Master of The Free World Productions | Jumpcut Entertainment Network

What We’re Playing Over The Holiday Weekend

Thanksgiving is this Thursday, providing us with a longer-than normal weekend. When we're not stuffing our faces with turkey and mingling with family members, we'll be parked in front of a TV and playing as many video games possible. Or maybe we'll just toss all that family stuff out the window and dive straight to game-playing. Let us know what you'll be playing during the holiday. Have great Thanksgiving, everyone!

Ben Reeves (@BenjaminReeves) – I’ll be eating a lot of turkey. I’ll probably cook it this time. After that I’m going to cram in as much Fallout 4 time as I can, and I might also finally try to finish up Soma and Undertale. I’ll also be spending a lot of time with my in-laws at a cabin somewhere in the woods. If I don’t return know that I loved you all. 

Matthew Kato (@MattKato) – Got a lot of irons in the fire, but looking forward to all of it: Fallout 4, AC: Syndicate, and Star Wars: Battlefront are just the vanguard. Would still like to play more Until Dawn, and I haven’t touched a sports game in what feels like a long time. In an interesting twist, I’ve even started playing some Destiny…

Joe Juba (@Joejuba) – After six months away from it, I recently jumped back into The Witcher 3 in hopes of beating it before the staff’s Game of the Year discussions take place. I’m not optimistic that I will get anywhere close to the end over the holiday weekend, but I’m going to keep adventuring and see how far I can get. If things get too grim and dark in Geralt’s unforgiving universe, I might take a break from The Witcher 3 to relax with something a little cheerier – like Bloodborne: The Old Hunters.

Ben Hanson (@yozetty) – This Thanksgiving break I'm hoping to finish off Rise of the Tomb Raider and get a sprinkle of Xenoblade Chronicles X in there as well. I've also been eyeing up Assassin's Creed Syndicate but I feel like I should be realistic and just chew what I've already bit off here. Oh, and I'm sure I'll play a lot of the Jackbox Party Pack games with my family. Have a good holiday!

Mike Futter (@Futterish) – I’m going to be playing more Rise of the Tomb Raider with a goal of finishing it up this weekend. I want to get started on Fallout 4, which I put off so I could focus on it without some other things going on. I also plan to gather some friends and family to give the Ghostbusters board game a try and, if I decide to pull the trigger, Fantasy Flight’s Star Wars: Imperial Assault. Winter is board gaming time in my world, which means my wallet gets a workout. Bring on the cardboard counters and plastic minis!

Kyle Hilliard (@KyleMHilliard) – I am currently all-in on Rise of the Tomb Raider. I haven’t gotten as far into the game as I would like to over the last couple days, and hope to make some major headway during my time off. Otherwise, I wouldn’t mind spending some more time with Fallout, and would like to tackle Halo 5’s campaign. In my heart, though, I know I will be spending all my time with Lara. Otherwise, it will be cooking food, hanging out with the visiting parents and local wife, child, and sister, and catching up on the second season of Fargo. Oh, I will also be staring at my lawn and thinking, “I should probably do something about those leaves,” which will take up many non-productive hours. – The Feed

Is Tales From The Borderlands One Of The Top 50 Games Of 2015?

Telltale has continued to expand its adventure game empire with
new IP, taking on multiple projects simultaneously in 2015. Of those series, Tales
From The Borderlands was a particularly unexpected pick. Does it have what it
takes to make our Top 50 Games Of The Year list?

Learn more about the Game Informer Fight For the Top 50
Challenge 2015

I reviewed all five episodes of Tales From The Borderlands
for G.I. and felt the series got off to an extremely slow start. The humor,
story, and gameplay in the first couple episodes offered little reason to keep
going, resulting in three
. However, my opinion was in the minority. Lots of people heaped tons of praise on what I felt like was
shaping up to be a formulaic and subpar Telltale adventure.

It wasn't until episode
that I felt the story hit its stride, leading to a satisfying – and at
least partially redeeming – finale.
I ended up with a generally positive opinion of the series; Tales From The
Borderlands is far from perfect, but Telltale managed to right its wayward ship
and deliver an adventure that I was happy to have played. The fluctuating
quality of the series made
Tales From The Borderlands a good candidate for the Top 50 Challenge. For a
second opinion, I chose Jeff Cork, who played through the entire series. Check
out our conversation below to see how he whether he thinks Tales From The
Borderlands deserves a spot on our list.

