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Watch the trailer for the 2017 Game Developers Choice Awards!

From Campo Santo to id to Owlchemy Labs, come and watch some of the 17th Annual Game Developers Choice Awards nominees extend a personal invitation to watch the show live during GDC 2017 next week! …


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Don’t Miss: The game developer’s toolbox (for students)

In this 2016 blog post, Anna Jenelius runs through some useful game development basics that both fledgling and veteran game developers should keep in mind if they avoid potentially progress-killing pitfalls. …


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Alt.Ctrl.GDC Showcase: SetApp’s The Heist

The Heist has two players working together to rob a bank — one in VR navigating the bank, and the other hitting switches and connecting cords on a control panel, trying to help the VR player along. …


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Lumberyard 1.8 introduces toolset to simplify cloud-based features

The 1.8 beta update hit Amazon’s Lumberyard game engine today and brought with it a new tool centered around making it easier for devs to include cloud-based features in their games. …


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How Overwatch’s bleak beginnings turned into positivity and inclusiveness

Blizzard’s online shooter hit Overwatch is unlike other shooters in that it’s injected with a lot of whimsy, but the game’s fantastic and joyful nature was born out of a bleak situation. …


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Take your career in games to the next level at GDC 2017!

GDC is happening next week, and show officials want to remind you about the great career growth and networking opportunities attendees can take advantage of at the show! …


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Round 2 of Project Discovery seeks to use Eve Online to discover actual planets

Eve Online’s latest foray into crowdsourced, citizen science uses in-game player exploration data to advance real-world efforts seeking to discover planets beyond our solar system. …


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Get a job: thatgamecompany is hiring a Graphics Engineer

Santa Monica-based thatgamecompany is looking for a Graphics Engineer to deliver the kind of visual spectacle and rich moment-to-moment feedback that helped define the studio’s previous game, Journey. …


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Watch Double Fine devs work out how to make Psychonauts work in VR

“VR, it amps up the difficulty of anything,” Double Fine’s Tim Schafer says in a 2PP Rhombus of Ruin mini-doc. “We realized we were going to have to design puzzles that were more forgiving.” …


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GDC 2017 is next week! Follow along on Gamasutra’s official event page

Game Developers Conference 2017 is just around the corner, and Gamasutra reporters will be onsite bringing you loads of stories. Follow along on our event page here! …


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