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Red Dead Redemption’s Map Has Been Modded Into Grand Theft Auto V

 

As reported on NeoGAF, a modding team that goes by Team White has brought the Xbox 360 version of Red Dead Redemption's map to Grand Theft Auto V on PC. Tentatively titled "Red Dead Redemption V", the mod has taken just over two years to get to this point. 

Team White says that players should expect a teaser trailer soon, with a beta coming sometime this summer. They also put out a brief FAQ, as wells as some pretty impressive screenshots, both of which you can take a look at here.

The most interesting thing mentioned in the FAQ pertains to what exactly the mod is. While it is not a full port of Red Dead Redemption to the PC, Team White does mention that the full map will feature "additional content" in the future. It remains to be seen what this additional content entails, whether it be from Red Dead Redemption's single player, multiplayer, or possibly original content. Either way, the mod is an impressive feat.

In other Grand Theft Auto V news, the game's multiplayer suite is still pumping out content with a new series of racing tracks, and a double XP event going through March 22. You can read more about it here.

www.GameInformer.com – The Feed

Red Dead Redemption’s Map Has Been Modded Into Grand Theft Auto V

 

As reported on NeoGAF, a modding team that goes by Team White has brought the Xbox 360 version of Red Dead Redemption's map to Grand Theft Auto V on PC. Tentatively titled "Red Dead Redemption V", the mod has taken just over two years to get to this point. 

Team White says that players should expect a teaser trailer soon, with a beta coming sometime this summer. They also put out a brief FAQ, as wells as some pretty impressive screenshots, both of which you can take a look at here.

The most interesting thing mentioned in the FAQ pertains to what exactly the mod is. While it is not a full port of Red Dead Redemption to the PC, Team White does mention that the full map will feature "additional content" in the future. It remains to be seen what this additional content entails, whether it be from Red Dead Redemption's single player, multiplayer, or possibly original content. Either way, the mod is an impressive feat.

In other Grand Theft Auto V news, the game's multiplayer suite is still pumping out content with a new series of racing tracks, and a double XP event going through March 22. You can read more about it here.

www.GameInformer.com – The Feed

Mass Effect: Andromeda’s Multiplayer Beta Has Been Canceled

Tucked away within BioWare's plans for the PAX East 2017 convention (which includes the chance for attendees to play the game's cooperative multiplayer for the first time) was a disappointing announcement: the game's "multiplayer tech test" has been canceled.

"There will no longer a multiplayer tech test for players at home," said BioWare's Sean Trayner in a blog post today. "Thank you to everyone who signed up. We look forward to seeing you in Andromeda."

Mass Effect's multiplayer is still something of a mystery, as we are still not quite sure how it will tie into the campaign. Additionally, BioWare recently announced the game will not use dedicated servers, relying on peer-to-peer connections, as Mass Effect 3's multiplayer did.

[Source: BioWare Official Blog]

 

Our Take
Not having the chance to test out the multiplayer could hurt both fans who were eager to see how the game played and BioWare itself, which may not be as prepared for the day-on onslaught of players they could receive. Mass Effect 3's multiplayer was well-regarded so we can only hope Andromeda's is up to par. 

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Devil’s Third Multiplayer Servers Have Been Shut Down

If you were hoping, for whatever reason, to hop on to a couple of matches in the not-so-great Devil's Third, bad news: the multiplayer servers have been shut down. Nintendo made the announcement back in June, less than a year after the game's release, that it would support the multiplayer component until December 29.

Today players have logged in today to find that multiplayer is not available anymore:

You can check out our review of the game, which received a score of 4, here.

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Dead Rising 4 DLC Out Today, PC Players Have Apparently Been Naughty

Dead Rising 4's first DLC is out today on Xbox One. The Stocking Stuffer Holiday Pack adds new weapons, costumes, and a vehicle to the game, though PC players will find that their stocking has been stuffed with a lump of coal – or something else.

The DLC is available as part of the game's season pass, or as a standalone download for $ 4.99. It's not going to be available on PC until "early 2017," which is disappointing considering the holiday theme, and curious considering that it's published by Microsoft. Regardless, watch the trailer below. 

(Please visit the site to view this media)

 

Our Take
I'm a big fan of the series, and I loved the most recent entry. That said, this sucks. There's no excuse for the DLC to have been made available on both platforms simultaneously, particularly when it has a shelf life that's shorter than room-temperature eggnog. Have fun dressing as Santa in the off season, I guess?

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The “Weird” Assassin’s Creed Face Seen Across The Internet Has Been Fixed

Most of the time NPCs just blend in with the atmosphere, but when Ubisoft released Assassin's Creed: The Ezio Collection, one randomly generated NPC made quite the impression thanks to a Polygon video that went viral. Pictures and jokes swept across the internet of a particular man in Assassin's Creed II who just looked…off with creepy eyes and massive lips. The Ezio Collection was supposed to feature "enhanced graphics," which made it all the more comical. 

