The top 1 percent of people spending money on in-app purchases in mobile and web games account for around 33 percent of total spending, according to a new report. …
Here’s how much ‘whales’ spent so far this year
Nintendo’s Next Direct Presentation On First Day Of E3

As promised, Nintendo will be broadcasting directly to the fans from next month's Electronics Entertainment Expo in Los Angeles. The first Nintendo Direct will take place on the first day of E3.
Viewers can tune in at 7 AM Pacific on Tuesday, June 11, 2013. Interestingly, this is hours before the press will hear comments from Nintendo of America president Reggie Fils-Aime and famed designer Shigeru Miyamoto at the Nintendo booth inside the Los Angeles Convention Center. Chances are that this will be the first time the public gets eyes on new Smash Bros. and Mario Kart titles.
E3 Nintendo Direct scheduled for June 11
The E3 Nintendo direct is scheduled for June 11 at 7AM Pacific (10AM Eastern, 3PM UK). The new installment will “provide updates about future Wii U games,” according to Nintendo. Nintendo Europe has also announced a direct for the same time. In keeping with tradition, it’ll likely be the same general information with region-specific details.
E3 Nintendo Direct scheduled for June 11 originally appeared on Joystiq on Thu, 23 May 2013 11:04:00 EST. Please see our terms for use of feeds.
Making VR games: A primer
With the Oculus Rift reawakening interest in VR games, serious games developer Sébastien Kuntz shares his decade-plus of experience in creating immersive virtual simulations. …
Need for Speed Rivals Taking To The Streets This Year

Ghost Games, the studio formerly known as EA Gothenburg, has
been working on a new Need for Speed title for some time, and now the
developer's inaugural game – Need for Speed Rivals – has been announced.
The game, created in conjunction with franchise overseers
Criterion Games (NFS: Most Wanted) is using the Frostbite 3 engine, and will
appear on undisclosed current-gen systems on November 19, and Xbox One and
PlayStation 4 sometime before the end of the year.
As the name insinuates and the series is known for, cops and
racers will go at it in the fictional setting of Redview County (complete with some
dangerous-sounding weather), and both sides will have their own career paths.
Racers gain Speedpoints for evading the cops and capturing it on video, but the
more notorious you become the more Speedpoints you could possibly lose if
caught.
Cops, meanwhile, will work in teams and players will try and
rise up the ranks for better cars and tech. Both sides will make use of 11
upgrades, from turbo, jammers, and EMPs for the racers, and shockwaves and helicopter
and roadblock support for the cops. Speaking of upgrades, Rivals has a license
with Ferrari, letting you get in the cockpit of cars like the F12berlinetta.
Rivals introduces an online component – called AllDrive – that sounds similar to the series' use of Autolog. AllDrive mixes single- and
multiplayer components so your friends can come and go from your experience at
any time. Naturally, AllDrive will also surface stats and challenges from your
friends as well.
Electronic Arts has already announced the pre-order
incentive for Rivals at participating retailers, the Ultimate Cop Pack. This
consists of the Nissan GT-R Black Edition cruiser, unspecified pursuit tech,
and a custom livery.

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Need for Speed Rivals on PC will look ‘easily as good’ as next-gen versions
Need for Speed Rivals – the franchise’s first turn into the new world of next-gen consoles – is also coming to the PC. In crafting the PC version, Ghost Games executive producer Marcus Nilsson promises “Need for Speed Rivals will look easily as good on PC as next-generation consoles.”
The original press release for Need for Speed Rivals made no mention of a PC version; however, the PR has since been amended revealing the PC version will arrive on November 19 alongside the Xbox 360 and PS3 versions of the game. Xbox One and PS4 versions will launch “later this year.”
Other than differences in graphical fidelity and online player count, Rivals features differences in its new marquee feature “AllDrive” across current- and next-gen systems. AllDrive is the ability for the game to “seamlessly” adapt to player interaction as they cross paths in the open-world space. On next-gen consoles, players will have unspecified exclusive ways to interact with the game using other devices.
Nilsson would not detail if the PC version’s feature-set would be based on the current- or next-gen platform versions.
Expanding on how AllDrive would work, Nilsson offered an example of how the game would react to friends in the same world engaged in separate chases that come across each other. With the new feature, Need for Speed Rivals would recognize player proximity and any current missions and automatically shift objectives and scoring to that of a traditional co-op encounter. Players can enter and exit each other’s worlds to race and interact “on-the-fly.” The core features of AllDrive will be available on all platforms.
For more on Need for Speed Rivals, read our reveal post with additional comments from the game’s executive producer.
[Ed. Note: This post was updated to reflect changes to the announcement press release.]
Need for Speed Rivals on PC will look ‘easily as good’ as next-gen versions originally appeared on Joystiq on Thu, 23 May 2013 10:15:00 EST. Please see our terms for use of feeds.
Another Square Enix president has resigned
The executive shake-up continues at Square Enix, as the company’s U.S president and CEO Mike Fischer has quit, according to media reports. …
Poker Night at the Inventory 2 splits onto iOS
As of today, you can join Sam, Ash, Brock, Claptrap, and dealer GLaDOS at the table via iPads and iPhones. Telltale Games launched Poker Night at the Inventory 2 on iOS this morning, where it’s priced $ 4.99. Just don’t bring anything less than an iPhone 4 or iPad 2, ‘cos it ain’t getting through the door.
Poker Night at the Inventory 2 splits onto iOS originally appeared on Joystiq on Thu, 23 May 2013 09:30:00 EST. Please see our terms for use of feeds.
The power of imaginative world-building
Even on the Super Nintendo, it was possible to build worlds that captured the imagination and provoked strong emotion — or so writes indie Zack Wood, in his analysis of obscure RPG Lennus. …




