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The Evolution Of Chloe’s Design For Uncharted: The Lost Legacy

It’s been a while since we’ve seen seen the headstrong Chloe Frazer in action. The last time we saw her was in Uncharted 3: Drake’s Deception, which launched over five years ago. Since then a lot has changed in Chloe’s life. She’s moved up in the treasure-hunting business, taking on bigger jobs with higher risks. In the standalone expansion, Uncharted: The Lost Legacy, she tackles her biggest project yet, searching India for the highly valuable Tusk of Ganesh. Naughty Dog had to reimagine Chloe for The Lost Legacy just like they did with Nathan Drake in Uncharted 4, taking into account the passage of time and showing the maturity of the character. While we visited Naughty Dog for our recent cover story, the artists and animators spoke to us about what went into Chloe’s redesign. 

For Uncharted 4, Naughty Dog’s graphics engine took the biggest overhaul, making everything look more realistic than before. The team was tasked with bringing Chloe’s design up to the standard of what was set with Uncharted 4. She was finally the lead, requiring more attention devoted to her than ever before. Since Chloe is a legacy character, who fans already have an attachment to, the design team felt extra pressure to get her just right. Chloe had to age, but she also needed to remain familiar to fans. As such, she has her iconic ponytail, but also minor signs of aging, such as crow’s feet. 

Click on image above for full size. 

“This is a character that everyone fell in love with in Uncharted 2,” says concept artist Richard Lyons. “[We asked], ‘How do we keep all those elements familiar, but bring it into a space which is more suitable for where we want our games to be?’ And we were terrified that no one was going to recognize her at the PSX demo. We were looking at so many different things, such as facial features and getting the ponytail right…even where the part [in her hair] was.” Thankfully, the audience recognized Chloe and cheered when they saw her entire face. According to Lyons, fans came up to the team afterward, saying her smokey eye makeup was a dead giveaway. 

Chloe still dresses similarly, wearing jeans and earth colors, but one thing she’s abandoned is her crop top. “We’re just trying to basically marry that relationship of Uncharted 2, which everyone goes back to, but it’s more in materials, colors, and thematic kind of traits rather than, ‘Does she have to have a crop top?’” Lyons says. The team all agreed in the eight years since Uncharted 2, Chloe’s fashion sense would have changed a bit. “You try to put yourself in her mind and think, ‘What would she be wearing now?,” Lyons says. The team made sure to keep certain standbys, right down to her pistol preference and the amount of jewelry she wears. 

In addition to up-resing the character model, all the tech upgrades from Uncharted 4 needed to be applied to Chloe, including minute details such as how sweat and dirt look on her. Animations for Chloe also had to be considered; she wouldn’t move like Nathan Drake. Chloe is shorter than Drake, so she doesn’t have the reach he does, but she also has a more elegant climbing style. Similarly, her melee combat skills are more graceful than Drake, who spent most of his time throwing haymakers. Chloe is not trained in martial arts, but because of her slight frame, she uses her knees, legs, and momentum to take down foes. 

Chloe’s appearance has certainly evolved, but so has her story in The Lost Legacy. This is Naughty Dog’s first chance to really dive into her backstory and explore why Chloe is a self-preservationist. The soul-searching journey should bring us into new territory with the character when it launches later this year on PlayStation 4. 

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Pokémon Developer Game Freak Working On New Entry In “Globally Popular” RPG Series

Game Freak, developers of the Pokémon series since its inception in the 1990s, are hard at work on a new secret project for "console." Nothing has been officially announced, but the buzz is that it could be a new Pokémon game for Nintendo Switch, or possibly a port of Pokémon: Sun and Moon or another legacy title for Nintendo's portable/home console hybrid.

A new job listing on Indeed Japan is adding fuel to the speculative fire; the company is looking to hire people who can create character models on machines comparable to Wii U and PlayStation Vita for a new entry in an RPG series which is "popular on a global scale." No Pokémon title has been announced for Nintendo Switch, but if this job listing pans out the way we think it could, then perhaps an announcement is just around the corner.

The most recent mainline Pokémon title, Sun and Moon, released in 2016 to critical acclaim and record-setting sales figures.

[Source: Gamespot]

 

Our Take:
A new Pokémon game for Nintendo Switch is not a guarantee, but it seems like the logical next step; traditionally, the core entries in the monster-collecting series have only ever released on Nintendo's handheld systems, and Switch's key selling point is that it's a half-handheld, half-console hybrid. A new Pokémon game would be a natural fit on the new hardware, and Nintendo needs as many ringers in their corner as they can get. Time will tell if this secret project is, indeed, a new Pokémon game or something else, but all signs are telling us that it won't be long before we set out to "catch 'em all" on Switch.

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Latest Destiny: Age Of Triumph Teaser Shows Off Returning Weapons

The team at Bungie is presumably hard at work putting the finishing touches on Destiny’s Age of Triumph, the final major update for the first Destiny game, currently scheduled to release on PlayStation 4 and Xbox One on March 28. To preface the launch, the developer has been hosting a series of live streams on its Twitch channel, and this Wednesday at 10am Pacific, we’ll be getting a look at changes and additions to the game’s weapons and cosmetics. 