Jeff M: So Cork, we've discussed Telltale games before in
the past, and I think we're both in the same headspace at this point…

Jeff C: That they're basically running on a template at this
point? "Jam A until you have to press X?" "Move cursor around one of four
highlighted objects to see next cutscene?" "Character X will remember this?"

Jeff M: "Even though they totally won't?"

Jeff C: I think we're of like mind. I'll say that I think
it's a perfectly fine template, but it's a template nonetheless. I like the
Lego games a great deal, but you'd be blind not to notice that there's a lot of
overlap from entry to entry. I look at Telltale's games much the same way.

Jeff M: Yeah. Basically, I think we've both seen through the
smoke and mirrors, and once you're used to the conventions, the "choose your
adventure" aspect doesn't have the same impact. What was your first impression
when you heard Telltale was doing a series in the Borderlands universe?

Jeff C: I thought, "Oh, now they can't get away with the
same quarter-assed action sequences, since Borderlands is such a well-known
action franchise." I thought the gunplay would be playing a larger focus, since
I don't think of character development when I'm thinking about Borderlands.
Feel free to disagree, Borderlands superfans.

Jeff M: I'm not surprised you felt that way – Telltale
talked up a number of Borderlands-centric mechanics that they wanted to
incorporate into the series, including the action and abundance of loot. We
should mention that we are both huge Borderlands fans – we played through the
first game together along with all of the DLC for it. But Telltale's pitch to
add those components into one of its narrative-driven adventure games had no
appeal to me whatsoever, and their implementation of both was pretty abysmal.

Jeff C: They just don't have the capabilities to deliver
interesting action. Picking on Lego again, it would be like if TT Games tried
to do a survival-horror game with their current engine. It doesn't work. When
the most action-packed sequence in the series – from a pure mechanics
standpoint – comes via a hacking minigame, you know that you can't really claim
to have much in the way of action. And that's fine. Just don't try to mislead
people into thinking that they'll be playing anything different from the usual
QTEs and "Move the cursor on the circle" gameplay we've suffered through in
every Telltale Game so far. I know we're sounding really down on the game, but
it's important that we kind of get that stuff out of the way from the start.

Jeff M: Definitely – Tales From The Borderlands was a five-part
series, and I was really down on the first three episodes. There was just very
little to pique my interest, and even the things that did – like the some of
the episode-ending cliffhangers – didn't go anywhere in the first half of the
story. But the reason I think it makes for a good Top 50 challenge game is I
started to come around to the adventure in the latter half, to the point where
I'm happy I played it. Before we get to that though, what were your other
impressions of the first couple episodes. Did anything stand out to you in a
positive way?

Jeff C: I'm a sucker for unreliable narrators, and Tales From The Borderlands has two of them. Part of the fun is trying to figure out
what did and didn't happen, though it's usually quite obvious – the other
character will usually call B.S. when things start getting off the rails. I
thought the writing was pretty sharp overall, too, and it made fun of some of
the Telltale conventions from time to time. I should point out that I had the
benefit of being able to play the game straight through, without having to wait
for the next episode. I think that went a long way in being able to overlook
many of the lulls in the story –of which there were plenty. That's the way I
prefer to play these kinds of games, anyway. The novelty of their episodic
nature has run out for me; just release this stuff all at once so I can play it
when I have time.

Jeff M: Definitely. Especially when a series starts out slow
like this – it's a real buzzkill to have to wait so long that you can't
remember what was going on the last time you played, and a quick, narrated
recap doesn't fix it. That said – and this may sound like a weird, backhanded
compliment – for Tales From The Borderlands at least, the musical sequence
during the opening credits was always one of the highlights of every episode,
so you'd lose those without the format. Like I said, not the greatest
compliment. So what were your initial impressions of the characters?

