Amazon is expanding the team working on its free Lumberyard game engine and setting up a new team to work on the system in its Austin, Texas office. …
The company announced plans today to allow broadcasters to upload videos to the platform, a la YouTube, and confirmed a new premium tie-in with the Amazon Prime subscription service: Twitch Prime. …
Today Twitch revealed a new service bundled into Amazon Prime memberships called Twitch Prime. Just what is it Twitch Prime? Here's the breakdown from the blog post:
Twitch Prime is a new premium experience on Twitch that is included with Amazon Prime. As a Twitch Prime member, you get free game loot every month, like instant access to the newest Hearthstone hero, Tyrande Whisperwind, or the new indie game, Streamline. You also receive discounts on new-release box games sold by Amazon during the pre-order period and for the first two weeks after launch. And on Twitch, once you link your Amazon Prime account to your Twitch account, you get an ad-free viewing experience, exclusive emotes and chat badge, and one free channel subscription every 30 days. When Twitch Prime members use their free channel subscription every month, the streamer gets paid just like any other subscription, so this introduces a new way to help support the streamers you love, even if you’ve never subscribed before. Or, you can just use it for crashing subscriber-only chat rooms. Your choice, boss! :)
If you already have an Amazon Prime account, all you need to do to get access to Twitch Prime is link your accounts by going here.
You can read the rest of the blog post for more details.
Huh. Well that's interesting. Seems a little bare at this moment to justify buying an Amazon Prime membership just for it but if you're already a member, hey, why not?
Amazon Game Studios has unveiled three new PC games, and it’s clear the developer is gunning for the Twitch generation. …
Sports and mythological brawling combine in Amazon Games/Double Helix’s new fast paced 4v4 PC title, Breakaway. Unveiled at TwitchCon 2016, the focus is on quick matches, Twitch integration, and character-driven combat and abilities.
Ranged and melee options drawn from myth and legend make up the character roster, from Spartacus to Morgan Le Fay to Vlad the Impaler. The playfields (also drawn from legend, like El Dorado) are fairly tiny and intimate, so you can see everything going on at all times whether you’re in the game or a spectator. In addition to signature character abilities that offer traditional things like mobility, control, or damage, characters can also dish out buildables and breakables, everything from healing shrines, ramps, acceleration technology, walls, catapults, and ballistas, ensuring that even the same battlefield never plays the same way twice.
Twitch integration allows players and broadcasters to have a wealth of data regarding everything from kill/death ratios to how many people are watching each match and the odds on character matchups. Broadcaster tools allow them to pick and play with players right from their communities, and players can actually earn and wager special currency on matches as they watch.
Breakway is designed to be highly accessible but have a high skill cap for players that dedicate time and proficiency to the title. Breakaway is being showcased at TwitchCon 2016 today and will go into an alpha state immediately following the show.
Breakaway looks really interesting and I think moving ahead in terms of Twitch integrated gameplay that brings casters and watchers together is incredible stuff and the future of watchable gaming, but I’m also a little concerned that Breakway may get lost in the shuffle with many other character-centric titles like Overwatch, Paladins, Battleborn, and many more. We’ll really have to see (and play!) more to find out.
No Man's Sky is a game full of promise that doesn't quite deliver on what it sets out to do. In our review of the game, Matt Miller said "the mid- and endgame experiences teeter away from sci-fi splendor and into rote repetition." Players are understandably upset they didn't get what they wanted from the game, and it seems retailers are still offering refunds on the game.
Recent Reddit and NeoGAF threads have begun collecting stories of people reporting being able to get refunds on No Man's Sky through Amazon, Steam, and even Sony's PSN service. Users who were reported technical difficulties with the game have been receiving refunds, even after spending as many as 50 hours on it. Many have also reported success through live chat channels with Sony and Amazon, as opposed to email.
Although No Man's Sky seems to created a spike in refunds across multiple services, in many cases the refunds are not out of norm. Steam's current refund policy guarantees a refund if the buyer has spent under two hours playing the game and has owned it for fewer than two weeks, but does state that "even if you fall outside of the refund rules we’ve described, you can ask for a refund anyway and we’ll take a look." Amazon, similarly, states: "Amazon will make case-by-case exceptions and accept returns for units fulfilled through [Fullfilment By Amazon] that may be past the stated return time frame." Amazon's policy on downloaded games, however, states that it will not refund those purchases.
PSN refunds are perhaps the most surprising; Sony states they will refund any purchase with 14 days, but only if the buyer has not begun downloading the game itself. Not everyone has reported being able to get a refund, but it seems as though enough people have that the threads have proliferated with success stories. "For anyone who is not getting a refund I would just keep trying," said Reddit user whaaatcrazy. "I'm not sure why it works for some and not others but no harm in just trying again."
Return fiascos like this are always interesting to watch, if only to see how companies will bend their normally-strict return policies in cases where there is widespread controversy over a game. In the case of No Man's Sky, the mix of technical and larger design issues may have muddied the waters enough that companies are willing to err on the side of keeping their customers satisfied.
According to a retail listing on Amazon.de, a Game of the Year edition of Rocksteady's Batman: Arkham Knight may be in the works.
The game is listed at the price of €49.99, with a release date slated for July 28. In the description, it's mentioned that all the DLC are included. However, without any preceding official announcement, it's difficult to say how accurate this listing is.
Notably, Batman: Return to Arkham, a remastered collection featuring Rocksteady's Asylum and City titles, releases the same month.
Batman: Arkham Knight released last year for PlayStation 4, Xbox One, and PC. Read our review here.
If this listing is true, which it very well may be, it will probably be taken down soon. We might be hearing an official announcement about this Game of the Year edition in the near future.
Unity has added analytics and advertisements, and Amazon’s Lumberyard is free but tightly integrated with Amazon Web Services. Epic’s Tim Sweeney says his company will focus on the engine. …
Amazon is looking for an experienced coder to work in Seattle, WA with Lumberyard game dev engine teams, and to help internal studios and external partners use the tech to make games. …
Game Developers Conference organizers are excited to highlight some promising day-long sponsored developer days for GDC 2016 next month from Amazon and Unity about their respective game engines. …