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Might & Magic Heroes VI: Shades of Darkness Review – New Army, Same Problems

Ubisoft’s latest attempt to make something of its Might & Magic Heroes franchise follows in the footsteps of the original Heroes VI release. I still mostly approve of the changes to the core design. Units are grouped together into armies with wonderfully distinct identities and playstyles, especially the fantastic new dark elf faction. The campaigns, however, are badly wounded if not outright killed by the free armies the AI continually spawns in some of the worst cheating the strategy genre has ever seen.

This expansion requires the core game to play, and as such, has few surprises. Mines ship their resources to your stores every day, cities produce troops every week, and ever more powerful heroes lead them across fantastical landscapes to conquer rival kingdoms as others defend against enemy incursions. The tactical battles are excellent examples of the concept, pitting standard and unique fantasy troops against one another in a wide variety of conflicts. Avoiding attrition when chewing through the neutral armies that guard the treasure you need to fuel your war machine is one thing. Coming out victorious against a hero-led enemy stack with half again as many troops as you command is quite another. Heroes VI gives you all the tools you need to enjoy heroic victories against brutal odds with its delightful mix of unit special abilities, hero spells, and varied terrain.

Shades of Darkness is worth it for fans just to take the reins of the new dark elf faction, which exemplifies much of the good in Heroes VI’s design. Based on the dungeon army of old, dark elves hit fast and hard while struggling in stand-up fights. The faction’s special stealth ability, combined with two strong core ranged units, allows dark elf players to dish out an absurd amount of damage in devastating alpha strikes. Assassins, the other core unit, start invisible and avoid retaliation while getting large damage bonuses when attacking from the shadows – both enormous advantages well worth putting up with their low defense. Controlling a dark elf army is like being a sniper in a shooter: great when the fights go your way, but painful when caught out of position.

The campaign attempts to tell a story about elven exile and demonic invasions, but the awful voice acting and terrible cinematics are too much for the mediocre boilerplate fantasy script to overcome. More importantly, the strategy of conquering a map – the central joy that the franchise has revolved around since its inception – is twisted into an unrecognizable shadow of its former glory by the massive AI cheating. I’m generally not one to complain when the AI needs a boost to provide a challenge (I’ve been happily taking on uneven playing fields in Civilization since the ‘80s), but the huge obvious piles of free troops in Heroes VI is a bridge too far. 

The availability of units to recruit is the primary limiting factor for expansion and eventual victory in Heroes VI, as it always has been. Minimizing the attrition your forces suffer is as important as winning epic sieges. Overextending your main force and seeing it defeated or even badly wounded often spells defeat. The AI doesn’t suffer this limitation in Heroes VI (or Shades of Darkness), since it conjures full armies from nothing at what appears to be scripted intervals. The AI not having to play by the same rules sucks much of the joy out of executing a strategic coup, like baiting an enemy into breaking his massive army against your castle walls in a Pyrrhic victory only to be crushed by your main hero coming back from the frontlines. Instead, each campaign map is a race to find the correct path to your objectives before you’re worn down by the enemy. Some of the maps are entertaining despite this awful tradeoff, and individual battles can still be fantastic and rewarding encounters, but the larger strategic picture is a disaster.

Taking the dark elves for a spin in skirmish mode is a better option, but the AI also fails to put up much of a fight there, and Heroes VI still suffers from a dearth of skirmish maps to conquer. Multiplayer, so often the savior of mechanically well-designed but poorly scripted games, is an afterthought at best in this turn-based strategy. 

Shades of Darkness is a fine addition for fans of Heroes VI, but I cannot recommend it without the serious caveat of rampant AI cheating and a sad sigh for a game that I want to love more than I do. 

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Big Boi And B.o.B Rescue Their Dancers From The Cartel In Army Of Two Music Video

The Army of Two: The Devil's Cartel demo is available today on Xbox 360 and PlayStation 3, and to commemorate the event, Electronic Arts has partnered with hip-hop artists Big Boi and B.o.B to create a music video for the song Double or Nothing.

In the video, Mr. Boi and his partner B.o.B. receive an all-caps text message that their dancers have been kidnapped and taken to Mexico. They seem more annoyed than concerned, but decide to take matters into their own hands.

Army of Two: The Devil's Cartel is coming to Xbox 360 and PlayStation 3 on March 26.

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Army Of Two: The Devil’s Cartel Demo Goes Live Next Week

Electronic Arts is releasing a cooperative demo for Army of Two: The Devil’s Cartel on March 12.

In the demo, soldiers-for-hire Alpha and Bravo will take on a mission to rescue a kidnapped politician. According to the trailers and videos released as of late, that means a lot of explosions and bullets will be involved. 

The third iteration of the series comes out on March 26 for Xbox 360 and PlayStation 3. Check out the trailer below to get an idea of what you'll be up against. 

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Tell a friend: Army of Two: The Devil’s Cartel co-op demo March 12


You and a friend can step into the shoes of Alpha and Bravo next week, in advance of the March 26 release of Army of Two: The Devil’s Cartel. EA will release a downloadable demo on Xbox Live and PlayStation Network “starting March 12″ (which means you should expect the XBL demo on March 13).

In the demo, two players will “embark on a mission to rescue a kidnapped politician while diffusing an additional hostage situation.” We’re assuming the two masked gunmen handle the situation with their advanced psychological training and diplomacy.

Oh, and because we can’t have a post about Army of Two without using it: “bros.”