Jeff C: They were totally adequate. Rhys is the classic "Jerk
with a heart of gold," and Fiona is the classic "Con artist with a heart of
gold." There's always the illusion of choice, but I never felt like I was
shaping them very much during my playthrough. I had to replay a section thanks
to a technical issue, and I made different choices. None of them really
mattered; I just got to hear different jokes. Quick aside: I was surprised at
how many weird tech issues I ran into. I played on my Xbox One, and it
stuttered along in several sections, and it has a shocking amount of loading
sequences, both in the frequency and length. They seemed strategically placed
to defuse any tension or momentum that may have built up. Bummer. Anyway, I
know humor is tricky to pull off in games – what did you think? Did it make you

Jeff M: The first few episodes were very hit-or-miss with me
– mostly miss. Every now and then a joke would get me though, and make me
realize that we need more comedic games. I laughed a lot more during the last
two episodes, which I think was part of the turning point for me. Also, I have
to agree with you on the characters – I thought Rhys was the least-interesting
character, and you didn't have much agency in shaping her or Fiona. The
secondary characters ended up being more interesting, and I think I got the
most laughs out of Vaughn. I think the characters are another example of how
the episodic format hurts this series, because it took more than half the
adventure for me to warm up or care about the cast.

Jeff C: I was sold on the tone when Rhys tried in vain to
choke out a guard, and the guard just kind of eggs him on for a while. Then the
eye thing, and the face-pizza stuff – it's all funnier than I make it sound.
For real.

Jeff M: Absolutely, those absurd humor moments were the highlight,
and some conversation moments were great too, like getting rebuked by an irate
guard for being insensitive. There really are some great gems buried in there, and they became more frequent in later episodes.

Coming Up Next: Read on for more story discussion and to find out Jeff Cork's final verdict… – The Feed

Is Transformers: Devastation One Of The Top 50 Games Of 2015?

Each year around Thanksgiving, we start compiling our list of contenders for our Top 50 games. Inevitably, there are some that are “on the bubble,” that need more voices for our discussion. The Fight for the Top 50 is our chance to give games on the cusp a fair shake at a coveted spot on the roster. This year, I’ve taken Activision and Platinum Games’ Transformers: Devastation under my wing. Features editor Tim Turi recently gave it a shot, and we’re here to hash out if it’s got the touch to make the Top 50.

Mike: So Tim, what are your first impressions of the game?

Tim: I remember first seeing this game in trailers and being immediately impressed by how crisp the cel-shaded visuals looked. I didn’t grow up watching G1 Transformers, but I watched the entire original series and the big ‘80s movie several years back. I fell in love with the wacky characters, the camp, the cheesy music, and ridiculous situations the show puts these transforming robots in (“A Decepticon Raider in King Arthur’s Court” is a personal favorite). Anyway, all that is to say that at first blush this game is a triumph in the transposition of something from one medium to another.

Mike: Admittedly, if it weren’t for the Transformers license, I’m not sure that I would have taken it all the way through. I’m a die-hard fan of the property, own far too many toys (though my collection doesn’t begin to rival Matt Miller’s), and have played nearly every game in which Optimus and friends have starred. It’s important for me to say that I find myself in a weird position championing this game, because I don’t typically enjoy Platinum’s work. However, this one sings to me, not just because of the license, but because of how the action comes together after you get through the overlong opening missions.

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Tim: The license definitely helps, and Platinum’s adoration for the original cartoon shines through brightly. The original voice actors reprising Optimus Prime and Megatron don’t hurt either, along with the new soundtrack from Vince DiCola. Unlike you, I have been a huge fan of many of Platinum’s games, especially the Bayonetta series. A lot of that DNA is alive and well in Transformers: Devastation. I still love when the game rewards you with slow-motion combat after a near-miss dodge or transforming into a semi for a vehicular ram attack mid-combo. I feel like the actual combat delivers a healthy amount of challenge and demands players fully understand the systems.

Mike: Agreed. The challenge is there, which makes performing well in combat rewarding and fulfilling. Where I stumbled was the poor explanation of the ancillary systems. Platinum has a bad habit of throwing things at players without fully explaining them. You’ll start earning new gear and upgrades before there is any explanation. It was frustrating to wonder how to change weapons and use what I’d unlocked. This points to the overlong opening before you can access the Ark hub and use those systems. I loved the action and the careful touches Platinum imported from the source material, but its implementation at the periphery needed some improvement.

