus more on strategy and resource management, sharing supplies and stats with the home game but playing as an independent experience. Human Element is episodic, and Robotoki would like to launch an installment every six months leading up to the full game’s 2015 release window, but “right now, things are very early.”

Bowling draws influence for Human Element from Cormac McCarthy’s The Road, a cancelled BBC series called Survivors and a novel that Bowling himself started writing, The Parents’ Guide to a Zombie Apocalypse. “It’s rather heavy,” Bowling says. That must be the hardcover version.

JoystiqRobert Bowling on backing Ouya, the episodic nature of Human Element originally appeared on Joystiq on Mon, 23 Jul 2012 21:30:00 EST. Please see our terms for use of feeds.

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Ex-IGNer Tina Palacios replacing Bowling as Infinity Ward community manager

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When Call of Duty’s main public face, Robert Bowling, left his longtime spot as creative strategist at Infinity Ward earlier this year, he left a tank-sized hole in the studio. Though she’s small in stature, ex-IGN/1UP community manager Tina Palacios aims to fill that spot in the coming days, IGN reports.

Palacios is taking up the job of “senior community manager” at Infinity Ward – the studio that created the Modern Warfare series, but is most recently known for a nasty legal battle involving its former creative leads.

“I can’t say what my official duties are yet,” Palacios told us. “But I definitely want to bridge the gap between devs and fans – making sure their voices are heard.” There’ll be some adjustment of course, she admitted. “The amount of comments I’ll receive will probably be much larger than I’ve experienced at IGN or 1UP, but I’ll still do my best.” We imagine it won’t be too long before we hear more from her. Say, oh, seven to eight months from now? Just a guess.

JoystiqEx-IGNer Tina Palacios replacing Bowling as Infinity Ward community manager originally appeared on Joystiq on Fri, 11 May 2012 16:30:00 EST. Please see our terms for use of feeds.

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Why Robert Bowling left Call of Duty behind

Infinity Ward’s creative strategist Robert Bowling left the Call of Duty studio last month after six years at the company, choosing not to reveal his future plans straight away. This week, he unveiled Robotoki, his new game development studio, with which he plans to release games for next-gen consoles, PCs and mobile devices. Speaking to Gamasutra, Bowling, who had served as the public-facing community liaison for Infinity Ward, says that he only came up with …


Gamasutra News

Call of Duty’s Robert Bowling opens game studio for next gen, Robotoki

This is an unexpected respawn. Robert “FourZeroTwo” Bowling, creative strategist and hype man for Call of Duty at Infinity Ward, who abruptly quit a month ago, is running the show at his own game development studio called Robotoki.

Bowling tells Game Informer that Robotoki is focused on being a “developer development studio that just happens to make games.” What? He continues, “We are focused on our team first and everything else second, because I believe as an industry, we have a lot to learn on how to treat talent. While we continue to out stride film and music entertainment in other areas, we are falling severely behind in how to properly inspire and support our creative talent.”

What about making money?

Bowling said Robotoki is self-funded, working only with partners who support that model, where creative vision holders have complete control over the work. The company’s first project will be revealed later this year and is targeted for next generation console, PC and mobile devices. Oh, Bowling is also hiring.

JoystiqCall of Duty’s Robert Bowling opens game studio for next gen, Robotoki originally appeared on Joystiq on Tue, 24 Apr 2012 09:45:00 EST. Please see our terms for use of feeds.

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Robert Bowling Opens Game Studio

After abruptly leaving developer Infinity Ward in late March, former Call of Duty creative strategist Robert Bowling is opening a game development studio called Robotoki.

Speaking to Game Informer through e-mail today, Bowling said the decision to form his own company began immediately after resigning from his long-time position with Activision.

“Robotoki is focused on being a developer development studio that just happens to make games,” he said. “We are focused on our team first and everything else second, because I believe as an industry; we have a lot to learn on how to treat talent. While we continue to out stride film and music entertainment in other areas, we are falling severely behind in how to properly inspire and support our creative talent.

Bowling said Robotoki is completely self-funded and will only partner with those who support that model. “I wanted to create an environment where the creative vision holders held complete control over their work and could guide and maintain it from concept to execution. This is why I chose to completely self-fund Robotoki and have chosen to only work with partners who were supportive of that model.”

Robotoki’s first project, which will be revealed later this year, is slated for release on next-gen consoles, PC, and mobile devices (iOS, Tablet, Android). “As a developer, our focus is on creating a universe first, experiences second, and game mechanics last, “ Bowling said. “With focus being on universe, we aim to create experiences that transcend platforms and genres and allow our players to connect to our world, their characters, and gameplay via any medium (console, PC, or mobile).

“However, how they experience the world is unique to their device. The mobile / tablet experience should not mimic the console or PC experience, it should be additive to it, not supplemental. Allowing them to support their console and PC experience, continue their progression, but by experiencing the world in a meaningful and unique way."

Bowling added, “Our focus is creating an experience that is no longer strictly single player, strictly co-op, or strictly multiplayer, but adapting the strengths of each of these into a unique experience that is fueled by the actions and contributions in each.”

Robotoki's website just opened and is already hiring for the upcoming project.

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