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Readers Respond – Your Greatest Gaming Accomplishments

Yesterday, we asked what you consider your greatest gaming accomplishments. This could be a game that was particularly challenging, your commitment to finding well hidden easter eggs and secrets, or beating a game several times. Now, we rounded up many of your responses.

In the 90 comments we received, many of you brought up Dark Souls, Call of Duty's Mordern Warfare series, Gears of War, Bloodborne, and platformers like Shovel Knight and Contra. For some, the gratifying feeling of receiving a platinum trophy was among their most treasured accomplishments. Zebra3 said, "Demon's Souls, Dark Souls (1, 2, 3), and Bloodborne platinum trophies are some of the accomplishments I'm most proud of. That and the Terraria platinum. Took FOREVER!" LiesThatBind talked about how great a feeling it was to platinum all the God of War Games.

For AsheMan, beating the adventure game Myst in 72 hours was quite a feat, especially since he bought the game at launch in 1993 – a time before online walkthroughs and guides. "I felt like that was quite an accomplishment," he wrote. pestulio07 mentioned that he loved Mirror's Edge so much that he beat it 22 times. Mas7erBroda beat the brutally difficult Contra at the age of 7.

Below you can read a few more excerpts.

Captain Bruiesen: So many Gears memories. One of the best was during a match of Wingman on River, down to myself and an opposing player, each of us at the Torque/ sniper spawn in the ramshackle buildings that are catty corner to each other. We both had Torque bows and were hugging the wall near the Torque and the back pillars trying repeatedly to kill each other. Fully charging shots wasn't working against this person, so I went for the deflect. He positioned behind the upper pillar, I ricocheted a shot of the back wall, he rolled down the ramp towards the lower pillar to avoid it… head shot, and the win.

Anthony D'Eila: I'm sure this is probably going to be a lot of people's, but the first time I finally beat Dark Souls 1 was a big deal for me. It was a huge feeling of accomplishment after letting it own me for so long. Two years ago I finally said enough was enough, sat down and powered through it. Now the Souls games are one of my favorite franchises in all of gaming. Bloodborne was my GOTY last year and Dark Souls III will probably be my GOTY this year.

This is a bit of a strange one, but I felt super pumped when I finally beat The Lion King on the SNES. One of the later levels has a lava theme. That level had a brutally steep difficulty curve and it broke my spirit too many times to count. No joke, it took me ten years to finally make it through and finish the game once and for all. Was I proud? Relieved would probably be a better term.

: Honestly, simply beating Majora's Mask for the first time. The time limit used to give me so much anxiety that I couldn't make much progress in the game, and never once even ventured out into the swamp area. I would just do everything I could in town and stop playing. Once I was in college I picked it up again and was able to conquer it, with some dungeon help from online guides. I've since beaten it two other times completely independently, again on N64 and then when I got the remake on 3DS. This game literally meant having to overcome my anxiety, and it means so much to me that I got a Majora's Mask tattoo to remind myself to not be ruled by fear and trepidation.

Timbro: Completing every single level (light and dark worlds), unlocking every character, collecting every bandage, and getting every single achievement in Super Meat Boy :)

Didn't get a chance to mention your greatest video game accomplishment? Let us know in the comments, and thanks for sharing! – The Feed

Did You Know Gaming Delves Into Luigi’s Extensive History

This week's Did You Know Gaming, a video game themed trivia show on YouTube, puts the spotlight on the green-clad plumber Luigi. The clip explores his inception, appearances in the Mario franchise, and his stand-alone Luigi's Mansion titles, along with facts you might not have known. 

Luigi's iconic green outfit was the result of technical limitations because of limited color palettes. Nintendo developers wanted Mario and Luigi to contrast in some way so that each was distinguishable, and the color green was one of the few options.

There are, however, some rare instances where Luigi didn't appear in his traditional green shirt and cap. In a Japanese anime series from 1986 titled Super Mario Bros.: The Great Mission To Rescue Peach!, Luigi appears in blue overalls and a yellow sweater.

While Luigi is known as the cowardly brother, his name in Italian ironically represents bravery. In Japanese, Luigi's name translates to Ruiji, which means "similar."