Tim: I’m with you there. Early on you’ll be collecting new blasters and energy swords, but have no idea how/when you’ll be able to use them. I also think the synthesis system – where you can make weapons stronger by infusing them with others – is a little overwhelming out of the gate. Especially when you consider that the game lets you juggle and upgrade the four-weapon equipment loadouts for four different characters early on. Despite that, I enjoy sacrificing lesser weapons to boost up my main gear, whether that’s my slow, powerful lightning hammer or fast ice blades with a slowing effect.

Mike: It’s because I was able to come to grips with those systems – for the same reasons you mentioned – that I ultimately had a much better experience later in the game than I did at first. Had I given up, my impression would have been that it was a cluttered and frustrating experience. As more options opened I played around with the infusion system, I came to the conclusions you did. This is a situation where the systems don’t truly reveal themselves until you embrace the depth of customization. And what I initially hated about the game and its failures to instruct, became an enjoyable piece of the whole.

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I’m on board with it for making our Top 50 list, as I think it’s one of the best licensed Transformers experiences we’ve seen (even taking into account High Moon Studios’ fantastic work). For those who aren’t as familiar with the source material but enjoy Platinum’s work, it has the same hooks as its titles based on original material. 

What’s your take on things after having played it?

Tim: Initially I was a little worried that too much of the game would take place in the city as Decepticons fought for control, but was pleased to see things eventually shift to a Cybertronian ship buried in the Earth’s core. I loved fighting the Insecticons in the bowels of the Proudstar, and even liked the little bug-swatting shooting-gallery section Platinum slipped in. Some of the platforming/driving sequences that stitch together the satisfying combat encounters are a little clunky, but they were never offensive enough to detract from my overall appreciation of the game. How did you like speeding down the streets and leaping across buildings when you weren’t fighting?

Mike: I thought the open world was too barren. I disliked the platforming immensely. But fighting the Constructicons two at a time, watching Menasor split into his component Stunticons to rapidly change position, and fighting Soundwave and the cassettes more than balanced out those missteps. I don’t love everything about Transformers: Devastation, but I came away feeling pretty good about it.

Does it have your vote for the Top 50?

Tim’s Verdict: Transformers: Devastation shouldn’t be missed by fans of the original cartoon or those who love Platinum’s stellar action games. This goofy cartoon romp is a triumph in licensed video games and has my a vote for our Top 50 Games of 2015. – The Feed

Blog: The fanatic and his RPG

“In early 2004, a middle-aged man with the Fallout-derived moniker ‘Vault Dweller’ wrote a brief forum post that began, ‘Long story short, I’ve decided to make a game…’ By late 2015, he had posted some 30,000 more messages.” …

Gamasutra News

Blog: The fanatic and his RPG

“In early 2004, a middle-aged man with the Fallout-derived moniker ‘Vault Dweller’ wrote a brief forum post that began, ‘Long story short, I’ve decided to make a game…’ By late 2015, he had posted some 30,000 more messages.” …

Gamasutra News

Game Informer’s Holiday Buying Guide 2015

The holiday season provides plenty of reasons for gamers to drain their bank accounts while they march through malls looking for the perfect gifts for their friends and families. We can’t help your wallet, but we can save your sanity. Take a cue from our annual buying guide and your holiday shopping will be done in no time. Here are some of the coolest geek-related toys and tech that 2015 has to offer. Text by Ben Reeves & Brian Shea.

Nav: Star Wars | Retro Gamer | Horror | A.F.K. | Sci-Fi/Fantasy
| Technology
| Console Bundles

Star Wars – For Jedi looking to reconnect with The Force

See if you can beat the Kessel Run record with this miniature flying quadcopter from
Air Hogs, modeled after one of sci-fi’s most iconic ships.
$ 109,

This adorable Furby makes wookiee sounds, hums Star Wars songs, and plays virtual activities via a mobile app. How many do you want?
$ 79.99,

Build your own version of
Kylo Ren’s command shuttle, complete with storage bays, spring-loaded shooters, and extending wings.
$ 119,

Meisho Movie Realization reimagines Star Wars icons like Boba Fett, Darth Vader, and Storm Troopers as if they were samurai warriors.
$ 70.14,

