Master of The Free World Productions | Jumpcut Entertainment Network

In Beta: Frozen Endzone

Frozen Endzone entered public beta toward the end of last year. This futuresport uses the same turn-based system that was implemented so well in Frozen Synapse, the creator’s first title – instead of players taking discrete turns, there is a planning phase before both players’ moves are executed simultaneously. The sport behind Frozen Endzone bears some small resemblance to American football, with robotic athletes running and passing a ball to reach the endzone, although obstacles (both hand-crafted and randomly-generated) are present on the field.

Mode 7 is planning all the single and multiplayer features that are expected of such a title, but are counting on a successful beta period to help them achieve these goals. So if this type of game sounds like your thing, you should take a look – the developers clearly know what they’re doing with fast-paced tactics titles.

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Nidhogg

After what seems like forever on the exhibition circuit, Mark “messhof” Essen’s fighting game Nidhogg has been finally released, on Steam. In it, two players face off in a fencing duel across one of four surreal arenas. Death is temporary, but comes swiftly and gives the other player a brief opportunity to race towards the “goal-zone”, thereby winning the match (and receiving the honor of being devoured by a dragon). Early versions of the game let you attack, parry, jump, and throw your sword, but the release adds some new moves, like sweep kicks and jumping off walls.

Nidhogg offers local and online multiplayer, a single-player mode, and a tournament mode that supports 3-8 local players. The dynamic soundtrack is by electronic musician Daedalus.

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Announced: Subnautica


 
Following their namesake, indie studio Unknown Worlds (Natural Selection 2) has decided to explore new ground with their next project and will be taking a plunge into the unexplored depths. Titled Subnautica, the game “will combine elements of role playing, sandbox, exploration and cinematic games” in an underwater setting. Players will be able to construct and customize submersibles that they will then pilot into the unknown as they explore an alien ocean. Not much is known yet beyond these outlined gameplay goals just yet, but Unknown Worlds plans to keep the public up-to-date with a widespread social presence, including an official project website, blog, Twitter, and YouTube.

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Samurai Gunn

0Space creator Teknopants has released a new game focusing on local multiplayer, Samurai Gunn.

You play a samurai wielding a sword and a gun in a small arena, and the first player to 10 kills wins. The fast paced gameplay will feel familiar to anyone who has played Towerfall’s versus mode, though Samurai Gunn is more focused on close-ranged combat as your bullets are limited and easily deflected.

There’s not a great deal of content for the 15 dollar price tag, with nothing but the basic versus mode and a co-operative survival mode. However, the game has a great deal of polish put in to it and part of the fun is discovering the subtler mechanics, like changing stances or playing dead– or just tapping the up button in the post-game scoring to make it look like your character is laughing.

The game also has phenomenal sound design, with excellent music by Doseone (which was released as an EP with added vocals), and a different voice for each character.

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Desktop Dungeons

Desktop Dungeons, by QCF Design

Desktop Dungeons was finally released on Steam a month ago, after a long beta period. The roguelike-inspired puzzler was first introduced as a freeware game in 2010, when its popularity led South African studio QCF Design to turn it into a larger scope commercial title with numerous improvements, including a fully-realized town and, of course, more dungeons, monsters, character classes, and all that good stuff. The visuals and audio are completely new, as well.

If you never played the original, don’t be thrown off by its name and inspirations: aside from the fantasy theme and randomized levels, Desktop Dungeons bears very little resemblance to a traditional roguelike. The tightly-packed, single-screen levels, static monsters (who only attack when attacked), and transparent rules make the game feel more like a puzzle game than a dungeon crawl. But that’s not a bad thing – the freeware version was so fun that I made my own tileset for it, and this one is better in all respects.

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Teaser: No Man’s Sky

Boldly making its presence known last night during the Spike VGX Awards, No Man’s Sky is the latest project by indie studio Hello Games (Joe Danger), and the latest title to emerge in the apparent Space-Sim Revival of 2013. Alongside the gorgeous combat of Enemy Starfighter and the trade-and-fleet management of Limit Theory, No Man’s Sky looks to focus primarily on planetary discovery and exploration, offering the player endless solar systems of procedurally-generated planets that they can seamlessly land on and explore by foot.