Today Ubisoft released a patch that will "fix a weird NPC face." That's Ubisoft's words, not ours. Eurogramer captured the patch notes for 1.02, which confirm the change.   

To be fair, no game is perfect, and funny slip ups sometimes occur. We hope Ubisoft is laughing with us. People even came out to support the collection for its enhancements, noting this NPC and other criticized elements were not representative of its overall quality.

The Ezio Collection, which features Assassin's Creed II, Brotherhood, and Revelations, is available on PlayStation 4 and Xbox One. 

[Source: Eurogramer]

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Call Of Duty: Infinite Warfare Multiplayer Beta Has Been Extended By A Day

Activision announced today that the PlayStation 4 multiplayer beta for Call of Duty: Infinite Warfare has been extended by 24 hours. The beta, which began on October 14, will now conclude on the 18th at 10am PDT.

The news was shared on Infinity Ward's Twitter as well as on Activision's official blog. The multiplayer beta has introduced several features coming to the shooter, including modes such as Kill Confirmed and Gun Game, along with a new map called Precinct. An improved matchmaking system was also added to the beta. To give players more time to test these features out, the beta has been extended. 

"We're extending the first weekend of the beta by 24 hours to give you more time to play and give us more time to stress test the system," writes Infinity Ward. "With our Beta, we not only want to give you a sneak peek of what you’ll see in the final game, but we also want to put our servers and systems to the test so we’re ready for day 1."

This beta is for PlayStation 4 only. Starting next weekend on October 21, both Xbox One and PlayStation 4 players will have three days to test out the new content. Infinite Warfare releases on November 4. Click the banner below to be directed to our hub of exclusive content surrounding the game.

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Opinion — Pac-Man Has Always Been The Bad Guy

Dear Video Game Fans,

As readers of this fine web site and
magazine might know, I recently reviewed the 2016 video game 
Pac-Man Championship Edition 2. I loved the way it reworks
concepts from the classic Pac-Man arcade game and modernizes them without
compromising its core conceit: eating dots and killing ghosts. I wrote that
review with confidence in my assertion that it was one of the exalted Good
Games and stand by what I wrote.

However, as I continued playing more
of it in my free time post-review, a seed of doubt began to grow within me. I
had been wantonly chasing high scores for the better part of an hour, looking
to score an S-rank on the Hexagon course. As I devoured my umpteenth ghost
train, one of the little suckers’ eyes caught my attention. They may have just
been several dots put together without a mouth or visible reaction, but they
nonetheless evoked an empathy I’d never felt before.

And I realized this entire time,
Pac-Man has been the bad guy, and we have all been complicit in his Pac-Mania.

Before we fall down this rabbit
hole, let’s establish what does and does not count when it comes to Pac-Man.
All the supplemental material (
the TV show, the other TV show, the cereal, etc.) does
not count as things we can use for evidence. It is puck propaganda; none of it
is true, and the fact that the networks who aired or produced it failed to
conduct even the most rudimentary fact-checking before showing it is shameful.

Most Pac-Man games beyond the first
Pac-Man and the Championship Edition series don’t count either. For one, the
details of Ms. Pac-Man, Jr. Pac-Man, Baby Pac-Man, and whatever other members
of the extended Pac-Family I’m forgetting are irrelevant to Pac-Man’s role as a
horrible monster, and I want to protect their innocence. Another reason they don’t
count is because there are just so many of them, and going through every
Pac-Man is more work than I’m willing to put in to make my point.

What does matter is Pac-Man’s
central premise. First, consider the inspiration for one of Pac-Man’s most
unique traits: power-ups. Pac-Man creator Toru Iwatani 
has stated power
pellets were inspired by how Popeye becomes more powerful after eating spinach.
This puts into perspective the basic conflict at the heart of Pac-Man: that of
the slighted protagonist seeking revenge. Like Popeye, Pac-Man is helpless
against his foes until he eats his favorite food (in Pac-Man’s case, cookies,
which is what each dot represents 
according to Iwatani). He’ll die if the ghosts (who are
presumably other dead Pac-Men) touch him. But the power cookie grants Pac-Man
vindication: Finally, he can turn around and give the ghosts who have oppressed
him their due.

Now, we don’t know for sure why Inky, Pinky, Blinky, and Clyde chase
Pac-Man around. We can’t be sure if he’s an intruder in their realm searching
for cookies, or if the ghosts have invaded Pac-Man’s cookie-littered home.
Either way, Pac-Man has a right to defend either himself or his home from
ghosts who are aggressively attacking him. The conflict is justifiable, if a
little lopsided.


Pictured: A tragic massacre.