Check out the video below for yourself. You can check out other videos from the Did You Know Gaming channel covering Shadow of the ColossusElder Scrolls IV: OblivionSuper Mario GalaxyDark SoulsMetal Gear Solid 3Super Mario RPGMetal Gear Solid 2Metal Gear Solid V: The Phantom PainWarioConker's Bad Fur DayBatman: Arkham Asylum, the history of the Wii UNESPlayStation 2Nintendo 64, the DS, and two covering the Game Boy by hitting the links. – The Feed

14,000 Dominoes Are Used To Portray These Starter Pokémon

The original trio: Charmander, Squirtle, and Bulbasaur, were the main inspiration behind this incredible domino setup by YouTuber TheDominoKing. With 14,146 dominoes, he recreated these fan-favorite Pokémon starters in amazing detail. 

For more on Pokémon, read editor Andrew Reiner's opinion on how Pokémon Go changed his life. Check out TheDominoKing's other fantastic domino creations based off games including Undertale, Sonic, and Super Mario World

Which Pokémon starter do you think is best? Which did you choose in Pokémon Go? Let us know in the comments.

[Source: TheDominoKing on YouTube] – The Feed

Two Free-To-Play Ubisoft Games Are Shutting Down

Two free-to-play games from Ubisoft, Ghost Recon Phantoms and The Mighty Quest for Epic Loot, are closing down later this year after both games weren't as successful as expected. Ghost Recon Phantoms will go offline on December 1 and The Mighty Quest for Epic Loot will close on October 25.

"After more than four years of battles, fights, deaths and a lot of fun, we have made the difficult decision to close Ghost Recon Phantoms. It’s a tough day for our studio and indeed the team, some of whom have been working on this project since its inception some 7 years ago," writes Ubisoft in a statement on the game's website.

Ghost Recon Phantoms, originally titled Ghost Recon Online, was in beta for two years then launched on Steam in 2014. Up until its closure, the game will continue to be playable, and the in-game shop will remain available, however it will no longer be possible to purchase Ghost Coins. In Ubisoft's FAQ about the shut down, it stated that no refunds will be issued for users' purchases and that no developers are being laid off as they move on to new projects.

Ubisoft also mentions that player data will continue to be stored, but not shared outside of Ubisoft. Players can contact customer support should they want their data deleted.

The Mighty Quest for Epic Loot, another Ubisoft free-to-play title, is also shutting down for the same reasons. Ubisoft writes in an FAQ, "Unfortunately, Mighty Quest for Epic Loot was not as successful as we had hoped for, so we had to make the decision to close the game," the developer said. "This decision wasn't easy for us and we tried to find other ways. But in the end we decided to close the game and focus on other projects."

For more on Ghost Recon Phantoms, watch a couple developer diaries here.

[Source: Ghost Recon Phantoms, The Mighty Quest for Epic Loot]

Our Take
Usually, layoffs occur when shutdowns like these happen, so it's good to hear that Ubisoft developers committed to these projects are moving on to work on other games within the company. What's most disappointing is how these closures affect fans and players. Spending both time and money in these worlds only for them to disappear can be a huge bummer, especially for MMOs and online games. However, it was thoughtful that Ubisoft put together such detailed FAQs explaining the shut downs, why they're happening, and how they affects users. – The Feed

Get A Jump Start On Your NBA 2K17 MyCareer With “The Prelude”

You don't have to wait until September 20 to get your hoop on in NBA 2K17. Today 2K Sports announced a demo releasing September 9 that allows you to play through the college portion of MyCareer.

After going through the new player customization process (which works in concert with a mobile face-scanning app) that this year forces you to choose between different playing styles, you start your top prospect's career right before national signing day. It's your choice which of the 10 college he plays for (Kansas, Louisville, UCONN, Arizona, Michigan State, Illinois, Wake Forest, Georgetown, Oklahoma, and Georgia Tech are all in the game). From there, you play through the key moments in his first college season, from Midnight Mania to the national championship. How you perform under the bright light determines your draft stock.

(Please visit the site to view this media)

The Prelude also includes the new basketball tutorial 2KU, which is narrated this year by Team USA/Duke head coach Mike Krzyzewski. The demo is available on both the PlayStation 4 and Xbox One. – The Feed

Game Of Thrones Composer Provides Score For Gears Of War 4

Audio is a huge component for establishing a mood or tone in games. For its upcoming Gears of War 4, Microsoft and The Coalition enlisted a composer who has worked on some memorable soundtracks over the years, perhaps most notably on HBO's series Game of Thrones.

