As part of our ongoing Road to the IGF series of interviews with finalists, we chat with designer Matt Thorson about Towerfall: Ascension’s intimate, nostalgic local multiplayer experience. …
Those without an Ouya will be happy to hear that Towerfall, one of the nascent console’s best games, is headed to the PlayStation 4 in the enhanced form of Towerfall Ascension on March 11.
The original version of Towerfall mates the pixel-heavy…
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The month of March is crowded with exciting game releases. South Park: The Stick of Truth, Infamous: Second Son, Metal Gear Solid V: Ground Zeroes, and Diablo III: Reaper of Souls, are just some of the titles arriving next month. Towerfall: Ascension now joins that list on the toughest day.
March 11 will see the release of Matt Thorson’s retro arena fighter Towerfall: Ascension (in North America). Ouya’s best title has been long awaited on other platforms. It will face Titanfall and Dark Souls II on the same day, though on different platforms.
Towerfall: Ascension is currently the only PlayStation 4 game slated for release that day (that we know of). In addition to the four-player competitive mode found in the original version, Towerfall: Ascension includes a quest mode for one or two players. For more, check out our review of the original.
[Source: PlayStation Blog]
I played the new version of Towerfall, and while I love the the gameplay and the inevitable trash talk, I don’t expect that it will get much action in my house. It’s not the lack of enjoyment, but rather the dearth of $ 60 PlayStation 4 controllers. Towerfall is good (really good, in fact), but it wasn’t enough to get me to buy an Ouya, and it’s certainly not enough to make me drop $ 120 on additional controllers. I’m quite ready for the PC version, though.
Towerfall Ascension was revealed for PlayStation 4 a few nights ago with a trailer. A slightly tweaked version of the same trailer confirms that the game is also coming to PC.
The new trailer appears on the YouTube channel of Towerfall creator Matt Thorson. The trailer below is the same as this one, which revealed the PlayStation 4 version of the game, but this one adds PC as a platform.
Thorson confirmed that he was working on a PC version of the game in July, but we weren't sure if the recently revealed PC version of the game would have the same additional content (50 new levels, new power-ups, and co-op missions) that were unveiled for the PS4 version.
(Please visit the site to view this media)
[Source: YouTube, via Rock Paper Shotgun]
Ascension‘s revealing trailer notes a co-op quest mode, new powerups and 50 new multiplayer maps. Although the game’s focus lies in multiplayer, Thorson responded to a fan on Twitter to clarify that there “won’t be any online at launch, sorry. It’s really meant to be played together with friends.”
The vanilla version of Towerfall was launched as an Ouya exclusive back in July.
Last night, Sony announced that Towerfall would be making the jump from Ouya to PlayStation 4. The package is called Towerfall Ascension, and it will include fifty new levels, four new archers, a twelve-player cooperative mode, and new power-ups.
(Please visit the site to view this media)
Towerfall was a standout on Ouya, making for exciting multiplayer fun (and lots of trash talking). The title is headed to Sony’s new system in Spring 2014. You can read our review of the original here.
“Brand new levels, we got 50 new levels coming. All kinds of new modes,” said SCE America VP of Publisher & Developer Relations Adam Boyes on tonight’s Spike PS4 launch special.
Developer Matt Thorson writes on the PlayStation Blog, “50 new versus levels, 4 more playable archers, an all-new, twelve-player cooperative Quest mode, 6 additional power-ups, and more. We’ve even gone back and refined everything in the original release. It feels like a whole new game.”
Update: Incorporated info from PlayStation Blog post.
Todd Papy, the man in charge on God of War: Ascension, announced yesterday his departure from Sony Santa Monica.
In a tweet, Papy announced that he had left Sony Santa Monica offering thanks for the opportunity to have been involved.
Yesterday was my last day @SonySantaMonica. I'm extremely honored to have been part of that team. <3 you SSM!
Time for the next adventure!!
— Todd Papy (@ToddPapy) November 2, 2013
In follow up tweets, Papy assured that he was not leaving video games behind, and said that he has relocated to Germany. Currently the bio on his twitter account reads, "On to the next great adventure."
Papy was the fourth God of War director in as many God of War console releases. David Jaffe directed the first, Cory Barlog directed the second, and Stig Asmussen directed the third. Last month, the God of War: Ascension team announced that it was moving onto "other projects".
Read our God of War: Ascension review by heading here.
The God of War series has maintained a fairly consistent level of quality throughout the years, but Sony Santa Monica does seem to have a problem with leadership turnover. I imagine directing a game on the scale of God of War has to be a pretty all-consuming, draining experience, which might explain why Jaffe, Barlog, Asmussen, and now Papy all decided to move onto different things following their work with Kratos.
God of War: Ascension Game Director Todd Papy’s last day at the Sony Santa Monica studios was November 1, the developer announced on Twitter. His tweet notes that he was “extremely honored to have been part of that team” and that he’s bound for Germany. When asked if it meant he was finished with game development, Papy stated that he hasn’t “quit games.”
Remaking a popular franchise like God of War is no easy task. Members of Sony Santa Monica go over what went right and wrong with the latest installment. …