Master of The Free World Productions | Jumpcut Entertainment Network

Blog: How we exhibited our no-budget indie game at PAX without a booth

In this article, I tell the story of how we marketed our no-budget indie game by smuggling the a mobile arcade cabinet into PAX East 2017. …


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Blog: Design Lessons from ALT.CTRL’s Emotional Fugitive Detector

Have you ever wondered about how a unique alternative controller game gets designed? In this mini postmortem I go through how we designed our installation game, Emotional Fugitive Detector. …


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Blog: Creating gameplay variation using mechanical values

Gameplay variation is an important aspect to keep the game experience fresh. The following post will try to provide helpful tips on how to develop gameplay variation for your game design in a structured way. …


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Blog: Exploring game narratives and interactive mechanics

Sprite Sequence is a weekly video game series that follows a model similar to webcomics but in an interactive video game format. Here’s why it should be on your radar. …


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Blog: The seven keys to solid game design

In this post I seek to summarise some of the key lessons I’ve learned after a decade of game development. …


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Blog: How to research your next game’s target audience for free

Before you’ve launched your game you’ll need to make an educated guess about who your players might be, so that you can make and market your game to attract them. …


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Blog Herding – The Best Blogs Of The Community (March 16, 2017)

Blog Herding took an unexpected hiatus last week due to illness, but we're back on track with another collection of intriguing posts from the community.

Community Blogs
For March 2 – March 15:

Personifying
My Persona 4 Experience

Attackcobra loves Japan. So it only makes sense that Persona is another love.
Here our blogger writes about enjoying a contemporary Japanese setting. It's a
good thing Cobra's confusion over the series didn't prevent him from trying it.

Everything
Wrong With Doom 2016

StarterPack gives us a rundown of the flaws he found in the latest Doom – a game
he loved. They aren't huge grievances, but it's a good, personal look at a game
that was well hyped when it released. 

The
Joy Of A Boy – 200th Blog Special

GerardoExber reflects on his time blogging after reaching a milestone 200th blog. It's crazy to think he's written that much in such a short time, but also
super cool. Thank you for the dedication, and, once again, another personal
story about yourself and gaming.

Some
Spoiler-Free Musings On Breath Of The Wild

The latest Zelda game has been amazing, and Haley Shipley – a longtime Zelda
fan – is here to offer her thoughts on Nintendo's latest blockbuster. She
really enjoys it, basically. I do too, and I highly recommend this game to
everyone.

Community Reviews:

Zombie's
Nier: Automata Review

It seems like the new Nier is a love-it-or-hate-it game, but zombierecon is in the love-it
camp. He writes, "Automata really resonated with me, which is no surprise given
that its predecessor did the same."

Writing Challenge Responses:

Community
Writing Challenge: Game-Based Seasons? I Don't Think So

Blogger GerardoExber doesn't game according to release schedules. I see why he
doesn't. Catching up on a backlog, waiting for games to go on sale, and a list
of other reasons keep many gamers playing a plethora of eclectic games over the
years.

Writing Challenge:

Do you game when you're sick? I've tried to play a little
bit of Breath of the Wild, but it's hard to concentrate when my mind is muddled
and I long for the sweet release of sleep (and a comfy bed with my cat). However, maybe you have a feel-good game that takes the place of a bowl of chicken noodle soup when you're sick. Share your creative take on the topic with the community by writing a blog today!

I hope you enjoy
the blogs! Please contact me via my Game Informer page or on Twitter at @LouisGarcia12 with
any blog news or playdate suggestions.

www.GameInformer.com – The Feed

Blog: When failure is an option and you’re living the dream

There are many takeaways to be had from GDC 2017. But one of them is that failure actually is an option because it likely isn’t what you think it means. …


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Blog: Gamification and artificial intelligence in game education

What do you get when you cross gamification with a university course on game artificial intelligence? The best course ever, that’s what. …


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Blog: Thinking through a UI change in RPG Maker

My last post explained what I’d learned about RPG Maker Ruby scripting during Ludum Dare 37, which wasn’t very helpful without context. So let’s walk through how we’d think about making a simple change. …


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