The team responsible for Mortal Kombat X seeks an experienced technical artist to join the team at its Chicago, IL studio and improve the studio’s workflow for creating assets for games. …
An artist going by @SaraM_D on twitter recently shared an interesting take on Bloodborne's gothic art.
It does a good job maintaining the gothic style, but looks like it could be a character pulled from the movie Vampire Hunter D: Bloodlust. You can find more from the artist on their website or DeviantArt page.
فان آرت لشخصيتي في بلودبورن ❤️
My fan art of #Bloodborne ❤️
Artist who worked on games such as Myst III and the Tomb Raider franchise succumbs to ALS after a five-year struggle. …
The makers of Mortal Kombat X are looking for an experienced artist to join the team at NetherRealm’s Chicago, IL studio to focus on creating in-game cinematics. …
Nintendo-owned developer Retro Studios (Donkey Kong Country: Tropical Freeze) seeks to hire a concept artist to collaborate with the art team in Retro’s Austin, TX office. …
The latest creation from realistic Pokémon artist RJ Palmer tackles the gigantic Kyogre, among other seafaring Pokémon.
Kyogre, the imposing whale creature you see above, appeared on the cover of Pokémon Sapphire and the recent remake, Alpha Sapphire, in its Mega Evolved form. The piece also includes realistic renditions of Tentacruel, Jellicent, Frillish, Sharpedo, and Omastar, who is the ultimate evolved form of Omanyte, who is born from the helix fossil. The helix fossil rose to prominence recently with the TwitchPlaysPokemon phenomenon.
For more impressive work from Palmer click the links to see Kyurem, Raikou, Abomasnow, and Mr. Mime, Gyarados and Rayquaza, Lugia and Tyrantrum, Giratina, Feraligatr, and Meganium. RJ Palmer has been creating these impressive realistic Pokémon for quite some time. You can see more of his collection on his blog, as well as his DeviantArt page. He's also collected most of his work into a coffee table book which you can buy here.
The house responsible for Mortal Kombat seeks an experienced technical artist to join the team at its Chicago, IL studio and refine/redefine the studio’s approach to creating assets for games. …
Stephen Chang has worked on Star Wars games at LucasArts for 7 years, and is likely working on Visceral's new project now that he's at EA, but his own personal concepts are much more down to earth.
Chang, an aviation enthusiast, has put together a set of futuristic takes on commercial airliners. Chang believes that future airliners will adapt more organic designs, and he attempted to reflect that in his designs. However, they also borrow heavily from real world technology. His concept of 250+ person airliner draws inspiration from NASA's shape-shifting wing technology, while the 40-person passenger plane above is inspired by the V-22 Osprey. Though these designs don't directly tie to Star Wars, it's very possible that Chang's personal style will influence the games going forward.
The identity of EA's new Star Wars project is still unknown. A little over a year ago, Amy Hennig announced her departure from Uncharted developer Naughty Dog and a new job working on an unannounced Star Wars title. Shortly after revealing her place at Visceral, Hennig also stated via Twitter that actor Todd Stashwick was joining her to help co-write the new game. Few new details have been given about Visceral’s game since Hennig’s announcement.