But with every new game, Pac-Man has
grown more powerful. By the time Championship Edition released, Pac-Man was
nearly unstoppable. In that game, he encounters enough power cookies to eat
ghosts almost constantly. In Championship Edition DX, ghosts are hardly a
problem – most of them lie sleeping around the course, and in his wanton
cookie-eating rampage, Pac-Man wakes them as he passes by. The ghosts rightly
become agitated and chase him around for waking them up. But because most of
them simply follow behind, they don’t really threaten him unless he turns
around (usually after eating another power cookie).

In Championship Edition 2, ghosts
don’t even harm Pac-Man the first time he bumps into them; Pac-Man has to
bother them repeatedly for them be a threat. And when he eats a trail of
ghosts, the game revels in his murder by panning the camera upward as he
ascends a spiral of ghost-death. The game's giant boss ghosts are a final
attempt to get Pac-Man to stop eating so many damn ghosts, but to deal with
them Pac-Man summons his own army of Pac-Men to devour them. The scene of a
crew of Pac-Men devouring a sea of helpless ghosts is altogether too much.

At this point, Pac-Man is far from
the vindicated Popeye character Iwatani set out to make him. Pac-Man has no
excuse for recklessly gobbling up ghost after ghost. This goes so beyond
self-defense. I could go a step further and suggest the Pac-Man series has
always been about the gluttony of modern consumerism, but by writing this
sentence, I already have. No way does a puck (or a pizza that’s missing a
slice, or whatever Pac-Man is) need to eat cookies that badly.

Some might say he’s not too
different from the average video game protagonist, who is often endowed with
more than enough tools to overcome any situation, even when they’re portrayed
as the underdog. The main difference here is that Pac-Man is a monster who has
decided to kill hundreds of Pac-Men who have already died. He is irredeemable.

I am not calling for a ban of
Pac-Man. There are no laws currently in place that could stop him, and I doubt
our legislature could put them in place. But that’s not what this is about. I’m
still going to play more of Championship Edition 2 and kill hundreds (possibly
thousands) more ghosts because I’ve decided that’s the kind of person I am. No,
this is about coming to terms with what our entertainment is telling us,
whether by choice or by accident. The Ghosts in Pac-Man have always been
portrayed as villains, but they are victims. Pac-Man has always been the hero,
but he is a monster. And we have been complicit.

Thank you for your time.

 

P.S. Please watch this video evidence if you are
not convinced.

www.GameInformer.com – The Feed

The Division’s Next Two Paid Expansions Have Been Delayed

Ubisoft announced today that two upcoming paid expansions for The Division have been delayed. Massive, the lead studio working on the game, is working on feature and gameplay improvements that will happen before the DLC is released.

Survival, the third paid add-on, was supposed to be out this summer. Instead, Massive is taking the time to work on patch 1.4, which it expects will be out in October. That update will include bug patches, systems improvements, and quality of life upgrades.

Between now and then, Ubisoft will be tapping the community for feedback, including bringing some players to Massive in Sweden to help give input. Survival will be out sometime between 1.4 and the end of the calendar year.

Last Stand, the final paid DLC that has been announced, will now be out in early 2017. It was originally scheduled for this winter.

[Source: The Division on Twitch]

 

Our Take
Delaying DLC to improve the game experience makes a lot of sense. It’s not an easy decision to make, especially as it creates a gap between major content drops that would otherwise keep existing players engaged. The Division has some systems I really like, but I’d love to see some things tightened up. That seems like what this upcoming patch is set to do.

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One Of The First Nintendo Game Prototypes Has Been Found


Photo credit: Frank Cifaldi

Joust came out on the Nintendo Entertainment System in 1987, five years after its first release in arcades. But now, we have physical proof it was meant to release for the console as early as 1984.

Over at Wired, Chris Kohler tells the story of how his friend, game producer, and video game archivist Frank Cifaldi stumbled upon an auction for what looked like an early prototype version of Joust for the NES, the first game the late former president of Nintendo Satoru Iwata ever programmed.

The auction was posted on the Japanese version of Yahoo Auctions, and at first looked suspicious. Then Cifaldi noticed something that made him take a gamble and buy it. "According to the serial codes on the EPROM chips that housed the game data," writes Kohler, "they were manufactured in 1984. And Joust, one of the games, wasn’t released until 1987. That meant it was very possible that the game programs differed, perhaps significantly, from the final product that was released to stores."

As it turns out, the Joust cartridge was indeed the prototype Cifaldi hoped it would be. Some of the only differences between the prototype and final version were some mispellings.

Unfortunately, though Cifaldi managed to get his hands on the Joust prototype, he may have missed out on a much bigger get. "The same seller sold a prototype of Super Mario Bros. before I noticed," writes Cifaldi on Twitter. "For like $ 200."

[Source: Wired]

 

Our Take
These kinds of artifacts are living proof of gaming's history, which is often forgotten in the deluge of new releases, patches, and server shutdowns. Every piece of it we can preserve is precious. 

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