Before the live stream, Bungie has provided a trailer to tease what will be talked about. Within the brief video, we get a glimpse of several new raid armor ornaments, as well as the return of some fun weapons like the Vex Mythoclast, now with a new look, as pictured above. 

Check out the full video and see if you spot any of your old favorite weapons sporting new looks. 

(Please visit the site to view this media)

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Join Us For A Day Of Mass Effect: Andromeda

Game Informer staffers are streaming Mass Effect: Andromeda for six hours, starting tomorrow at 11 a.m CT, and running through 6 p.m. Since we already showed off the opening moments of Ryder's journey into the Andromeda galaxy, we're showing off different content in this live stream, including a look at new planets, different companions, as well as a deep dive into multiplayer. Joe Juba, who just released his review for Mass Effect: Andromeda will be on the entire stream, guiding us through this massive RPG.

Joe and other Game Informer editors who have played the game will answer as many questions as they can on both YouTube and Twitch. We hope the stream illuminates you on what Mass Effect: Andromeda has to offer, without spoiling too much of the adventure. See you tomorrow!

You can click the banner below to watch the stream on Twitch or Youtube, or just tune in here using the embedded video below.

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YouTube Series Man At Arms Forges League Of Legends’ Nameless Blade

The modern-day blacksmiths of the Man At Arms: Reforged team have released a video of their latest video game-inspired project: deadly assassin Yasuo's iconic sword from League of Legends.

The Nameless Blade is a katana with motifs reflecting Yasuo's ability to control wind. With their signature attention to detail, the smiths of Baltimore Knife and Sword faithfully recreate the unusually large katana while adding nods to the game and character along the way, such as a visual effect on the blade (known as a hamon) that looks like blood splatter in reference to Yasuo's past.

(Please visit the site to view this media)

For more medieval fun, check out more Man At Arms videos of weapons from For Honor and Dark Souls.

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Red Dead Redemption’s Map Has Been Modded Into Grand Theft Auto V

 

As reported on NeoGAF, a modding team that goes by Team White has brought the Xbox 360 version of Red Dead Redemption's map to Grand Theft Auto V on PC. Tentatively titled "Red Dead Redemption V", the mod has taken just over two years to get to this point. 

Team White says that players should expect a teaser trailer soon, with a beta coming sometime this summer. They also put out a brief FAQ, as wells as some pretty impressive screenshots, both of which you can take a look at here.

The most interesting thing mentioned in the FAQ pertains to what exactly the mod is. While it is not a full port of Red Dead Redemption to the PC, Team White does mention that the full map will feature "additional content" in the future. It remains to be seen what this additional content entails, whether it be from Red Dead Redemption's single player, multiplayer, or possibly original content. Either way, the mod is an impressive feat.

In other Grand Theft Auto V news, the game's multiplayer suite is still pumping out content with a new series of racing tracks, and a double XP event going through March 22. You can read more about it here.

www.GameInformer.com – The Feed

Pokémon Developer Game Freak Working On New Entry In “Globally Popular” RPG Series

Game Freak, developers of the Pokémon series since its inception in the 1990s, are hard at work on a new secret project for "console." Nothing has been officially announced, but the buzz is that it could be a new Pokémon game for Nintendo Switch, or possibly a port of Pokémon: Sun and Moon or another legacy title for Nintendo's portable/home console hybrid.

A new job listing on Indeed Japan is adding fuel to the speculative fire; the company is looking to hire people who can create character models on machines comparable to Wii U and PlayStation Vita for a new entry in an RPG series which is "popular on a global scale." No Pokémon title has been announced for Nintendo Switch, but if this job listing pans out the way we think it could, then perhaps an announcement is just around the corner.

The most recent mainline Pokémon title, Sun and Moon, released in 2016 to critical acclaim and record-setting sales figures.

[Source: Gamespot]

 

Our Take:
A new Pokémon game for Nintendo Switch is not a guarantee, but it seems like the logical next step; traditionally, the core entries in the monster-collecting series have only ever released on Nintendo's handheld systems, and Switch's key selling point is that it's a half-handheld, half-console hybrid. A new Pokémon game would be a natural fit on the new hardware, and Nintendo needs as many ringers in their corner as they can get. Time will tell if this secret project is, indeed, a new Pokémon game or something else, but all signs are telling us that it won't be long before we set out to "catch 'em all" on Switch.

www.GameInformer.com – The Feed

Latest Destiny: Age Of Triumph Teaser Shows Off Returning Weapons

The team at Bungie is presumably hard at work putting the finishing touches on Destiny’s Age of Triumph, the final major update for the first Destiny game, currently scheduled to release on PlayStation 4 and Xbox One on March 28. To preface the launch, the developer has been hosting a series of live streams on its Twitch channel, and this Wednesday at 10am Pacific, we’ll be getting a look at changes and additions to the game’s weapons and cosmetics. 