Who needs to play with siblings when you can control your own miniature version of The Force Awakens’ adorable new droid?
$ 149,

As the Empire reels from its
defeat at Endor, the Rebel
Alliance presses its advantage in this new book that builds toward The Force Awakens.
$ 28.00,

Tabletop role-players eager to play as outcast Jedi at the height of the Galactic Civil War should give Force and Destiny a try. The standalone game uses the same excellent narrative-focused dice mechanic seen in Fantasy Flight’s other recent Star Wars RPG releases, but puts an increased focus on morality, even letting you gain greater power on dice rolls by flirting with the dark side. Smartly written rules and beautiful art send your gaming group to that galaxy far, far away to discover whether your Force-sensitive heroes can survive the Emperor’s brutal regime.
$ 59.99,

Nav: Star Wars | Retro Gamer | Horror | A.F.K. | Sci-Fi/Fantasy
| Technology
| Console Bundles – The Feed

Game Informer Editors Fight For The Top 50 Games Of 2015

Certain years are unforgettable for their volume of stellar game releases. Both The Legend of Zelda: Ocarina of Time and Metal Gear Solid arrived in 1998, and Portal and Assassin's Creed debuted with other hits in 2007. It looks like 2015 could be another one of those fondly remembered years as the dust settles near the holiday season. From 2015's early release of Bloodborne all the way up to Rise of the Tomb Raider, we've been graced with a plethora of great games, making end of the year lists even more challenging to boil down.

Every year the Game Informer works hard to distill the year's best games into the Top 50 Games. Battles are fought, victories are won, and hearts are broken over what games earn the honors of making the list. We try to make the most informed decisions possible, and the best way to do that is to get another Game Informer editor to play a game that you think might be on the fringes of making the list. Like previous years, every Game Informer editors has selected a game they're championing, and another editor has rises to the challenge to see if the game is a worthy contender for the list. Today, we'll be posting the conversations of those editors had about whether the game deserves the accolade.

To see the Fights for the Top 50 Games of 2015 as they roll out, tune into Game Informer for the rest of today and tomorrow. We'll also be collecting all the Top 50 Fights in this story so you have one convenient place to find all the gaming debates.

Note: Game Informer's final Top 50 Games of 2015 list is decided by the entire staff, so if a game wins over another editor during these discussions it doesn't guarantee it a spot on our list.

Star Wars Battlefront with Kato and Brian – The Feed

Is Star Wars: Battlefront One Of The Top 50 Games Of 2015?

It's been another good year to be a gamer given all the great experiences we've played, but like every year there's a healthy debate as to which titles actually belong on our Top 50 games list. I've been having fun with Star Wars: Battlefront's easy, breezy take on online multiplayer combat, but plenty of gamers (GI's Reiner included) find Battlefront disappointing overall. Fellow editor Brian Shea has also played the game, and he and I discuss the title and whether Brian agrees that it's truly Top 50 material.

Kato: What were your expectations of Battlefront before you played it?

Brian: I was a big fan of the original Battlefront games – even though it's been a long time since I've played them. With that in mind, I was pretty excited about the prospects of a revival for the series. The shooter genre has evolved in so many ways since those games released. I was hoping for a mix of old and new while scratching that itch for some good ol' Star Wars action.

Kato: I actually never thought I'd play this game that much, and frankly wasn't sure I'd enjoy it. Full disclosure: I'm not a good first-person shooter guy, to say nothing of doing it in an online/competitive environment. So I was pretty surprised when I was spending more and more time playing it, getting sucked in by its pick-up-and-play nature and the way it nailed the Star Wars vibe – especially since it's not a deep game at all.

Brian: Yeah, I think DICE did a really good job of keeping the gameplay accessible and providing a good mix of different modes. That said, I think you're right in saying there isn't a ton of depth to both the gameplay and the number of maps available. Also, while I'm a pretty big fan of the survival missions, I think Battlefront could have benefitted from having a dedicated single-player mode even if it was nothing more than a loosely strung together narrative over the course of multiplayer-style matches with bots.

