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Dwarf Fortress dev: ‘It’s kind of funny, we never achieved our original goals’

“This random side project suddenly becomes our fantasy game,” Dwarf Fortress co-creator Tarn Adams told PC Gamer, reflecting on the game’s development. “And it’s been strange to adapt to that.” …


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Dwarf Fortress dev: ‘It’s kind of funny, we never achieved our original goals’

“This random side project suddenly becomes our fantasy game,” Dwarf Fortress co-creator Tarn Adams told PC Gamer, reflecting on the game’s development. “And it’s been strange to adapt to that.” …


Gamasutra News

GDC 2016: See how the striking look of Mirror’s Edge: Catalyst was achieved

GDC is almost here, and organizers would like to let you know about a talk from EA DICE senior lighting artist Fabien Christin on how the studio is creating the unique look of Mirror’s Edge: Catalyst. …


Gamasutra News

Double Fine’s Massive Chalice brims with achieved funding

Double Fine's Massive Chalice fills up Kickstarter grail

Massive Chalice achieved its Kickstarter goal today, goblet-ing up $ 725,000 of funding in just five days. While Double Fine’s second Kickstarter game hasn’t lit the touchpaper like its first one, Massive Chalice found almost 20,000 backers to get it funded with 23 days left.

That means Double Fine will bring the fantasy turn-based strategy game to Windows, Mac, and Linux. According to the Kickstarter Page, Double Fine is targeting to release it by September 2014. The studio has plans for stretch goals, but hasn’t announced any yet.

The game itself is headed up by Iron Brigade creator Brad Muir, and sees players employ a number of heroes across a campaign that spans generations, with permadeath “inevitable” due to age. Double Fine says Massive Chalice is “built for replayability,” Each playthrough features a random selection of heroes, and its intricacies will change depending on player decisions and the “whims of fate.”

Meanwhile, work continues on Broken Age, the studio’s first Kickstarter game. Double Fine says a separate internal team will be working on Massive Chalice.

JoystiqDouble Fine’s Massive Chalice brims with achieved funding originally appeared on Joystiq on Tue, 04 Jun 2013 06:00:00 EST. Please see our terms for use of feeds.

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Intro video released for The Grinns Tale, maximum cuteness achieved

“The Grinns Tale? What’s that?”

Those were the words that came to my mind when the press release hit my inbox, and I’m betting it’s the same words that hit your mind when you read the title.

Created by Nexon, The Grinns Tale is an adorable (and trust me, I don’t use the word adorable unless it’s deserved) gothic art-styled RPG for Facebook. Players build up their village similar to other Facebook games, while leveling and gearing up their heroes by traversing various dungeon floors and collecting materials and items. The game is filled with cuteness and little nifty integrated Facebook features.

I dare you not to fall in love with the intro, below. If you didn’t, you have no heart (just kidding).

Facebook users can experience all the adorableness for themselves while waiting for their friends to comment back.

The post Intro video released for The Grinns Tale, maximum cuteness achieved appeared first on That VideoGame Blog.


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