Before the live stream, Bungie has provided a trailer to tease what will be talked about. Within the brief video, we get a glimpse of several new raid armor ornaments, as well as the return of some fun weapons like the Vex Mythoclast, now with a new look, as pictured above. 

Check out the full video and see if you spot any of your old favorite weapons sporting new looks. 

(Please visit the site to view this media)

www.GameInformer.com – The Feed

The Sports Desk – The MLB The Show 17 Road To The Show Rundown

MLB the Show 17 is almost out (March 28), and developer San Diego Studio has been saving some tantalizing new details about this year's Road to the Show mode until the end. This year gamers make important decisions for their created player through dialog interactions with GMs, advisors, coaches, and the media in new locations such as the team clubhouse and lockerroom. This journey from the minors to The Show is called Pave Your Path, and even has narration to give it some context and gravitas.

This week's Sports Desk not only discusses Pave Your Path, but also new details about Franchise mode, and includes a conversation with San Diego Studio community manager and game designer, Ramone Russell. Brian Shea and I grill Russell about Road to the Show, Franchise mode's player quirks, and much more in a special Sports Desk video.

During a recent Twitch livestream, the crew at San Diego Studio showed examples of some of the different conversations players encounter and the consequences they create. One such important moment takes place after you're drafted and you're talking to your new GM. Throw around some attitude, and the GM may reconsider not only drafting you, but refuse to sign you. This means you may go back to a junior college for a year, get older, and possibly affecting your standing in next year's draft. On the flip side, you'll end up with a new organization and some training points earned in the interim.

Apart from the different places Pave Your Path can take you, there are no blind alleys. In the livestream the team showed off a situation where their Road to the Show player had pissed off the brass with his general bad attitude, but after some conciliatory talk and the intervention of the players' college coach, the player was back on the opening day roster. However, this wasn't before he had a sitdown with the team manager, and it was clear the team was going to keep an eye on him. Some situations in the mode are more passive but just as important. A rousing speech by the manager, for example, may give your RTS player a double XP boost for that day.

Not to be left out, the game's Franchise mode (offline) also has a big addition of its own: player quirks. Quirks are player labels that not only let gamers know what he's capable of, but some of them even effect that player's PCI (plate coverage indicator), giving them a little bigger sweet spot. There are 20+ quirks in the game, such as Breaking Ball Hitter, Fighter (the player plays better in the ninth inning and beyond), Platoon (the player excels against a particular handed pitcher), Knee Buckler (that pitcher has a good breaking ball), Control Artist (this pitcher can limit his walks), and more. Some quirks turn on/off based on that player reaching certain attribute thresholds, but others have been applied directly by the development team.

Between Franchise mode's quirks and Road to the Show's Pave Your Path, this year's MLB the Show has some tentpole features that should elevate the game and make it stand out.

For more on MLB the Show 17 – including gameplay details and more on Franchise mode's quick manage and critical situations features – check out our Franchise mode tour with Shea and Ramone Russell, as well as this previous Sports Desk entry.

We Discuss MLB The Show 17's Road to the Show and Much More With Game Designer Ramone Russell

(Please visit the site to view this media)

Missed some of the previous Sports Desk entries? Take a look at the past installments via our Hub page by clicking on the banner below.

Have a suggestion or comment? Put it in the comments section below, send me an email, or reach me on twitter at @mattkato.

 

MUTANT FOOTBALL LEAGUE SNEAK PEEK CODES

Last Sports Desk featured an early look at Mutant Football League, and we were fortunate to have some codes for a sneak peek look via Steam of an early slice of the title. Those codes have gone out to a few random, lucky commenters, and I've sent those out via the Game Informer profile conversation system. So check the "Conversation" tab at the very top of the page at your login profile to see if you're one of the recipients.

Thanks for visiting and commenting! 

 

THE TICKER
A quick rundown of some of the sports news from the week.

Take a Look At Super Mega Baseball's Extensive Customization Features 
For more on the game, be sure to check out our previous Sports Desk coverage.

The Golf Club VR Review – Searching For That Perfect Swing 

www.GameInformer.com – The Feed

YouTube Series Man At Arms Forges League Of Legends’ Nameless Blade

The modern-day blacksmiths of the Man At Arms: Reforged team have released a video of their latest video game-inspired project: deadly assassin Yasuo's iconic sword from League of Legends.

The Nameless Blade is a katana with motifs reflecting Yasuo's ability to control wind. With their signature attention to detail, the smiths of Baltimore Knife and Sword faithfully recreate the unusually large katana while adding nods to the game and character along the way, such as a visual effect on the blade (known as a hamon) that looks like blood splatter in reference to Yasuo's past.

(Please visit the site to view this media)

For more medieval fun, check out more Man At Arms videos of weapons from For Honor and Dark Souls.

www.GameInformer.com – The Feed