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Valve Tightens Up Guidelines For Steam Early Access Titles

As developers explore new business and development models, one that has become a growing favorite is “early access.” While Steam’s offerings of titles that aren’t fully released isn’t unique or original, the platform has become synonymous with the practice.

Yesterday, Giant Bomb reported that changes were made to the Steam Early Access. Valve confirmed to us updated rules for developers seeking to distribute games using this mechanism and provided the full text of the notification.

These are broken up into firm rules and guidelines that serve as suggestions for operating under the program. The new strictures are designed to provide transparency and honesty about the Early Access model.

1. You must include Steam Early Access branding and information about the current state of your game on any third-party sites where you are distributing Steam keys for your Early Access game.

We work really hard to make sure that customers understand what they are buying when they get an Early Access title on Steam. 

But we've seen that many of these titles are sold as keys on other websites where there is no explanation of what Early Access is or what the current state of your product is now versus what you hope to achieve. As a result, we are now requiring developer to include the Steam Early Access branding as well as information on the current state of your game and a link to the Steam Early Access FAQ on any site where you are selling Steam keys for your Early Access title. You should also include the Early Access questions that you answered when setting up your Steam page. 

2. Do not make specific promises about future events.

For example, there is no way you can know exactly when the game will be finished, that the game will be finished, or that planned future additions will definitely happen. 

Do not ask your customers to bet on the future of your game. Customers should be buying your game based on its current state, not on promises of a future that may or may not be realized. 

3. Steam Early Access titles need to be available to customers through Steam.

If Valve is enabling your Early Access game we expect you to have the Early Access game available for sale on the Steam store. Do not offer it for sale on Steam any later than you offer it anywhere else. 

4. Don't overcharge Steam customers.

We expect Steam customers to get a price for the Early Access game no higher than they are offered on any other service or website. Please make sure that’s the case.

Valve’s guidelines, while suggestions, seek to reduce the chance that games will stall out before release. Valve recommends openness about new builds and whether they will impact previous save states, and the right timing for launching in Early Access.

Developers are urged not to launch before there is an actual game. Tech demos are considered too early.

On the other side, if a game is released, Early Access is the wrong model. The program should not be used for bug testing.

Of particular note is Valve’s clarification about financial realities. Early Access should not be used as a way to fund the rest of the development exclusively. In other words, developers should be able to complete the game without reaching a sales threshold prior to release.

“If you are counting on selling a specific number of units to survive and complete your game, then you need to think carefully about what it would mean for you or your team if you don't sell that many units,” Valve writes. “Are you willing to continue developing the game without any sales? Are you willing to seek other forms of investment?”

We’ve reached out to Valve with follow-up questions about the new rules, particularly the fourth entry about price parity. Currently there are some free-to-play games available via Early Access that require some kind of purchase to gain access. 

In these cases, it is not unheard of for a game to be available without purchase through another channel. We’ll update should we receive clarification from Valve. 

[Source: Giant Bomb]


Our Take
Any step towards transparency, especially when consumers are taking a gamble with developers, is a move in the right direction. I continue to be skeptical of Early Access, though I want to be clear that there are developers doing it right. The most we can ask when buying an unfinished game is a fair representation of the risks and challenges. – The Feed

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Trendy's Dungeon Defenders is about to begin its next chapter. The tower defense-meets-action gameplay will leave the caverns and explore a variety of new environments in Etheria.

We had a chance to preview Dungeon Defenders II a few months back, taking the new combo attack system for a spin. The sequel will encourage players to choose their traps and armaments to complement each other and those of teammates.

(Please visit the site to view this media)

Maps are more varied with additional environmental features, changing pathways as enemies surge, minibosses, and sub-objectives. The game is headed to early access starting on December 5. While Dungeon Defenders II will eventually be a free-to-play game, those choosing to play pre-release will have an entry fee.

You can read more about the title in our most recent preview. – The Feed

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[Update] 2K Games Updates On PS4 Evolve Alpha, More Access For Xbox One And PC

Update: There's still no good news if you were hoping to play in the Evolve Alpha on PlayStation 4 this weekend. 2K Games is offering additional access to Xbox One and PC users in an attempt to reach as many players affected by this as possible.

“2K, Turtle Rock Studios and PlayStation continue to work hard to resolve the difficulties affecting the Evolve Big Alpha on PlayStation 4," the publisher writes. "Evolve’s closed alpha test is still playable on Xbox One and PC. We thank our PS4 users for their continued patience. More information will be provided at the Evolve website, Twitter and Facebook pages as it becomes available.” 

On PC, if you own a copy of XCOM: Enemy Unknown, you are automatically granted access to the Evolve Alpha. You'll see the game in your Steam library, and all you need to is click "Install."

If you don't own XCOM, you can still use the code below. Redemption codes will be mailed out tomorrow for those that register tonight for participation on Xbox One or PC.

Original Story:

We’ve got some bad news for PlayStation 4 fans hoping to play in the Evolve Alpha this weekend. You might want to make other plans, as it’s been postponed.

2K Games identifies the latest PlayStation update 2.0 as the culprit. That update has been causing other problems, including failures connecting to YouTube and significant issues with waking from “Rest Mode.”

For those players hoping to join the PS4 Alpha, there is still some hope. If you have an Xbox One or a PC and want to try the alpha on one of those platforms, use the following registration and referral codes on the Evolve alpha site. You should receive your new invite today.

Registration Code: 05379-29749-32069

Referral Code: EvolveBigAlpha4v1

“We know that for many of you PS4 players this is a big letdown,” 2K shared on the Evolve forums. “We’re disappointed too, and we’re going to do our best to make up for this delay.”

For more on Evolve's Alpha, check out our impressions.


Our Take
Sony’s latest update has some solid features, but its problems are more widespread than we originally thought. 2K says it will “do its best” to make up for the delay as it works with PlayStation on a resolution. – The Feed

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