Continue reading Tell a friend: Army of Two: The Devil’s Cartel co-op demo March 12

JoystiqTell a friend: Army of Two: The Devil’s Cartel co-op demo March 12 originally appeared on Joystiq on Wed, 06 Mar 2013 13:15:00 EST. Please see our terms for use of feeds.

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Army Of Two: The Devil’s Cartel Tattoos Are Made By Actual Artists

Digital tattoos take a leap forward in Army of Two: The Devil’s Cartel thanks to the use of real tattoo artists who created in-game ink for the game’s protagonists.

“Tattoos have a lot to do with the underpinnings of the game,” art director Robert Clarke said in a recent issue of Inked magazine. “Our main characters are private military contractors, and PMCs are usually former law enforcement or military, and tattoos are a big part of that culture. When you’re in that line of work and you go through trials and tribulations, your tattoos really express something that’s happened in your life that is very significant.”

Electronic Arts’ third iteration of the Army of Two series promises to have the best tattoos in any video game thanks to artists Paul Booth and Steve Soto. 

“This isn’t just Joe Six Pack tattoo guy down the street who’s drawing standard flash; these [artists] are one in a handful,” Clarke told the magazine. “They’ve got a look that immediately you look at, and you know that’s those guys."

The Devil’s Cartel will be available for Xbox 360 and PlayStation 3 on March 26.

[Source: Inked magazine]

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Nazi Zombie Army Review – Unoriginal Idea, Genuine Fun

Two of this generation’s most popular multiplayer experiences have been Left 4 Dead and Treyarch’s zombie modes in Call of Duty. Action gamers can’t seem to get enough of mowing down scores of the undead, and Rebellion is next to take a stab at the concept. The studio’s new spinoff of the Sniper Elite series may not be the most original idea, but Nazi Zombie Army manages to pull off an intense and satisfying zombie-slaying experience.

Its concept is easy to understand, and laid out similar to Left 4 Dead. Like that game, it' features multiple stages that can be fully experienced in one sitting, without any persistent unlocks or story threads connecting them. To some degree, they all revolve around a concept of “collect things, run here, survive the siege, repeat.” Each stage typically lasts about an hour, and they throw the same general assortment of enemies at you. Standard zombies lumber slowly towards you, skeletons are quick and tend to swarm, giant gunner zombies require numerous headshots to take down, and sniper zombies hop from rooftop to rooftop.

What sets this apart from Sniper Elite v2 from a gameplay perspective is the complete lack of stealth. These aren’t living, breathing members of the Third Reich that you need to distract and take out subtly. These swarms of zombies require nonstop firepower if you want to live. Nazi Zombie Army is a steady stream of action, and it delivers it well. Headshots are supremely satisfying, and surviving a siege by the skin of your teeth is a genuine rush.

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Mechanically, the game performs admirably. You’ll be firing Thompsons and pistols just as often as you’ll be peering down your sniper scope, and both modes of offense feel solid. Playing in co-op, it’s great to have a couple of players in elevated positions taking zombies out from afar while two others run around on the ground with submachine guns.

If you want to get the most out of the experience, play with four players on each stage. While the game can be played solo, it isn’t nearly as enjoyable that way. Without the ability to be revived by friends, stage-ending sieges can be frustrating regardless of difficulty level. Though challenging, solo play still treats you to the slow-motion x-ray kills that make the experience so fun and gruesome.

I expected this spinoff to be a quick cash-in of popular themes, but I found myself pleasantly surprised by just how exciting Nazi Zombie Army can be.

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Army of Two: The Devil’s Cartel exceeds monthly explosion quota


Here it is, the last day of February, and we were worried Army of Two: The Devil’s Cartel would fall short in explosions for the month. This latest trailer not only exceeds February’s quota for explosions, it has the added benefit of tipping the department over in tattooed guys with machetes too.

JoystiqArmy of Two: The Devil’s Cartel exceeds monthly explosion quota originally appeared on Joystiq on Thu, 28 Feb 2013 16:00:00 EST. Please see our terms for use of feeds.

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New Army Of Two: The Devil’s Cartel Trailer Is Explosive

The third iteration of Army of Two comes out on March 26, and the cooperation-based game is full of explosions.

Thrown into Mexico for their next assignment, Alpha and Bravo find themselves pitted against a Mexican drug cartel. As the trailer below shows, chaos, gunfire, and explosions ensue. 

The Devil’s Cartel will be available for Xbox 360 and PlayStation 3. 

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Sniper Elite: Nazi Zombie Army breaks out Feb. 28


Sniper Elite: Nazi Zombie Army is filling that world-war-undead void when it comes to Steam on February 28. Rebellion’s self-published standalone shooter is designed for single-player or co-op for up to four players. It introduces new close-quarters weapons to Sniper Elite, like shotguns, but also falls back on the series’ trademark long-distance mechanics. On the zombified side, would-be soldiers can expect to face enemies which include “roof-jumping snipers” and “Nazi suicide squads.”

Nazi Zombie Army is priced at $ 14.99/£9.99/€10.99, but you can lop 20 percent off that if you pre-purchase it on Steam.

Continue reading Sniper Elite: Nazi Zombie Army breaks out Feb. 28

JoystiqSniper Elite: Nazi Zombie Army breaks out Feb. 28 originally appeared on Joystiq on Thu, 14 Feb 2013 16:00:00 EST. Please see our terms for use of feeds.

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Nazi Zombie Army takes advantage of standalone spinoff format

As Sniper Elite studio Rebellion Developments unveils spin-off title Nazi Zombie Army, CEO Jason Kingsley discusses why these smaller spin-off titles benefit both developers and players. …


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