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Fig kicks off $500k funding initiative aimed at late-stage game dev woes

The crowdfunding company Fig has announced a new initiative focused on offering additional support to games successfully funded on the platform. …


Gamasutra News

DeepMind and Blizzard team up to release API aimed at AI enhancement

What’s next for Google’s DeepMind AI system after mastering Atari 2600 games and defeating expert level Go players? The APM-driven and sometimes chaotic multiplayer of StarCraft II. …


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A Look At Brands’ Tweets Aimed At Gamers

Every once in a while, a promoted tweet will pop up on my Twitter timeline clearly aimed at people who have talked about video games on social media. Promoted tweets are rarely fun to encounter on your timeline, but if done right, they can grab some attention for the brand employing the technique. Either way, the results are often pretty goofy.

Now, to be fair, the game industry isn't immune from trying to make crossover content, as you can see from the three tweets below.

A Look At Brands’ Tweets Aimed At Gamers

Every once in a while, a promoted tweet will pop up on my Twitter timeline clearly aimed at people who have talked about video games on social media. Promoted tweets are rarely fun to encounter on your timeline, but if done right, they can grab some attention for the brand employing the technique. Either way, the results are often pretty goofy.

Now, to be fair, the game industry isn't immune from trying to make crossover content, as you can see from the three tweets below.

The Game Awards getting spin-off aimed at kids

The Game Awards organiser Geoff Keighley has announced a spin-off awards show aimed at children.  …


Gamasutra News

Minecraft Movie Will Be Aimed At The Jurassic World Audience

It’s Always Sunny in Philadelphia star Rob McElhnney is prepping to write and direct the Minecraft film for Warner Bros. The film is currently being scripted, but it seems that the studio already expects big things from the massive video game property.

“We are currently in the scripting stages,” producer Roy Lee told Collider. “And also doing visual designs to show the studio what the world will look like.”

Lee previously worked on the film The LEGO Movie, so hopefully that bodes well for the Minecraft film. In the interview, Lee mentioned that the production company was aiming for the same target audience as Jurassic World, which could mean that the film will be a little more mature than The LEGO Movie.

Lee also said the film would have the feel of a "live action version of a Minecraft experience," and takes place in some kind of multiverse, which makes it sound a bit like Tron, where real people are absorbed into a computer world.

[Source: Collider]

www.GameInformer.com – The Feed

Nintendo wins patent lawsuit aimed at the Wii Remote

UltimatePointer has patents for hand-held pointing devices, with which it said it planned to market laser pointers for business use. Apparently the court didn’t see the connection to the Wii. …


Gamasutra News

AIAS opens submissions for 2014 scholarships aimed at game makers

The Academy of Interactive Arts & Sciences, perhaps best known for hosting the annual DICE Awards, has begun accepting applications for the organization’s Randy Pausch and Mark Beaumont scholarships. …


Gamasutra News

Awesomenauts Assemble aimed at PS4 launch

Awesomenauts Assemble 'aimed' at PS4 launch

Awesomenauts hopes to Assemble on PS4 when the console launches next month, but a final release date remains TBA. Ronimo’s playful 2D MOBA is priced $ 10 on the next-gen system, and includes the features from the upcoming fundraised Starstorm expansion.

The news arrives alongside the drop of patch 1.24, which includes temporary access to Starstorm additions like Custom Game setup and Team Deathmatch mode. Those free-to-try modes will eventually be included in a separate Starstorm DLC package, available to Kickstarter backers and as a Steam purchase. Other Starstorm extras include the Replay System and Spectator Mode (both covered by the PS4′s streaming capabilities, says Ronimo), five new characters, a new map, and new songs, too.

Continue reading Awesomenauts Assemble aimed at PS4 launch

JoystiqAwesomenauts Assemble aimed at PS4 launch originally appeared on Joystiq on Thu, 31 Oct 2013 10:30:00 EST. Please see our terms for use of feeds.

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Next Resident Evil likely aimed at core fans, says ex-Capcom SVP

Capcom is taking its cue from fan feedback for Resident Evil 6, and the next game in the series is “likely” to appeal more to core fans, according to former senior vice president of marketing Michael Pattison. Speaking to MCV while employed at Capcom, Pattison said the company took notice of calls for the series to focus on survival horror rather than attempt a broader scope.

“With Resident Evil 6 specifically, we probably put too much content in there, there were comments from consumers that said it felt bloated,” Pattison told MCV. “The Leon missions went down very well, and because we did Resident Evil Revelations on 3DS, there was a cry out for us to focus our attention on survival horror, rather than be too many things to all people. You’ll find where we go next will likely be more targeted at our core fanbase.”

We’ve clarified with Capcom that Pattison’s comments were made to MCV during E3 in June, when he was still employed by the company. According to Pattison’s LinkedIn profile, he left Capcom in July and joined Sony Computer Entertainment Europe in August as vice president of third party publisher and developer relations.

Resident Evil 6 shifted just under 5 million units in six months, figures that didn’t meet the company’s projections. It’s fair to say the series’ switch away from survival horror hasn’t gone down well with everyone, although in his his two-and-a-half stars review of Resident Evil 6, Joystiq chief Ludwig Kietzmann said it had the potential to be a great action game: “The problem isn’t that Resident Evil is changing direction over time. No, it wants to go in all directions in once.”

JoystiqNext Resident Evil likely aimed at core fans, says ex-Capcom SVP originally appeared on Joystiq on Fri, 16 Aug 2013 10:00:00 EST. Please see our terms for use of feeds.

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