Kato: At first I wanted a better single-player segment too, but the game's casual, no-stakes, drop-in/die-out nature make it so I'm just kind of living and dying in the moment. Life is cheap in Battlefront, and I kind of like it that way. I'm not obsessing over loadouts, character progression, and all that stuff. Just fire and forget. What multiplayer modes did you like?

Brian: I think it's safe to say that the go-to mode when it comes to the online multiplayer is Walker Assault. No mode does a better job of making you feel like you're actually in a Star Wars movie than that mode. I think Supremacy is a close second in that regard, plus it feels like a greater test of skill and teamwork. I love the tug-of-war that comes with a good match in Supremacy as you fight for control across a large map. As a big fan of the Rogue Squadron games, I also enjoyed Fighter Squadron since it hit on some of the same notes as that series. I also enjoyed my time with Drop Zone, Hero Hunt, and Heroes vs. Villains, but I don't think they have the same longevity as some of the bigger modes like Walker Assault and Supremacy.

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Kato: For a game that we both admit doesn't have a lot of depth per se, it sounds like there were enough modes for you to play. I guess the basic way I approach this game is that I get enough out of it precisely because it's not asking a ton from me. While I mainly play Supremacy and Walker Assault, as a casual player I can get a taste of team play without having to get yelled at in a traditional team-based shooter for not being good enough at a certain role. I mean, apart from not wanting to end up in last place each match, I don't even care that much about stats, because the fun is in the battles themselves not some level cap, skill tree, meta-system.

Brian: Yeah, you don't get the same level of brutal competition and teammates screaming "you suck!" if you end up in last place or with a terrible K/D ratio. And that's good, because the game definitely takes a decidedly casual approach with its gameplay. Unfortunately, I think that leaks into the number of maps, which is my biggest problem with Battlefront as a whole. Even though there are a bunch of modes to choose from, only four maps are available at launch for each one. We know more are on the way with the inclusion of the premium Season Pass (and limited free DLC), but it once again brings up the debate about how much value is delivered by a $ 60 purchase. How long does it really take for you to see all that Star Wars Battlefront has to offer without buying any additional DLC? To that point, what will happen once the paid DLC starts hitting the market and the community, which I predict will be dropping off by that point, starts fracturing due to different levels of monetary commitment? Battlefront is a blast to play, but I worry about the long game here.

Kato: You're absolutely right on that point. I think Evolve did a great job in letting everyone play the maps to avoid fracturing the community, but without that kind of model I don't see how Battlefront can avoid it. I don't see myself investing heavily in any DLC, so I'm definitely a guinea pig for how much replay value is really in the out-of-the-box maps. I think Battlefront is one of those games where you really have to weigh how much fun you have with it on a moment-to-moment basis versus how long you're going to play it for. Because you're never going to put as much time into it as you'd expect to do for The Witcher 3, for instance, but if at the end of the day I think I've had fun playing it, then I don't really second guess myself whether it's been worth it.

Brian's Verdict: I had a really good time with Battlefront, and the fact that it doesn't have a ton of content right off the bat can't take that away. I do, however, need to take that into account when thinking about the game as a whole. Even with that factored in, though, I think that Star Wars Battlefront delivers on enough fronts to include it in our top 50 games of 2015. If it had more content or if free updates were promised along the lines of what Splatoon did this year, Battlefront would be ranked much higher. As it stands, it's an awesomely fun, accessible, and action-packed shooter that doesn't have the staying power of other shooters released this year – but should still have a longer shelf life than the aforementioned Evolve. With that in mind, I think it probably can sneak into the bottom half of our top 50 list for this year. – The Feed

Tense Star Wars: Battlefront Duel Is Almost Too Funny To Believe

Thousands upon thousands of tense confrontations between the cannon fodder of the Galactic Empire and Rebel Alliance have played out in the days since Star Wars: Battlefront released. The clip below captures only one of them, but boy is it one to remember.

Uploaded by Nick Nixon on YouTube, the standoff between two mortal enemies takes a hilarious turn when they try to settle their battle like gentlemen.

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Though unquestionably amusing, the video’s duel shield deployments and hand gestures do strike me as a little too perfect. What are your thoughts, readers: is it an organic duel or a choreographed one?

