Master of The Free World Productions | Jumpcut Entertainment Network

This week in Video Game Criticism: From video game pacifists to Darwinian difficulty

[This week, our partnership with game criticism site Critical Distance brings us picks from Ben Abraham on topics including the idealistic world of video game pacifists, Darwinian difficulty in Metal Gear Solid, and more.] Guess who’s back! Back again. That’s right, Ben is back and in charge of this week’s entry in the never-ending story that is This Week In Video Game Criticism. Okay so, here’s the skinny. My week was eaten up first by …


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In-depth: Xbox Live Arcade sales analysis, February 2012

[Gamasutra contributor Ryan Langley examines February 2012's Xbox Live Arcade debuts and continuing successes, with charts and Leaderboard data showing the performance of titles like The Simpsons Arcade, Gotham City Imposters, and Happy Action Theater] For the third year in a row, Microsoft has used February as a time to promote new titles for Xbox Live Arcade with its “House Party” campaign — four or five games are added to the marketplace over several weeks, …


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Building on the secrets of the past with Pid

Might and Delight is one of the studios that grew out of the rubble of Bionic Commando developer Grin. Based in a small Stockholm office, the team is currently working on Pid, a 2D console downloadable platformer due out sometime this year. A striking announce trailer introduced most of the world to the game, and the fact that creative director Jakob Tuchten and producer and technical director Hakan Rasmussen worked on the classic remake Bionic …


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Ex-Arkane, Virtuos devs found new mobile studio

Newsbrief: A pair of developers from Arkane Studios and outsourcing house Virtuos have left the traditional games industry to found Majaka, a new mobile development and publishing company in Paris, France. The studio’s co-founders are developers Gael Giraudeau and Nicolas Godement-Berline, both of whom have several years experience making games with larger studios. Giraudeau previously worked with Arkane on the upcoming Spec Ops: The Line, while Godement-Berline has done outsourcing work for a number of …


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Braben: ‘The word casual is almost like a rude word’

As part of a recent Gamasutra feature interview, Frontier Developments’ David Braben (Elite, Kinectimals) explains why he believes it’s almost insulting to call a game “casual.” “The word ‘casual’ is almost like a rude word,” Braben says. “It’s the collective name given to games that are a bit shit. [laughs]” “Now some of them are actually quite good, don’t get me wrong, but what I mean by that is that there’s a bandwagon where people …


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Staying creative when your only job is making Spider-Man games

Beenox is in an interesting position as a game studio. As Activision’s official Spider-Man house, the company spends most of its time making games about a certain web-slinging superhero. With such adherence to a single IP, how does the studio keep things fresh with each subsequent release? Gamasutra spoke with Beenox studio head Dee Brown at the 2012 Game Developers Conference, and he explained that the trick to staying creative is to re-evaluate the source …


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Thatgamecompany vets form studio to remake IGF finalist

Two developers from Journey and Flower developer Thatgamecompany have opened The Wilderness, a new studio in Los Angeles that will remake indie co-op puzzle-platformer Way. Originally developed by a group of students at Carnegie Mellon University’s Entertainment Technology Center, Way was selected as a Student Showcase winner and a Nuovo award finalist (for unconventional games) at this year’s Independent Games Festival. The Wilderness is so far made up of three members, including co-founder Chris Bell, …


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U.S. Bill proposes tobacco-style warning labels for games

Two congressmen have introduced a bill that would require almost all video games to feature a warning label concerning exposure to violent games, similar to the health warnings on tobacco products. Called the Violence in Video Games Labeling Act (H.R. 4204, PDF link), the bipartisan bill seeks to label games in the U.S. with a message that reads “WARNING: Exposure to violent video games has been linked to aggressive behavior” on their packaging (or in …


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Bill proposes tobacco-style warning labels for games

Two congressmen have introduced a bill that would require almost all video games to feature a warning label concerning exposure to violent games, similar to the health warnings on tobacco products. Called the Violence in Video Games Labeling Act (H.R. 4204, PDF link), the bipartisan bill seeks to label games in the U.S. with a message that reads “WARNING: Exposure to violent video games has been linked to aggressive behavior” on their packaging (or in …


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Finnish start-up raises $2M for cross-platform mobile and browser games

Helsinki-based start-up Grand Cru has picked up $ 2 million in seed funding to create cross-platform adventure games for mobile and browsers, beginning with its first title The Supernauts. Grand Cru aims to create unique experiences that work on any device or platform, including tablets, smartphones, Facebook, and the web. CEO and co-founder Markus Pasula also says the company was founded on the principle that the next generation of mobile gaming will be built on real-time …


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