I’m getting strong Noctis vibes from the concept and trailer, and I’m pleased to see yet another amazing-looking space sim coming from the indie community. It’s a good time to game.

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Kickstart This: Catacomb Kids

FourbitFriday’s game Catacomb Kids has just under 5 days left for it’s Kickstarter campaign. The game is a platformer roguelike with a heavy emphasis on the roguelike elements when compared to similar games, with random enchantments on equipment, the ability to chop limbs off of your opponents (or have your own cut off), and deep interactions between objects in the game.

Though its reached its goal already, Catacomb Kids is worth checking out if just for the depth shown in the short video above.

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Sui Generis: Pre-Alpha Gameplay

Bare Mettle Entertainment has released the first public footage of Sui Generis since its Kickstarter began a year ago. This video was announced to backers with the following message:

Somewhat later than promised, here finally is a new public video!

During development it’s easy to dismiss many glitches and other issues due to things being unfinished and as you know we are developing all technology in house. As we endeavoured to make this video we became determined to solve every issue we encountered rather than avoiding them or using temporary workarounds. We are after all making a game, not just videos. The game is now very stable, the performance is solid and we removed every glitch we could find.

While the game still deserves many tweaks and improvements, and we want to continue improving it almost indefinitely, we feel we’ve reached a good level of quality and functionality. We’ve avoided showing some aspects of the game that we don’t feel are complete enough yet but we tried to convey the spirit of the game in the video’s narrative. Hope you enjoy it!

The physics-based combat (which looks a little more stable now) has rightly drawn a lot of attention, but Bare Mettle has promised a lot of things for Sui Generis: a detailed and highly-interactive open world, non-linear storytelling, and deep customization. Time will tell whether the game lives up to those ambitions, but even if the team quit now, at least we’d still have the best “medieval tripping on furniture” simulation out there. But in all seriousness, good luck to them – I’m really looking forward to this one.

(Source)

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868-HACK / 86856527

868-HACK, by Michael Brough

868-HACK is a hacking-themed roguelike on iOS that eschews exploration for focused, single-screen tactics. In the game, the player must traverse 8 levels, called “sectors”, filled with data – either points, which are used for scoring, or progs, which are used for defense against the enemies that are summoned to stop your intrusion. Enemies come in four types and move in simple patterns that are easy to exploit in small numbers but quickly become deadly in diverse mobs.

There’s a lot to like about 868-HACK, like the fun theme, the obvious risk/reward mechanisms, and the innovative zapping attack that hurts and stuns enemies. Figuring out how to use zapper and prog to clear out large groups of enemies is extremely satisfying. In many ways, 868-HACK distills the roguelike experience down to the parts where you’ve been dropped into a room full of monsters you’re not fully prepared for and each move is potentially life-threatening.

The free, Windows version that was made for 7DRL is called 86856527 and is still available for download, but the changes for iOS are well worth the $ 5 price tag, in my opinion.

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Teaser: Clockwork Empires

Development studio Gaslamp Games (Dungeons of Dredmor) has released a gameplay teaser trailer of their next project, Clockwork Empires.

Currently slated for a release in the spring of 2014, Clockwork Empires aims to provide players with a Dwarf Fortress-like experience with a Victorian-steampunk flavor. As citizens of “The Empire,” your colonists will each have unique personal histories, leading them to interact with one another, form social class structures, and work various jobs within the colony. Thrown into the mix for good measure will be elements of Lovecraftian cosmic horror as fishmen may attack from the sea or your citizens may become cultists under the spell of eldritch gods. Gaslamp Games plans to incorporate native support for “successive multiplayer” and save-game sharing, hopefully offering plenty of opportunities for Boatmurdered-like stories to emerge.

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