[Source: Nick Nixon on YouTube via Kotaku] – The Feed

Blog Herding – The Best Blogs Of The Community (November 26, 2015)

This week's collection of blogs is great. We have an eclectic mix of
posts to read, some things to mull over, and some insights into what some
bloggers are currently playing. Smash Bros. also keeps its presence felt, which
is okay by me.

Community Blogs For
November 19 – November 25:


I'm going to be honest here: Buswaxer25 had me at "strategy" and an image of a
turn-based strategy game. I was one of the people who got hooked on Final
Fantasy Tactics when it was first released, and the love I have for that genre
has not gone away – even though that genre largely has. Thanks, Buswaxer25 –
now I have to start yet another game of Final Fantasy Tactics or seek out some
Fire Emblem games I have yet to try.

Hopscotch: When A Series Isn't Worth Finishing

Marco Polo broke my heart this week by telling me he never played the first Jak
and Daxter game. His reason for skipping it is the art style and visuals. He
goes on to explain why he skips other games in a series. What do you think
fellow bloggers? I don't think I could ever play a series out of order, or omit
an earlier release.

by Cloud: Seven Square Enix Characters that are Better for Smash

I've hunted monsters with Tstitan, GIO King of Smash, so I trust him to be a
level-headed warrior when it comes to slinging words about Smash Bros.  But I wasn't sure about this listicle. Then I
saw the first entry: Crono. I was so excited and busy during the announcement
that I didn't realize the missed potential here. Including Crono, Geno, Cecil – or even Neku – in the game would make it a true celebration of Nintendo and
video game history. Alas, emo spikey hair it is. I'm still buying it.

Game Challenge: Week Four (BOR-DER-LANDS!)

Rebekah Lang and I connected thanks to our love of Borderlands. It's quite
simply one of the best cooperative games ever made. The best you ask? Goof
Troop for SNES. I don't know how weather makes a person want to play
Borderlands like it did for Lang, but I do know that I wish all weather made me
want to play more Borderlands. Much respect, Lang.

Writing Challenge

Community Writing Challenge: What I Do and Don't Like About Lost

Attackcobra is playing an Atlus title that I have no experience with, but from
the sounds of it, the game is quite interesting. I'm typically intimidated by
games that force me to start over, but this blog has me willing to give Lost
Dimension a try. Now I just need a Vita so I can play this on long treks across
Wisconsin over the holidays.

Community Writing Challenge – What I'm Playing Right Now
Trenchmace is playing two games right now but is ignoring Fallout 4 for some
Assassin's Creed Syndicate blogging time. The blog gives you a good idea of
what to expect. But now it's time to explore the wasteland again (for both of

Writing Challenge: My Take On The Game I'm Currently Playing: Halo Combat

GerardoExber shocked me by writing about Halo. The first Halo. I'm just
thrilled to read a blog about someone enjoying Halo who has yet to beat it.
Reading about Gerardo's discovery of the FPS genre makes me so, so happy. I was
anti-Halo for a long time (I played many FPS games before it) but loved it when I
finally played cooperatively with my brother.

Community Reviews:

Fallout 4 Review – Almost Worth The Wait
Edwinjoe450 is playing the "it" game right now, but finds it to be a little
lacking. Sure, it's still a lot of fun, but it's just not perfect. Maybe we
expected too much after Fallout 3? Side note: Thanks a ton for reminding me
when Fallout 3 came out and just how old I am. I was 21 back then. Uff da.

Community Writing

going to be a little predictable and ask that you all write about what you're
thankful for. I want it to be related to gaming, of course, but don't think you
have to write about being thankful for a certain series (unless you want to!).
Heck, you can be thankful for video game shirts. I'm thankful for gaming
because I have gotten to write a lot of wonderful stories about the people who
make games, meet other writers, make money writing about it, and also find a
way to get lost in a world that is totally unique and different. Heck, I'm
thankful for being able to put this feature together every week. You guys and
gals are all sorts of awesome. Without video games, none of this happens. Thank

Community Playdate:

There is no playdate this
week. Enjoy your holiday, recharge, get blogging, and then come play games with
me in a week. For real – I need help in the latest Zelda game!

I hope you enjoy the blogs! Please
contact me via my Game
Informer page
 or on Twitter at @LouisGarcia12 with
any blog news or playdate suggestions. – The Feed