According to The Associated Press, Ramin Djawadi wanted the soundtrack to remain faithful to what the series has done in the past, while incorporating some of the unusual instrumentation that he's become known for in his work in film and television. Djawadi has composed soundtracks for a variety of high-profile projects over the years, including the recent Warcraft movie, Pacific Rim, Iron Man, and the upcoming HBO series Westworld.

Gears of War 4 is set for an October 11 release date on Xbox One.

[Source: The Associated Press via NeoGAF]


Our Take
The podcast Song Exploder (which you should probably be listening to if you aren't already) had a great episode that featured Djawadi and his work on Game of Thrones' main title theme. It's a fascinating look at how he works and approached that project, and it might give you some additional insight on what to expect from his upcoming work on Gears of War 4. – The Feed

Dontnod Releases 15-Minute Vampyr Walkthrough Video

Dontnod's upcoming game Vampyr transports players to London during a 1918 outbreak of the Spanish flu. To further complicate the situation, your character, Dr. Jonathan Reid, has to wrestle with the infection and its effects on the city as a whole while also coming to terms with something far more personal. He's a newly converted vampire, and how he balances his duties as a surgeon and his newfound blood lust is largely up to the player. The studio has released a 15-minute walkthrough of the game's early moments, which show off a bit of the game's combat, exploration, and overall gameplay flow.

The demo is quite similar to what was shown at E3 and Gamescom, but it's still a great slice of gameplay. Keep in mind that the footage is pre-alpha, so what you see may not be completely representative of the final game when it comes out next year. Still, you'll be able to see how Reid uses his powers of perception to search for potential victims and stays alive while being hunted by people who are doing their best to eliminate the vampiric scourge. Spoiler: Their best isn't quite good enough.

(Please visit the site to view this media)

Vampyr is set to release on PlayStation 4, Xbox One, and PC. – The Feed

Dead Space Veteran Is Tomb Raider’s New Game Director

Crystal Dynamics has announced that Ian Milham will be taking over the role of game director for the Tomb Raider franchise, a position that was vacated in January when former director Brian Horton left for a job at Infinity Ward.

“Adventure games have always been my first love,” Milham says. “When the opportunity came to join Crystal Dynamics, I had to jump on it. This is the home of Lara Croft, who is a legend in action-adventure gaming and a pillar of the industry. I’ve admired Crystal’s work for a while now, as they continue to deliver top-notch narrative and spectacle, coupled with deep systems and player choice. I’m very excited about where the studio is headed and I’m eager to be a part of it.”

Milham worked on the Dead Space series as an art director and was creative director for Battlefield: Hardline. 


Our Take
As Matt Bertz pointed out in his original story when the previous game director left, games like these aren't the work of a singular talent; they're the culmination of hard work from large teams. Crystal Dynamics has done a great job with the Tomb Raider series since the 2013 reboot, and it should be interesting to see where it heads next under Milham's direction. – The Feed

Battlefield 4 Gets A UI Makeover On Console

EA and DICE have tweaked the UI for Battlefield 4 on console in advance of the next entry in the series. In addition to changing the way that it looks, it also affects the way that players are able to join their friends.

A recommendation engine has been added as well, which will provide suggested maps and modes to players who are looking for something new to experience. The goal is to ultimately tie the various Battlefield games together, similarly to how Blizzard handles its various games on You can get a sense of how that might look in the PC image below.

The update is now live on PlayStation 4 and Xbox One. Keep an eye out for Battlefield 1 when it launches October 21.


[Source: Battlefield] – The Feed

Submit A Question For Bungie About Destiny: Rise Of Iron

We're nearing the end of our month of coverage on Bungie's Destiny: Rise of Iron. We hope you've learned something new about the game throughout the month, but we wanted to give Destiny fans one last chance to have their burning questions answered before the game comes out on September 20th. We're recording a special edition of The Game Informer Show podcast with Destiny: Rise of Iron's game director Christopher Barrett and executive producer Scott Taylor and we need questions from the community to volley their way.

Please leave a comment below with your burning question about Destiny: Rise of Iron, preferably something that we haven't covered in our previous coverage. This is your chance to burrow in and answer your most nitpicky question or have some previous piece of info clarified.

Feel free to subscribe to The Game Informer Show podcast on iTunes or Google Play in anticipation of the special Destiny episode airing on Wednesday the 31st. – The Feed